
Judge Dredd’s Crime File has three stories in this first issue, all written by John Wagner. They all have good art–John Byrne, Ron Smith, Colin Wilson–they all have slightly different art. Wilson’s future landscape is more stylish than Byrne’s, for example. Ron Smith is the most rounded for what Wagner’s trying to do with the differing stories.
The most significant thing about these stories in relation to Judge Dredd is the lack of Dredd. The second story, with the Smith art, has the most Dredd–it’s about these alien plants people are growing but the plants turn into little alien monsters. Dredd is investigating. But in the first story, the one with the Byrne art, Wagner goes way more into the game of the future than Dredd’s quelling of a footballer-like riot.
The third story–Wilson’s–has some guy going crazy and shooting up civilians. It’s about urban plight in the future. It’s not Dredd’s story (even though the guy ends up gunning for Dredd in a very cheap action movie revenge manner).
For the unfamiliar Dredd reader, Crime File might seem an odd collection of stories but it’s actually some of Wagner’s best work.

John Byrne finds a nice approach for Sensational She-Hulk–it’s a gag. He doesn’t just go for humor, he finds the right balance between humor for the characters and the reader. It’s entertaining, which is the point, but very expertly executed in how he delivers that entertainment.
I hate this comic. I hate how DC used it, I hate how Moench writes it, even if it was an editorial decision.
Joe Gill sure doesn’t have many ideas. Worse, the lack of them cuts into what Byrne gets to draw. For example, this issue has visuals out of the first issue–the space stuff–and the second issue–the robots. Gill gives it a different context (these robots are intergalactic peacekeepers investigating the destruction of Earth) but Byrne doesn’t really do anything new.
So Barbie is falling in love with the thawed cave man. I doubt Gill will be able to sell it, though it does give his characters something interesting. There’s nothing otherwise. The Ken guy gets kidnapped by an evil Soviet cyborg and it’s all painfully boring.
It’s the end of the world as we know it… and John Byrne’s drawing it. I’m not sure what the series’s title, Doomsday + 1, has to do with the content. The premise is simple–three astronauts return to Earth after a nuclear war. Writer Joe Gill doesn’t know much about nuclear warheads, because the radiation’s dissipating real fast. Not so fast the astronauts just get to come back, but fast enough Gill can move the story along.
Denny O’Neil takes over scripting from Byrne, who sticks around to pencil, and adds xenophobia and misogyny. Not to mention Indy talking for the first half of the issue in expository paragraphs.
There are a lot of unexpected things in this first issue of The Further Adventures of Indiana Jones. For example, writer and penciller John Byrne doesn’t work at making Indiana Jones likable. He’s a bit of a jerk, really, and definitely irresponsible.
John Byrne easily does the best story in this issue. Really. And he can even draw Peevy. He lays out his story well, though the details on the characters aren’t any great shakes. The Rocketeer’s funny looking, while Cliff looks like Snidely Whiplash. Still, Byrne’s clearly enthusiastic about the characters and the setting. The other creators this issue clearly aren’t.