Superboy and the Legion of Super-Heroes (1977) #242

Slsh242

The feature opens with Legion leader Wildfire yelling at the “camera” about war. He’s actually yelling at the probably corrupt officials sabotaging a diplomatic conference, and Wildfire’s team is picking up the pieces after terror attacks. The last issue ended with Brainiac 5, off on another mission, saying war on Earth was imminent. They’re not talking about the same war. It’s a quick, sensational red herring before the Legionnaires storm off to drop some exposition about what’s going on, specifically the probably corrupt officials.

It quickly turns into Ultra Boy making a suggestion and Wildfire dismissing him for talking out of turn. No one can question Legion leader Wildfire, which sycophant mercenary Dawnstar backs up. It’s a hell of a flex from Wildfire and Dawnstar, considering Wildfire’s never right, and most stories involve the rest of the cast having to prove him wrong before he’ll actually help. Ultra Boy blows up at Dawnstar about that very situation, which is welcome self-awareness from writer Paul Levitz.

I’m ready for anything with Legion of Super-Heroes, but “teens can’t work together, actually” was not on my bingo card.

Especially since Ultra Boy immediately proves his point in the argument, stopping another terror attack, which just casts more suspicion on the adults.

The action then cuts to Earth, where the other Legion team has arrived to fight the space war. Lots and lots of great superhero action art from James Sherman and Bob McLeod. The feature story’s art is spectacular, page and panel after page and panel.

Levitz does a good job rushing through the space battle so he can get to a more containable storyline. Superboy’s going to lead a team to the invaders’ home planet to try to stop the attack. The Khurds are attacking; they’ll turn out to be humans who look like punks. Wildfire’s diplomatic mission involves the Dominators, who still don’t make an appearance; it’s more about the adult Earthlings conspiring to attack them while they’re unprepared. Probably. Levitz has to amp up the suspicious behavior while delaying the resolution.

Coincidentally, it turns out Superboy and company’s mission relates to Wildfire and company’s mission. Who’d have thunk?

There’s also some more “teens can’t work together” when Brainiac 5 decides he should be in charge because he’s the smartest. Unfortunately, he doesn’t have Dawnstar along to parrot him, so everyone quickly dismisses his idea. I thought he might go on to a subplot about that science cop who showed up with a message last issue, which Brainy ignored because girls can’t have important messages, but no… if it’s going to come back, it’s not going to be in this issue.

The art’s really, really good, and the story’s fairly engaging. So any contrived plot machinations are worth it for the art.

Then the backup’s a lot better than I was expecting. It’s too long at fourteen pages, especially since they’re panel-packed pages, but it’s better than scripter Paul Kupperberg’s previous entry. Levitz gets the story credit; Arvell Jones and Danny Bulandi are on the art. They can’t compare to the feature, but they clearly put in the work on this one.

It’s a Silver Age story done Bronze Age. Female Legionnaires Dream Girl, Light Lass, Princess Projectra, and Shadow Lass are having a girls’ night out (the story’s title, too), and their dinner gets interrupted by some bad guys. The bad guys hold everyone hostage while other bad guys pull off a series of heists around the city. Will the Legionnaires be able to outsmart them?

The plot’s predictable and loses momentum after the Legionnaires split up for their individual adventures, but it’s not bad. But there’s something off about Superboy and the Legion’s feature and backup balance; maybe if the backup needs more room, it should get it instead of Jones cramming every page.

Superboy and the Legion of Super-Heroes (1977) #241

Slsh241

Writer Paul Levitz’s A, B, and C plot structuring from Legion of Super-Heroes is famously good, so I’m really hoping what he’s doing in this issue is figuring that system out. The feature story starts with one plot—Mon-El and Wildfire leading a diplomatic mission—switches over to another with Brainiac 5 and Superboy—while both teams ignore a female science police trying to give them an important message.

Why do they ignore her? Well, because if it was important, they’d have sent a man, wouldn’t they?

That exceptional sexism comes from Brainiac 5 (having Brainiac 5 be a twelfth-level intellect who’s also a misogynist is unfortunate) and isn’t even the first jerk store move from the Legion in the story. It starts with Wildfire ignoring the science cop’s flying car and almost causing her to crash. Mon-El goes to save her, thinking about Wildfire’s infinite jerkiness but doesn’t hear the science cop try to give him her message. Apparently, Daxamite super-hearing isn’t as good as Kryptonian.

Mon-El then returns to space, where Wildfire blames the accident he caused on the science cop. At least he doesn’t make a lady drivers joke.

The science cop then goes to Legion headquarters, where an emergency calls them away (here’s where Brainy says the lady cop isn’t important enough to have a real message).

Mon-El’s team’s story is about doing security on a diplomacy planet. After an attack, the Legionnaires start suspecting there might be an inside job component to the attack, and then the story cuts away to Superboy’s team never to return. Starting a plot and putting it on pause isn’t the same as back burnering. Though, one last thing on that plot: Dawnstar. They established her as an elitist mercenary last issue, but she’s naive about corruption in this issue. Levitz only plotted that issue, didn’t script, but still, it’s incongruous and seems like it’s just there for Wildfire to be a justified dick to Dawnstar.

I mean, at least there’s some effort in the justifying.

The Superboy and company plot is about some space raiders they’re fighting and exposing the vacuum of space. Eventually, Chameleon Boy gets captured and interrogated by the floating brain thing on the cover. It’s a rather effective scene, maybe because Chameleon Boy’s entirely sympathetic. But, unfortunately, it seems like everyone else comes with a caveat this issue or is just such an ass they’re not sympathetic at all.

So the feature’s got three cliffhangers—the science cop’s urgent message, Mon-El’s diplomatic intrigue, Brainiac 5 uncovering an imminent attack on Earth (the story’s called Prologue to Earthwar. It’s entirely unclear if the imminent attack has anything to do with the first two cliffhangers; it may and would technically utilize Levitz’s plotting system, but it’d be in the cheapest possible way.

All those problems aside, however, the art’s by James Sherman and Bob McLeod and is gorgeous. They’ve got similar faces for everyone in close-up, but they’re good, expressive faces and more than the story needs. The action scenes are where the art excels; the movement and figure work are phenomenal. For superhero art, Sherman and McLeod are unstoppable. And more than enough to cover the iffy aspects of Levitz’s script.

Unfortunately, the art in the back-up’s nowhere near good enough to cover the script. It’s a Levitz plot, Paul Kupperberg script, Arvell Jones on pencils, Danny Bulanadi on inks. Jones and Bulanadi put in the work, especially on the sci-fi setting, but I don’t think even Sherman and McLeod could make the story palatable. It’s an endless twelve pages about Timber Wolf and Light Lass going to her home planet to help recapture her criminal brother, Lightning Lord, and it’s an excruciating bore.

There’s still some sexism to round out the experience between stories, with Light Lass a helpless damsel as her macho boyfriend, Timber Wolf (I’m not understanding the Legion’s policy on marriage now if all the Legionaries date amongst themselves), does all the work. Including strong-arming the local law enforcement into letting him destroy the planet and assault civilians. Seemingly innocent ones, as it turns out.

Kupperberg fills the pages with the exposition, all of it bad. It’s a grueling read.

I’m sure some Legionaries aren’t complete assholes, but apparently, Levitz never wants to do stories about them.

The Further Adventures of Indiana Jones 34 (March 1986)

22366As far as a last issue goes, this one flops on all accounts. Except one. There are a lot of meta references to the series ending. Or maybe not. If so, kudos to Grant for the winks. If not, well, maybe it was subconscious.

The issue wraps up the latest story arc. Indy, the beautiful British cat burglar, the crazy English sorcerer dude. They go after each other all issue–lots of chasing. It’s an all-action issue a longer pace. Not sure if it’s a better approach.

Ditko does okay. His composition for medium and large panels–apparently Steve Ditko’s the only guy whose art I can talk about–is problematic, but he does these great close up small panels throughout. He makes sure these panels have enough personality to cover the pitfalls of the bad ones.

Further Adventures ended as a curiosity, which is better than nothing.

C 

CREDITS

Something’s Gone Wrong Again!; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Ken Feduniewicz; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 33 (January 1986)

33This comic book is not a good one. I do not recommend it to Indiana Jones fans or even thirties adventure comic fans and certainly not to comic collectors. However, I do recommend it to anyone who ever liked a Steve Ditko comic. I realize that category probably overlaps with the ones previously mentioned but, in that case, such people need to relax and enjoy.

It’s a familiar story–hero in a strange town–with the Indiana Jones and period dressings. That situation gives Ditko a lot to do, starting with talking head confrontations. Marvel must have been targeting younger teens with Further Adventures, but this story plays like an old chaste horror comic. Only it’s not and it’s got this lazy Ditko art, inked very roundly, and somehow it’s all magnificent.

There’s even an excellent moment from Grant in it; she’s learning how to present her characters.

It’s… worthwhile.

C 

CREDITS

Magic, Murder and the Weather; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Ken Feduniewicz; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 32 (November 1985)

22364I hate to admit it, but I like this latter day Steve Ditko pencilling. It’s not good, but it’s still got enough Ditko to make the composition interesting. Shame Grant’s story isn’t up to the same level.

She has her supporting cast, but they’re all boring. There’s the annoying kid from Scotland, the jackass trustee making Indy’s life difficult, but nothing else. This issue Indy falls head over heels for a visiting British lady. Why? Because having him fall for a guest star means Grant doesn’t actually have to give him a romantic interest in the series’s new ground situation.

There’s a lot of action–a chase through a museum with booby traps, then a car chase (I think), then a lengthy sequence with Indy jumping between airplanes. Grant is pulling all the stops–though Ditko’s a lot less amusing on these action sequences than the talking heads stuff.

Eh.

C- 

CREDITS

Double Play!; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Ken Feduniewicz; letterer, Diana Albers; editors, Craig Anderson and Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 31 (September 1985)

22363For a few pages, I thought maybe Villamonte had improved. Not really. Especially not at the end when a character is supposed to fall off a cliff and instead just isn’t around anymore. Villamonte’s terrible at establishing shots.

The story’s a doozy and not particularly digestible. Grant tries real hard though; she doesn’t seem to understand Villamonte is butchering her scripts. His incapable of pacing out the story visually. Or maybe Further Adventures was done Marvel-style, which would be even stranger given all the content.

Indy finds himself crashed in Washington state where he runs across a great white hunter–a female great white hunter–her Native American sidekick and a bunch of unpleasant townsfolk.

Grant writes a lot of dialogue for the issue. It’s a mystery and someone needs to explain it all. But Grant has maybe four people do that explaining.

It’s a mind-numbing comic book.

C- 

CREDITS

Big Game; writer, Linda Grant; penciller, Ricardo Villamonte; inker, Danny Bulanadi; colorist, George Roussos; letterer, Diana Albers; editors, Craig Anderson and Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 30 (July 1985)

22362Villamonte’s apparently sticking around with his terrible pencils.

The writing’s decent, but it’s hard to say how the issue should read with so much terrible composition. There’s a lot of talking about Villamonte can’t break out the conversations well. He does small panels–sometimes stylized, which is worse–and can’t fit all the dialogue. Letterer Diana Albers must have been thrilled.

The plot isn’t great either. Grant doesn’t bother with much of the archeology or even history (there are nods to it) and concentrates on the action. Given Villamonte is terrible with action–he’s entirely incapable of composing a comprehensible action panel–the issue is a chore.

The most lively moment has to be when Indy’s annoying young Scottish lad sidekick meets Marcus Brody and appears to flirt with him (given Grant’s use of an ellipses).

Otherwise, it’s a cruddy comic. Grant’s script deserves better. Not lots better, but better.

D 

CREDITS

Fireworks!; writer, Linda Grant; penciller, Ricardo Villamonte; inker, Danny Bulanadi; colorist, George Roussos; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 29 (May 1985)

22361Whew, I thought something happened to Dikto and since the previous issue he forgot everything he knew about composition completely and replaced it with the inept angles of someone without dimension vision.

But it’s a new penciller–Ricardo Villamonte–and he’s awful. He ruins a bunch of good action set pieces in Grant’s script. She’s got a lot of material in the issue. Not enough for two but enough for one and a half easy. Indy meets up with an old flame, an old friend, dueling gangsters–it’s practically Yojimbo. It’s not, but it’s closer to it than I’d have expected from Grant.

Villamonte can’t do the talking, he really can’t do action, he can’t do much of anything. He can’t even draw Indy’s face the same size from panel to panel. It’s a shame Marvel is giving up on the book once they’ve got an okay writer in place.

C 

CREDITS

Shot by Both Sides; writer, Linda Grant; penciller, Ricardo Villamonte; inker, Danny Bulanadi; colorist, George Roussos; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 28 (April 1985)

22360For her first issue as regular writer, Linda Grant turns in a rather tepid issue. Even though Indiana Jones has endless sidekicks from the movies, Grant introduces a new one for him here. Alec Sutherland, white guy. Sutherland’s maybe a Brit… or maybe he’s secretly the Sutherland who’ll someday show up in Swamp Thing, but right now he’s just a dumb, rich white kid.

The adventure involves Indy going to Iran–during semester break–to investigate some journal the kid brought him. It’s pretty lame stuff, but Ditko and Bulanadi do okay with it on the art. Maybe the writing’s just boring enough to make mediocre Marvel art seem better.

Grant’s decent on the actually scenes, except maybe her new sidekick guy. He’s too annoying. It’s her plotting–and she writes Indy kind of stupid. His philosophical musings on archeology are inane.

It’s trying to read; there’s no other word.

D+ 

CREDITS

Tower of Tears; writer, Linda Grant; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 27 (March 1985)

22359While the Ditko art does leave a lot to be desired–the huge action finale, which takes up about half the issue, is a mess–it’s not a bad comic at all. You just have to get used to people not being in the right place in panels and some terrible action choreography.

Oh, and the female protagonist looking pensively off into space a lot.

But the story is fine. Indy and the woman are in Russia to recover Buffalo Bill’s golden guns (there are other phallic symbols too, presumably unintentional) and they team up with Cossacks to attack a fortress. Michelinie doesn’t waste time with flirting between Indy and his partner. He finds more interesting things to do–the Cossacks are on a suicide mission, for example.

It’s all action, no character, so it moves briskly. The series has been sorely missing Michelinie’s writing. He’s got the formula down.

C 

CREDITS

Trail of the Golden Guns, Chapter Two; writers, Ron Fortier and David Michelinie; penciller, Steve Ditko; inker, Danny Bulanadi; colorist, Robbie Carosella; letterer, Diana Albers; editor, Ralph Macchio; publisher, Marvel Comics.