Giant-Size Chillers (1974) #1

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I don’t think I lost anything not reading the resurrectrion of Lilith in order. I missed out on some of the gimmick: Lilith is cursed with vampirism, not a natural vampire. She and her dad, Dracula, go to a rugby game because Lilith likes watching sports and she reminds him of her origin story. She was product of a political marriage when he was human, so when his father died, he cast her and her mom out. Mom paid a Romani to look after baby Lilith and killed herself; fast forward until Drac’s a vampire, he just killed a bunch of Romanis for turning him into a vampire, so the one who’s caring for now adolescent Lilith curses her as revenge.

The curse involves Lilith being a daywalking vampire, but also possessing the body of human girls whose fathers don’t want them. So, basically, her caretaker made sure the curse reminds Lilith she’s got a shitty dad all the time.

Lilith’s resurrection is never explained though. Thirty years ago—so during World War II, apparently—Quincy Harker killed Lilith, maybe as payback for Dracula killing Mrs. Quincy Harker, but they don’t sort out the order.

Or writer Marv Wolfman did and he overwrote it so much I couldn’t get through it. Wolfman starts the comic in second person, talking to Dracula about his return to London. It’s strange because Wolfman tries to be mysterious about it, but basically Drac’s just visiting with some lackey about getting a new mansion. It’s a lot of lead up for very little, so it’s nice when the Lilith story actually has some action. Even if—and again, reading Lilith’s first appearance out of order—she’s not quite the complex anti-hero of the Steve Gerber strips. She’s just feeding on folks left and right, including her human host’s father.

Also, had I read in order, I’d have known the human host’s pregnant. I just found that out with the human host’s current beau over in Dracula Lives; quelle surprise.

Gene Colan gives Lilith’s bat form long, flowing lady locks, which I feel like I’d have remembered in Lives. It’s a look, especially since inker Frank Chiaramonte really leans into the horror. The bats are icky monsters. Dracula is garrish. Gone are Tom Palmer’s noble inks; this Dracula is human, but demonic. So Lilith’s bat having some seventies hair is something. Maybe I love it, actually.

Doesn’t matter.

Lilith coming back is basically just to spin in her off. We get a scene where she tells Dracula it’s finally time for him to admit they’re both Draculas and she should rule the Undead with him. He says no, never, you’re no kid of mine, and leaves her to be upset about it. Despite the often overwrought narration, Wolfman does a good job with Dracula being a dick this issue. It’s a special too, so it’s a flex; you’re marketing the regular book as having an asshole lead.

Especially with the actual main plot, which involves that house Dracula wants. The mansion. There’s a girl living there and the house is haunting her. Her name’s Sheila Whittier and she’s mysterious and tormented, trapped in a British haunted house movie. When it crosses over with Dracula, she thinks he might save her, but then he doesn’t because he’s a dick.

It’s amazing.

Of course, he comes back because he needs the house and there’s a resolution, but still. He dumps this helpless woman right after accidentally saving her.

The art’s objectively not as good as on the main series, but for a special, there’s a certain charm to it being brusk. Similarly, while Wolfman’s exposition is a lot—in the British horror movie context it at least makes sense—the characterizations play through. It works out. Good special.

Then Wolfman spends a couple pages addressing continuity between Tomb of Dracula, Dracula Lives!, and Giant-Size Chillers Featuring The Curse of Dracula. Basically, they knew they were all over the place but they’re trying to do better and sort through it all. Wolfman promises a timeline, but I’m not sure Lives lasted long enough for them to do one.

A couple Atlas reprints (possibly colored for this reprinting) close out the Giant-Size.

First is a Stan Lee and John Romita (Senior) joint about an Austrian village’s vampire and public corruption problems. It’s middling.

Second is about a haunted house on a graveyard. Russ Heath does the art, no writer credit. The Heath art, including fifties horror good girl art, eventually sells the story but it’s a slog to get there.

The reprints do remind of how nice they were to have over in Lives.

Chillers is more than worth its 35¢ cover price.

Dracula Lives (1973) #2

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There’s a thirteen-page Neal Adams warlord Dracula comic this issue, and I don’t understand why it’s not a bigger deal. Like, it’s gorgeous. Of course, the other stories have good art, too… well, the Gene Colan and Dick Giordano one, but the Adams one is kind of an immediate classic.

I started reading Dracula Lives because the Tomb of Dracula editors’ notes promised it’d fill in the backstory. Given Tomb’s unsteady continuity, I got curious; I’d also heard Dracula Lives was pretty good, the PG-17 version of TOD. But it’s not addressing the main series’s continuity issues.

Adams’s art is on the Dracula origin story, written by Marv Wolfman. Set in the fifteenth century, it begins with Dracula falling in battle against the Turks. They find him almost dead and decide to puppet him around to get everyone else to surrender, bringing him to a gypsy who swears she’ll make him right. Well, maybe, baby, the gypsy lied. She’s a vampire, and she’s going to turn Dracula for being such a shit to her people.

So, a note. Punishing a megalomaniac by making them immortal seems like a strange choice.

But the story does give vampire Dracula a better origin than, say, Bram Stoker’s Dracula. He renounces his bad acts, which put his loving wife and little baby son in danger. He’s sympathetic, partially because the lead Turk is cartoonishly evil—though not cartoonish because Adams’s art is detailed and exuberantly so. It’s a good origin. Well-written by Wolfman, singular art by Adams.

Doesn’t answer any questions about Dracula knowing the vampire hunters from after the novel and before TOD #1.

Then there’s an old Atlas horror reprint; no credited writer, and Joe Sinnott art. It’s about a grave keeper swindling the local vampires. It’s a fairly by-the-numbers horror strip, and it’s pretty dang good. Sinnott’s got a good sense of humor, a lot of personality in his characters, and great use of shadows.

So there are two reprints, three original stories, and some of those one-page Dracula movie stills with new “dialogue,” but there’s also Chris Claremont doing a text piece. It’s a letter to the editor about how Bram Stoker got Dracula wrong. It’s not great, but it’s okay. What’s strange about it is the timing–Dracula Lives #2 came out in 1973, and two years later, Fred Saberhagen’s The Dracula Tape came out. Tape’s all from Dracula’s perspective; it’s different from Claremont’s piece, but there are resemblances. Enough to wonder.

The text piece delays the weak comic. Written by Tony Isabella, from a Steve Gerber plot, with art by Jim Starlin (layouts by Jim Starlin) and Syd Shores finishing. Shores draws everyone like a caricature, which is something. But the story’s about Castle Dracula during World War II when Nazis occupied it and terrorized the local gypsies. One night a vampire appears, but it can’t be Dracula because Van Helsing killed him.

It should be good.

It’s not. But it should be. The art’s not good enough, the writing’s not good enough, but the concept’s not terrible. Though it directly contradicts TOD continuity.

The second reprint is a Stan Lee-penned entry, also an Atlas, about a corrupt politician who hires guys to vote using dead people’s names. Men, specifically, though that detail’s not a plot point.

Fred Kida does the art.

Art’s fine. Story’s really long without much pay-off.

The art in the final story, another original, makes up for it. It’s the Colan and Giordano art. Dracula in New Orleans. Gene Colan drawing the French Quarter with Dick Giordano inking. It’s glorious.

Roy Thomas writes. It’s an okay story about Dracula mysteriously waking up in New Orleans—directly following last issue’s New York adventure—and it’s got something to do with voodoo queen Marie Laveau. The story opens with a cemetery tour where the guide is talking about Laveau (then saying people who go into debt deserve to die, don’t you agree, which is a bizarre bit of dialogue), and it just happens to figure into the Dracula plot.

Story doesn’t matter; it’s all about the art. Art’s absolutely fantastic and not even as good as the Adams art on the first story.

The story also has a panel with The Zombie (Simon Garth), telling everyone to check out his new comic, which is an interesting bit of Marvel shared universe cross-promotion. It’s like reading a Spider-Man comic or something.

So, overall, three of the five stories are good, two are middling, the text piece isn’t terrible, and the photo dialogue things are bad but brief. Dracula Lives is a heck of a comic. Especially when it’s got such exceptional art.

Dracula Lives (1973) #1

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Dracula Lives offers a considerable bang for its six-bit cover price. There are three new Dracula features and three old Marvel (from the Atlas days) reprint strips. The reprints are from black and white horror comics and perfectly match Lives’s format. There’s also a Marv Wolfman article covering Dracula movies; Wolfman doesn’t contribute a script for any of the comics. The only places the comic’s not successful are the vampire movie stills with new dialogue; not sure if it was Bullpen interns or if the Marvel guys just aren’t funny, but they’re charmless. Worth skimming to get to the next comic, but charmless.

The first story is the main attraction—Gene Colan and Tom Palmer in glorious black and white. Gerry Conway writes; freed from the Comic Code, it’s so far his best work on a Marvel Dracula. The Count heads to New York City after reading a news blurb about a successful counter-culture psychic who says he’s reincarnated from some old foe of Dracula’s. So naturally, Drac’s going over to take revenge for past insults but isn’t prepared for the New York lifestyle… specifically sucking the blood of heroin addicts.

Though I suppose it’s the early seventies, they could’ve been potheads, which would make the entire thing much more amusing. Dracula whining about having too many edibles for a dozen pages.

But, no, it’s seemingly smack, so Dracula doesn’t just have to recover; he’s got to find a way to get around town in a beleaguered state. He meets a cool chick, and she helps him out—he keeps not having a good opportunity to bite her—before the showdown with the possibly reincarnated nemesis.

It’s a great comic. Colan and Palmer do a foggy, shadowy Manhattan with a good balance of horror and hip folks. And, again, Conway’s best writing on the character.

The second comic is another original Dracula, set in the past, about the first time the Count went to the United States. There’s a brief reference to it in the opening story (having been there before), but I wasn’t expecting an entire feature to explain it.

Roy Thomas writes, Alan Weiss and Dick Giordano do the art. It’s a Salem witch trial story. Dracula’s sick of his low-class vampire brides back in Transylvania, so he uses his dark magic to seek out a willing witchy wife. He, you know, murdered his current wives, turning them into vampires against their will, so they’re damaged goods. It’s not an inappropriate take, given Dracula’s an actual bad guy.

The art’s good, and Dracula’s kind of a swashbuckler-type when he’s around. Most of the story is about his bride-to-be’s problems with gross men (versus suave vampire men). It’s predictable but acceptable.

Then come the reprints, three in a row—interrupted, obviously, by the movie still bumpers and then Wolfman’s essay—and I kept wondering if there’d be another original story. They save it for last.

The first reprint is a Haitian zombie one with art by Tony DiPreta and no credited writer. It’s a little long at six pages but reasonably compelling. It’s moody as hell.

The second reprint is a two-pager about some guy wanting magic powers and the cost incurred from getting them. Bill La Cava art, no credited writer. It’s low okay, kind of set up for a punchline, but it’s a horror punchline, not a funny or ironic one.

The third reprint’s the best. Stan Lee script, Russ Heath art. An evil asylum owner gets what’s coming to him over seven surprising pages. The Heath art’s fantastic, but Lee’s has good characterizations and solid twists.

Then comes the final story, written by Steve Gerber, with art by Rich Buckler and Pablo Marcos. Buckler and Marcos somehow combine John Carradine’s Dracula with the swashbuckler to great effect. It’s the second-best, art-wise, with some great detail.

Dracula’s heard about a French scientist who can cure vampirism, and, feeling sad over that girl he knew from Salem a few hundred years ago, he heads over to see what’s up.

It’s not the best Dracula characterization—Gerber writes him a little too naive, especially if this story comes after the feature (though the loose continuity is only to the second, flashback story, not the contemporaneous one)—but the writing’s not bad. The plot’s predictable; the art’s where the story excels.

Dracula Lives is off to a superb start.

The Savage She-Hulk 1 (February 1980)

The Savage She-Hulk #1It's not a good comic, but one's got to admire Stan Lee's ability to get a property established here in the first issue of The Savage She-Hulk. He introduces a new character in Jennifer Walters and manages to change her into She-Hulk before the end of the comic. He doesn't even waste time showing Walters's cousin, Dr. Bruce Banner, hulk out. Banner guest stars, the Hulk doesn't.

Banner's not a very smart guy; Jennifer becomes She-Hulk thanks to a blood transfusion Banner administers himself. He's supposed to be an expert in gamma radiation and its side effects. Maybe if Stan had just had Bruce think about the possibility, instead of skipping town once his part in the issue's done.

As for Jennifer and She-Hulk? Besides having some snappy dialogue and a job, Lee doesn't give her any character.

The John Buscema and Chic Stone is energetic, but otherwise rather unimpressive.

C- 

CREDITS

The She-Hulk Lives; writer, Stan Lee; pencillers, John Buscema and Chic Stone; inker, Stone; editor, Jim Shooter; publisher, Marvel Comics.

Adventure Into Fear 13 (April 1973)

Adventure Into Fear #13Oh, very good news–Val Mayerik is on the pencils (with Frank Bolle in inks). From the first couple pages of Man-Thing, it's clear the art is going to be a lot better. It shouldn't be particularly obvious, as it's a Man-Thing story and Mayerik doesn't illustrate him until later in the story but the way Mayerik draws the supporting cast is enough to show things have turned around.

Gerber fleshes out that supporting cast more here, he shows how the local girl is somehow linked to Man-Thing, for instance. But he's also got a better grip on how to write Man-Thing himself. While Gerber does fall back on Man-Thing's human side getting dialogue, the sequence is effective and doesn't seem forced.

Maybe because it's in the second act, not the third. Anyway, good feature.

The sixties backup has indistinct Gene Colan art. The Lieber and Lee story's distinctively crappy though.

B 

CREDITS

Man-Thing, Where Worlds Collide!; writer, Steve Gerber; penciller, Val Mayerik; inker, Frank Bolle; colorist, Ben Hunt; letterer, Artie Simek. Mister Black; writers, Stan Lee and Larry Lieber; artist, Gene Colan. Editors, Lee and Roy Thomas; publisher, Marvel Comics.

Adventure Into Fear 12 (February 1973)

Adventure Into Fear #12Gerber does the stupid second person narration, but not a lot of it. Most of the Man-Thing story he does a close third person for Man-Thing; it works a lot better. Especially he confirms Man-Thing has no mouth.

Instead, Man-Thing listens a lot. He makes a new friend, a black guy on the run from a racist white sheriff. Gerber doesn’t shy away from the race issues. Gerber even takes it further, working race preconceptions into the surprise ending. He’s also turning Man-Thing into a real character, even if he can’t talk and doesn’t get any thought balloons.

Jim Starlin has a really fun time on the pencils. There are some really emotive pages. Buckler inks him well enough.

The fifties back-up, from Stan Lee and Russ Heath, has an interesting visual style but Stan must have been trying to impress his editor with how many words he could use.

B 

CREDITS

Man-Thing, No Choice of Colors!; writer, Steve Gerber; penciller, Jim Starlin; inker, Rich Buckler; letterer, John Costanza. The Face of Horror; writer, Stan Lee; artist, Russ Heath. Editor, Roy Thomas; publisher, Marvel Comics.

Adventure into Fear 10 (October 1972)

Adventure into Fear #10Of the three stories this issue–the first two are original, the third is a sixties reprint–Man-Thing is the easy winner. The other two aren't any competition.

The reprint is a Stan Lee and Larry Lieber (probably) written tale of greed. Don Heck gets some moody art in, but nothing particularly good. The writing's lame.

Ditto for the second story, which is sort of a tale of greed. Bugsy Malone versus pirates. Allyn Brodsky's script is terrible. Jack Katz and Bill Everett contribute indistinct art.

But as for Man-Thing… the art, from Howard Chaykin and Gray Morrow, is pretty good. And Gerry Conway's script has a couple moments. Not enough, but a couple. The problem seems to be his pacing. He front loads the story setting up Man-Thing and then doesn't have enough room for a good finish. It's creepier with the bad finish… maybe Conway intended that reading of it.

C 

CREDITS

Man-Thing; writer, Gerry Conway; penciller, Howard Chaykin; inker, Gray Morrow. The Spell of the Sea Witch; writer, Allyn Brodsky; penciller, Jack Katz; inker, Bill Everett. There Is Something Strange About Mister Jones; writers, Stan Lee and Larry Lieber; artist, Don Heck. Letterer, Artie Simek; editor, Roy Thomas; publisher, Marvel Comics.

Creatures on the Loose 17 (May 1972)

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For some inexplicable reason, probably because he liked to read himself (I don’t think Marvel paid by the word in the seventies), Roy Thomas has his protagonist spouting expository dialogue every panel.

Thomas and Gil Kane do the feature, Guillvar Jones, and it’s beautiful to read. Kane eventually does have some weak panels, but most of them are fantastic. Lots of fluid movement. Just great.

And Thomas doesn’t do bad with the first person narration. It’s fine. All the expository dialogue (protagonist talking to himself) is terrible and narratively pointless, if not incompetent.

The issue also has some old reprints. There’s a pretty good giant sea monster one from Stan Lee, Jack Kirby and Steve Ditko. The twist is the sea monster is intelligent, but Lee doesn’t explore that point enough. Nice art.

The other reprint is sci-fi (from Lee and Don Heck). It’s fine until the moronic ending.

The Ambulance (1990, Larry Cohen)

How can Cohen do such amazing New York location shooting, but not be able to direct whatsoever? His composition is a disaster, but so is every dolly and pan. Luckily, his script is decent and his cast is phenomenal. So, even with the direction, The Ambulance is outstanding.

While Cohen’s dialogue is occasionally a tad tepid, his plotting is unbelievably tight. He introduces characters in the natural flow of the story, never worrying late additions may be hostile to the audience.

The film has a bunch of fantastic performances but the two most important are Eric Roberts (as the lead) and Megan Gallagher (as his reluctant sidekick). Roberts maintains energy and enthusiasm throughout—every moment he’s on screen, he’s captivating. Even with a terrible haircut.

Half Gallagher’s performance is unspoken, just her expressions changing. She has great chemistry with Roberts.

Red Buttons has a nice part—excellent chemistry between him and Roberts. It’s too bad there wasn’t a sequel, given he gets along with Gallagher well too.

James Earl Jones also has a good part. He has a lot of fun. The next supporting tier is strong too. Janine Turner, Eric Braeden, Richard Bright, all good. Stan Lee has a nice cameo for realism’s sake (Roberts works at Marvel Comics).

The only bad performance is Jill Gatsby’s and the only bad technical aspect (besides the direction) is Jay Chattaway’s awful score.

I wasn’t expecting anything from The Ambulance; turns out it’s quite good. Roberts and Gallagher make it occasionally amazing.

2.5/4★★½

CREDITS

Written and directed by Larry Cohen; director of photography, Jacques Haitkin; edited by Claudia Finkle and Armond Lebowitz; music by Jay Chattaway; production designer, Lester Cohen; produced by Moctesuma Esparza and Robert Katz; released by Triumph Films.

Starring Eric Roberts (Josh Baker), James Earl Jones (Lt. Spencer), Megan Gallagher (Sandra Malloy), Red Buttons (Elias Zacharai), Janine Turner (Cheryl), Eric Braeden (The Doctor), Richard Bright (McClosky), James Dixon (Detective Ryan), Jill Gatsby (Jerilyn) and Stan Lee (Marvel Comics Editor).


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The Amazing Spider-Man (1963) #13

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Peter appears to be pushing Betty away at this point, but he might just be obtuse. The first appearance of Mysterio is decent, but not anything special. Lee spends a lot of time on Mysterio’s origin and the nature of his outfit–Lee’s pacing is great here, the amount of story he fits into the issue, but it’s barely about Spider-Man.

The Spider-Man story this issue is Peter worrying about developing a multiple personality or a Jekyll and Hyde type problem. Well, for a couple pages anyway. Then he’s worried about Aunt May’s mortgage payment (something he paid in full the first or second issue, for a year, so either Lee forgot or it’s been a while… and Peter missed out on Midtown’s summer vacation).

There’s just way too little Peter Parker and when there is Peter Parker, it’s usually as Spider-Man… so it’s not as compelling.