Culbard’s art continues to be a problem when it comes to people. I spent half the issue wondering about the evil old maid lady who turned out to be some guy. Worse, there’s not enough of the scenery for Culbard’s strengths to make up for his weaknesses.
But this issue of Brass Sun reveals more problems than just the art. Once again, the format–a collection of previously anthologized short pieces–is severely hampering the narrative flow. It starts and stops all throughout and, by the end of the comic, which has maybe one page in thirty-some where Edginton spends any time on character development, it’s just too thin.
The concept isn’t particularly original; it’s not steampunk because it’s too grandiose with a mechanized solar system. However to describe it, Edginton isn’t spending time in the right places–like on his protagonists.
Sun is dwindling by the end here.
C
CREDITS
Writer, Ian Edginton; artist, I.N.J. Culbard; letterer, Ellie De Ville; editor, Matt Smith; publisher, Rebellion.
Brass Sun is incredibly problematic. I don’t think I’ve read such a spotty first issue in a while, particularly one where the writer–Ian Edginton–just keeps going and going until he makes the narrative connect. And it takes this issue a long time, until the last fourth.
I really don’t understand Hinterkind. Is it a spin-off of Fables or is it just highly derivative of a series from the same publisher? Oh, it’s different… it’s not fairy tales. It’s just fairy tale monsters inhabiting a future Earth after some catastrophe sets humanity on the brink. There are animals in the now reclaimed by nature New York City, for example, and little well-read teenage hunters to hunt them.





