Steve Moore

2000 AD 16 (11 June 1977)

All in all, not a bad issue. There’s actually danger in Dan Dare, for example, and a couple good pages in M.A.C.H. 1. A little makes a big difference with 2000 AD, apparently. Invasion isn’t terrible. It’s mostly action, with Pino doing decent work on a shootout between the protagonist and a bounty hunter. Very […]

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2000 AD 15 (4 June 1977)

It’s another weak issue. Mike Dorey’s art is real lame on Invasion, but the writing’s worse. Finley-Day actually relies on a huge truck of acid to solve the problem. Flesh is weak too; Sola’s art is distressingly underwhelming. It might just be too rushed–all the art this issue is rushed in some way or another–dinosaurs […]

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2000 AD 14 (29 May 1977)

Good grief it’s a bad one. The only good story is the Dredd one. Wagner packs way too much action into its pages; even though Ian Gibson tries hard, he’s too rushed. But it’s still a solid story. The Invasion story isn’t terrible, but it’s got a frantic pace too. And it’s dumb–the peaceful nuclear […]

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2000 AD 13 (21 May 1977)

With a couple exceptions, it’s one of the better 2000 AD progs so far. Invasion is decent; very nice art from Dorey and Finley-Day has learned how to plot out a rewarding cliffhanger. A real surprise is Flesh. Without dinosaurs–this issue’s just future men against giant spiders–the comic is a lot better. Great art from […]

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2000 AD 12 (14 May 1977)

Carlos Pino does the art on Invasion. He does pretty well, though Finley-Day’s script has all these analogues to the Nazis. It seems inappropriate and somewhat insensitive. Flesh has good Sola art and a lame script, as usual, from Gosnell. They should’ve just done it without dialogue. Gosnell even manages to butcher pop culture references. […]

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