Ka-Zar the Savage 6 (September 1981)

838855.jpg
Jones and Ka-Zar have their first mediocre issue. Anderson is fine, opening the issue with this amazing panel of a snow covered jungle, but the story is lacking.

The issue concentrates on Shanna this time and Jones hurries her through a life crisis. It turns out Ka-Zar‘s Atlantis isn’t really in Marvel Universe continuity (or, if it is, the Atlantean in this issue’s never heard of Namor). It’s a quick little love story, with Shanna getting an Atlantean ghost as an admirer.

But Jones removes the drama from it. She doesn’t have to pick between men, she has to pick between Ka-Zar living and dying. That development changes the story’s trajectory, making it melodramatic and common.

And even though Jones’s characterization of Shanna isn’t bad, her suitor’s pretty lame.

It feels like a rush attempt–or even a regular one–when the story demands more thoughtfulness, more attention to detail.

Ka-Zar the Savage 5 (August 1981)

829972.jpg
It’s a flashback issue, but only flashing back to right before the first issue of the series. Jones gives the reader an insight into what’s made Ka-Zar so thoughtful about his place in the world (other than being the protagonist in a thoughtful comic book).

Jones gets away with a lot here because he realizes he needs to make Ka-Zar feel identifiable to the reader. There are quizzical pop culture references, making one wonder if all Ka-Zar’s time in the civilized world is spent watching TV or movies. But it works, because Jones has to make his struggles (as the protagonist) matter. They’re also pretty funny.

The issue is split between resolving the opening arc and the flashback, about half and half. Jones and Anderson’s trip, in the flashback, through the Savage Land is utterly fantastic. It mixes action and humanity.

I can’t believe this series isn’t more well-known.

Ka-Zar the Savage 4 (July 1981)

829971.jpg
Lots more Robert E. Howard influence to detail again. This time it’s lost Atlantean machinery. Now, it works great as a plot detail–and as machinery, apparently Atlantean devices are easier to use than Apple ones–but it’s got me confused.

Ka-Zar is in Marvel continuity, right? Their Antarctica is all funky with these lost lands. But Namor’s from Atlantis, isn’t he? In other words, it isn’t hard to find Atlantean technology. And why’s it in Antarctica?

But those are small detail problems and the issue’s still another great one. Ka-Zar and Shanna meet up with one of his other love interests and have some problems. There’s also a dinosaur and a cute flying bat creature.

It’s the closest Jones has done to an all-action issue, with barely any time for Ka-Zar to pause to reflect. Anderson’s art carries the reader through.

Ka-Zar continues to impress.

Ka-Zar the Savage 3 (June 1981)

23982.jpg
So another similarity between Ka-Zar and Conan? Every woman Ka-Zar meets is beautiful… and of loose morale character.

I wish the series were about Shanna, being some dedicated scientist who goes a little crazy with the jungle boy, but it’s all an act.

Anyway, Jones’s back on track, even though the last issue was only the most minor dip. He’s confronting Ka-Zar’s personal weaknesses, juxtaposing them against Shanna’s strengths.

Ka-Zar is shockingly good jungle adventure. I can’t get over the quality of Jones’s writing on the series. He’s not just using Conan for inspiration, he’s also dedicating himself to each issue being a full experience. There are plots and subplots and cliffhangers… for each issue.

Having Anderson is, of course, key. Anderson’s able to make striking panels, which convey all the presence of a full page spread, but only taking up a fourth of a page.

Ka-Zar the Savage 2 (May 1981)

23981.jpg
I don’t love this issue of Ka-Zar as much as the first. Jones opens the comic with revelations from Shanna, but he’s iffy on showing her side of them. It’s actually a strange approach–he implies her perspective on them, with Anderson doing a great job complementing the implications, but it’s too little. Ka-Zar is from Ka-Zar’s point of view and Jones needed to figure out a better way to show Shanna’s take without breaking the POV.

That long quibble aside, it’s still surprising great jungle adventure. There’s a lot more of the Conan influence here, along with maybe some John Carter of Mars. Ka-Zar and Shanna face off against some flying pterodactyl men (and team up with the good bird people).

Anderson, who was no slouch last issue, is getting better at an exponential rate. His inventive panel composition makes the issue a visual delight.

Ka-Zar‘s a great find.

Ka-Zar the Savage (1981) #1

Ka Zar the Savage  1

If the first issue is any indicator, Bruce Jones’s Ka-Zar is a mix of Conan, Tarzan and Woody Allen. This issue is Ka-Zar roaming around, acting like a petulant teenager (even though he’s apparently late twenties) and thinking about his crazy life.

It’s a rough life too. He starts the issue bedding Shanna of the Jungle (with a dinosaur looking on). Now, they’re not dating, they’re just the only two people in the Savage Land so occasionally they get together. The revelation of this character relationship is about when I decided Jones was doing a crazy good job.

After Shanna rejects his marriage proposal, Ka-Zar heads off looking for his cat. He discovers Conan-like new lands and a new girl. See, Shanna rejected his marriage proposal.

Adventure, romance and disappointment ensue.

With Brent Anderson’s great jungle adventure art, Ka-Zar is off to a great start.

Ka-Zar the Savage 1 (April 1981)

23980.jpg
If the first issue is any indicator, Bruce Jones’s Ka-Zar is a mix of Conan, Tarzan and Woody Allen. This issue is Ka-Zar roaming around, acting like a petulant teenager (even though he’s apparently late twenties) and thinking about his crazy life.

It’s a rough life too. He starts the issue bedding Shanna of the Jungle (with a dinosaur looking on). Now, they’re not dating, they’re just the only two people in the Savage Land so occasionally they get together. The revelation of this character relationship is about when I decided Jones was doing a crazy good job.

After Shanna rejects his marriage proposal, Ka-Zar heads off looking for his cat. He discovers Conan-like new lands and a new girl. See, Shanna rejected his marriage proposal.

Adventure, romance and disappointment ensue.

With Brent Anderson’s great jungle adventure art, Ka-Zar is off to a great start.

Action Comics 2 (December 2011)

action22.jpg
Oh, good grief.

Really, all Grant Morrison can come up with is Lex Luthor unknowingly working with Brainiac? Did he even come up with it, or did he just watch the pilot to “Superman: The Animated Series?”

I’m trying to be open minded about Action, especially with Brent Anderson coming onboard as Morales falls behind, but really….

I already read Geoff Johns’s Superman origin story. I don’t need to read it again. I also find it a little hard to believe Lois Lane’s all right with her father being a monster. I mean, she’s generally okay with him torturing people?

There’s also no action in Action. There’s a jail break, but it’s not a lot of action, and the talking heads stuff is boring. I don’t read Morrison on Superman to get a reference to Steel before he’s Steel.

The art—Morales and Anderson—does generally hold up throughout though.

CREDITS

Superman in Chains; writer, Grant Morrison; pencillers, Rags Morales and Brent Anderson; inker, Rick Bryant; colorist, Brad Anderson; letterer, Pat Brosseau; editors, Wil Moss and Matt Idelson; publisher, DC Comics.

Power Pack 18 (January 1986)

Pp18

Power Pack might be one of those ludicrously irresponsible titles–really, the kids skip school to go on vindictive, violent rampages (if Millar had the Power Pack kids kill a bunch of other kids by accident in Civil War, well, that one would be something)–but it’s got Brent Anderson artwork so I’m not sure I really care.

The comic’s idiotic. I mean, these kids talk with a vocabulary a teenager wouldn’t have, so it’s incredibly silly on top of being bad… it takes an artist like Anderson to make the thing tolerable. And there are some beautiful panels here. What’s going on in the panels is dumb, but it’s a well-drawn dumb.

The comic closes with the Power Pack kids getting ready to invite Wolverine to Thanksgiving. Wolverine’s Canadian on top of everything else, why the hell would he want to go to Thanksgiving?

Summing up, it’s stupid.