The Further Adventures of Indiana Jones 8 (August 1983)

22340Michelinie wraps up the story with an all action issue. He splits it, after bringing everyone together a couple times, between the Nazis and Indy and Marion. They all discover this lost tribe of evil Atlantis descendants. It would seem the only reason the tribe is evil is to give Michelinie an excuse to keep killing them whenever a scene needs to progress. They’re really tall too; apparently Marion’s just as good as hand-to-hand combat as Indy.

Gammill and de la Rosa continue to do a good job on the art, but since it’s an action comic–with digressions–set in the jungle, there’s not much for them to draw.

There’s really nothing to this issue; Michelinie doesn’t even take the time for character moments. He rips off the end of Raiders, which you’d think Marion or Indy would comment on (they don’t).

It’s harmless and utterly pointless.

CREDITS

Africa Screams, Chapter Two: Crystal Death; writer, David Michelinie; pencillers, Kerry Gammill and Sam de la Rosa; inker, de la Rosa; colorist, Paul Becton; letterer, Janice Chiang; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 7 (July 1983)

22339Michelinie definitely seems to have a formula–apparently based on Raiders–Indy starts the issue on one artifact hunt, it leads to a second hunt, which somehow has Nazis involved. It’s only the seventh issue of Further Adventures and it feels like there’s not going to be much interesting outside the little character moments.

The little character moments are because Michelinie has recast Marion as a reporter who follows Indy around the globe (at least this issue). It gives him a brassy damsel in distress to occasionally rescue and someone to ask questions to make the exposition seem more natural. It’s not a bad move, it just seems weird. As Michelinie writes her, Marion is reckless and loves to drink; she’s not the standard romantic interest.

Kerry Gammill and Sam de la Rosa take over on art, hopefully to stay. They handle the period and action well.

It’s just uninteresting.

CREDITS

Africa Screams, Chapter One; writer, David Michelinie; penciller, Kerry Gammill; inker, Sam de la Rosa; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 6 (June 1983)

22338Something goes very wrong when Terry Austin inks Howard Chaykin. Austin takes away all of Chaykin’s hard jaws, for example. I only caught one the entire issue. So while Chaykin does try some dynamic composition for the story, the art never clicks. Especially not on people. It’s a little better on the action.

The story concerns Indy and Marion opening a night club and dealing with a mobster who wants to take a controlling interest. It’s domestic activity Indiana Jones, running around New York City–Central Park and Long Island get the action set pieces–trying to protect Marion.

It’s slight, to be sure, but Michelinie writes the two characters well together. The first big such moment, with Marion casually stealing Indy’s drink, is fantastic. While Michelinie never tops it, the moment earns him a lot of goodwill.

Despite the predictable, underwhelming resolution, Jones is pretty okay for licensed stuff.

CREDITS

Club Nightmare!; writer, David Michelinie; pencillers, Howard Chaykin and Terry Austin; inker, Austin; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 5 (May 1983)

22337Michelinie finishes his first two-parter quite well. The issue has a frantic pace with an interlude or two, usually for humor (sometimes for romance). Frenz keeps it moving in the art too; there aren’t any gradual segues for most of the action scenes. Michelinie and Frenz race through a bunch of action, pause for a bit, race again. Maybe there are three pauses, not two.

The issue has some sightseeing in England–Stonehenge, of course–along with some general tourism. It’s perfect for the license–“locations,” time period and action. Michelinie really gets how to make it work, especially when it comes to Indy. He’s not just not infallible, sometimes he’s not particularly strong either. Dumb luck plays a factor in his actions and his love interest proves to be made of stronger mettle when it comes to certain situations.

Again, Michelinie’s writing makes Jones a thoroughly decent read.

CREDITS

The Harbingers; writer, David Michelinie; penciller, Ron Frenz; inker, Danny Bulanadi; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 4 (April 1983)

22336I really hope David Michelinie is the new regular writer on this one. Like, really, really hope. I’ve never been a big Michelinie supporter before, but coming after O’Neil, he clearly gets Indiana Jones. Even with the expository stuff, Michelinie makes it seem like natural dialogue from an academic.

This issue puts Indy in London, which is full of anti-Nazi sentiment and war fears (see, Michelinie cares about the setting), working on something related to Stonehenge. The quest is secondary to all the action–there’s a fantastic chase sequence through the city. Michelinie and penciller Ron Frenz keep it all very exciting.

Frenz and inker Danny Bulanadi do decent work overall, but excellent when it comes to the action pacing. Frenz will slow down the funny moments and hurry through the boring stuff.

The cliffhanger doesn’t really work, but it’s easy to forgive. Michelinie’s enthusiasm makes Jones acceptable reading.

CREDITS

Getaway to Infinity; writer, David Michelinie; penciller, Ron Frenz; inker, Danny Bulanadi; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 3 (March 1983)

22335There’s not a single woman in this issue; it helps O’Neil’s writing immensely.

The plot itself isn’t too bad. Indiana Jones saves a kid from getting lynched, then discovers the kid is really (or attests to be) 200 years old and his grandfather has the secret of immortality. Indy fights with the older one and there are a lot action set pieces. O’Neil really packs the issue with action scenes, can’t complain about him there.

But he sets the issue somewhere in the United States. Indy’s fighting Deliverance rednecks on one side and warmongering U.S. Army goes on the other. And O’Neil never reveals the location, even though Indy asks someone. Probably trying to cover a dumb answer.

O’Neil’s narration for Indy shows his continued disinterest in the comic; I’m being polite, he’s either disinterested or incompetent.

The multiple artists do decent work.

For period adventure, it’s nearly passable.

CREDITS

The Devil’s Cradle; writer, Denny O’Neil; pencillers, Gene Day and Richard Howell; inkers, Mel Candido and Danny Bulanadi; colorist, Bob Sharen; letterer, Janice Chiang; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 2 (February 1983)

22334Denny O’Neil takes over scripting from Byrne, who sticks around to pencil, and adds xenophobia and misogyny. Not to mention Indy talking for the first half of the issue in expository paragraphs.

Ever wanted to see Indiana Jones gleefully kill members of a bronze age tribe? Here’s your comic. Or to see him buddy up with Nazi sailors? Again, this comic’s the one for you.

O’Neil seems entirely ignorant of archeology, so ignorant it’s as though he didn’t even see Raiders of the Lost Ark, which isn’t exactly real archeology but it’s better than what O’Neil writes about here.

He also seems disinterested in the time period. His writing read like a resentful employee’s contractual obligation.

Bryne’s panel compositions are interesting. He goes for cinematic. It doesn’t always work, but at least he’s trying.

Also interesting is Indy’s face. Everyone else has Byrne face; not Indy. Maybe Austin drew it.

CREDITS

22-Karat Doom!; writer, Denny O’Neil; pencillers, John Byrne and Terry Austin; inker, Austin; colorist, Bob Sharen; letterer, Janice Chiang; editor, Louise Jones; publisher, Marvel Comics.

The Further Adventures of Indiana Jones 1 (January 1983)

22333There are a lot of unexpected things in this first issue of The Further Adventures of Indiana Jones. For example, writer and penciller John Byrne doesn’t work at making Indiana Jones likable. He’s a bit of a jerk, really, and definitely irresponsible.

I also wasn’t expecting Indy to be mooning over the absent Marion; Byrne uses the lines for character, not to call back to Raiders of the Lost Ark. It’s deft. Not deft is repeating the kidnapping sequence from that film. It’s not predicable either. One would think they would come up with something original.

The villain’s original (and cringeworthy). He’s a big fat black guy named Black. Maybe Byrne was trying to be funny.

The comic does work though. Byrne and Terry Austin’s art is fine, better than most licensed stuff, and the story moves.

Byrne also comes up with an excellent, serial-inspired cliffhanger.

It’s okay enough.

CREDITS

Writer, John Byrne; pencillers, Byrne and Terry Austin; inker, Austin; colorist, Bob Sharen; letterer, Joe Rosen; editor, Louise Jones; publisher, Marvel Comics.

Marvel Super Special 18 (September 1981)

25135Adapting Raiders of the Lost Ark into a comic book ought to be a no-brainer, especially with a strong creative team. And Walt Simonson’s script does have occasional highlights–he tries hard to make the stunts seem reasonable, using a lot of interior monologue for the cast–but not as many as it should. More than anything else, actually, the comic shows how movie and comic action differs and why adapting one to the other isn’t simple.

Simonson includes includes a lot of action bad for comics (car chases?) but he also ignores characterizations. Indy’s a vaguely generic lead, Marion gets the same treatment… no one else makes any impression. A comic adaptation is a piece of marketing, sure, but it doesn’t have to be a bad piece of marketing.

John Buscema and Klaus Janson do okay on the art. Nothing special.

It’s disposable and pointless, but not terrible.

CREDITS

Raiders of the Lost Ark; writer, Walt Simonson; penciller, John Buscema; inker, Klaus Janson; colorist, Michele Wolfman; letterer, Rick Parker; editor, Archie Goodwin; publisher, Marvel Comics.