The Further Adventures of Indiana Jones 4 (April 1983)

22336I really hope David Michelinie is the new regular writer on this one. Like, really, really hope. I’ve never been a big Michelinie supporter before, but coming after O’Neil, he clearly gets Indiana Jones. Even with the expository stuff, Michelinie makes it seem like natural dialogue from an academic.

This issue puts Indy in London, which is full of anti-Nazi sentiment and war fears (see, Michelinie cares about the setting), working on something related to Stonehenge. The quest is secondary to all the action–there’s a fantastic chase sequence through the city. Michelinie and penciller Ron Frenz keep it all very exciting.

Frenz and inker Danny Bulanadi do decent work overall, but excellent when it comes to the action pacing. Frenz will slow down the funny moments and hurry through the boring stuff.

The cliffhanger doesn’t really work, but it’s easy to forgive. Michelinie’s enthusiasm makes Jones acceptable reading.

CREDITS

Getaway to Infinity; writer, David Michelinie; penciller, Ron Frenz; inker, Danny Bulanadi; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 3 (March 1983)

22335There’s not a single woman in this issue; it helps O’Neil’s writing immensely.

The plot itself isn’t too bad. Indiana Jones saves a kid from getting lynched, then discovers the kid is really (or attests to be) 200 years old and his grandfather has the secret of immortality. Indy fights with the older one and there are a lot action set pieces. O’Neil really packs the issue with action scenes, can’t complain about him there.

But he sets the issue somewhere in the United States. Indy’s fighting Deliverance rednecks on one side and warmongering U.S. Army goes on the other. And O’Neil never reveals the location, even though Indy asks someone. Probably trying to cover a dumb answer.

O’Neil’s narration for Indy shows his continued disinterest in the comic; I’m being polite, he’s either disinterested or incompetent.

The multiple artists do decent work.

For period adventure, it’s nearly passable.

CREDITS

The Devil’s Cradle; writer, Denny O’Neil; pencillers, Gene Day and Richard Howell; inkers, Mel Candido and Danny Bulanadi; colorist, Bob Sharen; letterer, Janice Chiang; editor, Louise Jones; publisher, Marvel Comics.

The Incredible Hulk (1968) #300

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I don’t think I’ve ever read such an overwritten comic book. Mantlo’s endless expository narration is, no pun intended, incredible. It’s not well-written narration–it does get better after a while, once he’s done introducing guest stars (I’m pretty sure he retcons out Daredevil getting doused in radioactive goo).

The story–if the issue has a story–is the Hulk going nuts and destroying New York City and everyone trying to stop him. It ends with Dr. Strange exiling him to live between worlds… or somewhere along those lines. It’s not an all action issue in the modern sense, since those read in four minutes at the most. With Mantlo’s narration, this issue is a time commitment.

Luckily, there’s Sal Buscema to pull it together. There’s occasional awkwardness in the art, but Buscema’s design–his panel composition–is wondrous. This comic book moves; with that narration, it has to.

The Incredible Hulk 300 (October 1984)

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I don’t think I’ve ever read such an overwritten comic book. Mantlo’s endless expository narration is, no pun intended, incredible. It’s not well-written narration–it does get better after a while, once he’s done introducing guest stars (I’m pretty sure he retcons out Daredevil getting doused in radioactive goo).

The story–if the issue has a story–is the Hulk going nuts and destroying New York City and everyone trying to stop him. It ends with Dr. Strange exiling him to live between worlds… or somewhere along those lines. It’s not an all action issue in the modern sense, since those read in four minutes at the most. With Mantlo’s narration, this issue is a time commitment.

Luckily, there’s Sal Buscema to pull it together. There’s occasional awkwardness in the art, but Buscema’s design–his panel composition–is wondrous. This comic book moves; with that narration, it has to.

CREDITS

Days of Rage!; writer, Bill Mantlo; penciller, Sal Buscema; inkers, Gerry Talaoc, Alan Kupperberg and Danny Bulanadi; colorist, Bob Sharen; letterers, Jim Novak and Janice Chiang; editors, Jim Massara and Carl Potts; publisher, Marvel Comics.

Robocop (1990) #16

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Wow, what an issue. The villain has a TV for a head. Luckily, Robocop kills him without thinking much about it and so there won’t be any further appearances by… oh, right, Furman doesn’t even give him a name. Umm… Mr. TV Head.

And then there’s the really stupid part where Furman decides “The Old Man” from the movies doesn’t have a real name, which is maybe the most asinine thing I’ve ever heard. Or if he does have a real name, he doesn’t remember it… right….

The issue’s content–television shows beamed directly into the viewers’ minds–reminds a little of Batman Forever. It’s the first time Furman’s concepts have predated the more known pop culture items. Grant usually had one such item an issue. I guess Furman wasn’t as innovative.

It’s not a terrible comic–art’s pretty weak, but not incompetent–just useless; hard to stay conscious during.