
The feature opens with Legion leader Wildfire yelling at the “camera” about war. He’s actually yelling at the probably corrupt officials sabotaging a diplomatic conference, and Wildfire’s team is picking up the pieces after terror attacks. The last issue ended with Brainiac 5, off on another mission, saying war on Earth was imminent. They’re not talking about the same war. It’s a quick, sensational red herring before the Legionnaires storm off to drop some exposition about what’s going on, specifically the probably corrupt officials.
It quickly turns into Ultra Boy making a suggestion and Wildfire dismissing him for talking out of turn. No one can question Legion leader Wildfire, which sycophant mercenary Dawnstar backs up. It’s a hell of a flex from Wildfire and Dawnstar, considering Wildfire’s never right, and most stories involve the rest of the cast having to prove him wrong before he’ll actually help. Ultra Boy blows up at Dawnstar about that very situation, which is welcome self-awareness from writer Paul Levitz.
I’m ready for anything with Legion of Super-Heroes, but “teens can’t work together, actually” was not on my bingo card.
Especially since Ultra Boy immediately proves his point in the argument, stopping another terror attack, which just casts more suspicion on the adults.
The action then cuts to Earth, where the other Legion team has arrived to fight the space war. Lots and lots of great superhero action art from James Sherman and Bob McLeod. The feature story’s art is spectacular, page and panel after page and panel.
Levitz does a good job rushing through the space battle so he can get to a more containable storyline. Superboy’s going to lead a team to the invaders’ home planet to try to stop the attack. The Khurds are attacking; they’ll turn out to be humans who look like punks. Wildfire’s diplomatic mission involves the Dominators, who still don’t make an appearance; it’s more about the adult Earthlings conspiring to attack them while they’re unprepared. Probably. Levitz has to amp up the suspicious behavior while delaying the resolution.
Coincidentally, it turns out Superboy and company’s mission relates to Wildfire and company’s mission. Who’d have thunk?
There’s also some more “teens can’t work together” when Brainiac 5 decides he should be in charge because he’s the smartest. Unfortunately, he doesn’t have Dawnstar along to parrot him, so everyone quickly dismisses his idea. I thought he might go on to a subplot about that science cop who showed up with a message last issue, which Brainy ignored because girls can’t have important messages, but no… if it’s going to come back, it’s not going to be in this issue.
The art’s really, really good, and the story’s fairly engaging. So any contrived plot machinations are worth it for the art.
Then the backup’s a lot better than I was expecting. It’s too long at fourteen pages, especially since they’re panel-packed pages, but it’s better than scripter Paul Kupperberg’s previous entry. Levitz gets the story credit; Arvell Jones and Danny Bulandi are on the art. They can’t compare to the feature, but they clearly put in the work on this one.
It’s a Silver Age story done Bronze Age. Female Legionnaires Dream Girl, Light Lass, Princess Projectra, and Shadow Lass are having a girls’ night out (the story’s title, too), and their dinner gets interrupted by some bad guys. The bad guys hold everyone hostage while other bad guys pull off a series of heists around the city. Will the Legionnaires be able to outsmart them?
The plot’s predictable and loses momentum after the Legionnaires split up for their individual adventures, but it’s not bad. But there’s something off about Superboy and the Legion’s feature and backup balance; maybe if the backup needs more room, it should get it instead of Jones cramming every page.

As far as a last issue goes, this one flops on all accounts. Except one. There are a lot of meta references to the series ending. Or maybe not. If so, kudos to Grant for the winks. If not, well, maybe it was subconscious.
This comic book is not a good one. I do not recommend it to Indiana Jones fans or even thirties adventure comic fans and certainly not to comic collectors. However, I do recommend it to anyone who ever liked a Steve Ditko comic. I realize that category probably overlaps with the ones previously mentioned but, in that case, such people need to relax and enjoy.
I hate to admit it, but I like this latter day Steve Ditko pencilling. It’s not good, but it’s still got enough Ditko to make the composition interesting. Shame Grant’s story isn’t up to the same level.
For a few pages, I thought maybe Villamonte had improved. Not really. Especially not at the end when a character is supposed to fall off a cliff and instead just isn’t around anymore. Villamonte’s terrible at establishing shots.
Villamonte’s apparently sticking around with his terrible pencils.
Whew, I thought something happened to Dikto and since the previous issue he forgot everything he knew about composition completely and replaced it with the inept angles of someone without dimension vision.
For her first issue as regular writer, Linda Grant turns in a rather tepid issue. Even though Indiana Jones has endless sidekicks from the movies, Grant introduces a new one for him here. Alec Sutherland, white guy. Sutherland’s maybe a Brit… or maybe he’s secretly the Sutherland who’ll someday show up in Swamp Thing, but right now he’s just a dumb, rich white kid.
While the Ditko art does leave a lot to be desired–the huge action finale, which takes up about half the issue, is a mess–it’s not a bad comic at all. You just have to get used to people not being in the right place in panels and some terrible action choreography.