Tomb of Dracula (1972) #4

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I was so ready to cut Archie Goodwin some slack on this issue’s script. Not just at the beginning, but even halfway through when the dialogue’s at least terse, so not overly wordy. Only then Goodwin starts leaning in on the second-person narration, not for human protagonist Frank Drake. No, Goodwin does the second-person narration for Dracula, and, wow, is it bad. It goes from bad to worse, with Goodwin taking it up a notch (or down) like more bad will work better than less.

Dracula’s not in the lead-up to the cliffhanger; instead, it’s Rachel Van Helsing talking to his latest regretful victim, and—even though there’s way too much misogyny—the missing narration device helps. Plus, it’s setting up what ends up being a reasonably good cliffhanger. And Gene Colan and Tom Palmer’s art is phenomenal; their talking heads scenes are superb, with lots of personality to the characters’ faces, but also to how they deliver the dialogue. But, of course, since it’s Marvel Style, the kudos go to Goodwin for the dialogue.

The issue begins with Dracula and the lady who bought his old castle, Ilsa. She used to be a fashion model, but now she’s old. She purchased the castle hoping Dracula would come looking for her and she’d be able to convince him to turn her into a vampire so she can be young again. Like it says in the Bram Stoker book. This issue breaks a little with the established series continuity. Or the implied series continuity; now it’s a direct sequel to the novel before there was some loosey-goosey with the timeline.

Dracula agrees—she’s going to give him a magic mirror in return, even though he doesn’t want it for the reason she thinks (it’s a time-traveling mirror, and she assumes he wants back to the nineteenth century, which he doesn’t). Unfortunately, Drake, Rachel, and Taj are all in pursuit; Dracula beat up Ilsa’s butler, and he called the cops, who called Scotland Yard, who called the vampire hunters. They’ve got special, super-modern (for 1972) vampire hunting technology, which surprises Dracula and suggests Goodwin got plot inspiration from “Batman: The TV Show” merchandise.

Thanks to Colan and Palmer, the gadgets do visualize well; art over silly.

There’s some more of Drake being shitty to Taj—is he just ableist this issue or racist, too, can’t remember. But it’s quick, and the vampire hunting action sticks more to Rachel. Or the cops who are helping them out. So less opportunity for Frank to be a dick.

The issue’s an improvement over the previous; the plot’s better, the guest star more interesting, and so on. However, that second-person narration from Goodwin is an unmitigated disaster, and I’m dreading any more of it.

Tomb of Dracula (1972) #3

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This issue has Tom Palmer inking Gene Colan, so there’s very little one can actually complain about. Just observe. Archie Goodwin’s the writer; he employs the second-person narration to lesser effect than the previous writers. His dialogue’s overwrought even for a seventies Marvel comic, and then his exposition suggests he had a thesaurus on hand. The text is a tedious read.

The art more than makes up for it. The way the foggy London looks with the Colan pencils, the precise Palmer inks, then whoever colored it (they went uncredited in the issue), is genuinely spectacular. It’s beyond good-looking; I knew it was just a matter of time before Colan got his Palmer inks on the series, but I’d forgotten how perfectly they sync.

The story starts with Frank Drake bereft over killing his vampire fiancée Jeanie and about to throw himself in the river. Luckily, better timed than Clarence the angel, Rachel Van Helsing, and her sidekick, Taj, show up just in time to save him. Frank’s not happy about it and says something racist about Taj, who’s mute, but then Rachel explains she’s Abraham’s great-granddaughter, he’s Dracula’s great-great-great-grandson or whatever, and they should team-up. Frank agrees. It’s all done with Goodwin’s charmless dialogue but Colan and Palmer’s gorgeous art. Art covers script.

At the same time, Frank’s duplicitous pal Clifton Graves is out getting drunk because Frank’s dumped him. Dracula needs a modern Renfield, so he hypnotizes Clifton, and the two go about getting ahold of Dracula’s coffin.

Frank’s taking his new friends to the coffin as well, and there’s a way too constrained fight between vampire hunters, vampire, and vampire lackey. I really hope Colan someday gets to do a Tomb fight scene where the actors are in a confined space; last time, it was a hotel room, this time, it’s an auxiliary storeroom. Fight settings in this comic would be better suited to a Marx Brothers bit than a battle against the undead.

Anyway.

Goodwin then overwrites and under-delivers Scotland Yard getting involved, leading to the vampire hunters getting de facto deputized. I wonder if someone else would’ve handled it better.

The cliffhanger has Dracula tracking down the person who bought his ruined castle, a fashion model aged out of the industry and is now using the supernatural to regain her looks. Paper-thin (even for this script), probably going to be problematic characterizations aside, the art’s wonderful.

The Further Adventures of Indiana Jones 13 (January 1984)

22345What a difference a penciller makes… Ricardo Villamonte really doesn’t cut it. Indy’s always got a befuddled look.

Still, Villamonte isn’t responsible for the lame story. Michelinie send Indy out west on a field trip from the university. He and his students are on a dig, he runs awful bad guys. The plot contrivances are lame for even a done-in-one licensed comic; Michelinie wastes all his opportunities.

Michelinie opens with Indy’s female students talking about him being cute. One might think the issue would explore his professional life… But, no, it turns into this boring desert investigation thing with a truly silly explanation.

The comic actually shows the most life when Indy’s on the phone talking with the regular cast. Michelinie tried something new and it clearly didn’t work so much he had to remind the reader it’s not the norm.

It’s too bad, he usually does fine.

CREDITS

Deadly Rock!; writers, Archie Goodwin and David Michelinie; penciller, Ricardo Villamonte; inker, Sam de la Rosa; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 10 (October 1983)

22342It’s an adequate, underwhelming resolution. Michelinie handles the cliffhanger from last issue well then sends Indy off into the jungle. It’s the jungle from the beginning of Raiders, but there’s no fanfare to its return. There is another Raiders connection–the villain has a secret–but it’s lame.

Michelinie also gets history very wrong concerning when the Nazis starting plotting against the United States. Maybe it’s different in the Indiana Jones universe.

Like I said, the opening is fine. Reed does much better with two people in his action panels. So when it’s Indy alone, while the panels are sometimes good, there’s no excitement. It’s just Indiana Jones in another jungle, fighting another couple bad guys.

Michelinie’s steam runs out just after Indy gets back to the jungle too. He figured out how to resolve the issue and wrote the rest of the pages to fit.

Still, it’s not terrible.

CREDITS

The Gold Goddess, Chapter Two: Amazon Death-Ride; writers, Archie Goodwin and David Michelinie; penciller, Dan Reed; inker, Danny Bulanadi; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 9 (September 1983)

22341 1Michelinie–writing off a plot from Archie Goodwin–does a direct sequel to Raiders of the Lost Ark. It’s practically a reunion issue too. While Marion and Marcus show up all the time, a slimmed down Sallah is in the first half of the issue (Michelinie sticks to the established Further plot structure).

Sallah and Indy are after the gold trinket from the beginning of Raiders. They run afoul of bad guys, of course, who turn out to be the natives with the blowguns from the movie. Only Michelinie’s dialogue for them makes them sound like cartoon radical Muslims; a South American native wouldn’t call a Westerner the infidel.

Meanwhile, Sallah and Indy’s friendship is a great example of how Muslims and WASPs can get along. Very strange.

The finish has Indy fighting the natives on a skyscraper.

Nice pencils from Dan Reed.

As usual, Michelinie delivers an okay comic.

CREDITS

The Gold Goddess, Chapter One: Xomec’s Raiders; writers, Archie Goodwin and David Michelinie; penciller, Dan Reed; inker, Danny Bulanadi; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

Secret Agent Corrigan, The Mystery Sub (June-August 1969)

X-9 V 1And now it’s perfectly clear Goodwin’s seen You Only Live Twice. This story recasts Phil as James Bond—with Goodwin borrowing not just the big volcanic secret headquarters ending from You Only Live Twice, but details from various other Bond movies like Thunderball.

Williamson clearly had a great time illustrating the story—he’s got secret bases, naval fleets, sharks—but the story is painfully mediocre. Goodwin’s starting to reuse character traits too. Here, the seemingly villainous woman comes around, convinced by Phil’s goodness. I think she’s maybe the third since their run started.

And the villain? Good grief, he’s a craggy sea captain. Surrounded by Bond-like guys in jumpsuits. If anything Goodwin and Williamson created G.I. Joe on this story, given all the goofiness of costumes.

It’s not terrible, it’s not as bad as their worst stories, but it’s so absurd… it feels like Goodwin’s disinterested in writing well.

CREDITS

Writer, Archie Goodwin; artist, Al Williamson; publisher, King Features.

Secret Agent Corrigan, The Black Sheep (March-June 1969)

X-9 V 1Well… all the gains Goodwin’s made on Corrigan’s writing get flushed this story. Some of it may be Williamson’s fault, but not exactly. He does a great job; it’s just too bad he’s illustrating the dumbest content on the strip since he and Goodwin started.

Mrs. Murkley—not a character who needed to return—is back and she’s beating in heads with her cane as she breaks out of prison. She actually stops to think about how all she needs is her cane and she’d be able to knock sense into her accomplices. It reminds me of the “Batman” TV show. This evil old lady, who looks like Dame Edna—right down to the glasses—is the villain.

Except the masked Leader, whose secret identity is so secret, the reader doesn’t even need to discover it.

It’s terrible storytelling. Great art though. Lots of claustrophobic action.

But dreadful.

CREDITS

Writer, Archie Goodwin; artist, Al Williamson; publisher, King Features.

Secret Agent Corrigan, The Hands of Madame Lei (January-March 1969)

X-9 V 1Now, I imagine Goodwin knew the FBI was nothing like he portrays it in Corrigan. This story is more like any film noir detective story with the cop being hunted by an unknown villain and having to deal with it.

Of course, it’s not an unknown villain… it’s those wily Chinese again. Goodwin likes the Chinese as villains here. Anyway, it’s not just the Chinese… there’s a Bond villain. He wears sunglasses and a black turtleneck and can break men’s spines with his karate chop. His name is Joe Ice and that name alone makes most of this story cringe-worthy.

He’s not a bad villain though. He’s just got an idiotic name. And it’s unclear how Phil, who constantly gets himself into trouble and lucks out of it, can beat up this member of the killer elite.

Some great Williamson art, as usual, but it’s a forgettable story.

CREDITS

Writer, Archie Goodwin; artist, Al Williamson; publisher, King Features.

Secret Agent Corrigan, The Future Queen of Alpsberg (October 1968-January 1969)

X-9 V 1It’s like whatever great advances Goodwin makes with Corrigan’s writing he almost immediately sets back. Well, not completely, but still noticeably. This story features Phil heading off to a fictional European country—with fairy tale castles—to sort out a prime minister’s plot against the future queen.

The setting gives Williamson a lot of great opportunity and it’s cool to see an action scene in the castle, but there’s something missing. A lot of the Corrigan plots seem engineered to give Williamson an interesting landscape to draw. While the art’s great, it doesn’t do much for the narrative.

Though Goodwin does introduce a couple good bad guys—Williamson has a great time with them (they look like they’re Prussian royalty)—and one almost wonders how Phil’s going to make it through.

I’ve realized Goodwin keeps Phil bland so he can fit into whatever exotic setting they choose.

CREDITS

Writer, Archie Goodwin; artist, Al Williamson; publisher, King Features.

Secret Agent Corrigan, The Amateur (July-October 1968)

X-9 V 1There’s no globe-trotting this story, just Phil hanging out in New York and investigating a spy ring. There’s so little back story we never even find out what foreign power is buying government secrets; we don’t even find out why the federal employee selling the documents is risking execution for treason.

But none of that brevity matters because it’s not just Williamson illustrating New York, it’s Williamson illustrating a packed New York. There are veritable street scenes in the strip, with Phil walking through groups of people and landmarks in the background. Even when it’s not landmarks, Williamson’s city scenes are magnificent.

Goodwin moves things real fast–getting in one or two more plot points than usual. It seems like the pair are hitting their stride on Corrigan. This story is the best so far and twice as good as the last “best so far.”

It’s darned good.

CREDITS

Writer, Archie Goodwin; artist, Al Williamson; publisher, King Features.