Dark Horse Presents (1986) #155

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Another fine issue. The pleasant surprise is the Angel story finally approaches good. Golden and Sniegoski introduce a lot of humor into this installment (completing the story) and it helps a lot. Also, Horton and Lee are mostly drawing supernatural beings and they do it well. The end’s a bit weak, but it’s something to do with the TV show chemistry, which doesn’t work if one’s reading a comic book.

Iron Reich 3000 finishes too. Land includes a page about the history of the fictional future war for those interested… though it’s hard to believe anyone would care. Even though his script is adequate, it doesn’t intrigue. The art from Saiz and Blanco is quite good, with Saiz really getting in some iconic battle panels.

Then there’s another Full Throttle. Jarvis takes over scripting too and writes a fun, quick little story. His art’s good and the story moves well.

Dark Horse Presents Annual (1998) 2000

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It’s the “all female” issue… without a single female creator working on the book.

The best is in the Buffy story, when they turn rape prevention into a pun.

The Buffy story is the worst–Fassbender and Pascoe’s writing is, tasteless jokes aside, awful. Their dialogue is weak as is their plotting. Richards and Pimentel’s art isn’t awful.

Motter writes an indistinct Star Wars. But Owens’s artwork on it is fabulous.

The Xena story, from Edginton, Deodato and Nelson, is probably the best. Though Deodato’s photo referencing is annoying and ineffective. Edginton writes funny dialogue and comes up with solid plot developments.

Kennedy’s Ghost story isn’t bad. Brunner’s artwork varies. He has some good panels and some weak ones. Kennedy’s able to manage a good pace with a lot of details.

The one from David and Henry–Spyboy–is amusing. It’s breezy action; David gets in a good closing joke.

Dark Horse Presents (1986) #154

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Finally… a solidly mediocre issue.

Iron Reich 3000 isn’t bad. Land writes it like an infantry comic set in the future (one has to wonder about Starship Troopers influences) and Saiz and Blanco do a good job with the art. Saiz’s abilities are clear here… but he does draw all his characters like male models. It’s hard to believe they’re grimy soldiers.

The second installment of Full Throttle is better than the first. Sivasubramanian is only confusing when it comes to referring back to that first part, actually. More nice art from Jarvis. It’s a story about robotic gorillas—and a cute little robotic monkey. It’s got to be all right.

The second part of the Angel story is a little bit better than the first, as Golden and Sniegoski complicate the setup a little. Horton and Lee’s artwork of scary forest animals is good, far better than their people.

Dark Horse Presents (1986) #153

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I think some of these Presents licensed properties stories might be ideal examples of why properties should never be licensed across mediums. This issue’s Angel—and Golden and Sniegoski’s script isn’t even bad—is too short and too slight, even for the concept (one of the Angel cast makes a Blair Witch movie for demons). Horton and Lee’s art could be a lot better too.

The surprise of the issue is The Mask. Gilroy’s script is engaging and entertaining—even though the Mask (as illustrated by Marangon and Emberlin) is the laughing version, Gilroy’s approach is one of terror and foreboding. The two tones don’t match well, but it’s the best story the issue… and in the last few Presents issues, in fact.

Just when I think Armstrong’s art might be getting better on Doc Thunder, he loses his ability to draw the human body proportionately. Once again, it’s awful.

Dark Horse Presents (1986) #152

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Von Shelly has another fumetti this issue. While I suppose it’s a bit of an achievement to mix all the photos together, it’s godawful. Von Shelly’s writing is real bad. It’s clear he thinks his work is maybe the greatest thing ever; only a similarly minded (i.e. illiterate) reader would enjoy it.

Full Throttle is a futuristic bike messenger story and it makes no sense. The confusing nature of it aside, writer Sivasubramanian has a couple good details (both in the first few pages, but both very creative). Jarvis’s artwork is excellent. He maintains a nice balance between detail and motion. Even if it’s incompressible, it’s entertaining.

And finally, another installment of Doc Thunder from Armstrong. This installment manages to be less ambitious but somehow stupider than the first one. Armstrong does detail on a gradient—sometimes his art has some detail; usually it’s rather unfinished. It’s a lousy comic.

Dark Horse Presents (1986) #151

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Mignola’s Hellboy is inexplicably pointless. Hellboy’s sort of the main character, but it’s really this secret group of people out to… kill him? Study him? Mignola never specifies and it makes the ending flop. The first part is decent—it is nice how Mignola works out a three-act structure even in eight pages or whatever—but it quickly descends into pointlessness.

Then there’s Armstrong and Doc Thunder. Now, Armstrong’s name seems a little familiar so I’m wondering if he’s become someone. Here, he’s doing a really bad Kirby homage. Armstrong can almost do the buildings and city skyline, but when it comes to characters his artwork is terrible. As for the writing… it fails to make an impression. Once it’s clear he’s going for Kirby-esque, the art’s failings command ones attention.

Finally, Von Sholly does a fumetti mixing King Kong and The Most Dangerous Game with Nazis. It’s fairly awful.

Dark Horse Presents (1986) #150

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The issue opens with Petrie, Richards and Pimentel on Buffy. Petrie’s writing is awful (Buffy explains the story to herself through expositional dialogue) and the art is fairly weak. Even the resolution is lame.

Chadwick’s Concrete is bad, but in interesting ways. Chadwick avoids the usual humanity of his stories (good or bad) and concentrates on the action. His art’s odd too—he outlines Concrete in thick inks.

The Devil Chef has a single good joke at the end. Maybe Pollock’s first good joke….

Amara and Davis finish The Nevermen. As usual, great art, bad writing. Here we find out the Presents three-part story is just a pointless prologue.

Brunner’s story about recent college graduates is hilariously awful. It’s so absurdly written, one wonders if Presents had any submission standards at this point.

And Moncuse’s Fish Police closes the issue. Another dumb story (with pedestrian art) for a bad issue.

Star Trek: Deep Space Nine – N-Vector (2000) #4

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Jeter runs out of space here a little. He’s got an exciting conclusion, but then he’s also got a big special effects conclusion (Cypress is disastrous as rendering it, unfortunately) and some more talking heads stuff.

Also–and here’s why I was confused last issue. He’s got the station commander–Major Kira (you can’t refer to “Deep Space Nine” characters and expect non-Star Trek aficionados to know them)–using the exact same dialogue the evil guy used when he was possessing people. But it’s apparently not done to raise suspicion. It’s like Jeter copied and pasted dialogue and didn’t think about the context. The editor should have caught it.

This issue is probably the least successful for the above pacing and art reasons. It also ends on a humorous note, mimicking how a television episode would end. But it doesn’t work because it’s way too slight.

The series should have run five issues.

Star Trek: Deep Space Nine – N-Vector (2000) #3

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This issue is the all action issue. Or close to it.

I think N-Vector is most useful–not to discount its success as an episode of “Star Trek: Deep Space Nine,” it’s a fine episode of that television program–as an example of how television pacing can be adapted to comic books. The problem, of course, is the length and pricing. It takes four issues to get a single episode. All together, it would have been ten dollars for, basically, something one watches for free on television.

Also, this issue requires the reader be familiar with the show and the relationships between its principal characters. I couldn’t tell if people were acting out of character or if I’d missed something since I hadn’t seen the show or if the evil space entity had possessed them.

Jeter’s good at plotting out the dramatic moments; still a fine licensed comic read.

Star Trek: Deep Space Nine – N-Vector (2000) #2

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Did Wildstorm not get the likenesses in their “Star Trek” license or something? At first I thought it was just Cypress’s style, bringing a scratchy indie feel to a completely mainstream release, but now I’m wondering if it’s just because he couldn’t draw the actors. His artwork is a little static at times, especially for this issue, which is mostly talking heads. Then there’s the problem with him not being able to show important details–I don’t know if Quark found a dead Ferengi or Ferengi costume or a Ferengi blow-up doll.

As far as writing, this issue’s a little better than the first, as Jeter is getting into the actual situation. Even if someone isn’t familiar with the characters or ground situation, the drama’s been introduced and Jeter’s got a good A plot and a good B plot (no doubt they’ll tie together nicely).

A fine, mediocre comic.