Dracula Lives (1973) #6

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I’m trying to decide if this issue is lackluster or if I’m just peeved I’ve managed to outpace Tomb of Dracula in my Dracula Lives read-through. The first story refers to future issues of Tomb, which would be spoilers if the comics weren’t fifty years old and I hadn’t read them already. Well, except this Lives.

The first story is from Steve Gerber, who does a better job than his last story in Lives, but it’s just a Tomb of Dracula story. Complete with Gene Colan pencils. Inked by none other than Ernie Chan, who does… dare I say it… a fine job. It’s easily the best art in the comic, though they’ve only got one serious contender, unfortunately.

Dracula’s off in Rome, hunting a priest who knows a dangerous spell—dangerous to Dracula, anyway—except there’s all sorts of Christian imagery around, which Drac doesn’t like. Crucifixes don’t cause physical damage; Dracula just really doesn’t like looking at them. It’s a far more amusing distinction than it should be, especially since it just means they haven’t thought through the 616 vampire lore.

But it’s Colan illustrating the Vatican, Dracula in disguise; it’s a good read even if it’s just a “too extreme for Comics Code” story. No way they’d let Dracula off a bunch of priests in the regular series. So it’s rote, I’m reading it out of order, but it’s also perfectly okay. And it’s gorgeous.

The text pieces might be some of the issue’s luster lacking. Doug Moench contributes a lengthy historical Dracula piece, which is fine, but it doesn’t allow him to show much personality. Later, when Tony Isabella takes over the Hammer film criticism (Dracula Has Risen from the Grave), the write-up severely lacks Moench’s personality from previous entries.

Then Thompson O’Rourke writes a prose story with Chan art. It fills pages, not much else.

The only Atlas reprint is a quick one illustrated by Mac Pakula; four pages. A man is convinced his newly arrived brother is a vampire terrorizing the town and has to deal with it before the villagers get wise. It’s middling; Pakula’s art always seems like it’s going to get better but never does, then ends up working against the story.

The second original story’s the weakest in the issue, though for complicated reasons. Isabella writes, with John Buscema and Pablo Marcos doing the art. I read the credits thinking I was in for a treat. Instead, I got a decent French Revolution history lesson from Isabella and a meandering Dracula tale. All Isabella’s energy goes into the lesson, not into integrating Dracula.

The story’s a direct continuation from last issue—a different team—and continues the Dracula vs. Cagliostro stories they’ve been doing since Lives started. Only Cagliostro has almost nothing to do with this story, certainly not the rivalry between him and Dracula, and instead focuses on the French Revolution aspect. Fine, but it’s a Dracula comic… right?

I don’t know if it’s Buscema’s pencils or Marcos’s inks, but the art never delivers either. While some of the faces are good—not Dracula’s, ever—the figures are usually off, like Buscema’s drawing them too big for Marcos’s inks.

It’s a rather disappointing story.

Luckily, the second chapter in the Bram Stoker’s Dracula adaptation is fine. And has Jonathan Harker realizing Dracula was his carriage driver last issue, though he makes the connection in narration, not thanks to the art.

This entry covers Harker’s arrival at the castle—burning through at least a page on recap, which is interesting—and Dracula attending his guest. They get through the shaving scene, Dracula telling Harker to write home and say he won’t be back, and Harker getting lost throughout the castle. No vampire brides yet. The cliffhanger’s the wall walking.

I’ve read the adaptation before—they reprinted it in the early aughts—but reading it in the context of Dracula Lives is a little different. The details echo not just through the adaptation but into the new continuity; is this Dracula story the 616 Dracula story?

Harker’s not so obnoxious this issue either; he’s a victim-in-waiting, far outclassed by the count. The cliffhanger’s at a weird point; writer Roy Thomas is keeping straight to the novel’s narration now, so he’s too tied to Harker.

Dick Giordano’s art is good too, but I remember it being better in the previous issue. His Dracula looks a bit like an old guy playing dress-up. Hopefully, it’ll get better once they get to England.

So, it’s not a bad issue; it’s just not a particularly special one. Except for making me compliment Chan.

Dracula Lives (1973) #3

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There aren’t any pages of the Dracula movie stills with new dialogue. There are still some movie stills with accompanying text, but it’s not for laughs. It’s a welcome change to Dracula Lives, though the pages instead seem to be going to somewhat middling text material.

But first, the comics.

Writer Marv Wolfman contributes another part of Dracula’s Marvel origin. After becoming a vampire, killing his captors, and dropping his infant son off with some gypsies because a vampire can’t be a daddy, a flock of vampire bats descend on Dracula and again take him captive. He’s off to see Nimrod, Lord of the Vampires, only Dracula’s not going to bow to anyone, so he and Nimrod schedule a duel. Only then Nimrod’s lady tries to seduce Dracula, who isn’t into vampire ladies. Too cold.

John Buscema pencils, Syd Shores inks. It’s probably the best art in the issue, with only one real competitor, but it’s somewhat uneven. Close-ups are great, medium and long shots are iffy on the faces. And then the final battle eventually runs out of steam and ends abruptly. Good writing from Wolfman, though, and lots of the art’s solid.

The second story is one of the two fifties reprints in this issue. Larry Woromay does the art on the story, which recounts the tale of a man born disfigured who wants to become a vampire to make people pay for mistreating him. Only he can’t stand the thought of drinking blood. The end has a “twist,” but the story’s primarily successful for Woromy’s art. Lots of personality to it.

Then comes the first text piece—Doug Moench writing about Bela Lugosi and the 1931 Dracula movie. It’s a thoughtful piece examining how the film’s aged. Probably a little long, but Moench’s got good observations.

The following story is Dracula versus Solomon Kane, so Marvel did a multi-license crossover decades before the competition. Only not exactly because Dracula was never copyrighted in the United States, and the British one had run its course already.

Solomon Kane’s trying to find a missing girl in Transylvania. First, he’s fighting bandits, then wolves, with Dracula showing up to save him at the last minute. Dracula doesn’t know anything about the girl, but wouldn’t Solomon like to spend the night at the castle.

Roy Thomas writes, Alan Weiss pencils, and the “Crusty Bunkers” ink. They must sit at the same table with Many Hands. Supposedly Dick Giordano and Neal Adams did some of the inking. The art’s good but occasionally sparse. There’s great action, though, because obviously, Dracula didn’t offer Kane a place to crash not wanting to suck his blood.

It’s a Solomon Kane story guest-starring Dracula; it’s okay.

Next up is Chris Claremont’s text piece from the perspective of Van Helsing, set to pictures from the Hammer movies of Peter Cushing as Van Helsing. I get they needed to fill the pages, and the story’s better than the movie still rewrites, but it’s still a quick gimmick dragged out over six pages.

The second reprint has Chuck Winter art and is a reasonably straightforward Macbeth adaptation until the last panel. Winter’s art is emotive but rushed, and the big reveal at the end isn’t an improvement on Shakespeare. Shocker. The adaptation also severely reduces Lady Macbeth’s part.

The final story is from Gerry Conway and Alfonso Font. It continues last issue’s New Orleans adventure for Drac, this time getting him all the way to Paris. A mystery woman is out to kill him, there’s a gargoyle flying around the city, lots going on.

Font’s art is design-oriented and fairly good, except Dracula looks a little silly. He’s very formally dressed and finely coiffed, but in a very distinct, very not Dracula Lives style. Font does a fantastic job with the Paris setting, just not the count. It might feature the best “bat” action, though it might also just be Paris.

The Conway story is okay. But, unfortunately, it’s a little too busy for the story we end up getting.

Dracula Lives doesn’t have any home run art outings this issue, which really hurts it. It’s a string of “not bad,” though at least the Wolfman one has some emotional weight. Then the text pieces seem like filler even when they’re okay.

Howard the Duck 16 (September 1977)

Howard the Duck #16I don’t want to call this comic book strange. Instead of a regular, strange issue of Howard the Duck, it turns out Gerber was just too busy to break out an actual plot for Gene Colan so instead he did an issue in prose.

Howard the Duck #16. It’s Gerber making fun of himself well, which makes one think about how the comic is the same thing. It’s Gerber making fun of a comic book called Howard the Duck well. And how does one accomplish that task well? By being sincere. By going through the artifice of the series to the point of sincerity.

“Howard” even co-narrates, Gerber telling the reader’s Howard’s a voice in his head. True or not, it’s a direct communication between Gerber and the reader without illusion. Gerber still spins a good yarn to go with it. Because it’s how Howard works. Through narrative disruption.

CREDITS

Zen and the Art of Comic Book Writing: A Communique from Colorado; writer and editor, Steve Gerber; pencillers, Gene Colan, Alan Weiss, Ed Hannigan, Marie Severin, Dave Cockrum, Tom Palmer, Al Milgrom, John Buscema, Dick Giordano and Michael Netzer; inkers, Klaus Janson, Weiss, Hannigan, Severin, Cockrum, Palmer, Milgrom, Buscema, Giordano and Terry Austin; colorists, Janson and Doc Martin; letterers, Austin and Irving Watanabe; publisher, Marvel Comics.

Howard the Duck 3 (May 1976)

Howard the Duck #3What’s so great about Howard the Duck–or one of the great things, as I’m now discovering there are a lot of them in the comic–is how Gerber is able to use the absurdity of the concept to examine comic book reality. Howard and Beverly exist in a world with the fantastical nature of the Marvel Universe, but without any of the magic.

This issue has some of the magic spilling over in a kung fu master. It’s an entirely absurd, hilarious, beautifully drawn sequence but Gerber’s able to do it sincerely too. Howard, a blowhard closet intellectual, is a real character. He just looks like a duck and talks to Sam Spade. And Beverly’s already showing more depth than expected.

John Buscema does the art this issue. It works out well, though he doesn’t have the detail (or the Donald references) Brunner brings to Howard.

Another great comic.

CREDITS

Four Feathers of Death!; writer, Steve Gerber; penciller, John Buscema; inker, Steve Leialoha; colorist, Michele Wolfman; letterer, Annette Kawecki; editor, Marv Wolfman; publisher, Marvel Comics.

The Savage She-Hulk 1 (February 1980)

The Savage She-Hulk #1It's not a good comic, but one's got to admire Stan Lee's ability to get a property established here in the first issue of The Savage She-Hulk. He introduces a new character in Jennifer Walters and manages to change her into She-Hulk before the end of the comic. He doesn't even waste time showing Walters's cousin, Dr. Bruce Banner, hulk out. Banner guest stars, the Hulk doesn't.

Banner's not a very smart guy; Jennifer becomes She-Hulk thanks to a blood transfusion Banner administers himself. He's supposed to be an expert in gamma radiation and its side effects. Maybe if Stan had just had Bruce think about the possibility, instead of skipping town once his part in the issue's done.

As for Jennifer and She-Hulk? Besides having some snappy dialogue and a job, Lee doesn't give her any character.

The John Buscema and Chic Stone is energetic, but otherwise rather unimpressive.

C- 

CREDITS

The She-Hulk Lives; writer, Stan Lee; pencillers, John Buscema and Chic Stone; inker, Stone; editor, Jim Shooter; publisher, Marvel Comics.

Marvel Super Special 18 (September 1981)

25135Adapting Raiders of the Lost Ark into a comic book ought to be a no-brainer, especially with a strong creative team. And Walt Simonson’s script does have occasional highlights–he tries hard to make the stunts seem reasonable, using a lot of interior monologue for the cast–but not as many as it should. More than anything else, actually, the comic shows how movie and comic action differs and why adapting one to the other isn’t simple.

Simonson includes includes a lot of action bad for comics (car chases?) but he also ignores characterizations. Indy’s a vaguely generic lead, Marion gets the same treatment… no one else makes any impression. A comic adaptation is a piece of marketing, sure, but it doesn’t have to be a bad piece of marketing.

John Buscema and Klaus Janson do okay on the art. Nothing special.

It’s disposable and pointless, but not terrible.

CREDITS

Raiders of the Lost Ark; writer, Walt Simonson; penciller, John Buscema; inker, Klaus Janson; colorist, Michele Wolfman; letterer, Rick Parker; editor, Archie Goodwin; publisher, Marvel Comics.

The Avengers (1963) #266

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So, in this Secret Wars II epilogue, the Molecule Man finally gets a happy ending. And since Shooter isn’t writing it, Volcana’s just a dim bulb, instead of being the target of endless misogyny. There’s also an (early?) example of She-Hulk tramping around, picking up Hercules in the conclusion of the issue.

But the Silver Surfer frames the whole thing and I wondering if Stern realized how perfect it was to use him, an alien observing the possible end of the planet. Regardless, it’s a nice move. This issue might be better than every other Secret Wars II crossover issue–or close, anyway.

I’m a little perplexed how the Wasp managed to be a popular character for so long, since she’s such a vapid twit. And can anyone tell me if the Black Knight and Captain Marvel get together? They should, but I don’t care enough to read more.

The Avengers (1963) #265

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Wait, hillbillies don’t know who the Avengers are? The things I learn reading Secret Wars II crossovers….

This issue features–finally–the scene where the Beyonder reveals his body is just a modified copy of Steve Rogers’s body. Well worth reading thirty issues for that non-moment in comic history.

Otherwise, Stern seems to be doing his best not to emphasize the silliness of the crossover, which isn’t the same thing as the comic book good. Instead, there’s bickering between Hercules and Namor. It goes on for pages, actually, maybe the entire first half of the comic book.

Then the Avengers attack the Beyonder and they get beat up and he has a bunch of idiotic dialogue (did it hurt the more capable Marvel writers to write such drivel?), then the issue ends.

I like the Black Knight and Captain Marvel. They aren’t annoying like the rest of the cast.

The Avengers (1963) #261

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This Secret Wars II tie-in is a regurgitation of all the other Secret Wars II tie-ins–well, maybe not all of them, but a lot of them. It’s the Beyonder trying to understand the human experience, this time playing with the Avengers.

It’s as lame as his costume on that front. And his costume is really lame. About half the issue is dedicated to the tie-in, with the other half concentrating on the Avengers themselves (was Captain Marvel the ostensible lead of the book at this time? She’s the only one who gets to go home and be off duty for a couple page).

There’s a page or two of politics, the Avengers losing their FAA privileges for the quinjets, which provides a nice monotony after the issue opens in deep space with the Skrulls.

Cap still does sound like Chicken Little warning everyone about the Beyonder.

The Avengers (1963) #260

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I know people love The Avengers, but I never really got into them. I think I read West Coast as a kid, but I don’t know. Probably. I probably did.

Anyway, this issue reminds me more of Star Wars (one of the second two prequels mostly) than it seems like what an Avengers comic should be. It’s all very interstellar and, well, boring. The Wasp comes off badly, which I found interesting. I always thought she was supposed to be cool, but here there’s definitely something nasty about her.

But none of the Avengers are really the main characters in the issue. Firelord isn’t an Avenger and he opens the issue. Starfox is an Avenger? He has the next most to do, but only because he can tie in with the Skrulls and the space battle bad guy.

I am completely indifferent to it.

Funny outfit on the Beyonder though.