The Books of Magic (1993-2019)

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Original series and recent “Moveable Type” trade paperback

Back in 1991, DC decided to let one of their successful new writers, Neil Gaiman, fresh from his success with The Sandman, an opportunity to play in the sandbox with a bevy of their silver age B list characters, weaving them into the origin of what they hoped would be a new success, The Books of Magic.

It concerned the big four of these lot, and their concern and involvement on what the universe handed them was a new disciple of the mystic arts, and whether he was up to standards and was either to be allowed or eliminated, depending on this trial phase.

Books of Magic introduced Timothy Hunter, a young English lad thrust into a world of magic and mysticism, that would later perhaps influence another English writer into “inventing” a similar character, with similar attributes, with an owl familiar with whom most of you know of already. That DC’s parent company, Warner Bros., would have huge success producing a series of movies based on the best selling books of the later incarnation, would give us the pathway of what turns the money world and how it forms decisions at a corporate level. If Tim Hunter were privately owned by Gaiman and not work for hire, Harry Potter’s place in history might have turned out to be a very different story.

Warner Bros.’s handling of the situation is illuminated well by the almost thirty years that have passed since his first published tale.

Books of Magic, a four issue, prestige formatted book given four different and highly talented artists, was indeed a good vehicle for keeping Gaiman busy and happy at DC, an exercise in giving him reign over some of the mystical “heroes” and incorporating them into Timothys story, allowing him access to, and eventual “certification” to belong and influence events in this portion of DC’s universe.

The books themselves took young Tim on a journey throughout each book, with the b list characters leading the way, showing him bits and pieces of what came before him in the DC supernatural mythos, and whether he wanted to or even could assume his place among them.

Here is Gaiman’s strong suit as a writer of comics, his love of English fictional lore, and his ability to take previously invented characters and weave them successfully into the tapestry of the DC Universe, yet still giving him some freedom to pick and pull at the characters, reinventing them for a new modern feel, giving them relevance they really didn’t have before as B listers of the past.

And weave them he did, much like the Sandman before him, Books of Magic, while not reinventing the wheel, provides a decent respite from the previous ham fisted depictions of magical lands and environment that had escaped DC before. Each of the four comics more or less completes a chunk of Tim’s introduction, along with the weight of deeper roles Gaiman obviously enjoyed depicting.

By the series end, Gaiman brings it all around, and with the help of the artists, completes a grand tale that pretty much satisfies the hunger of readers of such things, and more importantly, brings forth and refreshes another portion of the DC portfolio to explore and publish stories about.

While I must confess, fairies and mythical monsters aren’t my sort of thing, but I got the set of them cheap at a comics fair during my hunts, and wanted to see what the fuss was about in a manner that allowed me to sample them inexpensively. All in all, I thought it was a successful series, imbued with solid visual storytelling skills from the artists (the Charles Vess issue is outstanding), and Gaiman’s writing, while not my cup of tea, kept me interested, and by its finish, I felt none the worse for having read it. My time invested didn’t exactly enhance my experience with comics, but I didn’t feel there was a couple of hours of my time wasted either.

Many years later, DC Comics would move its offices from New York where it had been since the invention of comic books themselves, to the west coast, incorporating itself fully both in it’s physical and etherial presence within the sconces of the Warner Bros facilities proper.

In the meantime, Books of Magic had gone on to an aesthetically successful run of seventy five issues and numerous appearances in the DC comics canon. I noticed while attempting to acquire a collection of this run through my local library that a collected book of the most recent series published after their move was available, so I reserved it and read it.

Now according to the cover blurb, Tim is published under them banner along the top as part of the “Sandman Universe” with the Vertigo imprint still used as a differential label to distinguish itself from the rest of their mainstream properties. Gaiman’s name is listed as a co creator, but really none of his presence other than utilizing his regurgitated universe seem to show evidence of his presence here.

The six issue mini series that is collected here pretty much goes through the tropes of once again revisiting and reintroducing the characters, perhaps to make it more accessible to a new audience, which is a solid goal for these things. The problem is, after reading it, I’m no closer to actually reading an actual story than I was when I started. We seem to be going through the chore of not just reintroducing characters, but one of plot as well. You can checklist this book entirely through its more or less stereotyped events that comics of this sort have already demonstrated; sadly this comes off as if you’re watching an old rerun of a television show you’ve already seen many times. Worse yet, after six issues and almost identical page count to the earlier saga, we are woefully short of an actual story and no closer to one by the series end. It has served merely as a prologue to a larger event that continues on in what I imagine will be the next volume.

Now this is where some modern published comic books seem to have hit a wall, both in terms of garnering a new audience, and giving value in the time spent reading it. The creators here, I imagine through no fault of their own, shall remain nameless because a creative person needs to work. They have turned in what looks entirely like an editorially mandated exercise, checking off the points it needs to hit, along the way to offering a product that lives off its own previous success. It doesn’t provide any new creativity or invention, and is produced to seek out the most common denominator in finding a customer, giving them the impression something is actually going on here, hooking them into investing themselves in the next volume to continue or perhaps complete the story.

At short of twenty dollars with tax included, readers would be better served by studying and referencing other comic stories and creators, an easy task these days with as much access to information as we have, and searching out material that has been vetted and written about to give inspiration to find such things.

This current volume of Books of Magic isn’t about introducing the reader to a new fascinating character and mythology, but more about the numbing of creativity, franchising a copyrighted product and fooling its consumer into buying something that looks like the real McCoy, but sure doesn’t taste like it, akin to eating a fast food burger and wishing it were made with real ingredients by someone that puts creativity, invention, and love into it. Sadly, the hour it took to experience this book gives neither satisfied taste buds, and the impression my time could have been better spent elsewhere. The dearth of invention displayed here makes it look like an undernourished imitation of the version that came before it. How sad.

Sorry Harry, oops, I meant Tim.

Better luck next time.

Venom 7 (November 2011)

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Venom finally meets the Anti-Venom… only it’s unclear why a meet-up is so necessary. Eddie Brock’s rambling, religious “hero” is kind of a buzz kill. The meeting has no weight for Flash Thompson, only for the symbiote. And, regardless of series title, Flash is the main character.

So instead, Remender uses the issue to deal with Flash’s growing dependence on the suit. You’d think the government would vet him well enough to know he has an addictive personality.

The whole issue–down to the reconciliation with the dying father–feels forced. Flashbacks showed us how terrible Flash’s dad was to the family, yet Flash gives him a tearful forgiveness. Either Flash is lying to be a swell person or Remender’s taking a really big short cut as far as character development.

While Fowler’s art is still awesome, Remender can’t make the requisite tie-in issue belong in Venom.

Venom 6 (October 2011)

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“Spider-Island” seems a lot like that Batman crossover, “War Games.” Just in the city in panic stuff. Maybe I’m thinking of a different one.

But this issue has Fowler back–and on it solo, doing all the creatures, an area where he excels–and my biggest complaint has nothing to do with the crossover.

Actually, it’s all fine. The crossover stuff, I mean. It could all fit into the comic without a lot of forcing, so it does work. And there’s a Venom dog. Strangely, it’s kind of cute.

No, my problem is Remender’s handling of Flash’s father dying. All of a sudden Betty Brant is at the hospital with him. Flash walked out on the guy, so obviously something has happened. Either it was in a previous crossover issue, which is malarky, or something got cut to make room for crossover nonsense.

It’s still good, I’m just perturbed.

Venom 5 (October 2011)

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Wow.

The comic opens, unfortunately, with Tony Moore. He handles the Venom part, Tom Fowler handles the Flash Thompson part. My complaints about Remender waiting on establishing Flash are, it turns out, ill-founded. At least they appear to be after this issue.

It’s a depressing look at Flash’s family life, with occasional callbacks to his origins in Amazing, without going so far as to flashback (though Fowler’s Peter Parker is definitely Ditko influenced). Fowler’s lush work turns a regular kitchen conversation between Flash and Betty into the most exciting action in the comic. Fowler drawing someone cutting carrots is more visually engaging than Moore showing Venom webbing a falling chrch bell.

While Flash’s vet stuff makes it topical, Remender and Fowler transcend it (I wonder if Remender realized how edgy it was to make the homeless vet young). They make a comic about Venom as a secret agent timeless.

Venom 3 (July 2011)

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Tom Fowler drawing Venom is a waste of talent. A glorious waste of talent. While Fowler’s able to do a crazy Venom, full of tentacles and slime, the regular stuff is better.

The comic opens with a guy playing racket ball and seeing Fowler’s attention to movement is great. And it’s not just a Venom comic–it’s Tom Fowler drawing Spider-Man, which is pretty darn awesome too.

There’s so much good design (Fowler manages to do both, design and draw), Remender can get away with almost anything. Fowler sells the big bad guy’s silly henchmen and their silly costumes (it’s more and more a homage to the original Amazing it seems). He’s also able to sell the terror of Betty being kidnapped.

The mix of Remender’s competence and homage and Fowler’s artwork makes Venom a singular Marvel comic. It’s fun, standalone, good and enthusiastically admiring of its Amazing roots.

Revolution on the Planet of the Apes 6 (August 2006)

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Even with Fowler back, nothing can stop Revolution from having a lousy finish.

O’Brien introduces a fighter pet gorilla. He just shows up. Maybe Templeton planned a second limited series from his point of view… I’m glad he never got around to telling that bad story.

This issue is loose with the characters. O’Brien was never good at making any of them interesting, so when they start dying off, the momentous scenes have no weight. The whole thing just can’t end fast enough.

And then when it does end, when O’Brien finishes with an inane development (apes learned to talk seven days after the Conquest movie), then there’s the backup.

Templeton continues the silliness of his backups, but almost has something interesting. Sort of a Back to the Future thing. He lets it pass and goes with something dumb instead.

Revolution is an awful comic book.

Great Fowler art though.

Revolution on the Planet of the Apes 4 (May 2006)

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O’Brien’s pacing of Revolution is bad, but it’s not entirely an issue-to-issue thing. It’s more of a four issue story being spread out to six. For example, this issue could go alltogether (if it weren’t for Fowler doing the art).

There’s a good deal of implied action, but the reader doesn’t see much of it. Instead, O’Brien follows Roddy McDowell as he chases the bad guy from Conquest. I’m guessing Templeton and O’Brien hadn’t seen the extended cut where they kill that dude.

So it’s a chase issue instead of an action issue. Not sure why a movie tie-in series needs a chase issue.

Oh, there’s other stuff–the other governments (or “givernments,” I guess no one proofread the lettering) of the world nuke themselves instead of letting the American apes invade.

The backup, from Templeton and Sam Agro, is both a silly misfire and subtely profound.

Revolution on the Planet of the Apes 3 (March 2006)

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Oh, no dream sequence this issue. I would have entirely forgotten about the dream sequences if the backup story hadn’t mentioned them. Caesar (Roddy McDowell in the last two movies) is a psychic in Revolution. He sees the future, which looks shockingly like bad Charlton Heston movies.

The backup this issue clearly identifies what’s so wrong with Revolution. Templeton can write and O’Brien can’t. Templeton’s backup, even with the Sam art (and at times because of it), feels like a wacky Love and Rockets homage. The pacing of the story’s great and Templeton’s dialogue is excellent. Sam’s layouts are strong, even if his details get very lazy. It’s almost good and definitely interesting to read.

O’Brien’s script for the main story is crap. It’s all a Terminator 3 rip-off now with the acocalyptic stuff.

But it’s got Tom Fowler art. He alone makes this comic worth reading. He’s great.