Going into this issue, I realized I not only did not care about the resolution, I didn’t even remember all the terms for the Atlantis artifacts. It has something to do with these little pearls of energy. They have a silly name.
Barry takes over writing completely this issue and it feels a little smoother. Maybe because there aren’t any attempts at anything or even hints Barry might attempt something. The comic is more secure in its status as complete nonsense.
At some point, around halfway in, the true problem with Atlantis becomes clear. It’s a video game adaptation. A video game where the player is an active participant, now turned into a comic book where the reader is passive. But that base story is still geared toward active instead of passive.
It’s also way too full of content–and never the most interesting parts.
Unsurprisingly I suppose, it fails.
D
CREDITS
Writers, William Messner-Loebs and Dan Barry; artist and colorist, Barry; letterer, Gail Beckett; editor, Mike Richardson; publisher, Dark Horse Comics.
This third issue is the pits. Well, maybe not. Fate of Atlantis has been steadily sinking (sorry, had to do it) since the first page of the first issue. There’s no reason to think the last issue won’t be even worse than this one.
I can’t tell if Barry helping with the script is making things better or worse. Probably worse, since this issue is a breakneck race around the world for artifacts from Atlantis without any texture whatsoever.
It’s very hard not to think William Messner-Loebs is just cashing a paycheck with Indiana Jones and the Fate of Atlantis. There are some incredible logic holes. First and foremost, Messner-Loebs can’t write Indy’s interaction with the female sidekick. Or, more accurately, her interaction with him. He severely damages her business and reputation and she just forgives him because he’s cute.
As far as a last issue goes, this one flops on all accounts. Except one. There are a lot of meta references to the series ending. Or maybe not. If so, kudos to Grant for the winks. If not, well, maybe it was subconscious.
This comic book is not a good one. I do not recommend it to Indiana Jones fans or even thirties adventure comic fans and certainly not to comic collectors. However, I do recommend it to anyone who ever liked a Steve Ditko comic. I realize that category probably overlaps with the ones previously mentioned but, in that case, such people need to relax and enjoy.
I hate to admit it, but I like this latter day Steve Ditko pencilling. It’s not good, but it’s still got enough Ditko to make the composition interesting. Shame Grant’s story isn’t up to the same level.
For a few pages, I thought maybe Villamonte had improved. Not really. Especially not at the end when a character is supposed to fall off a cliff and instead just isn’t around anymore. Villamonte’s terrible at establishing shots.
Villamonte’s apparently sticking around with his terrible pencils.
Whew, I thought something happened to Dikto and since the previous issue he forgot everything he knew about composition completely and replaced it with the inept angles of someone without dimension vision.