There seem to be some pages missing, like the scene where Martin talks his kid into stealing a space craft. His estranged kid.
Conway glosses over that problem, along with the one where Martin convinces his shrink to commit treason to join his mission. The mission, to save the world, isn’t revealed until over halfway through. Seems somewhat unlikely people who sign up without some idea. They do steal a huge spaceship after all.
Multi-dimensional ship, but you get the idea.
There’s not much time for the characters, though the huge baby alien character gets a couple nice moments and the action’s not bad. It reminds a little too much of Star Wars for a moment but not bad.
Conway seems to be setting up the series for high adventure. He doesn’t quite promise it, which might be good since this issue doesn’t deliver any.
The comic harmlessly underperforms.
C+
CREDITS
Dark Dawn; writer, Gerry Conway; penciller, Ross Andru; inker, José Luis García-López; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Andy Helfer; publisher, DC Comics.
What an odd issue. Not because of Dart making out with her de facto brother–the whiny surfer dude–just after her man has died, but because Conway brings back surfer dude’s dad. Previously, the dad (a main character from the first Atari Force series) has been off to the side. He’s been present, but never the focus. Now Conway reveals he’s basically the protagonist.
Andru’s back for exactly the type of comic I expected with the title Atari Force. It’s roughly eighteen pages–I’m not counting the double-page spreads–and most of those pages is like watching someone else play a video game. Only it’s an Atari game, so the designs are pretty childish. (Not to knock Atari game designers, but how many bits of graphics did they have? Two?).
This issue covers two more team members–both new members whose little origin stories come right after their introductions–and both of their stories are, once again, rather rough.
Atari Force is immediately strange on three levels. First, it’s game tie-in to the company, not a game. Second, it’s a reduced size comic and all the art looks too spacious. Ross Amdru is clearly trying to fill things out.
