All-Star Comics (1976) #63

Paul Levitz (assistant editor, script)

Keith Giffen (layouts)

Wally Wood (pencils, inks)

Al Sirois (inks)

Carl Gafford (colors)

Ben Oda (letters)

Joe Orlando (editor)

Paul Levitz takes over the full writing gig, no longer only dialoguing from a plot, and… well, at least there’s not all the misogyny. Otherwise, there’s not much improvement. It’s definitely somewhat different—we get lots of heroes standing around moping about how they can’t possibly be heroes when there’s so much against them. Dr. Mid-Nite quits, and so does someone else (who’s quit at least once before in All-Star, with Levitz using it for the same story beat again). And the whole thing is supposed to be about how Dr. Fate’s on death’s door.

If only there were a deus ex machina to resolve it. Unexpectedly, it comes a page after filler about Green Lantern and the Flash being in Egypt—at Fate’s subconscious request—to find a cure. There’s also a silly bit with Flash making fun of “mystics,” even though Dr. Fate’s a literal sorcerer and Green Lantern has a magic ring. It’s not so much the internal logic of All-Star not making sense, it’s Levitz not even acknowledging it should.

The issue opens with a big fight scene involving Hawkman, Wildcat, Solomon Grundy, and the Fiddler. The Fiddler has brainwashed Wildcat into beating Hawkman to death. Despite the promises he’s killed him, Hawkman is, in fact, fine. The exposition goes on and on about Wildcat’s fatal fists, but apparently, he didn’t do much actual damage. As the fight resolves, we find out in addition to Wildcat misunderstanding how killing Hawkman (or anyone) works, we find out the JSA has been operating under the assumption Superman and Power Girl are dead from last issue.

They are not.

Wildcat then makes it sound like they just let Superman do all the actual work and wait to see what he’s come up with. With all these heroics on display, what can the rest of the issue hold? Not much aside from the aforementioned moping about not being heroic like in the old days, some oddly static fight scenes (with nice detail from Wally Wood, just not a lot of energy).

The various stakes of the issue—including the supervillains trying to kill the JSA—either get punted or resolved off-page. Hawkman’s “Real Men Could Save Their Wives” arc is another page-burner. Levitz hasn’t got any actual material, just gristle.

The various setups for next time don’t promise much, either. More mysteries, more supervillain plotting, presumably the same contrived plotting.

Levitz doesn’t distinguish himself as the solo writer yet. And doesn’t do anything to imply he will.

All-Star Comics (1976) #62

Gerry Conway (editor, plot)

Paul Levitz (assistant editor, script)

Keith Giffen (layouts)

Wally Wood (pencils, inks)

Al Sirois (inks)

Carl Gafford (colors)

Ben Oda (letters)

Jack C. Harris (assistant editor)

If the scripter weren’t Paul Levitz, I’d almost wonder if he were making fun of (plotter and editor) Gerry Conway’s take on All-Star to this point. JSA chairman Hawkman comes off like a dipshit; Superman is the only adult on Earth-Two, except maybe Hourman, who spends his guest appearance thinking about how unheroic superheroes have become.

Because they’re acting like Conway’s still writing them.

The issue opens with everyone trying to save Dr. Fate, who’s near death from last issue. They use Star-Spangled Kid’s cosmic rod on him while trying to play his internal monologue for his teammates to hear (or actually see). But all they discover is the Ankh, which reminds Green Lantern Dr. Fate’s big into Egypt and magic and stuff and maybe there’s a better way to save him than cosmic rod life support.

Though at some point, Star-Spangled Kid will pass out off page and stop providing the life-maintaining energy, and presumably, Fate still doesn’t die. But we don’t spend any real time on it because Hawkman’s too busy being a dipshit.

Hawkman sends Green Lantern and Flash to Egypt, tells everyone else to mind Dr. Fate, then heads home to get into bed with his good lady wife and maybe, just maybe, play around with the giant ancient Lemurian sorcerer he’s got encased in amber. Too bad the amber melted and the sorcerer kidnapped the good lady wife (and killed Hawkman’s treacherous assistant curator).

At that point, Hawkman immediately sounds the all-JSA alarm—which did not go off in any of the issues where they were saving the actual planet Earth (two)—and recalls Superman to duty. They all meet up at headquarters, where Wildcat and Power Girl have been bickering, and Hourman has been embarrassed to be in a union suit with such unprofessionals.

Hawkman then whines at the assembled heroes about them not caring enough about his kidnapped wife—one of them has the gall to point out Dr. Fate’s in trouble, too—before everyone just goes along with him. They go to Tokyo, where the sorcerer has Mrs. Hawkman in inter-dimensional suspended animation.

The people of Tokyo are paralyzed and lying prone on the street. When the JSA arrives, Hawkman tells everyone to concentrate on what’s important—his wife—and ignore the civilians. Superman reminds them to do the opposite, actually.

I don’t think Levitz is having a laugh at Conway’s expense. I think they’re still playing it straight. But good grief, they’re all a bunch of twerps except Superman and—so far—Housman.

Interestingly, Levitz doesn’t continue Conway’s characterization of Power Girl as a vocal proponent for women’s lib. She’ll mouth off to the fellows, but Levitz plays it like she’s just a brat. He also makes sure the old men leer at her and talk about it.

Speaking of old men… Golden Age Superman. Wally Wood—over Keith Giffen layouts—draws Superman like he’s got an almost static head shot every time. Still brings life to it, but it looks like he’s following some style guide from 1943. It’s a vibe.

The issue moves well enough thanks to the energy in Giffen’s layouts and Wood’s contributions. It’s not like there’s a particularly high bar to clear for All-Star to make par.

All-Star Comics (1976) #61

Gerry Conway (editor, script)

Keith Giffen (layouts)

Wally Wood (pencils, inks)

Al Sirois (inks)

Carl Gafford (colors)

Ben Oda (letters)

Paul Levitz (assistant editor)

Writer Gerry Conway likes deus ex machinas so much, he flies one in on a spaceship for this issue. The issue’s got multiple comes and goings, like there was only so much time each hero got in each subplot. For instance, when the deus ex machina lands, the only superhero going to intercept is Power Girl, ducking out on another scene.

She ducked out just after Mrs. The Flash came to the burned up headquarters from last issue and told Jay it’s time to come home because he’s not young anymore. It’s very strange. Especially since other heroes then arrive to bring the numbers back up.

The majority of the issue involves the JSA trying to take down Vulcan, having discovered he’s the rogue astronaut gone mad with power. Or maybe he went mad first; doesn’t end up mattering. Conway must’ve decided even though the All-Star heroes are a bit squarer than their Earth-One counterparts, the comic’s going to get unexpectedly and unnecessarily dark from time to time.

There’s oddly more internal griping from Green Lantern this issue, too. It’s like Conway’s got his various character personality bits to get in—Star-Spangled Kid going on about his cosmic rod, Wildcat being a shallow bully, Power Girl (usually accurately) finding misogyny everywhere. Alan Scott, the Green Lantern, is a petulant man-child narcissist who cannot stop thinking about himself. Even when Dr. Fate runs into trouble, Green Lantern centers himself entirely in the panic.

There’s some setup for next issue with Hawkman’s alter ego’s museum-related subplot. And Dr. Mid-Nite shows up to do some doctoring, but also do be the only one with x-ray (close enough) vision. Conway’s got everything very neatly arranged, even if all the details are bland.

Power Girl does get a relatively decent solo mission intercepting the spaceship and its pilot. There’s a multi-page punch-out with penciller Keith Giffen doing some elaborate page layouts. Wally Wood keeps up on the finished art, of course, but when Giffen actually gets to do a busy, creative page, it works out.

It’s not a particularly compelling read, however. Giffen’s few pages of Power Girl versus space invader, which has panels ranging from the most sci-fi superhero comic fight to a journey through the mind, are very welcome. Except there’s no pay-off because the timer’s gone off, and Conway’s ready for the next batch of characters.

Despite saving the planet every other issue, the book doesn’t seem at all necessary.

All-Star Comics (1976) #60

Gerry Conway (editor, script)

Keith Giffen (layouts)

Wally Wood (pencils, inks)

Al Sirois (inks)

Ben Oda (letters)

Paul Levitz (assistant editor)

It’s a few weeks after last issue (and adventure) and the doldrums of being a superhero have sunk in. The issue opens on a rainy day at the JSA brownstone, with Power Girl challenging the Flash to a race. Wildcat’s busy having anger management issues about television while Star-Spangled Kid wonders what’s wrong with him.

Flash will excuse away Wildcat’s behavior (again). It’s annoying as if writer Gerry Conway had to include some nonsense excusing of it, which just makes Flash seem like he’s full of it, too.

But they won’t be bored long, because new villain Vulcan attacks them. Vulcan looks a little like a Jack Kirby character; he’s got a New God headband, for instance. The art this issue is Keith Giffen and Wally Wood; Giffen doesn’t change Power Girl’s outfit or anything, but he doesn’t emphasize her, well, bare flesh the way Ric Estrada did the last couple issues. It’s a welcome change.

Even if Conway’s dialogue for Power Girl constantly has her making remarks about women’s liberation, usually in reference to some dude not being into it. Conway’s also the editor on this book, so clearly, he’s not getting the guidance he actually needs. Particularly given the tangents the comic goes on.

So, the new villain is attacking the brownstone. Then we cut to Green Lantern’s  office woes (his newspaper’s running out of money). Dr. Fate shows up—in civvies just to drag it out a few more panels—to collect Green Lantern so they can go to a top-secret Army briefing.

About Vulcan.

There’s a flashback about Vulcan; he’s a JSA-worshipping astronaut who cracked under the pressure of actual space travel, killing his crew mates, then becoming a fire creature. It’s simultaneously a little and a lot.

Then Green Lantern and Dr. Fate go to confront the bad guy, and the comic’s over. It’s so oddly plotted, especially since the Army briefing scene was mostly connecting the dots to the first scene with Vulcan. It might’ve made more sense if… the JSA headquarters had some kind of alarm system to alert the other members of the attack.

As far as characterizations go, Power Girl and Dr. Fate stand out the most. Wildcat’s played for (bewilderingly targeted) laughs, Star Spangled Kid is bland, Jay Garrick’s full of shit, and Green Lantern’s a buzzkill and a half. Power Girl’s at least sympathetic—even if Conway’s not convinced she’s experiencing misogyny at every turn, he’s still writing it for her to experience—and Dr. Fate’s flat but competent.

Who knew competent superheroes were so much to ask for?

Not much better than the previous outings, but a little.

Scooby Apocalypse 2 (August 2016)

Scooby Apocalypse #2It’s Aliens. Giffen and DeMatteis are doing “Serious Scooby-Doo Meets Aliens.” And it’s pretty good.

This issue has the gang trapped in an underground bunker where they have to crawl through the ceilings but avoid the monsters crawling through the ceilings. There’s a lot of emphasis on the humanity of the situation, but then there’s Porter’s art doing these exaggerated hero poses for the characters. What’s so strange is how little it has to do with Scooby-Doo. Giffen and DeMatteis have almost no interest in the dog (or his interactions with Shaggy). It’s not pop culture fulfillment, it’s a brand relaunch.

Hence the lack of Doo in the title?

It’s strongly plotted, great dialogue, excellent visual style. Scooby Apocalypse is great corporate product. It’s not sublime, but it’s great at what it’s trying to do. I just wonder how long Jim Lee, who’s credited with the concept, worked at it and whether or not he had help (or was filling a request from corporate).

CREDITS

Apocalypse Right Now!; writers, Keith Griffen and J.M. DeMatteis; artist, Howard Porter; colorist, Hi-Fi; letterer, Nick J. Napolitano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Scooby Apocalypse 1 (July 2016)

Scooby: Apocalypse #1I wouldn’t call Scooby: Apocalypse so much good as successful. It’s Keith Giffen and J.M. DeMatteis doing a “grown-up” version of Scooby Doo, which isn’t something I would’ve thought there’d be an audience for but now I’m not so sure. All of Giffen and DeMatteis’s instincts when it comes to the characters are spot on. They’re “grown-up” and modernized but still annoying in the same ways.

And Howard Porter’s art is an interesting choice. Velma and Scooby are the most successful, with Daphne and Fred being somewhere in the more obvious realm and Shaggy being a riff on eighties Mike Grell Green Arrow for whatever reason. In look, not characterization. As far as characterization, it remains to be seen if Giffen and DeMatteis have arcs for the characters or just a lot of solid banter.

The story’s fine–it’s the team’s origin story, Scooby is a failed Army super-dog experiment, Daphne and Fred are lame TV journalists, Shaggy is Scooby’s hopefully stoned handler. I didn’t notice any bud though. If Giffen and DeMatteis can get away making Shaggy and Scooby actual stoners… well, it’d be funny.

Even though Porter’s visualizations of characters are sometimes weird, his art’s totally competent. He puts work into it and he does get how to pace out the script’s jokes.

It’s not a great comic, but it’s not a bad one at all.

CREDITS

Waiting for the End of the World; writers, Keith Griffen and J.M. DeMatteis; artist, Howard Porter; colorist, Hi-Fi; letterer, Nick J. Napolitano; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Infinity Man and the Forever People 2 (September 2014)

Infinity Man and the Forever People #2I was having trouble keeping track of what happened this issue until I realized the problem–nothing happens this issue. Didio and Giffen aren’t good at the banter with the marooned New Gods–or are they New Gods on their pilgrimage to Earth; it doesn’t matter. The banter’s lame. Four of the five leads are lame. And the last one is apparently a werewolf with some Wolverine influences.

At least he’s not lame.

The story has the team going to investigate some crop problems. There, they have an uninteresting battle with some soldiers from Apokolips. Why are they on Earth? No idea; it’s not as important as giving the titular Infinity Man–who looks like a Tron reject–a dramatic entrance.

There’s nothing terrible about the comic and nothing good either. Tom Grummett and Scott Hanna’s art looks less Kirby influenced than Byrne; strange. It’s all painfully indistinct and unimpressive.

C 

CREDITS

Wake Unto Me; writers, Keith Giffen and Dan Didio; penciller, Tom Grummett; inker, Scott Hanna; colorist, Mike Atiyeh; letterer, Travis Lanham; editors, Kyle Andrukiewicz and Joey Cavalieri; publisher, DC Comics.

Infinity Man and the Forever People 1 (August 2014)

Infinity Man and the Forever People #1It’s hard to get excited about Infinity Man and the Forever People because there’s only so much enthusiasm from creators Dan Didio and Keith Giffen. Giffen does a thoroughly competent job with the artwork; it looks and feels like a Kirby homage should look and feel. Didio even gets away with a blatant Kirby homage, just because it’s a readable “New 52” comic and deserves a lot of slack.

But it’s just The Forever People. Even if Didio’s apparently mixing it with “Melrose Place.” He doesn’t actually have any great ideas or even excited, problematic ones. It’s a safe comic.

About the most engaging thing is the lead-up to the cliffhanger just because things are moving. Equating the Highfather to Hitler isn’t moving, it’s exposition and boringly expressed. Didio does better other places, once the New Gods’ Earth guide shows up.

It’s a likable, but undercooked proposition so far.

B- 

CREDITS

Planet of the Humans; writers, Keith Giffen and Dan Didio; penciller, Giffen; inker, Scott Koblish; colorist, Hi-Fi; letterer, Travis Lanham; editors, Kyle Andrukiewicz and Joey Cavalieri; publisher, DC Comics.

Atari Force 13 (January 1985)

Atari Force #13So for his last issue, Conway sort of destroys the world. At least, he destroys the world of Atari Force he has been establishing for twelve issues. And he lets Joey Cavalieri write the script for it. Eduardo Barreto takes over the pencils and does a great job with everything except full page spreads. He can’t do those for whatever reason.

Cavalieri manages a few decent moments, mostly with the supporting cast, as Martin–the series’s lead at this point–dukes it out with the big villain. Lousy fight dialogue on that one. Luckily those other scenes make up for it somewhat.

The ending might have more gravity if it weren’t just thirteen issues into the series. It’s hard to care too much about it, even at a macro level. Cavalieri (and Conway) don’t earn the concern.

There is a nice backup from Paul Kupperberg, Dave Manak and Giffen, however.

C- 

CREDITS

The End; writers, Gerry Conway and Joey Cavalieri; penciller, Eduardo Barreto; inker, Ricardo Villagran; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Andy Helfer; publisher, DC Comics.

Atari Force 12 (December 1984)

Atari Force #12I think the problem is simpler than I would have thought–by problem I mean why Conway’s not as on the ball with the series anymore. He’s not even taking the time to script, just plot. Andy Helfer’s got the inglorious task of scripting. It’s hard to hold the issue against Helfer, the series’s breaking.

Atari Force works when it’s about the characters and García-Lopez’s approach to sci-fi. There’s a lot of villain stuff–it’s just Bond villainy at an intergalactic level. Maybe with some Road Warrior thrown in. Boring.

Worse, the character stuff this issue is tepid. Dart being patient with Blackjak isn’t engaging, especially not with Helfer’s very calm, almost feminist approach to his betrayal. And surfer boy’s trial scene is really weak.

There’s a lovely Keith Giffen backup with surfer boy’s pet though, just lovely. It’s kind of a parable.

Hopefully the series will improve.

C+ 

CREDITS

Revelations!; writers, Gerry Conway and Andy Helfer; penciller, José Luis García-López; inker, Bob Smith; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Helfer; publisher, DC Comics.