All-Star Comics (1976) #65

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Paul Levitz, Paul Kupperberg (script)

Wally Wood (pencils, inks, plot)

Al Sirois (inks)

Elizabeth Safian (colors)

Ben Oda (letters)

Joe Orlando (editor)

I spoke too soon. Paul Levitz is back to solely dialogue this issue, with artist Wally Wood contributing to the plot. Presumably, then, it was Wood’s idea to do this issue of The Legendary Justice Society of America in All-Star Comics with the Super Squad as a Golden Age Superman comic. Some of the other heroes get page time, mostly Star-Spangled Kid it works out, but it’s just a Superman comic. Only it’s Superman as icon, not character.

The issue opens with Power Girl and Superman breaking free of Vandal Savage’s force field bubble to find themselves—apparently—in the far future. Now, they’re not in the far future (it’s never clear where they are, actually, maybe something else for next issue… Levitz promises two other things already), but it doesn’t stop Superman from destroying a bunch of robotics while Power Girl tries to figure out what’s really going on.

Power Girl isn’t around long; well, she’s not around and conscious long. Savage’s plan involves sapping Kryptonian life energy to replenish his immortality, and he takes her down first, charging himself up so he can handle fisticuffs with Superman.

Meanwhile, the rest of the JSA—now imprisoned in Savage’s future place—get free, one by one, and try to help Superman and Power Girl. The Flash starts back in Camelot times, going to the future and the distant past, in an excuse for Wood to do some trippy time travel art. It doesn’t serve any narrative purpose otherwise. At least Green Lantern moping about losing his business because he was too busy being a selfless superhero like a chump will be relevant next issue.

I mean, promises, promises.

Hawkman gets a decent all-action sequence after being so annoying a few issues ago. Merlin—in Savage’s future—frees Hawkman, who quickly frees Star-Spangled Kid and gets himself a fresh set of hawk wings. Now, Flash was talking to King Arthur in the past, which means for whatever reason Savage brought Merlin along. It’s never clear whether Savage actually needs Merlin’s magic—maybe just for the time travel—because he’s big into robot armies.

Star-Spangled Kid’s new cosmic converter belt is silly and looks like a wrestling belt, which may be better than the cosmic rod in terms of giggles but still strange energy.

The cliffhanger promises next issue will have something to do with the now three-issue old Injustice Society subplot. And Shining Knight gets a mention. Not an appearance, but a mention.

All-Star Comics is incredibly uneven—Wood’s art this issue, for instance, isn’t as good as the previous one, even though he does seem invested in the Superman in a Flash Gordon future stuff.

But a handful of neat visuals don’t a comic make.

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Legion of Super-Heroes (1980) #267

Lsh267Writer Gerry Conway maintains his enthusiasm through this Legion entry, though he doesn’t have as many pages as usual to fill. Paul Kupperberg writes a backup—with pencils from Steve Ditko!–and eight fewer pages is what Conway needs.

He also gets to break away from the Legion story for a few pages to explore a planetary mining operation, where the women are the fighter pilots because dudes just aren’t suited for that kind of work. Conway starts the issue letting Duo Damsel save the day from last issue’s cliffhanger, and—even though there’s occasional cringe—he seems to like writing strong women more than annoying guys.

And the starfighters versus giant space genie sequence has better art than the space superhero pages. Jim Janes pencils the feature, with Dave Hunt on inks (Hunt also inks Ditko on the backup). Janes’s visual pacing on the battle might be his best work to date on Legion. I certainly can’t remember anything else comparable.

The genie’s attacking the mining colony because he’s only been awake a few hours, and he’s seen humanity infest the stars, greedily strip-mining the cosmos. No lies detected.

Conway also reveals the genie’s origin, which involves the Guardians (the Green Lantern Guardians), who imprisoned an entire species to little bottles and flung them out to various worlds in the galaxy. Just like the strip-mining, it’s a little weird how the book tries to present the Guardians as the good guys. Instead, they seem like thoughtless dicks.

And if they’re not thoughtless, they’re certainly not particularly prescient. Patronizing, maybe.

After Duo Damsel’s very wordy rescue mission—she has thought balloons for almost her entire sequence, the female star fighter, and the genie origin, Conway’s only got time for the action finale and wrap-up. He does all right. It’s a little silly, but Conway never gets bored, and he doesn’t seem to loathe any of the characters he’s writing, which is nice.

The backup’s a mixed bag. Maybe half of Ditko’s panels are fun Silver Age-ish ones; then the other half is a little lazy. Hunt’s inks hold the line (no pun) for about half the story, then figures start getting very loose. There’s still some good composition, even if the story itself is incredibly confusing. It’s the origin of the Legion flight rings and Kupperberg overwrites Brainiac 5 and the exposition dumps.

If one’s interested enough in the curiosity of Ditko illustrating, the art alone can carry the story—until the mealy-mouthed exposition at the end—but it’s a disappointment. Not just compared to the surprisingly adequate feature but also the backup’s first couple pages. Everything’s clicking (relatively) before it breaks down.

Still, a pretty decent issue for Legion.

Superboy and the Legion of Super-Heroes (1977) #249

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The back-up, starring Chameleon Boy, is nine pages, only a page shorter than the feature, which resolves last issue’s shit monster story. Sort of resolves. Also, the shit monster looks leafier this issue, presumably thanks to Jack Abel’s inks (it’s like they’re fighting Oscar the Grouches). Even if the feature weren’t so slight, the back-up would stand out because it contains the most surprising thing I’ve seen in Superboy and the Legion. My world is shook.

Joe Staton inking himself is… not bad.

It’s not great. He does have trouble with faces, but at least when he’s inking himself, he understands how they work. And his figures aren’t as… I’m trying to pick between gelatinous, wobbly, flimsy, and wonky. Comparing the art in the feature with Abel inking Staton to Staton inking himself, it’s hard to believe they’re the same penciller. It raises several questions, but mostly why they would have Staton ink himself on the nine-page back-up to greater success than on the ten-page feature. Is it too much to ask for better art to be on the feature?

Gerry Conway scripts the feature; he also wrote last issue, which I didn’t remember. It feels very fill in.

The shit monster is attacking the Legion headquarters, kicking Sun Boy’s butt. Brainiac 5 is able to stop the monster, all while whining about how no one appreciates him for always being the smartest and bestest Legionnaire. There’s a little bit with Mon-El and his comatose girlfriend, Shadow Lass. He’s refusing to help the Legion, even though Brainiac has figured out Shadow Lass will be fine.

Though I don’t think Brainiac actually tells Mon-El his discoveries.

Another team of Legionaries headed to the sewer; the shit monster kidnapped their financier, R.J. Brande, and they figure the sewer’s the place to be. That subplot actually goes unresolved, presumably for follow-up next issue, but the Legionaries seemingly forget they’re looking for Brande in the sewer. Even after they discover the secret behind the shit monster, it’s all about Brainiac 5 feeling unappreciated, not their bankroller being missing.

And bankrupt, but they don’t know he’s bankrupt yet; maybe next issue.

Even if the art weren’t terrible, it’d be a too slight story.

The back-up is a simple mystery for Chameleon Boy. Some disgruntled employee is terrorizing his place of employment—the Science Police station—and Chameleon Boy’s got to figure it out. Throw in a fetching alien lady and a lot of exposition, and it’s somehow nine pages. Paul Kupperberg scripts; I think it’s his best Legion work I’ve seen so far, but he’s got the added benefit of each competent panel from Staton bewildering more than the mystery ever could. It’s a reasonably pat mystery, actually. It’s unclear why the Science Police couldn’t figure very obvious things out themselves.

The art’s far from a total success, but Staton shows previously unrevealed design chops. It’s a Silver Age story with a decidedly Bronze Age feel, which has its charms.

Who knew Staton inking himself would save the issue?

Superboy and the Legion of Super-Heroes (1977) #242

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The feature opens with Legion leader Wildfire yelling at the “camera” about war. He’s actually yelling at the probably corrupt officials sabotaging a diplomatic conference, and Wildfire’s team is picking up the pieces after terror attacks. The last issue ended with Brainiac 5, off on another mission, saying war on Earth was imminent. They’re not talking about the same war. It’s a quick, sensational red herring before the Legionnaires storm off to drop some exposition about what’s going on, specifically the probably corrupt officials.

It quickly turns into Ultra Boy making a suggestion and Wildfire dismissing him for talking out of turn. No one can question Legion leader Wildfire, which sycophant mercenary Dawnstar backs up. It’s a hell of a flex from Wildfire and Dawnstar, considering Wildfire’s never right, and most stories involve the rest of the cast having to prove him wrong before he’ll actually help. Ultra Boy blows up at Dawnstar about that very situation, which is welcome self-awareness from writer Paul Levitz.

I’m ready for anything with Legion of Super-Heroes, but “teens can’t work together, actually” was not on my bingo card.

Especially since Ultra Boy immediately proves his point in the argument, stopping another terror attack, which just casts more suspicion on the adults.

The action then cuts to Earth, where the other Legion team has arrived to fight the space war. Lots and lots of great superhero action art from James Sherman and Bob McLeod. The feature story’s art is spectacular, page and panel after page and panel.

Levitz does a good job rushing through the space battle so he can get to a more containable storyline. Superboy’s going to lead a team to the invaders’ home planet to try to stop the attack. The Khurds are attacking; they’ll turn out to be humans who look like punks. Wildfire’s diplomatic mission involves the Dominators, who still don’t make an appearance; it’s more about the adult Earthlings conspiring to attack them while they’re unprepared. Probably. Levitz has to amp up the suspicious behavior while delaying the resolution.

Coincidentally, it turns out Superboy and company’s mission relates to Wildfire and company’s mission. Who’d have thunk?

There’s also some more “teens can’t work together” when Brainiac 5 decides he should be in charge because he’s the smartest. Unfortunately, he doesn’t have Dawnstar along to parrot him, so everyone quickly dismisses his idea. I thought he might go on to a subplot about that science cop who showed up with a message last issue, which Brainy ignored because girls can’t have important messages, but no… if it’s going to come back, it’s not going to be in this issue.

The art’s really, really good, and the story’s fairly engaging. So any contrived plot machinations are worth it for the art.

Then the backup’s a lot better than I was expecting. It’s too long at fourteen pages, especially since they’re panel-packed pages, but it’s better than scripter Paul Kupperberg’s previous entry. Levitz gets the story credit; Arvell Jones and Danny Bulandi are on the art. They can’t compare to the feature, but they clearly put in the work on this one.

It’s a Silver Age story done Bronze Age. Female Legionnaires Dream Girl, Light Lass, Princess Projectra, and Shadow Lass are having a girls’ night out (the story’s title, too), and their dinner gets interrupted by some bad guys. The bad guys hold everyone hostage while other bad guys pull off a series of heists around the city. Will the Legionnaires be able to outsmart them?

The plot’s predictable and loses momentum after the Legionnaires split up for their individual adventures, but it’s not bad. But there’s something off about Superboy and the Legion’s feature and backup balance; maybe if the backup needs more room, it should get it instead of Jones cramming every page.

Superboy and the Legion of Super-Heroes (1977) #241

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Writer Paul Levitz’s A, B, and C plot structuring from Legion of Super-Heroes is famously good, so I’m really hoping what he’s doing in this issue is figuring that system out. The feature story starts with one plot—Mon-El and Wildfire leading a diplomatic mission—switches over to another with Brainiac 5 and Superboy—while both teams ignore a female science police trying to give them an important message.

Why do they ignore her? Well, because if it was important, they’d have sent a man, wouldn’t they?

That exceptional sexism comes from Brainiac 5 (having Brainiac 5 be a twelfth-level intellect who’s also a misogynist is unfortunate) and isn’t even the first jerk store move from the Legion in the story. It starts with Wildfire ignoring the science cop’s flying car and almost causing her to crash. Mon-El goes to save her, thinking about Wildfire’s infinite jerkiness but doesn’t hear the science cop try to give him her message. Apparently, Daxamite super-hearing isn’t as good as Kryptonian.

Mon-El then returns to space, where Wildfire blames the accident he caused on the science cop. At least he doesn’t make a lady drivers joke.

The science cop then goes to Legion headquarters, where an emergency calls them away (here’s where Brainy says the lady cop isn’t important enough to have a real message).

Mon-El’s team’s story is about doing security on a diplomacy planet. After an attack, the Legionnaires start suspecting there might be an inside job component to the attack, and then the story cuts away to Superboy’s team never to return. Starting a plot and putting it on pause isn’t the same as back burnering. Though, one last thing on that plot: Dawnstar. They established her as an elitist mercenary last issue, but she’s naive about corruption in this issue. Levitz only plotted that issue, didn’t script, but still, it’s incongruous and seems like it’s just there for Wildfire to be a justified dick to Dawnstar.

I mean, at least there’s some effort in the justifying.

The Superboy and company plot is about some space raiders they’re fighting and exposing the vacuum of space. Eventually, Chameleon Boy gets captured and interrogated by the floating brain thing on the cover. It’s a rather effective scene, maybe because Chameleon Boy’s entirely sympathetic. But, unfortunately, it seems like everyone else comes with a caveat this issue or is just such an ass they’re not sympathetic at all.

So the feature’s got three cliffhangers—the science cop’s urgent message, Mon-El’s diplomatic intrigue, Brainiac 5 uncovering an imminent attack on Earth (the story’s called Prologue to Earthwar. It’s entirely unclear if the imminent attack has anything to do with the first two cliffhangers; it may and would technically utilize Levitz’s plotting system, but it’d be in the cheapest possible way.

All those problems aside, however, the art’s by James Sherman and Bob McLeod and is gorgeous. They’ve got similar faces for everyone in close-up, but they’re good, expressive faces and more than the story needs. The action scenes are where the art excels; the movement and figure work are phenomenal. For superhero art, Sherman and McLeod are unstoppable. And more than enough to cover the iffy aspects of Levitz’s script.

Unfortunately, the art in the back-up’s nowhere near good enough to cover the script. It’s a Levitz plot, Paul Kupperberg script, Arvell Jones on pencils, Danny Bulanadi on inks. Jones and Bulanadi put in the work, especially on the sci-fi setting, but I don’t think even Sherman and McLeod could make the story palatable. It’s an endless twelve pages about Timber Wolf and Light Lass going to her home planet to help recapture her criminal brother, Lightning Lord, and it’s an excruciating bore.

There’s still some sexism to round out the experience between stories, with Light Lass a helpless damsel as her macho boyfriend, Timber Wolf (I’m not understanding the Legion’s policy on marriage now if all the Legionaries date amongst themselves), does all the work. Including strong-arming the local law enforcement into letting him destroy the planet and assault civilians. Seemingly innocent ones, as it turns out.

Kupperberg fills the pages with the exposition, all of it bad. It’s a grueling read.

I’m sure some Legionaries aren’t complete assholes, but apparently, Levitz never wants to do stories about them.

Superboy and the Legion of Super-Heroes (1977) #240

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So Howard Chaykin doing layouts of a teen superhero book without being pervy. All the dudes look about forty-five. It’s hilarious. It’s not good, but it’s hilarious. There’s only one female Legionnaire in the story—Phantom Girl—who’s not as scantily clad as Cosmic Boy, so not the salacious Chaykin one might expect. Also, he’s just doing layouts (over Alan Kupperberg’s layouts, according to Kupperberg), with Bob Wiacek finishing. And maybe Al Milgrom, who’s got editor credit, doing more inks (according to Milgrom, not the credits).

Not good art. Like. There are some cool ideas for visuals—Colossal Boy holding up a bridge and various future stuff—but it’s a patriarchal decorum story set in a cool-looking sci-fi future. The patriarchal decorum thing is the subtext; the main plot is about a bad guy named “Grimbor the Chainsman” hunting down the Legion because they locked up his lady love, Charma (whose power was to charm men), and she died in prison. Because they put her in a lady jail and ladies hate Charma; the power she had over men worked in reverse over ladies. Everyone’s really boringly straight in the future.

Including Cosmic Boy, who’s bummed out because he misses the Legionnaires who just got married and left. He’ll never get married and leave, though, he assures Superboy, who’s all up in his business; Legion over ladies.

Superboy and Phantom Girl have that patriarchal decorum thing going; he wants to make sure Cosmic Boy’s not lollygagging over missed friends and failed romances. If you’re going to be a Legionnaire, your head’s got to be in the game. Meanwhile, Phantom Girl’s made at Colossal Boy about something he did last issue, and her subplot is about not being allowed to have feelings if they go against the boys.

Cool.

Jack C. Harris scripts from Paul Levitz’s plot. The plot’s better than the script, though only slightly. After spending the issue setting up a second part, they wrap it up in a few pages anyway, so there’s at least a wasted page forecasting a future adventure. They’ve also got the problem the bad guy’s got a real motive–shame it was too early for them to call the story The Wrath of Grimbor. The “chainsman” stuff is weird, though maybe it’s all a metaphor for a bunch of vanilla straights bullying bondage enthusiasts.

And the story comments on how Legionnaires are cast based on how their powers will combine to resolve plot points, which is a little on the nose.

The backup, however, is a visual delight. James Sherman on pencils, Bob McLeod on inks, it’s absolutely gorgeous. The art sustains for the whole story, all twelve pages, with some standouts even on the last page. It’s great-looking superhero art, just phenomenal.

The story’s about how Dawnstar’s a stuck-up b-word who needs to learn to play well with others. She’s one of those uppity Native American descendants gone to space who became navigational mercenaries, and she’s only in the Legion because she gets paid. She’s not some nerd who wants to be a superhero.

She and three other trainees need to go on a real mission, only she’s pissed everyone off, and no one wants to work with her. Will she survive on her own? Will she learn a valuable lesson about teamwork?

What’s funny is how the setup for Dawnstar being the focus is team leader and trainee trainer Wildfire asking her out on a date. Mind you, he’s a complete asshole in addition to not having a physical form outside his super-suit. So there’s a considerable power dynamic thing going on, but, obviously, the comic will not acknowledge it. Please.

Again, truly great art, so it doesn’t matter. Levitz plots, Paul Kupperberg scripts. The dialogue’s much better than the feature. Not great—it’s also not a great dramatic arc—but much better.

That Sherman and McLeod art, however, is divine.

Superboy and the Legion of Super-Heroes (1977) #236

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Who’s James Sherman, and why have I never heard of him before? He pencils two of the three stories in the issue, with Bob McLeod inking him on the first, Joe Rubinstein on the second, and he’s good. He’s a little too designed-focused, but more on the second story, and the design element comes from the narrative. But he’s good. Great expressions. Pretty good flying superhero sci-fi space action.

Though the first story doesn’t just have sci-fi action, it’s also got some sports ball.

The story begins with Superboy convincing Brainiac 5 not to pay attention to his monitor duty and play three-dimensional chess instead. As if it didn’t feel enough like “Star Trek.” Brainy was supposed to be keeping an eye on Cosmic Boy and Night Girl, who are on vacation on Cosmic Boy’s home planet.

Now, during the sports ball sequence, the girls are scantily clad for the game. The boys are in shorts and t-shirts. It seems a little weird, but then Cosmic Boy and Night Girl put on their superhero costumes, and they’re both basically wearing lingerie. It’s comically revealing for both of them, but more Cosmic Boy because he’s the story’s lead. Once the rest of the Legion shows up to help them, Night Girl gets squat. Her powers don’t help.

The one other female superhero is also in an absurdly scanty outfit (the cape doesn’t offset it). Otherwise, for a few pages, anyway, I thought Legion would try to balance its gazes.

The actual story involves some funny-looking alien terraforming the planet. The superheroes utilize their powers in precisely the right way to save the day, which makes me wonder if writers Paul Levitz and Paul Kupperberg came up with the solution or the problem first.

The second story is about an evil alien spaceship interrupting Mon-El’s vacation. Levitz writes this one solo, and, wow, is there a lot of Mon-El interior monologue. Thought balloons crowd the emptiness of space.

Michael Netzer pencils this one, with Rubinstein and Rick Bryant on inks. The art’s low okay; the sci-fi spaceship stuff is all good, but the Mon-El action is eh. Might also just be a boring story with too many thought balloons. The end’s a cop-out too, which doesn’t help.

The last story is where Sherman comes back and goes wild with the design stuff. Lightning Lad and Saturn Girl want to get married, but it means leaving the Legion (unlike failing to explain Cosmic Boy’s bustier-based costume or Night Girl’s thong, writer Levitz does cover the marriage rules for new readers). So they go to mind-reading VR place to test whether or not they should get hitched or stay on the super-team.

Sherman goes all out with the transitions as the VR throws the heroes into unexpected sci-fi fisticuffs. He’s got detail and consistency—though McLeod’s a better inker for him than Rubinstein—but the repetitive visuals get tedious fast.

There aren’t any standouts as far as the stories go; the first one “wins,” but only because the third one’s draggier than the second one, which is already tedious. Nice art, though. And the character work is solid. They’re just doing boring things.

The Fury of Firestorm, The Nuclear Man 27 (September 1984)

The Fury of Firestorm, The Nuclear Man #27Paul Kupperberg fills in writing the last arc of the Black Bison and Silver Deer arc–which I affectionately call “the attack of the Native American super-terrorists.” Silver Deer proves so evil she even horrifies the Soviets with her behavior.

There’s an awkward sequence with the superheroes in their civilian identities going to a political reception. Kupperberg skips the scene where Lorraine explains how she’s met Firestorm’s two halves. The senator father inexplicably goes along with it.

But the Kayanan and Rodriguez art is often great and always above average. Even with the odd action finale–flying characters in closed spaces never plays well on the page; it all works out reasonably well.

Until the last page, when Kupperberg rips off the end of Superman III–Firestorm returning the Statue of Liberty to its proper form. The rip-off is vaguely okay but then Firestorm goofily salutes the statue.

B- 

CREDITS

Spell Dance; writers, Carla Conway, Gerry Conway and Paul Kupperberg; penciller, Rafael Kayanan; inker, Rodin Rodriguez; colorist, Nansi Hoolahan; letterer, Duncan Andrews; editor, Gerry Conway; publisher, DC Comics.

Atari Force 13 (January 1985)

Atari Force #13So for his last issue, Conway sort of destroys the world. At least, he destroys the world of Atari Force he has been establishing for twelve issues. And he lets Joey Cavalieri write the script for it. Eduardo Barreto takes over the pencils and does a great job with everything except full page spreads. He can’t do those for whatever reason.

Cavalieri manages a few decent moments, mostly with the supporting cast, as Martin–the series’s lead at this point–dukes it out with the big villain. Lousy fight dialogue on that one. Luckily those other scenes make up for it somewhat.

The ending might have more gravity if it weren’t just thirteen issues into the series. It’s hard to care too much about it, even at a macro level. Cavalieri (and Conway) don’t earn the concern.

There is a nice backup from Paul Kupperberg, Dave Manak and Giffen, however.

C- 

CREDITS

The End; writers, Gerry Conway and Joey Cavalieri; penciller, Eduardo Barreto; inker, Ricardo Villagran; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Andy Helfer; publisher, DC Comics.

Batman (1940) #352

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It’s Batman versus the sky pirates! The bad guy’s name is Colonel Blimp. He and his pirates fly around in a tricked out zeppelin.

Of course, the issue doesn’t open with the sky pirates. It opens with the Gotham police admitting their beating up ex-commissioner Gordon because he’s investigating election fraud. They make this admission in front of Batman, who I would have thought could have called the UN or the President or someone when in a situation like that one… but he doesn’t. In fact, he forgets about it for the rest of the issue because he’s got a date with Vicki Vale.

Kupperberg has a really weird narrative gimmick in the issue–he has a cliffhanger, then immediately reveals what happened in a layered flashback. It reads they were originally making space for a Catwoman backup, then didn’t have one.

Calnan’s inks are atrocious. He mutilates Newton.