
Good grief it’s a bad one.
The only good story is the Dredd one. Wagner packs way too much action into its pages; even though Ian Gibson tries hard, he’s too rushed. But it’s still a solid story.
The Invasion story isn’t terrible, but it’s got a frantic pace too. And it’s dumb–the peaceful nuclear research planet is called Doomsdale. Not sure what, if anything, Finley-Day could have been thinking.
Flesh is awful. Boix’s art isn’t bad, but Gosnell’s writing is the pits.
For Harlem Heroes, Tully concentrates on the team turning around a game. It’s a combination of inane–comics aren’t the best medium for a sporting event–and incomprehensible. I guess Gibbons does okay.
Awful Dan Dare. Moore’s writing isn’t good anymore.
And M.A.C.H. 1… wow. Between Finley-Day’s racist characterizations of Chinese people and Kato’s ugly, busy artwork, it’s an ugly time.
Very bad issue.
Good grief it’s a bad one.
Overall, it’s not a terrible issue. Nothing really stands out as good or bad. The first half of the Dan Dare is okay even–Belardinelli really does do a lot better with space battles than anything else.
What a stinker of an issue. I think the M.A.C.H. 1 might actually be the second best story, which is sort of unbelievable.
Harlem Heroes takes place in a world with a Mega City-One. That one detail is more diverting than anything else in this issue’s entry, except maybe how Gibbons draws the Russian players. They’re giant bear furries. They’ve been so attired a while now, I just hadn’t bothered to comment.