Wool 5 (July 2014)

Wool #5Wool is a frustrating comic. Presumably to stick with the narrative structure of the source novel, Gray and Palmiotti constantly waste time and pass up opportunities for a better structure.

This issue has protagonist Jules on a mission where she’s diving (in her environment suit) to the bottom of the silo. It’s flooded. It could be a great sequence, but it’s actually a waste of time because all it does is introduce a second sidekick for her. It doesn’t need the emphasis if all it’s going to do is bring in another character.

Or they could have used it as a framing device for the issue. But no.

Then the comic cliffhangs with her previous sidekick, now working for the evil information technologies department, chatting with her on the radio. Yet another possible wonder framing device for the whole series.

It’s got its plusses, but Wool is way too loose.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 4 (July 2014)

Wool #4The issue starts with the protagonist narrating. The fourth issue and Gray and Palmiotti have finally settled on having the protagonist. And on having her narrate. Only she doesn’t narrate for long and the focus soon shifts back to the subplots.

The sheriff–I can’t believe it, I remember her name is Jules–is in another silo and her world view is being broken. Luckily there’s some guy in the other silo who’s been there for thirty-four years alone and he’s rational enough to explain everything to her.

Meanwhile, the regular silo and the somewhat familiar supporting cast–lots of supporting cast members have died off in Wool and it’s hard to bother getting too involved with the new ones–are planning a revolt. Perhaps it will succeed. Perhaps it will fail. It’s hard to actually care.

It’s a good issue, but Wool’s too insubstantially constructed to succeed.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 3 (July 2014)

Wool #3It’s almost like Wool, the comic book, is meant to inspire the reader to instead go read Wool, the novel, in order to understand the character motivations. Because Gray and Palmiotti try for intense scenes, montage sequences, all sorts of things they can’t get done because they haven’t set up the characters well.

The villain is one dimensional. Even when his big secret gets revealed, it doesn’t offer him any depth because it’s a predictable big secret. As for the protagonist, the issue removes her agency–again–and sort of soft resets with the cliffhanger (and the big reveal).

Broxton’s art helps a lot–he does post-apocalyptic really well and he can pace out the scenes visually–and Wool does configure its derivative and familiar details in a reasonable order… but the series is now half over and there’s not much going on outside sci-fi standards.

But prettily.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 2 (June 2014)

Wool #2It can’t really be so obvious, can it? So much of Wool’s cast not seeming to be able to see what’s going on has to do with them being simple silo folk, used to living a certain way and absolutely unable to see the obvious. Like poisoned water.

Even though Broxton does a great job with all the content he’s got to fit into the issue… It doesn’t come off. Palmiotti and Gray aren’t just doing a packed issue, they’re doing a packed issue without thinking about it like an issue. This issue needs to introduce the new sheriff. They don’t structure it for that purpose. They keep the main story going and just through her into it.

It doesn’t work. There’s not enough character development given the series has a new protagonist. And the supporting cast is so jumbled they just appear.

It’s still interesting, just poorly executed.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 1 (June 2014)

Wool #1Wool opens with one protagonist, then moves on to another, then promises a third. It’s a novel adaptation, which might have handled the transitions smoother, but writers Justin Gray and Jimmy Palmiotti are a tad abrupt. They do well establishing the setting–a post-apocalyptic future where everyone lives in a huge silo underground and can’t go outside–but the characters and their relationships are confusing.

They don’t, for example, explain how people communicate with one another in the silo. It’s vaguely manipulative writing, intended to create drama instead of be reasonable.

Most of the issue follows the mayor and a sheriff’s deputy on their way to hire a new sheriff (the original protagonist being the previous sheriff). Gray and Palmiotti do a decent job establishing the mayor character, but at the end it’s unclear if she was worth the investment.

It definitely engages and Jimmy Broxton’s art is fantastic.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Star Spangled War Stories: Futures End 1 (November 2014)

Star Spangled War Stories: Futures End #1I’m a little shocked, though maybe I shouldn’t be. For their “Futures End” tie-in with G.I. Zombie, Justin Gray and Jimmy Palmiotti tell the last G.I. Zombie story. Maybe all the “Futures End” are the last issues in imaginarily long series (I don’t think I’ll find out). But what they do here works out.

They’ve got their butt-kicking protagonist, G.I. Zombie, who doesn’t just fist fight or monster fight, he also gets in an old crop duster and has an air battle too. It’s a lot for artist Scott Hampton and the art is fantastic. There’s a lot going on; Hampton excels at it.

But there’s also the sidekick and the nemesis, not to mention the end of the world. It actually would have worked better as a first issue than the third of Gray, Palmiotti and Hampton’s Star Spangled War Stories but whatever… it’s absolutely great comics.

A 

CREDITS

United States of the Dead; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 2 (October 2014)

Star Spangled War Stories #2G.I. Zombie likes to talk to himself. A lot. He and his partner spend the issue working on separate parts of the same mission; she gets to talk to the bad guys, he gets to kill them and talk to himself. A lot.

It doesn’t make much sense, since Palmiotti and Gray open the issue with G.I. Zombie narrating it. Why change from perfectly reasonable narration to the guy talking to himself while on his stealth mission? No idea. It doesn’t make sense.

The big finish is similarly confusing. Palmiotti and Gray do pace the issue rather well. Although it takes place over an hour or so, it’s a very busy hour and there are a handful of nods towards character development. But the ending is a mess. It’s too fast and too slight.

Also a problem is Hampton’s art. He maintains the cool style, but he’s slacking in detail.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 1 (September 2014)

Star Spangled War Stories #1Star Spangled War Stories. G.I. Zombie. Neither of those titles suggest the comic is going to open in the present day, set in Louisiana, but writers Jimmy Palmiotti and Justin Gray don’t do anything predictable in this first issue. Not the first twist, not G.I. Zombie, not the cliffhanger. Not the zombie scene.

It’s highly inventive stuff, with Palmiotti and Gray changing genres from military to federal agent procedural. Zombie’s setup–a female federal agent and her new partner, the only zombie in the world–is ready for a television pilot next season but that commercial appeal doesn’t hinder the issue at all. Having Scott Hampton on the art helps immeasurably; Hampton does a focus thing with the art. The backgrounds feel painted and distant, the characters sort of move on top of it. It’s an excellent effect.

There are some third act pacing problems, but it’s off to a strong start.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, Kyle Andrukiewicz and Joey Cavalieri; publisher, DC Comics.

The Punisher 5 (December 2001)

The Punisher #5Good grief–Ennis end the comic with a big Dubya is an alcoholic moron joke right before 9/11. Did they change the reveal for the trade?

It’s a dumb joke too. Instead of giving the Punisher an actual enemy, it gives Ennis a scene. He has lots of scenes this issue, some better than others, some pointless like this one. The big finale with the Russian is sort of pointless because there’s a predetermined finish to it.

Or maybe Ennis is keeping the Russian around even longer, because it’s easier for him to do absurdist humor than to write the comic.

There are a couple okay moments in the issue, like when the Punisher stands off against the big villain. The villain’s a mercenary general who has a long speech. Ennis goes for a cheap finish.

It’s a tired finish but it works okay… just like the comic itself.

B- 

CREDITS

No Limits; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Saida Temofonte; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.

The Punisher 4 (October 2001)

The Punisher #4Ennis has lost track of any real person–by real person, I mean the bartender from the first couple issues or maybe one of Soap’s cop antagonists–and he’s back to having a jolly old time. Lots and lots of pop culture references. Some day you’ll need footnotes to understand all the references and then further footnotes to explain why they’re funny.

Oh, Sixth Sense plot twist jokes. Let me wipe the tear from my eye.

Still, Ennis is taking Frank a little more serious this issue. He’s the protagonist for his scenes in the issue, not the subject, not the butt of wry jokes. And Ennis does give him some vaguely interesting things to do. Not inventive so much, but diverting.

The problem is the lack of content and the villain. The villain is lame and boring, which even Ennis seems to accept.

Dillon does well on the art.

B- 

CREDITS

Dirty Work; writer, Garth Ennis; penciller, Steve Dillon; inker, Jimmy Palmiotti; colorist, Chris Sotomayor; letterers, Richard Starkings and Wes Abbott; editors, Kelly Lamy, Nanci Dakesian and Stuart Moore; publisher, Marvel Comics.