Star Spangled War Stories 5 (February 2015)

Star Spangled War Stories #5Lovable. Star-Spangled War Stories and G.I. Zombie are lovable. I’m not sure if it’s what Gray and Palmiotti intend–I assume so, since they go out of their way to make the comic read like a familiar, pleasantly inventive amusement. It’s the genial procedural of comic books.

None of the details really matter–it doesn’t matter that G.I. Zombie works for the feds and isn’t a private eye–because Gray and Palmiotti just have to string together the little scenes. The great moments of the comic where the benefit of an undead hero comes in handy. There’s even time for him to catch up with an old–human–friend this issue.

It’s awesome, start to finish. Gray and Palmiotti have found something special with this approach, because it’s not a horror comic and it’s not an action comic, but it borrows from both.

And Hampton’s art looks absolutely fantastic.

A 

CREDITS

Door-To-Door Delivery; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 4 (January 2015)

Star Spangled War Stories #4Okay, so G.I. Zombie is kind of lame when he’s on his own. Not the comic, but the character. When he’s running around this issue, talking to himself, it’s really lame. If Gray and Palmiotti want to have some reason he speaks to himself in expository dialogue, they should introduce it. His origin is still in question… if he’s a motormouth, so be it. But establish it.

Otherwise, not much happens in the issue. The army shows up and the zombie crisis gets contained to some degree. The better stuff is with G.I. Zombie’s partner, Carmen. She’s got the flashback at the beginning of the issue, she’s the one who gets to find the domestic terrorists’ amazing Bond villain base.

There are some decent moments with G.I. Zombie, but the writers put too much emphasis on his lame dialogue and not enough on his experiences in the issue.

It’s annoying.

B- 

CREDITS

Exit Strategy; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 3 (December 2014)

Star Spangled War Stories #3I still don’t know why I like Star Spangled War Stories so much. Maybe it’s because of Gray and Palmiotti’s pace. This comic–featuring the cast of “Duck Dynasty” unleashing a zombie plague on the United States (the rural United States)–moves at a breakneck pace. About the only time it calms down for a moment is when G.I. Zombie’s partner, whose name I don’t remember, stops at a diner and there’s character development between her and a domestic terrorist whose organization she’s infiltrated.

Otherwise, it’s all action. Only it’s G.I. Zombie running through this small town, trying to help people–Gray and Palmiotti establish the characters and settings quickly (sometimes during action sequences) but they still stick.

It’s kind of like a monster movie from the fifties, only with a lot of action and some very modern sensibilities.

Plus, the strangeness of Hampton doing big action still works wonders.

B+ 

CREDITS

Small Town Welcome; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Wool 6 (August 2014)

Wool #6The last issue reveals Wool doesn’t just have a pacing problem or a perspective problem, it has a scale problem. Palmiotti and Gray never make the silo society seem real enough. They never show the silo in a way to make one believe anyone besides the cast lives there.

It’s not imaginative enough in how they’re adapting the comic. Sure, Broxton’s art is a little claustrophobic, but there’s no opportunity for it to be anything else.

Without a sense of the society, the writers don’t give the characters a setting, so their implied back stories and histories have less–or no–resonance. It hurts the comic immensely and could have been easily fixed.

It’s a fairly good final issue. The tension is honest, the plot twists are not. They never get enough time, but Gray, Palmiotti and Braxton are all professionals. Wool ends competently, but without anything special about it.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 5 (July 2014)

Wool #5Wool is a frustrating comic. Presumably to stick with the narrative structure of the source novel, Gray and Palmiotti constantly waste time and pass up opportunities for a better structure.

This issue has protagonist Jules on a mission where she’s diving (in her environment suit) to the bottom of the silo. It’s flooded. It could be a great sequence, but it’s actually a waste of time because all it does is introduce a second sidekick for her. It doesn’t need the emphasis if all it’s going to do is bring in another character.

Or they could have used it as a framing device for the issue. But no.

Then the comic cliffhangs with her previous sidekick, now working for the evil information technologies department, chatting with her on the radio. Yet another possible wonder framing device for the whole series.

It’s got its plusses, but Wool is way too loose.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 4 (July 2014)

Wool #4The issue starts with the protagonist narrating. The fourth issue and Gray and Palmiotti have finally settled on having the protagonist. And on having her narrate. Only she doesn’t narrate for long and the focus soon shifts back to the subplots.

The sheriff–I can’t believe it, I remember her name is Jules–is in another silo and her world view is being broken. Luckily there’s some guy in the other silo who’s been there for thirty-four years alone and he’s rational enough to explain everything to her.

Meanwhile, the regular silo and the somewhat familiar supporting cast–lots of supporting cast members have died off in Wool and it’s hard to bother getting too involved with the new ones–are planning a revolt. Perhaps it will succeed. Perhaps it will fail. It’s hard to actually care.

It’s a good issue, but Wool’s too insubstantially constructed to succeed.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 3 (July 2014)

Wool #3It’s almost like Wool, the comic book, is meant to inspire the reader to instead go read Wool, the novel, in order to understand the character motivations. Because Gray and Palmiotti try for intense scenes, montage sequences, all sorts of things they can’t get done because they haven’t set up the characters well.

The villain is one dimensional. Even when his big secret gets revealed, it doesn’t offer him any depth because it’s a predictable big secret. As for the protagonist, the issue removes her agency–again–and sort of soft resets with the cliffhanger (and the big reveal).

Broxton’s art helps a lot–he does post-apocalyptic really well and he can pace out the scenes visually–and Wool does configure its derivative and familiar details in a reasonable order… but the series is now half over and there’s not much going on outside sci-fi standards.

But prettily.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 2 (June 2014)

Wool #2It can’t really be so obvious, can it? So much of Wool’s cast not seeming to be able to see what’s going on has to do with them being simple silo folk, used to living a certain way and absolutely unable to see the obvious. Like poisoned water.

Even though Broxton does a great job with all the content he’s got to fit into the issue… It doesn’t come off. Palmiotti and Gray aren’t just doing a packed issue, they’re doing a packed issue without thinking about it like an issue. This issue needs to introduce the new sheriff. They don’t structure it for that purpose. They keep the main story going and just through her into it.

It doesn’t work. There’s not enough character development given the series has a new protagonist. And the supporting cast is so jumbled they just appear.

It’s still interesting, just poorly executed.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Wool 1 (June 2014)

Wool #1Wool opens with one protagonist, then moves on to another, then promises a third. It’s a novel adaptation, which might have handled the transitions smoother, but writers Justin Gray and Jimmy Palmiotti are a tad abrupt. They do well establishing the setting–a post-apocalyptic future where everyone lives in a huge silo underground and can’t go outside–but the characters and their relationships are confusing.

They don’t, for example, explain how people communicate with one another in the silo. It’s vaguely manipulative writing, intended to create drama instead of be reasonable.

Most of the issue follows the mayor and a sheriff’s deputy on their way to hire a new sheriff (the original protagonist being the previous sheriff). Gray and Palmiotti do a decent job establishing the mayor character, but at the end it’s unclear if she was worth the investment.

It definitely engages and Jimmy Broxton’s art is fantastic.

B 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

Star Spangled War Stories: Futures End 1 (November 2014)

Star Spangled War Stories: Futures End #1I’m a little shocked, though maybe I shouldn’t be. For their “Futures End” tie-in with G.I. Zombie, Justin Gray and Jimmy Palmiotti tell the last G.I. Zombie story. Maybe all the “Futures End” are the last issues in imaginarily long series (I don’t think I’ll find out). But what they do here works out.

They’ve got their butt-kicking protagonist, G.I. Zombie, who doesn’t just fist fight or monster fight, he also gets in an old crop duster and has an air battle too. It’s a lot for artist Scott Hampton and the art is fantastic. There’s a lot going on; Hampton excels at it.

But there’s also the sidekick and the nemesis, not to mention the end of the world. It actually would have worked better as a first issue than the third of Gray, Palmiotti and Hampton’s Star Spangled War Stories but whatever… it’s absolutely great comics.

A 

CREDITS

United States of the Dead; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.