Superboy and the Legion of Super-Heroes (1978) #235

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Paul Levitz (1), Gerry Conway (2) (script)

Mike Grell (1), George Tuska (2) (pencils)

Vince Colletta (inks)

Jerry Serpe (colors)

Milt Snapinn (1), Ben Oda (2) (letters)

Al Milgrom (editor)

Joe Orlando (managing editor)

Hang on, it’s Vince Colletta inking both stories? I knew he was on the strange backup from Gerry Conway and George Tuska (Tuska on Legion is fun). But Colletta also inks Grell on the feature. And I think it’s been my favorite Grell art on Superboy… probably ever? So, sometimes, stars align.

While it’s still not great art, and lots of the costume designs seem to be geared towards silliness over function, Grell takes advantage of the story to really showcase Superboy, which doesn’t happen often. The opportunity arises here because of the plot—the Legion is doing their annual brainwashing of the Boy of Steel when an alert comes in, and because Brainiac 5 doesn’t know how to keep circuits separate, the brainwashing gets interrupted. They have to go save a research station with Superboy, who is susceptible to dangerous future information because of that interruption.

The research station is the most important in the Federation, called “Life Sciences,” and all the scientists are very surprised Superboy has never heard of it. Writer Paul Levitz will pepper the story with Superboy’s suspicions based on (literal) intergalactic eavesdropping and good old twentieth-century critical thinking, but there’s not a mystery here. The reveal isn’t anything the reader could’ve really guessed (other than Superboy’s guess being suspiciously insipid). And the way Levitz writes around the reveal—potentially the most fascinating insight into the (at best) sociopathic Legion of Super-Heroes ever—needs a reread just to parse all the connotations. It retcons almost the entire series, but everyone’s blasé about it.

Despite all the accouterments—and not just the subplot about revolutionaries who want the Federation’s secrets (the ones Superboy also can’t know)—it’s got a very Silver Age vibe, just in terms of character development. Grell’s pencils don’t clash with that vibe, either. Maybe his ability to tell these Silver Age-y stories with Bronze Age futuristics is what Grell brings to Legion.

Contrasting the feature’s Silver Age story in Bronze Age fashion is the backup, which has Conway doing a complicated flashback-based trial story. The Legion’s in trouble for not helping some politician’s son. Both the politician and the Legion needed to get the magic blood of an alien beast; it brings you back from the… You know, I was going to contrast the backup with the Tuska pencils as the more “Bronze Age,” but no, these are both really very Silver Age-y takes. Conway brings a bit more confusion to it, which gives Tuska a lot of fodder, but the core story’s Silvery.

And it’s awesome to see Tuska do the Bronze Age costume designs for some of the Legion. The flashback stuff with the monster isn’t great—not bad, just not great—but the eventual Legion theatrics are a lot of fun, visually.

The issue’s got a big reveal in the feature and the protracted setup in the backup, but neither requires any Legion foreknowledge. Just general awareness. It’s a great onboarding issue, though maybe not the best art the book’s ever had or the best writing, but if readers are into the modern (and retro) takes, this issue’ll let them know Legion’s for them.

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Werewolf by Night (1972) #24

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I’m losing my resolve for Werewolf by Night. I was mostly prepared for Don Perlin—there aren’t any good panels this issue, but there are some where inker Vince Colletta adds so many lines they compensate for whatever was there before. It works with the villain, a Jekyll and Hyde-type scientist who maybe can cure Jack’s monthly visitor. It’s only a few months until sister Lissa turns eighteen and gets the curse, too, presumably.

Lissa has been about to turn eighteen for a dozen issues; I think she was actually closer back around issue ten. Like it was imminent. But nothing’s guaranteed in Werewolf by Night except doing the same thing repeatedly, albeit with some whitewashing.

This issue opens with Jack’s landlady kicking him out. He’s wrecked the apartment three times in superhero fights, and the building owner has had enough. The way the owner’s mysterious makes me wonder if there will be a reveal. Curious enough to stick with the book? To see if Moon Knight owns Jack’s building? No.

But Jack then goes to live with Buck, who’s been up all night replacing the window Wolfman Jack jumped through last issue. Buck’s off the hook for killing the disfigured actor turned spree killer (with Jack whining in his monologue Buck killed him with the bullet meant to kill Wolfman Jack, but to save Jack’s life; no, he never hears himself). Jack lived with Buck in Werewolf by Night #1. Maybe even back in Marvel Spotlight. Three or four regular writers ago. And now we’re back, two dozen issues later.

The problem isn’t even writer Doug Moench doing old arcs on repeat; it’s Moench’s writing itself. He’s exceptionally verbose, which wasn’t terrible when he was doing Jack as pulpy narrator, but he’s just doing Jack as whiny bro. He’s not racist, which is an improvement over a while ago, but it’s a very low bar.

The series only goes another nineteen issues, plus or minus a Giant-Size, but nineteen bad comics is a lot of bad comics. Like, Moench’s worse at naming villains than Gerry Conway. He’s as bad as prequel trilogy George Lucas.

There’s just no point.

Werewolf by Night (1972) #23

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Reading this issue, I kept having to remind myself writer Doug Moench doesn’t want Jack Russell to sound like a jackass, quite the opposite. Moench writes Jack’s narration as a combination of hard-boiled detective, beatnik, and, I don’t know, Charles Atlas advertisement text. It’s the purest obnoxious surfer bro Jack’s gotten in two dozen plus Werewolf comics, and, wow, does it get old fast.

The last issue ended with Jack under arrest for murder; this issue opens with him fighting the return villain—Atlas (a disfigured movie star out to kill all those who contributed to his accident)—but then flashes back to the cliffhanger resolve. The series’s new useless cop character interrogates Jack, Jack calls Buck for five grand (in seventies Marvel-616, the cops set bail), and then Buck fills Jack in on the villain’s origin.

After countless accessory or inappropriate appearances (with Jack’s seventeen-year-old sister), Buck finally becomes integral to the issue’s plot. He wrote the script for the movie where Atlas got hurt and can narrate the flashback-in-a-flashback to Jack, saving his involvement for the end. I’m not sure why Moench wanted to pace it that way, other than Atlas busting into the apartment like Kool-Aid Man would have an extra jolt.

But it doesn’t.

Neither does Jack’s background transformation to Wolfman Jack.

The fight then catches up to the opening splash page, where the werewolf and Atlas are fighting in front of Grauman's Chinese Theatre. Atlas also kicks the werewolf’s ass, which raises questions about why Jack wants Buck to shoot him with a silver bullet if he can just be beaten to death.

The Don Perlin and Vince Colletta art is just as bewildering as the werewolf rules, with Colletta inking a lot of busy little lines. He’s not adding detail, just noise, and killing any implied movement in the artwork. It’s an ugly comic.

If Jack doesn’t get some humility soon, this book will be even more of a slog than I expected.

Werewolf by Night (1972) #22

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New writer Doug Moench continues to put his mark (of the Werewolf) on Night.

By soft-booting the thing back to issue three or four. This issue starts with Jack going to see forty or fifty-something best friend Buck Cowan, who’s known Jack’s been a werewolf for a while now, but they never, ever talked about it on page, just went from not knowing to knowing. It’s the full moon, and the regular plan is for Jack to lock himself in Buck’s storage closet.

Jack tried this method last issue, and it’d didn’t work. They think they’ve got it licked this month with iron bars, but the werewolf just… goes through the door. Bet the claws help with it. The werewolf then attacks Buck, meaning Buck’s not as special as the other people the werewolf hasn’t killed because he knows they’re special to Jack. Except then, Jack’s seventeen-year-old sister shows up to see Buck, and the werewolf runs off.

I was getting my hopes up for Moench, and he’s really going back to Buck being a dirty old man.

Cool.

Moench does write excellent Wolfman Jack narration, though he finally breaks it at the end of the issue with Jack—who narrates the werewolf’s adventures in the past tense (meaning it’s already happened, keep that detail in mind)—thinking about how he doesn’t remember anything from the werewolf adventures. All that narrating he’s been doing for twenty issues? Doesn’t remember any of it. So how could he be narrating it during the Wolfman Jack adventures?

It’s tenses. It’s not, I don’t know, Ibsen.

Anyway, the actual story has the werewolf getting into a tussle with a ‘roided out movie star whose former producer got him into a disfiguring accident, so the guy, a former heartthrob, is killing a bunch of Hollywood types.

Who don’t not have it coming.

Moench also brings in a new cop—out for revenge for his missing partner, dirty, murdering cop Lou Hackett; but the new cop doesn’t know Lou was bad. Why get rid of one generic cop to bring in another?

The less said about the Don Perlin and Vince Colletta art, the better. It’s really bad this issue, Perlin’s worst (so far).

Once again, Werewolf’s a slog.

Werewolf by Night (1972) #21

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Initially, this issue feels like newish writer Doug Moench taking Werewolf out and kicking its tires. He brings back Buck Cowan—who hasn’t been around since he was low-key living with seventeen-year-old Lissa Russell—as Jack’s best friend but only for a couple panels. There’s a lengthy flashback to the destruction of the Darkhold, sadly without the Russell family werewolf curse being Satanic in nature. There’s retconning about Joshua Kane; there’s the neighbor werewolf, Raymond Coker.

Moench—just like previous writer Gary Friedrich—doesn’t write Jack as racist to Black guy Coker, which just draws attention to how much writer-before-Friedrich Marv Wolfman did write Jack as a shitty racist bro.

This issue also finally resolves recurring supporting cast member Lou Hackett’s story arc. Hackett’s the cop investigating the werewolf sightings going on since Marvel started publishing Werewolf by Night, and he’s getting close to figuring out Jack’s deal. Jack living next door to another werewolf has complicated things a little, but not too much.

Then it turns out Hackett’s got some secrets of his own, but before Jack and Raymond can discover them, it’s a full moon.

Only this month, the two brother wolves have a third out to get them. The comic then becomes a fighting chase sequence across the Los Angeles rooftops. Or what penciller Don Perlin thinks are the Los Angeles rooftops; Perlin draws the city like it’s a movie backlot, so there’s no personality to the skyline.

But Moench’s good at writing Wolfman Jack’s narration, and the story’s compelling. Jack and Raymond found out last issue in order to cure lycanthropy, a werewolf needs to kill another werewolf. Good thing there’s a third werewolf out to get them.

Hopefully, their team-up is powerful enough (and fast enough to keep ahead of the cops).

It’s an action issue with a lumpy start and better than I thought possible for Werewolf these days. Perlin and inker Vince Colletta eventually are just drawing three werewolves fighting; one’s brown, one’s blue (supposed to be black), one’s blond. If you can deal with Perlin werewolf, you can deal with three.

Based on where he leaves things, Moench seems to get Werewolf better than previously implied.

I’m finally curious about how this book develops again.

Werewolf by Night (1972) #20

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I’m not sure Doug Moench read much Werewolf by Night before writing this issue, which has eighteen-year-old Jack Russell walking around talking like a cheap forties gumshoe. Moench also doesn’t seem to know the bad guys kidnapped his sister because she too has the werewolf curse; when Jack goes to rescue her, the bad guy—Baron Thunder—reveals they just want his werewolf blood to make a super soldier serum.

Pardon the expression but, like, what?

Because Moench’s not lazy. He writes a bunch of narration for Jack. Including the werewolf fighting the bad guy for four or five boring pages. Jack’s got a ring to let him control the werewolf—he grabbed it from a rich guy who offered it to Jack’s landlady as a come-on—so he (and Moench) explain why he’s making all the various wrestling moves as the werewolf.

Thunder’s got a scary house on a haunted hill. It looks like a haunted mansion from a cartoon. It’s absurdly silly; penciller Don Perlin works the fight scenes; he’s interested in the fight scenes. They’re boring and not very good, but he’s engaged. The haunted mansion on a hill? Shockingly bad. Even for Perlin and inker Vince Colletta. This issue reads like the book got told to go cheap on the art, and to compensate, they told Moench he could write 300,000 words.

There’s a little with Jack and his werewolf neighbor, Raymond Coker. The cops have it out for Coker—they just happened to have decided the Black werewolf must be the bad one—but there’s also a third werewolf in the mix now, and it’s got something to do with the magic ring.

Even with the tedious fight scene, this issue does seem like Moench is trying to resolve the loose plot threads. Not sure why he changed old lady hit woman Ma Mayhem into a Marvel seventies blonde, but it’s another change. At first, I thought Topaz was back. Nope. Bummer.

Werewolf’s rarely renamed consistent longer than a few issues, and its best days are long gone.

Will Moench do something interesting with it, or will he too fall victim to the curse of the werewolf (By Night)?

It’s too soon to tell, but it’s not looking great.

Superboy and the Legion of Super-Heroes (1977) #255

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In a genuinely startling event, it turns out when it comes to Joe Staton, sometimes you have to fight fire with fire—this issue features Staton’s most successful work. His inker? Vince Colletta. It’s not good art by any stretch, but it’s far more competent and consistent than Staton’s been on the book. Will Colletta be back to save the world from Staton’s pencils? Who knows, the issue feels like a fill-in.

The end of the last issue promised a Brainiac 5 resolution. This issue also promises a Brainiac 5 resolution… for the next issue. Instead, it’s a very Superboy story for Superboy and the Legion. He’s back home in Smallville, trying to be a regular kid in the fifties or sixties or teens, except he’s just too darn super. Lana Lang is on to him, so he’s got to do hijinks while helping out at Pa Kent’s store.

The Smallville sojourn doesn’t last long, with the Legionnaires coming back in time on a mission. Someone robbed the Superman Museum in the future, and they need Superboy’s glasses, except the future villain already came back in time and stole the glasses while he was distracted at work. They go back to the future, fight, fail, then go back to Krypton before it explodes to swipe some more Kryptonian glass, which is renowned around the galaxy.

Why couldn’t the bad guy go back in time to Krypton himself, maybe even head to a glass factory? Don’t ask.

There’s a funny moment when the Legionnaires ask Superboy to suit up–they wouldn’t want anyone seeing Clark Kent with some scantily clad exhibitionist time travelers. It’s unfortunately not self-aware; writer Gerry Conway keeps the plot moving, but there’s nothing to it. Clark’s bored in Smallville because it’s dull, and he’s not wrong; Conway writes a dull Superboy solo story.

It’s a mediocre narrative, but the not-horrendous art gets it through. Staton and Collettta. I’d never have guessed it.

Werewolf by Night (1972) #19

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The Gil Kane, Tom Palmer, and probably John Romita cover sells this issue as Wolfman Jack versus vampires on the moon. But the interior art isn’t Kane, Palmer, or Romita; it’s Don Perlin and Vince Colletta. Wolfman Jack versus the vampires is actually on a movie set, tying into a Dracula Lives story about a hacky Dracula actor going on a murder spree before the real Dracula kills him. Writer Mike Friedrich’s a real trooper, doing a sequel to another series’s story, one he didn’t write (Marv Wolfman wrote the first one).

I think Perlin might be trying with the composition, but it doesn’t work out. He’s got no rhythm to the fight scene, which isn’t a surprise, but he’s enthusiastic, which is both a surprise and unfortunate. Between Friedrich and Perlin, Jack in his human form is doing acrobatics, and as the werewolf, he’s… it’s hard to say. At least an unlikely jump kick makes visual sense; the werewolf versus vampire fight, not so much. Not with the Perlin.

The Colletta inks are dreadful, as one would expect. Every once in a while, there’s a very detailed panel, and it’s clear someone tried, Perlin or Colletta, and got there. But it’s a handful of panels; every other panel’s terrible. Some middling competence can’t overcome it.

Friedrich spends half the issue checking in on all the subplots. There’s kidnapped sister Lissa, who Jack’s having a relatively easy time tracking (he finds torn clothing on a fence at one point), there’s next-door neighbor Raymond Coker, who’s got a big secret of his own, there’s meddling copper Lou Hackett, who doesn’t appear thank goodness, and there’s Jack’s nymphomaniac apartment groupies, who try to seduce him or something. It’s so weird. Though also, it’d be fascinating if it were thoughtful.

Coker and Jack have a showdown, with Coker explaining he’s worked his way over from Jamaica, leading Jack to acknowledge the difficulty of that situation. Far cry from when Wolfman had Jack be a (seemingly unintentional) shitty racist to Coker.

But then one of the girls has an emergency at the studio, which relates back to the lawyer for the big game hunter’s movie producer brother, who tried to kill Jack and kidnap Lissa a long time ago. It leads to the vampire fight, then an overly dramatic cliffhanger.

Friedrich’s got a rocky start; he likes framing in flashbacks too much, and Jack’s always way too surprised when there’s a full moon; it improves as it goes along. Coker and Jack may be the second relationship we’ve seen develop on page in Werewolf, so it stands out. Especially with the cliffhanger.

Of course, the issue’d be incomprehensible for a new reader. Story for the content, art for the “do people really read a book with Don Perlin drawing werewolf fights?”

Yes, yes, we do. No questions, please.

Detective Comics (1937) #467

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In my youth, I never liked these “solve-the-mystery-yourself” stories. To the degree, I negatively associated them with writer Bob Rozakis. However, I got over it eventually, instead associating Rozakis with bland, cloying stories, much like the feature he contributes to this issue.

The art’s from John Calnan, and the inks are Vince Colletta. I’m unfamiliar with Calnan, so I don’t know how Colletta’d he’s getting, but Bruce Wayne looks like a forty-something accountant, which can’t all be Colletta.

Bruce is going to narrate the story for a mystery visitor. Now, I won’t spoil—because it’s one of the mysteries you can solve—but it’s a white guy with brown or black hair. This comic is pre-Crisis, meaning every DC superhero knows Batman’s identity, and they look alike. Could be Clark Kent, could be Hal Jordan, could be anyone but Green Arrow or Flash; they’re still blonds at this point.

Batman sits down with this mystery visitor and rings for Alfred to bring them breakfast. Then, Batman’s going to tell the visitor a story and see if he can guess the conclusion.

Now, at this point, I still had vague hope for the comic. I figured it’d at least be a puzzling mystery. Then the title of the story– Pick-Up on Gotham 2-4-6!—references Pelham 1-2-3 so I thought we were in for an elaborate heist story.

Nope. Batman’s in disguise on the subway, and some guy dressed as Batman runs through the train car, then exits the train. Batman follows him, chases, fights, fights, chases, returns to train for resolution, then poses the mystery question to his visitor (and the reader). But it’s an eleven-page story, and three or four pages are used on the framing. The mystery doesn’t relate to the fight scenes either, so all the mystery stuff occurs in a page or two. And then some of the solution is less about deductive reasoning than reading comprehension.

As a result, I’m concerned about my youthful reading habits. Or maybe this one’s just not a great Rozakis who-dun-it.

Anyway.

Rozakis’s also writing the back-up, which is more of the Calculator messing with various superheroes. This time it’s Hawkman, who’s running a courier service of sorts. Except, oh, no, the Calculator turns out to be his package. And so they fight, with the Calculator using some of the powers from previous foes, like Elongated Man’s extended bendy arm punch. Coming out of Calculator’s forehead thing.

That costume design is weird.

Marshall Rogers and Terry Austin do the art (though Austin later said Neal Adams inked some of the pages; I wonder if they were the better or worse ones). The art’s better than last time, but still a bit of a disappointment from Rogers. His best panels are all design-work, too, like they’d make great T-shirts, but comic panels… not so much.

The next issue promises the Calculator story will be important, just like every one before.

Detective Comics (1937) #466

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The feature has Ernie Chan and Vince Colletta art and all the visual failings such a pairing promises. But the story’s… oddly… good?

A Silver Age Batman villain—The Signalman—returns for a bunch of themed heists. What makes it interesting is how well Signalman does against Bats. Len Wein writes; Signalman has a lot of bravado speeches, which work. Batman has a lot of descriptive speeches, which do not. Though when Batman’s just got thought balloons, it’s a little better. Especially after Signalman gets the upper hand.

It might just be the Silver Age feel of the story. While Chan’s pencils are still bad, they’re not failing to realize some brooding, dark knight detective Batman; they’re failing to realize Batman stopping a panic at the ballpark. There’s no heavy lifting to the art.

And Signalman’s outfit is ridiculous, so having a better artist on it wouldn’t do any good. The resolution’s disappointing, but it’s an entertaining enough read on the way there. Signalman’s just a colorful villain. He talks a decent amount of good smack.

It’s a totally fine feature against some considerable odds.

The backup’s more of the Calculator series from writer Bob Rozakis. This time he’s got Green Arrow fighting the Calculator, with Elongated Man along as cloying sidekick, and Marshall Rogers and Terry Austin on the art.

I was expecting quite a bit more from Rogers and Austin, but it’s either just okay, visually confusing, or downright bad. Not like, Chan and Colletta bad, but “someone else drew these faces on these heads, and you can tell” bad. The visually confusing parts come with the Calculator’s attack on Green Arrow (also at a ballpark, which they mention in the feature); Calculator is shooting baseball bats out of his head at Green Arrow, who’s breaking those baseball bats with baseball bats.

Rogers does a lousy job staging the superhero action. Though Rozakis’s script doesn’t explain Calculator’s plan at all, just having a plan. It’s bewildering, tiring, and disappointing. The only reason I was reading Detective this early was for Rogers’s backup; I wanted to get the whole story. Silly me.

I probably would’ve bet cash money against ever saying I liked an Ernie Chan and Vince Colletta story than a Marshall Rogers and Terry Austin, but here we are. The only star, obviously, is Wein. He knows how to write that Signalman story and does it well.