DC Retroactive: The Flash – The ’70s 1 (September 2011)

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This Flash issue shows exactly what’s wrong with the whole DC Retroactive line… They aren’t actually trying to make good comics.

Now, I didn’t read a lot of Cary Bates Flash comics but I read enough to know Carmine Infantino drew them. So, to do a nice retro of them, DC should have hired someone who drew something like Infantino, right? Or at least someone distinct and stylized. Instead, they got Benito Gallego, who’s only distinct if one means incompetent.

Sadly, Bates’s script is completely fantastic. Grodd comes up with this incredibly evil pain involving heartbreak, cloning and gene-splicing. He even jokes about how he’s got to keep upping the evil ante because he’s the bad guy. It’s great.

It’s so great, one can put up with the Gallego pencils (I mean, instead of Sal Buscema, why didn’t DC get someone to fix them with inks?).

Flawed, but fabulous.

CREDITS

Son of Grodd; writer, Cary Bates; penciller, Benito Gallego; inker, Sal Buscema; colorists, Kevin Golden and Matthew Petz; letterer, Dezi Sienty; editors, Chynna Clugston Flores and Kwanza Johnson; publisher, DC Comics.

Conan the Barbarian (1970) #11

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Windsor-Smith has this amazing close-up of Conan during a fight with an ape (the ape has gone amok, the pet of Conan’s target). There’s still the significant nose problem, but the panel just looks so great it’s hard to believe Windsor-Smith didn’t think maybe drawing a reasonable nose was in order.

Thomas continues the previous issue, somewhat awkwardly but welcomely. He backtracks a little—and shows Conan and his lady friend post-coital—but it all works out. There’s a nice continuity between the issues now, with Thomas weaving in and out of Howard source material.

This story’s double-sized (nearly) and gives Thomas a lot of room. He gets to layer the story (no idea if it’s from the Howard source) and show Conan not just as the problem-solver, but as the thief and avenger.

The series is really finding its legs.

Just not noses.

Conan the Barbarian (1970) #10

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Oh, the noses. Why, oh why, can’t Windsor-Smith get noses right? He didn’t start out having problems with them. It must have been some kind of weird creative decision to draw bad noses. I don’t see how any of the characters gets enough air to breath.

Otherwise, he does a good job with the issue. There’s a very grandiose battle scene with a growing bull god and an escape from some guards. He handles those aspects fine. It’s just noses.

Thomas does his own thing here, giving the previous couple issues some closure. Conan has a sidekick return and we get resolution to his situation with the girl.

Until the last couple panels, the entire story takes place in town, which seems a little off for Conan but Thomas paces the story well and it feels right. It’s almost too bad he didn’t take another issue to finish it.

Conan the Barbarian (1970) #9

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So, The Garden of Fear–Howard’s original story this issue is based on–did come out after Burroughs’s Out of Time’s Abyss. They feature a very similar evil winged race of men… though with different motives for kidnapping women.

That possible “homage” of source material aside–and Windsor-Smith’s continually weak noses and prominent brows–this issue is excellent.

It continues the last issue, with Conan and the girl, and gives them an immediate action scene. Once that scene is resolved, there’s a little calm and Thomas moves into the next part of the story. Basing the issues on Howard’s short stories gives them a nice epical quality. You get three acts an issue and the feeling things happen.

Conan mounts a rescue to save his girl–who still isn’t his girl, which makes their relationship interesting–and has to get through the obstacles.

It’s probably the best issue yet.

Conan the Barbarian (1970) #7

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The art this issue is a mess. Buscema and Adkins each hurriedly handled a half of the book. I assume Windsor-Smith was speeding along too because the result is people with huge eyes and minuscule noses. Sometimes it looks like Conan’s face is off-center on his head. It’s an ugly issue, which is too bad.

The story is mostly solid. Thomas is adapting God in the Bowl and has a lot in Conan’s head at the end. Except they don’t visualize what Conan’s seeing, it’s all in the narration. So even though Conan’s fighting a serpent god, he’s thinking about far more visually intriguing things.

The fault must be with the hurriedness—Windsor-Smith’s panel composition isn’t up to par here either (the letters page mentions the rush). Thomas does manage to get a lot in—his one page third act is the series norm; it reads fine.

Conan the Barbarian (1970) #6

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Thomas is really bad about following a story with something very similar but not exactly alike. This issue Conan has to rescue a girl from a tower, a tower where there’s something mysterious going on. Thomas doesn’t come up with anything awesome like a flying elephant from outer space, just a giant bat. Sure, it’s supposed to be a god….

In the little background Thomas gives though, he’s able to make the giant bat god work. It seems like some prehistoric beast, now revered by a cult. It works.

Buscema’s back on the inks and it shows. Windsor-Smith has some fantastic panels here. Still can’t figure out his oddly rectangular eyes though. And the splash page has some weak horns on Conan’s helmet. I thought he was wearing goggles.

The pacing is good–there’s a first act, then a second, finally a one page third. It’s a fine read.

Conan the Barbarian (1970) #4

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Well, Thomas avoids falling into the trap of predictable plot developments this issue. He’s adapting Howard’s The Tower of the Elephant, which gives the issue a somewhat different Conan than usual. As opposed to being a really active force in the story, Conan’s more an explorer here. Yes, at the end he’s responsible for bringing about the change, but he does it unknowingly.

In some ways, it might be the least compelling of the issues so far. It’s full of information, but not serialized information. Conan’s sidekick this issue lasts a few pages and makes little impression. The big reveal at the end has nothing to do with Conan, just its own thing. Conan’s a little sprog in an overwhelming preexisting situation.

Windsor-Smith’s art is solid, though he doesn’t get to do much–the story’s very dense, his panels are often tiny.

It’s all right, but it doesn’t connect.

Conan the Barbarian (1970) #3

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Thomas runs into a not insignificant problem this issue. Though the details are different, he has a lot of the same dramatics he used in the previous issue, especially when it comes to Conan’s friend and Conan’s friend’s wife. Having the same plot point in both issues… Thomas isn’t just making the series predictable, he’s making it melodramatic and pat.

He also needs to start using thought balloons. Having the characters give asides to the reader isn’t working.

Those problems aside, it’s a fantastic battle issue. Windsor-Smith gets in a grandiose scale even though he’s often dealing with small panels. There’s a real tension to it (and the battle, at least, is unpredictable).

The Conan mythos lets Thomas do so much—the story opens with a war god talking to Conan—it doesn’t seem like he should need repetitious plot points.

Taken on its own though, a fine issue.

Conan the Barbarian (1970) #2

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It’s another issue where Thomas has a short present action (here a couple days) and makes it a full read. Well, actually, a couple days is only a short present action in the seventies and eighties.

Anyway… this issue Conan gets taken into bondage by some giants. Windsor-Smith draws them sort of as abominable snowmen. Their origin is in here too, but not the location of the story, an underground city. That element—feeling like one is in a world with an unknown history—is rather important. Because Thomas spends so much of the story on the action and unpleasantness (Conan eventually leads the human slaves to uprise), that implied history is what gets the reader’s imagination going.

Again, Windsor-Smith has some issues. It’s the ties. His eyes here are strange—the lines are all sharp, not round. But, also again, he has mostly wonderful panels.

Good stuff.

The Immortal Iron Fist (2007) #4

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I expected more from the Buscema and Palmer pages. The art feels like they were supposed to be going retro instead of bringing a specific style.

It’s sort of strange how much Brubaker and Fraction skip here. The issue starts with Orson and Danny being big buddies. Orson’s been showing him tricks, which we also don’t get to see.

In some ways it works–it suggests time passing between the issues, so even if they read fast, it’s not like there isn’t more going on. A downside is missing important scenes. Not Orson showing off the Jedi mind tricks, but just some character development.

Brubaker and Fraction split the issue between the bad guy–I can’t remember his name after just one mention, Steel Something or Silver Something–and the two Iron Fists. The Iron Fist stuff is a lot better.

Aja’s visualization of Orson in costume is exceptional; Danny looks left out.