Legion of Super-Heroes (1980) #268

Lsh268I’ve always had a soft spot for Steve Ditko’s art. Even thirty-ish years ago, when I was starting to recognize creators in Silver Age books—hunting down older comics to read—Ditko was already a reclusive, right-wing crank. No doubt complaining about wokeness since 1985. History’s just proven his being quiet about it was the only difference between him and many other comic creators.

Except, of course, the talent. Ditko’s art has an energy about it, even here in a Legion of Super-Heroes fill-in. Bob Wiacek inks, doing what he can in the medium and long shots, but there’s this bewildering mix of static and kinetic in the Karate Kid fight scenes. The figures seem stiff, but they move fluidly. And then there’s something weird about the close-ups; not sure if it’s too much Wiacek or not enough.

The outer space stuff is fantastic. Full stop. Steve Ditko’s 2001.

The story—by J.M. DeMatteis—is ambitious but not successful. DeMatteis introduces a wild villain—named Doctor Mayavale—who kidnaps some of the Legionnaires, saying they’ve got a history together from previous lifetimes. The issue plays out like a spec script for a “Star Trek” episode—hey, maybe a “Star Trek: Phase Two” episode—only with the three Legionnaires kind of having something to do with the story. Only not really, just for action scenes.

It’s an incredibly padded story, starting with a reference to current events in the series, then a bookend with Lightning Lad and Saturn Girl (I think; I’ve been reading these for months, and I’m still not sure on most of the names—though Cosmic Boy’s the one dressed like a male stripper). Speaking of Cosmic Boy, he then narrates the flashback–so much padding. Then the mind-boggling cosmic space-time odyssey fit into an “each hero in separate trouble” comic book template.

There’s some really iffy Native American cultural appropriation, which DeMatteis ratchets up throughout the story, and the resolution’s very pat—even for a Legion fill-in—but the issue’s got some charm. It’s silly to see some guy talk about the secrets of the universe when Steve Ditko’s drawing him as a General Custer wannabe. It’s like they knew the absurdism would actually help, so they amped it up.

The wrap-up bookend kills the momentum, but it’s a much better read than it ought to be.

Legion of Super-Heroes (1980) #267

Lsh267Writer Gerry Conway maintains his enthusiasm through this Legion entry, though he doesn’t have as many pages as usual to fill. Paul Kupperberg writes a backup—with pencils from Steve Ditko!–and eight fewer pages is what Conway needs.

He also gets to break away from the Legion story for a few pages to explore a planetary mining operation, where the women are the fighter pilots because dudes just aren’t suited for that kind of work. Conway starts the issue letting Duo Damsel save the day from last issue’s cliffhanger, and—even though there’s occasional cringe—he seems to like writing strong women more than annoying guys.

And the starfighters versus giant space genie sequence has better art than the space superhero pages. Jim Janes pencils the feature, with Dave Hunt on inks (Hunt also inks Ditko on the backup). Janes’s visual pacing on the battle might be his best work to date on Legion. I certainly can’t remember anything else comparable.

The genie’s attacking the mining colony because he’s only been awake a few hours, and he’s seen humanity infest the stars, greedily strip-mining the cosmos. No lies detected.

Conway also reveals the genie’s origin, which involves the Guardians (the Green Lantern Guardians), who imprisoned an entire species to little bottles and flung them out to various worlds in the galaxy. Just like the strip-mining, it’s a little weird how the book tries to present the Guardians as the good guys. Instead, they seem like thoughtless dicks.

And if they’re not thoughtless, they’re certainly not particularly prescient. Patronizing, maybe.

After Duo Damsel’s very wordy rescue mission—she has thought balloons for almost her entire sequence, the female star fighter, and the genie origin, Conway’s only got time for the action finale and wrap-up. He does all right. It’s a little silly, but Conway never gets bored, and he doesn’t seem to loathe any of the characters he’s writing, which is nice.

The backup’s a mixed bag. Maybe half of Ditko’s panels are fun Silver Age-ish ones; then the other half is a little lazy. Hunt’s inks hold the line (no pun) for about half the story, then figures start getting very loose. There’s still some good composition, even if the story itself is incredibly confusing. It’s the origin of the Legion flight rings and Kupperberg overwrites Brainiac 5 and the exposition dumps.

If one’s interested enough in the curiosity of Ditko illustrating, the art alone can carry the story—until the mealy-mouthed exposition at the end—but it’s a disappointment. Not just compared to the surprisingly adequate feature but also the backup’s first couple pages. Everything’s clicking (relatively) before it breaks down.

Still, a pretty decent issue for Legion.

Superboy and the Legion of Super-Heroes (1977) #257

Superboy  the Legion of Super Heroes  257

If it weren’t for the backup, which pairs writer Gerry Conway with Steve Ditko (penciling, with Dan Adkins inking), this issue would give the impression Conway doesn’t like the Legion. Or, if he does, he thinks their positive traits are being smug asswipes.

In addition to the charming, sexy (really) backup story about Bouncing Boy and Duo Damsel’s misadventures trying to be regular people colonists, Conway writes the feature. Joe Staton and Dave Hunt are on the art. Maybe if the story weren’t so lackluster, something about their lackluster art would’ve stood out more (I mean, there are some weird Cosmic Boy panels thanks to that outfit, but otherwise).

The feature story is all about how important it is to lie.

The Legion is in trouble with the science police for hijacking the amusement park hovering over the Grand Canyon last issue. They needed to holographic something something to make Brainiac 5 sane again. Except now, no one knows if it works, so they’re just supposed to trust Brainy as the cops and the amusement park owner yell at them.

The issue basically takes place over fifteen minutes, with the morale of the story—for Superboy, no less—being sometimes it’s better to lie to escape accountability. Did the Superboy from Superboy and the Legion go on to be the bad guy in Final Crisis or whatever? It would make sense. They’re all a bunch of assholes.

The subplot involves the rich guy who funds them being out of money—for like the sixth straight issue—but now the Legion knows about it, so Chameleon Boy’s going to get it resolved. At least there’s some momentum on that story, though it’s also a little obnoxious. Especially since it turns out the Legion does have most of their base left, just not the ostentatious part.

This book’s a trip.

The backup’s wonderful, though. Bouncing Boy and Duo Damsel are a cute couple; Ditko’s layouts and Conway’s script have a lovely retro but not condescending thing going on.

I wish they’d take over the feature slot.

The Further Adventures of Indiana Jones 34 (March 1986)

22366As far as a last issue goes, this one flops on all accounts. Except one. There are a lot of meta references to the series ending. Or maybe not. If so, kudos to Grant for the winks. If not, well, maybe it was subconscious.

The issue wraps up the latest story arc. Indy, the beautiful British cat burglar, the crazy English sorcerer dude. They go after each other all issue–lots of chasing. It’s an all-action issue a longer pace. Not sure if it’s a better approach.

Ditko does okay. His composition for medium and large panels–apparently Steve Ditko’s the only guy whose art I can talk about–is problematic, but he does these great close up small panels throughout. He makes sure these panels have enough personality to cover the pitfalls of the bad ones.

Further Adventures ended as a curiosity, which is better than nothing.

C 

CREDITS

Something’s Gone Wrong Again!; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Ken Feduniewicz; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 33 (January 1986)

33This comic book is not a good one. I do not recommend it to Indiana Jones fans or even thirties adventure comic fans and certainly not to comic collectors. However, I do recommend it to anyone who ever liked a Steve Ditko comic. I realize that category probably overlaps with the ones previously mentioned but, in that case, such people need to relax and enjoy.

It’s a familiar story–hero in a strange town–with the Indiana Jones and period dressings. That situation gives Ditko a lot to do, starting with talking head confrontations. Marvel must have been targeting younger teens with Further Adventures, but this story plays like an old chaste horror comic. Only it’s not and it’s got this lazy Ditko art, inked very roundly, and somehow it’s all magnificent.

There’s even an excellent moment from Grant in it; she’s learning how to present her characters.

It’s… worthwhile.

C 

CREDITS

Magic, Murder and the Weather; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Ken Feduniewicz; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 32 (November 1985)

22364I hate to admit it, but I like this latter day Steve Ditko pencilling. It’s not good, but it’s still got enough Ditko to make the composition interesting. Shame Grant’s story isn’t up to the same level.

She has her supporting cast, but they’re all boring. There’s the annoying kid from Scotland, the jackass trustee making Indy’s life difficult, but nothing else. This issue Indy falls head over heels for a visiting British lady. Why? Because having him fall for a guest star means Grant doesn’t actually have to give him a romantic interest in the series’s new ground situation.

There’s a lot of action–a chase through a museum with booby traps, then a car chase (I think), then a lengthy sequence with Indy jumping between airplanes. Grant is pulling all the stops–though Ditko’s a lot less amusing on these action sequences than the talking heads stuff.

Eh.

C- 

CREDITS

Double Play!; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Ken Feduniewicz; letterer, Diana Albers; editors, Craig Anderson and Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 28 (April 1985)

22360For her first issue as regular writer, Linda Grant turns in a rather tepid issue. Even though Indiana Jones has endless sidekicks from the movies, Grant introduces a new one for him here. Alec Sutherland, white guy. Sutherland’s maybe a Brit… or maybe he’s secretly the Sutherland who’ll someday show up in Swamp Thing, but right now he’s just a dumb, rich white kid.

The adventure involves Indy going to Iran–during semester break–to investigate some journal the kid brought him. It’s pretty lame stuff, but Ditko and Bulanadi do okay with it on the art. Maybe the writing’s just boring enough to make mediocre Marvel art seem better.

Grant’s decent on the actually scenes, except maybe her new sidekick guy. He’s too annoying. It’s her plotting–and she writes Indy kind of stupid. His philosophical musings on archeology are inane.

It’s trying to read; there’s no other word.

D+ 

CREDITS

Tower of Tears; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 27 (March 1985)

22359While the Ditko art does leave a lot to be desired–the huge action finale, which takes up about half the issue, is a mess–it’s not a bad comic at all. You just have to get used to people not being in the right place in panels and some terrible action choreography.

Oh, and the female protagonist looking pensively off into space a lot.

But the story is fine. Indy and the woman are in Russia to recover Buffalo Bill’s golden guns (there are other phallic symbols too, presumably unintentional) and they team up with Cossacks to attack a fortress. Michelinie doesn’t waste time with flirting between Indy and his partner. He finds more interesting things to do–the Cossacks are on a suicide mission, for example.

It’s all action, no character, so it moves briskly. The series has been sorely missing Michelinie’s writing. He’s got the formula down.

C 

CREDITS

Trail of the Golden Guns, Chapter Two; writers, Ron Fortier and David Michelinie; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 26 (February 1985)

22358David Michelinie is back. Maybe Marvel figured since they just had to adjust for Temple of Doom they would want someone competent on the book.

It’s still Ditko and Bulandi on the art and they’re fine.

I’m bummed out they waited so long to bring him back. Marion went stale as a character after Michelinie left and now, post-Temple she’s gone forever. At the end of the previous issue she even writes Indy a Dear John, but it’s unclear why. Now, however, it is… and is there going to be an actual Short Round meets Martin Brody scene?

Anyway, the rest of the issue is fairly standard silly stuff. Indy and Buffalo Bill’s granddaughter go to Russia to try to get back stolen pistols. Michelinie has a fine level of detail for their adventure, even if the girl’s really annoying.

The series might be interesting again for a while.

C 

CREDITS

Trail of the Golden Guns; writers, Ron Fortier and David Michelinie; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 25 (January 1985)

22357I like this issue and it’s not for particularly good reasons. Linda Grant rips off a bit of Raiders and sends Indy to help some woman with a translation. They bicker, there are bad guys–in a lot of ways, Grant has tapped into what became the Indiana Jones standard. But there is one sincere moment and it throws everything off. Grant’s doing the comic pulpy and it makes the Ditko art a perfect match.

There are some great bad panels in this comic. Ditko manages to try and not try simultaneously and frequently. If so much of the detail weren’t shaky, one might even wonder if the pulp feel is intentional. Bad but still high adventure, highly entertaining.

And Grant does write good banter. It’s bad dialogue, but it’s very amusing banter. There’s a lot of story and the pace is fantastic.

Like I said… I like this issue.

B- 

CREDITS

Good as Gold; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.