Going into this issue, I realized I not only did not care about the resolution, I didn’t even remember all the terms for the Atlantis artifacts. It has something to do with these little pearls of energy. They have a silly name.
Barry takes over writing completely this issue and it feels a little smoother. Maybe because there aren’t any attempts at anything or even hints Barry might attempt something. The comic is more secure in its status as complete nonsense.
At some point, around halfway in, the true problem with Atlantis becomes clear. It’s a video game adaptation. A video game where the player is an active participant, now turned into a comic book where the reader is passive. But that base story is still geared toward active instead of passive.
It’s also way too full of content–and never the most interesting parts.
Unsurprisingly I suppose, it fails.
Writers, William Messner-Loebs and Dan Barry; artist and colorist, Barry; letterer, Gail Beckett; editor, Mike Richardson; publisher, Dark Horse Comics.