David Michelinie is back. Maybe Marvel figured since they just had to adjust for Temple of Doom they would want someone competent on the book.
It’s still Ditko and Bulandi on the art and they’re fine.
I’m bummed out they waited so long to bring him back. Marion went stale as a character after Michelinie left and now, post-Temple she’s gone forever. At the end of the previous issue she even writes Indy a Dear John, but it’s unclear why. Now, however, it is… and is there going to be an actual Short Round meets Martin Brody scene?
Anyway, the rest of the issue is fairly standard silly stuff. Indy and Buffalo Bill’s granddaughter go to Russia to try to get back stolen pistols. Michelinie has a fine level of detail for their adventure, even if the girl’s really annoying.
The series might be interesting again for a while.
C
CREDITS
Trail of the Golden Guns; writers, Ron Fortier and David Michelinie; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.
I like this issue and it’s not for particularly good reasons. Linda Grant rips off a bit of Raiders and sends Indy to help some woman with a translation. They bicker, there are bad guys–in a lot of ways, Grant has tapped into what became the Indiana Jones standard. But there is one sincere moment and it throws everything off. Grant’s doing the comic pulpy and it makes the Ditko art a perfect match.
Well, having Danny Bulandi on the finishes certainly helps the Trimpe art. It’s not good and the panels are still boring, but the level of detail is at least adequate. The opening page of Indiana Jones walking through a rainswept street might even be nice.

There are a bunch of inkers on this issue. They stay consistent until the finish, when it’s very obvious the inker has changed. The final inker changes Steve Ditko’s pencils so much, it barely looks like the same comic.
The issue opens with a full page spread–Indy looking at an artifact with a magnifying glass–but it’s the only uneconomical use of page space in the issue. Luke McDonnell has to pack panels on the page to get through all the action in Priest’s script.
It’s an interesting issue for a number of reasons. It’s a mix of Lost Horizon and Edgar Rice Burroughs with Indy and Marion finding their way to a lost city in the Himalayas. Yeti-like creatures protect the city, which has many secrets.
It’s an adequate, underwhelming resolution. Michelinie handles the cliffhanger from last issue well then sends Indy off into the jungle. It’s the jungle from the beginning of Raiders, but there’s no fanfare to its return. There is another Raiders connection–the villain has a secret–but it’s lame.
Michelinie–writing off a plot from Archie Goodwin–does a direct sequel to Raiders of the Lost Ark. It’s practically a reunion issue too. While Marion and Marcus show up all the time, a slimmed down Sallah is in the first half of the issue (Michelinie sticks to the established Further plot structure).
Michelinie finishes his first two-parter quite well. The issue has a frantic pace with an interlude or two, usually for humor (sometimes for romance). Frenz keeps it moving in the art too; there aren’t any gradual segues for most of the action scenes. Michelinie and Frenz race through a bunch of action, pause for a bit, race again. Maybe there are three pauses, not two.