Dracula Lives (1973) #2

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There’s a thirteen-page Neal Adams warlord Dracula comic this issue, and I don’t understand why it’s not a bigger deal. Like, it’s gorgeous. Of course, the other stories have good art, too… well, the Gene Colan and Dick Giordano one, but the Adams one is kind of an immediate classic.

I started reading Dracula Lives because the Tomb of Dracula editors’ notes promised it’d fill in the backstory. Given Tomb’s unsteady continuity, I got curious; I’d also heard Dracula Lives was pretty good, the PG-17 version of TOD. But it’s not addressing the main series’s continuity issues.

Adams’s art is on the Dracula origin story, written by Marv Wolfman. Set in the fifteenth century, it begins with Dracula falling in battle against the Turks. They find him almost dead and decide to puppet him around to get everyone else to surrender, bringing him to a gypsy who swears she’ll make him right. Well, maybe, baby, the gypsy lied. She’s a vampire, and she’s going to turn Dracula for being such a shit to her people.

So, a note. Punishing a megalomaniac by making them immortal seems like a strange choice.

But the story does give vampire Dracula a better origin than, say, Bram Stoker’s Dracula. He renounces his bad acts, which put his loving wife and little baby son in danger. He’s sympathetic, partially because the lead Turk is cartoonishly evil—though not cartoonish because Adams’s art is detailed and exuberantly so. It’s a good origin. Well-written by Wolfman, singular art by Adams.

Doesn’t answer any questions about Dracula knowing the vampire hunters from after the novel and before TOD #1.

Then there’s an old Atlas horror reprint; no credited writer, and Joe Sinnott art. It’s about a grave keeper swindling the local vampires. It’s a fairly by-the-numbers horror strip, and it’s pretty dang good. Sinnott’s got a good sense of humor, a lot of personality in his characters, and great use of shadows.

So there are two reprints, three original stories, and some of those one-page Dracula movie stills with new “dialogue,” but there’s also Chris Claremont doing a text piece. It’s a letter to the editor about how Bram Stoker got Dracula wrong. It’s not great, but it’s okay. What’s strange about it is the timing–Dracula Lives #2 came out in 1973, and two years later, Fred Saberhagen’s The Dracula Tape came out. Tape’s all from Dracula’s perspective; it’s different from Claremont’s piece, but there are resemblances. Enough to wonder.

The text piece delays the weak comic. Written by Tony Isabella, from a Steve Gerber plot, with art by Jim Starlin (layouts by Jim Starlin) and Syd Shores finishing. Shores draws everyone like a caricature, which is something. But the story’s about Castle Dracula during World War II when Nazis occupied it and terrorized the local gypsies. One night a vampire appears, but it can’t be Dracula because Van Helsing killed him.

It should be good.

It’s not. But it should be. The art’s not good enough, the writing’s not good enough, but the concept’s not terrible. Though it directly contradicts TOD continuity.

The second reprint is a Stan Lee-penned entry, also an Atlas, about a corrupt politician who hires guys to vote using dead people’s names. Men, specifically, though that detail’s not a plot point.

Fred Kida does the art.

Art’s fine. Story’s really long without much pay-off.

The art in the final story, another original, makes up for it. It’s the Colan and Giordano art. Dracula in New Orleans. Gene Colan drawing the French Quarter with Dick Giordano inking. It’s glorious.

Roy Thomas writes. It’s an okay story about Dracula mysteriously waking up in New Orleans—directly following last issue’s New York adventure—and it’s got something to do with voodoo queen Marie Laveau. The story opens with a cemetery tour where the guide is talking about Laveau (then saying people who go into debt deserve to die, don’t you agree, which is a bizarre bit of dialogue), and it just happens to figure into the Dracula plot.

Story doesn’t matter; it’s all about the art. Art’s absolutely fantastic and not even as good as the Adams art on the first story.

The story also has a panel with The Zombie (Simon Garth), telling everyone to check out his new comic, which is an interesting bit of Marvel shared universe cross-promotion. It’s like reading a Spider-Man comic or something.

So, overall, three of the five stories are good, two are middling, the text piece isn’t terrible, and the photo dialogue things are bad but brief. Dracula Lives is a heck of a comic. Especially when it’s got such exceptional art.

Batman: Black and White 1 (November 2013)

282068 20130904115442 largeWith the exception of the Neal Adams story, this first issue of Batman: Black and White is excellent.

Sure, the Chip Kidd story–with some nice Michael Cho art–is a little much on the Silver Age cuteness, but it’s a decent story.

The Adams one is about Bruce Wayne realizing the criminal justice system is unfair. It’s undercooked in both the art (though Adams’s pencils are nice, they’re not inked) and definitely the story. He just tries too hard.

The Harley Quinn and Poison Ivy story from Maris Wicks and Joe Quinones is probably the biggest surprise. It’s delightful.

John Arcudi and Sean Murphy do a “Batman loves his car” story, which has some great art and nice Alfred banter.

Finally, Howard Mackie and Chris Samnee do the most traditional story. Mackie’s got a good villain reveal, but he tries too hard. Lovely Samnee art though.

It’s good stuff.

CREDITS

Don’t Know Where, Don’t Know When; writer, Chip Kidd; artist, Michael Cho; letterer, Dezi Sienty. Batman Zombie; writer and penciller, Neal Adams; letterer, Erica Schultz. Justice is Served; writer, Maris Wicks; artist, Joe Quinones; letterer, Rob Leigh. Driven; writer, John Arcudi; artist, Sean Murphy; letterer, Sal Cipriano. Head Games; writer, Howard Mackie; artist, Chris Samnee; letterer, Jack Morelli. Editors, Camilla Zhang and Mark Chiarello; publisher, DC Comics.

Superman vs. the Amazing Spider-Man (January 1976)

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It’s too bad this one doesn’t work out better, but at least it fails in an interesting way. Superman and Spider-Man simply can’t work together. It’s not so much the problems with them not matching powers—Lex Luthor zaps Spidey with some red Kryptonite powers to even the odds at one point—it’s the characters themselves, they’re too different.

The comic’s split into four parts. First is a Superman prologue, then a Spidey, then Doctor Octopus and Lex teaming up before the culminating team-up between Spidey and Superman. The first three parts work great. The fourth part barely works at all. Peter Parker and Lois Lane meeting up, professionally, it works great. Morgan Edge and Jonah getting hammered? Also great.

Superman calling Spidey “web-slinger?” Not great. Though Spidey gets away with calling him “Supes.”

The art hodgepodge makes it visually interesting, but not good.

It’s sadly charmless.

CREDITS

The Battle of the Century!; writer, Gerry Conway; pencillers, Ross Andru, Neal Adams and John Romita; inkers, Dick Giordano, Terry Austin, Josef Rubinstein, Bob Wiacek and Romita; colorist, Jerry Serpe; letterer, Gaspar Saladino; editors, Roy Thomas, Julius Schwartz, Marv Wolfman, E. Nelson Bridwell, Carmine Infantino, Stan Lee and Conway; publishers, DC Comics and Marvel Comics.

Batman (1940) #255

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Batman fighting a werewolf with Neal Adams on art. It’s incredibly great looking. I don’t even remember the last time I read an Adams illustrated comic, so everything was a joy. His panel layouts here are just fantastic. It’s both action and horror (at the beginning) oriented and it’s simply masterful.

Len Wein’s script is rather solid too. It’s got a lot of exposition, but none of it is ever useless. Even Batman’s thought balloons during the end fight scene work.

But Wein doesn’t spend a lot of time with Batman before that finish. He does open with Batman but he doesn’t stay with him, instead he goes into the werewolf’s story. There’s a neat introduction to the changeover.

Unfortunately, it’s not entirely successful. A great deal of the story depends on Batman being kind of stupid. For instance, he goes to the werewolf’s house on a social visit.

But beautiful.

Batman 255 (March-April 1974)

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Batman fighting a werewolf with Neal Adams on art. It’s incredibly great looking. I don’t even remember the last time I read an Adams illustrated comic, so everything was a joy. His panel layouts here are just fantastic. It’s both action and horror (at the beginning) oriented and it’s simply masterful.

Len Wein’s script is rather solid too. It’s got a lot of exposition, but none of it is ever useless. Even Batman’s thought balloons during the end fight scene work.

But Wein doesn’t spend a lot of time with Batman before that finish. He does open with Batman but he doesn’t stay with him, instead he goes into the werewolf’s story. There’s a neat introduction to the changeover.

Unfortunately, it’s not entirely successful. A great deal of the story depends on Batman being kind of stupid. For instance, he goes to the werewolf’s house on a social visit.

But beautiful.

CREDITS

Moon of the Wolf; writer, Len Wein; penciller, Neal Adams; inker, Dick Giordano; editor, Julius Schwartz; publisher, DC Comics.