The Books of Magic (1993-2019)

Books of Magic v1Books of Magic

Original series and recent “Moveable Type” trade paperback

Back in 1991, DC decided to let one of their successful new writers, Neil Gaiman, fresh from his success with The Sandman, an opportunity to play in the sandbox with a bevy of their silver age B list characters, weaving them into the origin of what they hoped would be a new success, The Books of Magic.

It concerned the big four of these lot, and their concern and involvement on what the universe handed them was a new disciple of the mystic arts, and whether he was up to standards and was either to be allowed or eliminated, depending on this trial phase.

Books of Magic introduced Timothy Hunter, a young English lad thrust into a world of magic and mysticism, that would later perhaps influence another English writer into “inventing” a similar character, with similar attributes, with an owl familiar with whom most of you know of already. That DC’s parent company, Warner Bros., would have huge success producing a series of movies based on the best selling books of the later incarnation, would give us the pathway of what turns the money world and how it forms decisions at a corporate level. If Tim Hunter were privately owned by Gaiman and not work for hire, Harry Potter’s place in history might have turned out to be a very different story.

Warner Bros.’s handling of the situation is illuminated well by the almost thirty years that have passed since his first published tale.

Books of Magic, a four issue, prestige formatted book given four different and highly talented artists, was indeed a good vehicle for keeping Gaiman busy and happy at DC, an exercise in giving him reign over some of the mystical “heroes” and incorporating them into Timothys story, allowing him access to, and eventual “certification” to belong and influence events in this portion of DC’s universe.

The books themselves took young Tim on a journey throughout each book, with the b list characters leading the way, showing him bits and pieces of what came before him in the DC supernatural mythos, and whether he wanted to or even could assume his place among them.

Here is Gaiman’s strong suit as a writer of comics, his love of English fictional lore, and his ability to take previously invented characters and weave them successfully into the tapestry of the DC Universe, yet still giving him some freedom to pick and pull at the characters, reinventing them for a new modern feel, giving them relevance they really didn’t have before as B listers of the past.

And weave them he did, much like the Sandman before him, Books of Magic, while not reinventing the wheel, provides a decent respite from the previous ham fisted depictions of magical lands and environment that had escaped DC before. Each of the four comics more or less completes a chunk of Tim’s introduction, along with the weight of deeper roles Gaiman obviously enjoyed depicting.

By the series end, Gaiman brings it all around, and with the help of the artists, completes a grand tale that pretty much satisfies the hunger of readers of such things, and more importantly, brings forth and refreshes another portion of the DC portfolio to explore and publish stories about.

While I must confess, fairies and mythical monsters aren’t my sort of thing, but I got the set of them cheap at a comics fair during my hunts, and wanted to see what the fuss was about in a manner that allowed me to sample them inexpensively. All in all, I thought it was a successful series, imbued with solid visual storytelling skills from the artists (the Charles Vess issue is outstanding), and Gaiman’s writing, while not my cup of tea, kept me interested, and by its finish, I felt none the worse for having read it. My time invested didn’t exactly enhance my experience with comics, but I didn’t feel there was a couple of hours of my time wasted either.

Many years later, DC Comics would move its offices from New York where it had been since the invention of comic books themselves, to the west coast, incorporating itself fully both in it’s physical and etherial presence within the sconces of the Warner Bros facilities proper.

In the meantime, Books of Magic had gone on to an aesthetically successful run of seventy five issues and numerous appearances in the DC comics canon. I noticed while attempting to acquire a collection of this run through my local library that a collected book of the most recent series published after their move was available, so I reserved it and read it.

Now according to the cover blurb, Tim is published under them banner along the top as part of the “Sandman Universe” with the Vertigo imprint still used as a differential label to distinguish itself from the rest of their mainstream properties. Gaiman’s name is listed as a co creator, but really none of his presence other than utilizing his regurgitated universe seem to show evidence of his presence here.

The six issue mini series that is collected here pretty much goes through the tropes of once again revisiting and reintroducing the characters, perhaps to make it more accessible to a new audience, which is a solid goal for these things. The problem is, after reading it, I’m no closer to actually reading an actual story than I was when I started. We seem to be going through the chore of not just reintroducing characters, but one of plot as well. You can checklist this book entirely through its more or less stereotyped events that comics of this sort have already demonstrated; sadly this comes off as if you’re watching an old rerun of a television show you’ve already seen many times. Worse yet, after six issues and almost identical page count to the earlier saga, we are woefully short of an actual story and no closer to one by the series end. It has served merely as a prologue to a larger event that continues on in what I imagine will be the next volume.

Now this is where some modern published comic books seem to have hit a wall, both in terms of garnering a new audience, and giving value in the time spent reading it. The creators here, I imagine through no fault of their own, shall remain nameless because a creative person needs to work. They have turned in what looks entirely like an editorially mandated exercise, checking off the points it needs to hit, along the way to offering a product that lives off its own previous success. It doesn’t provide any new creativity or invention, and is produced to seek out the most common denominator in finding a customer, giving them the impression something is actually going on here, hooking them into investing themselves in the next volume to continue or perhaps complete the story.

At short of twenty dollars with tax included, readers would be better served by studying and referencing other comic stories and creators, an easy task these days with as much access to information as we have, and searching out material that has been vetted and written about to give inspiration to find such things.

This current volume of Books of Magic isn’t about introducing the reader to a new fascinating character and mythology, but more about the numbing of creativity, franchising a copyrighted product and fooling its consumer into buying something that looks like the real McCoy, but sure doesn’t taste like it, akin to eating a fast food burger and wishing it were made with real ingredients by someone that puts creativity, invention, and love into it. Sadly, the hour it took to experience this book gives neither satisfied taste buds, and the impression my time could have been better spent elsewhere. The dearth of invention displayed here makes it look like an undernourished imitation of the version that came before it. How sad.

Sorry Harry, oops, I meant Tim.

Better luck next time.

Star Spangled War Stories 5 (February 2015)

Star Spangled War Stories #5Lovable. Star-Spangled War Stories and G.I. Zombie are lovable. I’m not sure if it’s what Gray and Palmiotti intend–I assume so, since they go out of their way to make the comic read like a familiar, pleasantly inventive amusement. It’s the genial procedural of comic books.

None of the details really matter–it doesn’t matter that G.I. Zombie works for the feds and isn’t a private eye–because Gray and Palmiotti just have to string together the little scenes. The great moments of the comic where the benefit of an undead hero comes in handy. There’s even time for him to catch up with an old–human–friend this issue.

It’s awesome, start to finish. Gray and Palmiotti have found something special with this approach, because it’s not a horror comic and it’s not an action comic, but it borrows from both.

And Hampton’s art looks absolutely fantastic.

A 

CREDITS

Door-To-Door Delivery; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 4 (January 2015)

Star Spangled War Stories #4Okay, so G.I. Zombie is kind of lame when he’s on his own. Not the comic, but the character. When he’s running around this issue, talking to himself, it’s really lame. If Gray and Palmiotti want to have some reason he speaks to himself in expository dialogue, they should introduce it. His origin is still in question… if he’s a motormouth, so be it. But establish it.

Otherwise, not much happens in the issue. The army shows up and the zombie crisis gets contained to some degree. The better stuff is with G.I. Zombie’s partner, Carmen. She’s got the flashback at the beginning of the issue, she’s the one who gets to find the domestic terrorists’ amazing Bond villain base.

There are some decent moments with G.I. Zombie, but the writers put too much emphasis on his lame dialogue and not enough on his experiences in the issue.

It’s annoying.

B- 

CREDITS

Exit Strategy; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 3 (December 2014)

Star Spangled War Stories #3I still don’t know why I like Star Spangled War Stories so much. Maybe it’s because of Gray and Palmiotti’s pace. This comic–featuring the cast of “Duck Dynasty” unleashing a zombie plague on the United States (the rural United States)–moves at a breakneck pace. About the only time it calms down for a moment is when G.I. Zombie’s partner, whose name I don’t remember, stops at a diner and there’s character development between her and a domestic terrorist whose organization she’s infiltrated.

Otherwise, it’s all action. Only it’s G.I. Zombie running through this small town, trying to help people–Gray and Palmiotti establish the characters and settings quickly (sometimes during action sequences) but they still stick.

It’s kind of like a monster movie from the fifties, only with a lot of action and some very modern sensibilities.

Plus, the strangeness of Hampton doing big action still works wonders.

B+ 

CREDITS

Small Town Welcome; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories: Futures End 1 (November 2014)

Star Spangled War Stories: Futures End #1I’m a little shocked, though maybe I shouldn’t be. For their “Futures End” tie-in with G.I. Zombie, Justin Gray and Jimmy Palmiotti tell the last G.I. Zombie story. Maybe all the “Futures End” are the last issues in imaginarily long series (I don’t think I’ll find out). But what they do here works out.

They’ve got their butt-kicking protagonist, G.I. Zombie, who doesn’t just fist fight or monster fight, he also gets in an old crop duster and has an air battle too. It’s a lot for artist Scott Hampton and the art is fantastic. There’s a lot going on; Hampton excels at it.

But there’s also the sidekick and the nemesis, not to mention the end of the world. It actually would have worked better as a first issue than the third of Gray, Palmiotti and Hampton’s Star Spangled War Stories but whatever… it’s absolutely great comics.

A 

CREDITS

United States of the Dead; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 2 (October 2014)

Star Spangled War Stories #2G.I. Zombie likes to talk to himself. A lot. He and his partner spend the issue working on separate parts of the same mission; she gets to talk to the bad guys, he gets to kill them and talk to himself. A lot.

It doesn’t make much sense, since Palmiotti and Gray open the issue with G.I. Zombie narrating it. Why change from perfectly reasonable narration to the guy talking to himself while on his stealth mission? No idea. It doesn’t make sense.

The big finish is similarly confusing. Palmiotti and Gray do pace the issue rather well. Although it takes place over an hour or so, it’s a very busy hour and there are a handful of nods towards character development. But the ending is a mess. It’s too fast and too slight.

Also a problem is Hampton’s art. He maintains the cool style, but he’s slacking in detail.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 1 (September 2014)

Star Spangled War Stories #1Star Spangled War Stories. G.I. Zombie. Neither of those titles suggest the comic is going to open in the present day, set in Louisiana, but writers Jimmy Palmiotti and Justin Gray don’t do anything predictable in this first issue. Not the first twist, not G.I. Zombie, not the cliffhanger. Not the zombie scene.

It’s highly inventive stuff, with Palmiotti and Gray changing genres from military to federal agent procedural. Zombie’s setup–a female federal agent and her new partner, the only zombie in the world–is ready for a television pilot next season but that commercial appeal doesn’t hinder the issue at all. Having Scott Hampton on the art helps immeasurably; Hampton does a focus thing with the art. The backgrounds feel painted and distant, the characters sort of move on top of it. It’s an excellent effect.

There are some third act pacing problems, but it’s off to a strong start.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, Kyle Andrukiewicz and Joey Cavalieri; publisher, DC Comics.

Rocketeer Adventures 4 (August 2011)

838320Even with some of the art, this issue’s a complete stinker. None of the writers actually exhibit any love (or respect) for the characters.

Hampton does a nice mix of bright pulp and his static painting; as a result, the first story is very pretty. But Dave Gibbons’s script gives Cliff a dumb adventure, makes him slightly unlikable and Betty a strumpet.

But those characterizations are nothing compared to Joe Pruett and Tony Harris’s second story. Pruett and Harris re-imagine Cliff as half-weasel, half-dweeb and Betty as the shallowest person in America. They’re repugnant characters.

The third story, from John Arcudi and Brendan McCarthy, is better than the second and probably the first. McCarthy’s art is sort of boring, given his usual style. It’s the Rocketeer versus the female Nazi Rocketeer. It could be a lot worse, but it’s nothing special.

This issue’s actually unpleasant to read.

CREDITS

A Day at the Beach; writer, Dave Gibbons; artist and colorist, Scott Hampton. Waterlogged; writer, Joe Pruett; artist, Tony Harris; colorist, JD Mettler. The Flight of the Aeronaut; writer, John Arcudi; artist, Brendan McCarthy; colorist, Jamie Grant. Letterer, Shawn Lee; editor, Scott Dunbier; publisher, IDW Publishing.

The Saga of the Swamp Thing 15 (July 1983)

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Mishkin’s finish for the two parter is better than the open. First, he knows how to write those Phantom Stranger monologues to close out the story. Second, he’s juxtaposing this crystalline man-monster with Swamp Thing. It’s the path Alec Holland would never travel, using his power to take over the world.

The Hamptons continue their pattern— interesting people, the standard Swamp Thing. Except a couple panels, where he’s drawn as this lumbering green monstrosity. It’s rather nice art; has a very talky sci-fi thriller from the seventies feel.

Also nice is how Mishkin refocuses the story’s attention and he gives it a new protagonist. It’s not Swamp Thing, of course, but the new monster’s wife. She’s a strong character; Mishkin establishes her in just a few pages too.

The only problem with the issue is the pacing. There are two or three chase scenes to pad it out.

CREDITS

Empires Made of Sand; writer, Dan Mishkin; penciller, Bo Hampton; inker, Scott Hampton; colorist, Tatjana Wood; letterer, John Costanza; editor, Len Wein; publisher, DC Comics.

The Saga of the Swamp Thing 14 (June 1983)

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Lots of guest stars this issue, not just the Phantom Stranger (who apparently is losing his backup in the trade). Dan Mishkin’s filling in on the writing and Bo and Scott Hampton on the art. It feels like a completely different Swamp Thing.

Except, of course, it doesn’t. It feels like another “creature of the month” entry, as opposed to some lengthy narrative. It’d be a nice break from what the series just went through, except Mishkin’s creature is a crystalline version of Swamp Thing.

Oh, and this one’s evil and power hungry.

It’s not terrible and the art from the Hamptons is certainly interesting. Their Swamp Thing looks just like everyone else’s (basically a mix of Wrightson and Redondo), but their people make it worth a look.

And since Mishkin’s just filling in, it’s not necessarily bad he doesn’t bring anything new for Swamp Thing to do.

It’s passable.

CREDITS

Crystal Visions, Shattered Dreams!; writer, Dan Mishkin; penciller, Bo Hampton; inker, Scott Hampton; colorist, Tatjana Wood; letterer, John Costanza; editor, Len Wein; publisher, DC Comics.