It’s an inoffensively weak issue. Finley-Day handles both Invasion and Dredd and doesn’t do well with either of them. Invasion has some really complex layouts from Dorey, which are cool, but the story’s pretty lame. Dredd is oddly not particularly busy–McMahon spends more time on little details than city designs–and Finley-Day doesn’t have a good punchline.
Harlem Heroes actually talks about the game again and has a very strange ending with the Brain player being viciously cruel. Rather racist installment too. Guess no one worried about offending Japanese readers.
Shako’s idiotic. It should be a lot more fun too, but Arancio doesn’t go for realism so instead it comes off silly.
The Dan Dare wraps up; Moore sets Dare against the Mekon for a very boring finish. Belardinelli does both Dare and M.A.C.H. 1. His art on the latter’s better.
Though inoffensive, it does plod.
CREDITS
Invasion, Tyne Tunnel; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, John Aldrich. Harlem Heroes, Part Twenty-three; writer, Tom Tully; artist and letterer, Dave Gibbons. Shako, Part Four; writers, Pat Mills and John Wagner; artist, Arancio; letterer, Jack Potter. Dan Dare, Hollow World, Part Twelve; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Aldrich. M.A.C.H. 1, Spy Plane; writer, Robert Flynn; artist, Belardinelli; letterer, Aldrich. Judge Dredd, Smoker’s Crime; writer, Finley-Day; artist, Mike McMahon; letterers, Tom Frame and Peter Knight. Editor, Kelvin Gosnell; publisher, IPC.
Odd, odd issue. Lots of too long stories and too short ones.
It’s not the worst issue but there’s sure nothing to recommend it. Not even Dredd. Gerry Finley-Day writes both it and Invasion. Neither stand out except by not being as bad as the rest of the entries. Good twist at the end of Dredd though.
There’s some exceptional stupidity this issue, starting with the new thrill, Shako. While Ramon Sola does draw a fantastic giant killer polar bear who can dodge bullets and do acrobatics, John Wagner and Pat Mills’ script is about the dumbest thing ever. Apparently the strip is going to be about the C.I.A. hunting this polar bear. And I thought Harlem Heroes was dumb.
This issue has about fifty percent good stuff. Maybe even a little more. It feels like more.
2000 A.D. is averaging about a thirty-three percent success rate, but the lame stuff is proving extra lame this time around.
Overall, it’s not a terrible issue. Nothing really stands out as good or bad. The first half of the Dan Dare is okay even–Belardinelli really does do a lot better with space battles than anything else.
Poor Judge Dredd. Even with a great page or two from McMahon–he does better with full scenes, not trying to summarize–the story ends on a lame pun from Shaw. Worse, there were some obvious better ones.
More hard going this issue, even though the art’s much better overall.
Pat Wright takes over the art on Invasion and it’s immediately less interesting. Gerry Finley-Day’s writing isn’t terrible, but without dynamic art, the cracks show a lot clearer.