Category: Ka-Zar
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If Herb Trimpe spent as much time on his figures as he did on the shading lines, his Ka-Zar story might not have been hideously ugly. It’s actually passable–ambitious at times even–until the dinosaurs show up. Trimpe can’t draw dinosaurs. Roy Thomas scripts the story, which is an extended chase and fight scene. The narration’s…
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The cover proclaims this final issue as a “collectors’ item.” Until the epilogue, it’s unclear why. In an amazing turn, Ka-Zar and Shanna end up in the League of Cancelled Marvel comics, or something along those lines. It’s pretty funny. Too bad Neary’s art is awful. Otherwise, it’s a silly sci-fi issue with Ka-Zar being…
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Carlin’s destruction of the series seems to be complete now. In this issue, he reduces Shanna to a helpless damsel. He’s got Ka-Zar running around thinking about how he’s going to save after she falls victim to an absurdly drawn out incident. But this moronic event occurs halfway through the issue, until then it’s just…
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Reading Carlin’s Ka-Zar is watching a series collapse on itself. This issue does have Marie Severin doing these wonderful imaginings of Ka-Zar and Shanna as a sitcom married couple. Those scenes, totally pointless and unbelievable, are awesome. Otherwise… it’s awful. Carlin turns Shanna into a ninny and a little of a harpy. She doesn’t trust…
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With this issue, from the opening page actually, Ka-Zar the Savage has devolved into complete nonsense. Carlin even manages to make the strong supporting cast useless against his Machiavellian pterodactyl man. Except the pterodactyl man is an inept idiot too, so it’s kind of a comedy. Paul Neary and John Beatty take over the art.…
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Well, after a couple good issues, Carlin’s Ka-Zar is starting to unravel. The issue also has major art problems; some of these problems might even make Carlin’s script worse, but he still makes some awful choices. He tries to keep up the high level of content, sending Ka-Zar and Shanna through a battle, imprisonment, another…
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Carlin’s not doing much to make Ka-Zar his own. He follows the existing template well–down to Shanna’s step-daughter being emotionally affecting from her first panel–and it feels like a good impression of Bruce Jones. Except Carlin doesn’t spend a lot of time on his protagonists’ emotions. He doesn’t keep their self-reflections going throughout the issue,…
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Mike Carlin takes over the writing reins and does a fine job. He handles Shanna’s personal crisis well, though he doesn’t stick with it as long as Jones would have. And Carlin’s Ka-Zar is a far more assured protagonist than Jones’s. It might help this issue’s Ka-Zar has been maturing the last twenty-seven issues. Another…
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Gil draws like a man possessed this issue. It’s his first time pencilling in a while and he opens the issue with this reintroduction to the Savage Land. Very scenic, but also very big–only two or three panels a page. By the end of the issue, Gil’s fitting maybe fifteen panels a page. Major action…
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This issue is extremely hectic. The first three-quarters of it pick up immediately following the previous issue–Ka-Zar and Spider-Man duke it out until they decide to be buddies. Then they go save Shanna, which is easier said than done. But even after Shanna’s rescued, Jones doesn’t let up on the pace. Ka-Zar’s hellbent on getting…
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Weird issue. Since Shanna’s basically out of commission (she’s comatose in the second half and insane in the first), Peter Parker is basically the second protagonist. Jones splits the pages between him and Ka-Zar, though Ka-Zar has a lot more going on. He escapes from the bad guys–Jones doesn’t, unfortunately, give the villains a satisfying…
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There’s a lot of action this issue. Jones really puts Hall through the paces fitting it all in. Ka-Zar and his evil lady friend fight the mad scientist and his men in the desert, then in their secret base. There’s also Shanna’s adventures in New York with Peter Parker. Hall does a lot better in…
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Jones turns Ka-Zar into James Bond this issue, setting him loose in Casablanca in a clumsy homage to the film. Jones includes lots of little details and nods and is very excited about it, but Casablanca isn’t an obscure film. Instead of witty, Jones’s homage seems overly cute. His explanation for Ka-Zar’s resurrection is the…
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Where the heck is Jones going with this comic book? First off, the issue is a visual delight. Not because of the quality of the artwork, but because of the intricate page layouts. There is a whole page of a car chase from a birds eye view. It’s absolutely crazy stuff. Candido doesn’t do a…
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Mel Candido is great inker for Frenz. For the most part, the issue looks great. Not great great, but great for a Marvel house style book, which Ka-Zar has apparently become. Right down to the Romita-style Peter Parker. While the issue opens resolving the big Ka-Zar versus Kraven fight, it then becomes a conversation issue.…
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Frenz is far more in his element here, with Ka-Zar having a New York adventure with Kraven the Hunter. They’re swinging around, crashing comic cons and just generally having antics. Jones’s strength is in the details, whether it’s he and Frenz cameoing at the con, the moronic cops Shanna asks for help or Ka-Zar figuring…
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This issue is very full. Not a lot happens, but there are a lot of scenes and most of them have some action. Ka-Zar, an amnesiac mute after his brain injury, roams New York while Shanna tries to save him. She has to surmount government bureaucracy… and buy a new set of clothes. Meanwhile, the…
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Well, Anderson’s back in a “layout” capacity. Gil’s finishes are often pretty bad. Jones’s writing is strong enough to get the issue through, but it would have been far better with good art. A botanist, his straying hussy wife and their sidekicks land in the Savage Land and throw Ka-Zar and Shanna’s day-to-day for a…
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This issue is a nice done-in-one, with Ka-Zar tripping on bad mushrooms and thinking he’s Sam Spade after a double-crossing dame (Shanna). Unfortunately, Frenz is still on the art–I suppose his noir scenes are a little better than his jungle scenes, but not much. It’s a script tailor made for the departed Brent Anderson. But…
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Ron Frenz. Ron Frenz does the pencils this issue. Ron Frenz doing jungle action. Not just jungle action, but jungle action with shades of Lovecraft. It’s hideous. Even though Gil can’t pencil, he’s inked Ka-Zar well but there’s nothing he can do on Frenz’s pencils. This issue looks incredibly silly. But the story’s not silly.…
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Brent Anderson did “thumbnail layouts” for this issue, Gil does the rest. So there are some beautifully composed pages and panels and then not the art to make them work. Gil seems better suited for cartoonist work, not jungle adventure. Especially not a jungle adventure where subtle, poignant emotions are going to play a part.…
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And here we go… the perfect example of what it means to have a good inker versus a bad “finisher.” Anderson provides layouts, Gil finishes them. So this issue of Ka-Zar shows evidence of Anderson’s exquisite panel composition, without any of the detail. Gil, though a fine inker, is not a good penciler or fill-in…
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I want to love this issue but I can’t. Jones gets Shanna and Ka-Zar out of the Atlantean technology, away from their sidekicks, and back out into the jungle. Ka-Zar is jungle adventure after all. The issue opens with this amazing argument–going at least three pages (while they’re setting up camp)–between the couple. It’s fantastic…
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Jones finishes up his Inferno homage–he confirms my plotting suspicions too… again, it’d be a great movie. Because kids need to read Dante. There’s a lot of action as Ka-Zar goes it alone (Shanna and his friends are brainwashed) against various demons and the big bad Lucifer stand-in. Armando Gil takes over inking Anderson to…
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Marvel ought to turn this one into a movie. Not a Ka-Zar movie, but a movie about the backstory–Dante Alighieri the action star. Jones’s Dante chased a Cthulhu-worshipping cur from Italy to Antarctica to save his girlfriend, discovering a long abandoned Atlantean vacation resort, which eventually the bad guy turns into Hell. And Dante writes…
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Jones sends Ka-Zar, Shanna and company to Hell. Maybe. This issue is good, though not great–Jones is playing within a self-imposed constrain; there’s only so many places he can go. And they’re in Hell, after all, it’s not like Anderson has a lot to draw besides scary residents. Except a couple amazing double page spreads…
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Ka-Zar is nowhere near the level it was three issues ago, but Jones has definitely partially recovered. He gets away from the Atlantean technology and gives Ka-Zar and Shanna a real problem to deal with. Shanna loosed a giant griffin (inadvertently) and they need to deal with it before it kills all their flying friends…
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Between Jones exploring the history of Atlantis themed entertainment and Anderson apparently deciding to be lazy, Ka-Zar doesn’t feel much like itself. The problem isn’t really Anderson, though his lack of detail is stunning. He takes the time on his panel composition, but the actual faces and figures are broad. The issue is almost entirely…
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This issue isn’t a success, not entirely, but it’s not bad. It’s also why I love and defend Bruce Jones’s writing. I was almost going to say his honor. Anyway, the issue opens with Ka-Zar and Shanna bickering over Shanna getting busy with the Atlantean ghost last issue. It’s a fast, hilarious dialogue exchange in…
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Jones and Ka-Zar have their first mediocre issue. Anderson is fine, opening the issue with this amazing panel of a snow covered jungle, but the story is lacking. The issue concentrates on Shanna this time and Jones hurries her through a life crisis. It turns out Ka-Zar‘s Atlantis isn’t really in Marvel Universe continuity (or,…