All in all, not a bad issue.
There’s actually danger in Dan Dare, for example, and a couple good pages in M.A.C.H. 1. A little makes a big difference with 2000 AD, apparently.
Invasion isn’t terrible. It’s mostly action, with Pino doing decent work on a shootout between the protagonist and a bounty hunter. Very busy pages, but competently done.
Flesh comes to what seems to be a shocking conclusion. Absolutely phenomenal art from Sola on a rampaging dinosaur, more than making up for the lame, big-headed human villain.
Even Harlem Heroes is okay (for it). There’s a team of ugly cyborgs the Heroes have to play. Not terrible.
Like I said, Dare has something new–Moore gives it an actually suspenseful cliffhanger. Plus recaps Dare’s origin.
Wagner writes both Dredd and M.A.C.H. 1, which probably explains why the latter’s so much better than usual. Dredd’s okay enough too.
CREDITS
Invasion, Bounty; writer, Gerry Finley-Day; artist, Carlos Pino; letterers, Peter Knight and J. Swain. Flesh, Book One, Part Sixteen; writer, Kelvin Gosnell; artist, Ramon Sola; letterer, Bill Nuttall. Harlem Heroes, Part Sixteen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Five; writer, Steve Moore; artist, Massimo Belardinelli; letterers, Knight and John Aldrich. M.A.C.H. 1, Capitol; writer, John Wagner; artist, P. Martinez Henares; letterer, Aldrich. Judge Dredd, Robot Wars, Part Seven; writer, Wagner; artist, Ron Turner; letterer, Tony Jacob. Editor, Pat Mills; publisher, IPC.
It’s another weak issue.
Good grief it’s a bad one.
With a couple exceptions, it’s one of the better 2000 AD progs so far.
Carlos Pino does the art on Invasion. He does pretty well, though Finley-Day’s script has all these analogues to the Nazis. It seems inappropriate and somewhat insensitive.
Overall, it’s not a terrible issue. Nothing really stands out as good or bad. The first half of the Dan Dare is okay even–Belardinelli really does do a lot better with space battles than anything else.
What a stinker of an issue. I think the M.A.C.H. 1 might actually be the second best story, which is sort of unbelievable.
Harlem Heroes takes place in a world with a Mega City-One. That one detail is more diverting than anything else in this issue’s entry, except maybe how Gibbons draws the Russian players. They’re giant bear furries. They’ve been so attired a while now, I just hadn’t bothered to comment.
More hard going this issue, even though the art’s much better overall.