Superboy and the Legion of Super-Heroes (1977) #241

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The opening story, Prologue to Earthwar, is an all-time Legion banger, despite a bit of weaponized misogyny and classism. And Wildfire being okay with manslaughter on his conscience. Oh, and weird racism against the bad guys. They’re green and slimy, so the Legionnaires call them slime-related slurs. Is it speciesism?

Finally, lots of it is definitely fascism. Fascism is okay as long as you were right in the end, says Brainiac 5 with the most disconcerting grin. Penciller James Sherman has these big, expressive eyes on these careful faces, and so when every hero is grinning in their action panel, it feels like a victory lap of a comic book. But it’s unclear for what, because writer Paul Levitz doesn’t just punt the reveal into the next issue; he punts two reveals into the next issue. Probably not three, but possibly three.

It’s a wild story and wildly successful. The political and military business comes in rapid fire, but never with too much exposition. The story is mostly an action story. Superboy shows up and kicks ass; the Legion zooms out on a mission against the green space pirates in an extended sequence, which includes those sexism and classism subplots. Plot points. Plot details. Whatever they are.

With Sherman’s pencils (ably inked by Bob McLeod), Levitz basically has primetime TV teenagers as the Legion to play with. They’re able to do a bunch of character work, like Levitz is flexing because he knows he’s got Sherman doing the art. So, again, it has that victory lap feeling, like the creators know what they’ve got going here, they know how well it’s going to land, so they’re enjoying the stroll.

That attitude is infectious–the story’s fun. Superheroes show up and do really well-rendered superhero action things. They’re usually not being creepy to the girls. They’re often not being crappy about how other carbon-based life forms look. And there’s time for missions and side missions. Levitz has a full twenty-two pages, and Sherman only takes one of them for a big splash page. Sherman draws this book as if he wants to read it; Levitz writes it as if he wants to see Sherman draw it. The synergy’s out of sight.

The buildup towards the finish, where Levitz recalls various details from the story to that point, letting the reader in on some of the connections, is fantastic. Great cliffhangers. Just an outstanding Legion comic book.

There are the bad vibes, of course–the fascism, racism, sexism. Again, as long as you never get caught being wrong, you’re doing the right thing. I also just realized Superboy is never around for Brainiac 5 manipulating his teammates.

Still, great comic.

The backup has Paul Kupperberg writing a Timber Wolf extended backup (it’s 12 pages, meaning we get a full-page retelling of Light Lass’s origin). They’re on mission together, but the planet police guy doesn’t want Light Lass on the case because it’s about her evil brother, Lightning Lord.

Kupperberg’s scripting from a Levitz plot, with Arvell Jones and Danny Bulanadi on art. Jones likes doing some seventies fight scenes. The attitude and particulars remind a lot of Wolverine (oh, and Timber Wolf’s hair). But Kupperberg’s got a bunch of exposition to get out, like they were supposed to have more pages, not less.

It’s okay. It’s kind of roughly done; Kupperberg’s most engaged when it’s Timber Wolf interrogating the locals and playing rogue superhero. Then, most of the story ends up being Lightning Lord’s whinging.

But it doesn’t need to be on par with Prologue, just smooth enough to get through. And it does.

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Superboy and the Legion of Super-Heroes (1977) #231

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Paul Levitz (script)

James Sherman (1), Michael Netzer (2) (pencils)

Jack Abel (inks)

Elizabeth Safian (colors)

Ben Oda (letters)

Joe Orlando (editor)

The Legion of Super-Heroes had cover title billing with Superboy for over thirty issues before this issue. It’s one officially titled Superboy and the Legion of Super-Heroes in the indicia. Even more—literally—they’re going up to fifty-two pages an issue. To celebrate, writer Paul Levitz, pencillers James Sherman and Michael Netzer (each handling one of the two chapters), and inker Jack Abel deliver an almost perfect space superhero epic. It holds until the very last panel, when Superboy is concerningly malevolent.

Superboy’s mad because the issue’s supervillains—the Legion’s nemesis team, the Fatal Five—have escaped death. During their escape, the Fatal Five tried to blow up the Legion, but failed. So Superboy’s grandstanding about how he’s going to make them pay in their next appearance. It just does not play.

And Levitz’s intentional in this move; earlier in the issue he characterizes Superboy’s attack on the Five’s spaceship focusing on how Superboy’s righteous anger fuels his extreme power. It both does and doesn’t stand out in the moment; Levitz is just saving up headliner Superboy for big moments (this attack is his first foray into the conflict), so it comes with a punch. But it’s also a bit of a strange vibe.

In that earlier scene, Superboy is super mad because the Five are taking advantage of a planet about to explode. According to the narration, he’s thinking about Krypton and the tragedy. It’s emotionally too much for the Boy of Steel. The Legion is on the planet, evacuating all the people, but time is running out. The psychic on the psychic planet (Levitz skates over this absurdity real fast, but there are telepaths in Legion, so sure, why not) saw the star go supernova too late.

It’s a strange spotlight, like Levitz was assuring someone, even though Legion was officially in the title, Superboy would still get featured special.

But once he’s got that first solo attempt out of his system, Superboy mostly syncs with the rest of the team. Levitz delights in his purple exposition with lots of second-person call-outs and thoughtful echoes in the prose. It never gets tedious; he and editor Joe Orlando always seem to know when the narration’s gone far enough and it’s time to focus on the art.

Because even though this issue’s a giant-sized epic featuring five distinct narratives (the evacuation, examining the star, kidnapped Legionnaires, the rescue team, and the leader of the Fatal Five’s plotting), it’s a visual delight. Sherman pencils the first half, opening on two Legionnaires happening across the Five and getting captured, then cutting to the planet-wide evacuation. Great visuals, with varied panels showing off the scale of the evacuation and the rush of the Legion’s work. But where Sherman really gets to flex is Brainiac-5 and friends’ science mission to the planet’s doomed sun; the Emerald Empress with her Emerald Eye attacks them. Thanks to Sherman and Abel—and Levitz, who doesn’t go overboard with the green theme—it’s a dangerous, thrilling fight. Empress thinks she can handle the good guys since Superboy’s not with them (she’s hot for Superboy; sadly, they never get any interaction).

The good guys have to use their specific powers in tandem to counter her successfully. Levitz loves writing about how the powers work. So he lines up action scenes so he can explain the recipe for the superpower combinations.

All with that great art. Space superheroes comics doesn’t get better.

The issue cuts back to the planet for another big action sequence, involving three of the Fatal Five and a growing number of Legionnaires who just can’t quite get an upper hand. Superboy isn’t there to help because he’s about to launch that attack on the spaceship and fail, which concludes the first chapter.

A handful of Legionnaires get a little more than the others, mostly just in dialogue, though sometimes starting a lengthy scene by themselves. It’s a small planet when you can fly, so no one’s by themselves too long.

The second half, featuring Netzer art—while not as strong as Sherman’s, is still excellent (and Netzer gets to do a fantastic, “this should be a poster” full-pager)–has the Legion figuring out the Five’s plan and how to defeat them. The reader doesn’t get all of the information on the latter, because there needs to be some surprise.

Right up until Superboy starts humming a murder ballad, it’s smooth sailing. Levitz’s reveals all drop at the right time, Netzer’s good at conveying the variety of actions (including, of course, Legionnaires with different powers fighting bad guys who have their own different powers). Even something simple like a fight between two giant-sized individuals (good guy Colossal Boy and bad guy Validus) gets complicated with all the regular-sized flying superheroes and villains weaving in and out.

It’s a stellar comic, with Levitz’s enthusiasm in the exposition carrying over the sillier future elements, and then the art starting at a high level and only getting better throughout.

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Legion of Super-Heroes (1980) #262

The Legion of Super Heroes  262James Sherman is back on art after an extended period, now going by “Jim.” His style’s simplified, with a lot less detail. He’s still got fantastic composition and his people—again, simplified—have a lot of personality in what he does give them. Last time he was on the series, he was doing these lush, expansive sci-fi action panels. Now, he’s still got the sci-fi action, just not the lushness (well, a few times). He’s not as good as before, but he’s still pretty dang good.

Leagues ahead of the norm on Legion, anyway.

Writer Gerry Conway opens with Lightning Lad and Saturn Girl on Earth talking about the Legionnaires off on their missions. They’re telling readers everything they need to know to jump on (including who’s married to who, who’s dating who, and so on; it’s a tedious exposition dump). Anyway, last issue, we read about the space circus mystery, this issue, we’re going to read about the Legion team trying to help R.J. Brande rebuild his fortune. He makes stars. Zaps space dust and turns it into a star, which he then moves around for performance art. Or something. It’s unclear. And they get distracted from their mission when they discover a destroyed star system.

It ends up being a pretty good issue. It reads like Conway’s trying out for the “Star Trek” license, with the Legionnaires encountering a strange, dangerous planet with a complicated secret. Conway even makes a “final frontier” reference, inviting the comparison. It’s okay, especially with Sherman’s art giving the characters chemistry on their detour.

There are a few times the script and the art don’t match. First, when Light Lass rescues some other Legionnaire, he wants to give her a thank you kiss, but they’re seeing other people. In the reflection on Wildfire’s helmet, we see them locking lips, but it’s not written as ominous just fun. Maybe everyone in the Legion can swing now Superboy’s gone with his Midwestern values.

Later, there’s a space travel moment made nonsensical by the art and writing being out of whack, which is far less interesting than illicit behavior.

It’s nice to have Sherman around. Conway works better with him—even taking the occasional disconnect into account—than anyone else on the book so far.

I’m sure he’s not staying. Can’t catch a break on this one.

Superboy and the Legion of Super-Heroes (1977) #242

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The feature opens with Legion leader Wildfire yelling at the “camera” about war. He’s actually yelling at the probably corrupt officials sabotaging a diplomatic conference, and Wildfire’s team is picking up the pieces after terror attacks. The last issue ended with Brainiac 5, off on another mission, saying war on Earth was imminent. They’re not talking about the same war. It’s a quick, sensational red herring before the Legionnaires storm off to drop some exposition about what’s going on, specifically the probably corrupt officials.

It quickly turns into Ultra Boy making a suggestion and Wildfire dismissing him for talking out of turn. No one can question Legion leader Wildfire, which sycophant mercenary Dawnstar backs up. It’s a hell of a flex from Wildfire and Dawnstar, considering Wildfire’s never right, and most stories involve the rest of the cast having to prove him wrong before he’ll actually help. Ultra Boy blows up at Dawnstar about that very situation, which is welcome self-awareness from writer Paul Levitz.

I’m ready for anything with Legion of Super-Heroes, but “teens can’t work together, actually” was not on my bingo card.

Especially since Ultra Boy immediately proves his point in the argument, stopping another terror attack, which just casts more suspicion on the adults.

The action then cuts to Earth, where the other Legion team has arrived to fight the space war. Lots and lots of great superhero action art from James Sherman and Bob McLeod. The feature story’s art is spectacular, page and panel after page and panel.

Levitz does a good job rushing through the space battle so he can get to a more containable storyline. Superboy’s going to lead a team to the invaders’ home planet to try to stop the attack. The Khurds are attacking; they’ll turn out to be humans who look like punks. Wildfire’s diplomatic mission involves the Dominators, who still don’t make an appearance; it’s more about the adult Earthlings conspiring to attack them while they’re unprepared. Probably. Levitz has to amp up the suspicious behavior while delaying the resolution.

Coincidentally, it turns out Superboy and company’s mission relates to Wildfire and company’s mission. Who’d have thunk?

There’s also some more “teens can’t work together” when Brainiac 5 decides he should be in charge because he’s the smartest. Unfortunately, he doesn’t have Dawnstar along to parrot him, so everyone quickly dismisses his idea. I thought he might go on to a subplot about that science cop who showed up with a message last issue, which Brainy ignored because girls can’t have important messages, but no… if it’s going to come back, it’s not going to be in this issue.

The art’s really, really good, and the story’s fairly engaging. So any contrived plot machinations are worth it for the art.

Then the backup’s a lot better than I was expecting. It’s too long at fourteen pages, especially since they’re panel-packed pages, but it’s better than scripter Paul Kupperberg’s previous entry. Levitz gets the story credit; Arvell Jones and Danny Bulandi are on the art. They can’t compare to the feature, but they clearly put in the work on this one.

It’s a Silver Age story done Bronze Age. Female Legionnaires Dream Girl, Light Lass, Princess Projectra, and Shadow Lass are having a girls’ night out (the story’s title, too), and their dinner gets interrupted by some bad guys. The bad guys hold everyone hostage while other bad guys pull off a series of heists around the city. Will the Legionnaires be able to outsmart them?

The plot’s predictable and loses momentum after the Legionnaires split up for their individual adventures, but it’s not bad. But there’s something off about Superboy and the Legion’s feature and backup balance; maybe if the backup needs more room, it should get it instead of Jones cramming every page.

Superboy and the Legion of Super-Heroes (1977) #241

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Writer Paul Levitz’s A, B, and C plot structuring from Legion of Super-Heroes is famously good, so I’m really hoping what he’s doing in this issue is figuring that system out. The feature story starts with one plot—Mon-El and Wildfire leading a diplomatic mission—switches over to another with Brainiac 5 and Superboy—while both teams ignore a female science police trying to give them an important message.

Why do they ignore her? Well, because if it was important, they’d have sent a man, wouldn’t they?

That exceptional sexism comes from Brainiac 5 (having Brainiac 5 be a twelfth-level intellect who’s also a misogynist is unfortunate) and isn’t even the first jerk store move from the Legion in the story. It starts with Wildfire ignoring the science cop’s flying car and almost causing her to crash. Mon-El goes to save her, thinking about Wildfire’s infinite jerkiness but doesn’t hear the science cop try to give him her message. Apparently, Daxamite super-hearing isn’t as good as Kryptonian.

Mon-El then returns to space, where Wildfire blames the accident he caused on the science cop. At least he doesn’t make a lady drivers joke.

The science cop then goes to Legion headquarters, where an emergency calls them away (here’s where Brainy says the lady cop isn’t important enough to have a real message).

Mon-El’s team’s story is about doing security on a diplomacy planet. After an attack, the Legionnaires start suspecting there might be an inside job component to the attack, and then the story cuts away to Superboy’s team never to return. Starting a plot and putting it on pause isn’t the same as back burnering. Though, one last thing on that plot: Dawnstar. They established her as an elitist mercenary last issue, but she’s naive about corruption in this issue. Levitz only plotted that issue, didn’t script, but still, it’s incongruous and seems like it’s just there for Wildfire to be a justified dick to Dawnstar.

I mean, at least there’s some effort in the justifying.

The Superboy and company plot is about some space raiders they’re fighting and exposing the vacuum of space. Eventually, Chameleon Boy gets captured and interrogated by the floating brain thing on the cover. It’s a rather effective scene, maybe because Chameleon Boy’s entirely sympathetic. But, unfortunately, it seems like everyone else comes with a caveat this issue or is just such an ass they’re not sympathetic at all.

So the feature’s got three cliffhangers—the science cop’s urgent message, Mon-El’s diplomatic intrigue, Brainiac 5 uncovering an imminent attack on Earth (the story’s called Prologue to Earthwar. It’s entirely unclear if the imminent attack has anything to do with the first two cliffhangers; it may and would technically utilize Levitz’s plotting system, but it’d be in the cheapest possible way.

All those problems aside, however, the art’s by James Sherman and Bob McLeod and is gorgeous. They’ve got similar faces for everyone in close-up, but they’re good, expressive faces and more than the story needs. The action scenes are where the art excels; the movement and figure work are phenomenal. For superhero art, Sherman and McLeod are unstoppable. And more than enough to cover the iffy aspects of Levitz’s script.

Unfortunately, the art in the back-up’s nowhere near good enough to cover the script. It’s a Levitz plot, Paul Kupperberg script, Arvell Jones on pencils, Danny Bulanadi on inks. Jones and Bulanadi put in the work, especially on the sci-fi setting, but I don’t think even Sherman and McLeod could make the story palatable. It’s an endless twelve pages about Timber Wolf and Light Lass going to her home planet to help recapture her criminal brother, Lightning Lord, and it’s an excruciating bore.

There’s still some sexism to round out the experience between stories, with Light Lass a helpless damsel as her macho boyfriend, Timber Wolf (I’m not understanding the Legion’s policy on marriage now if all the Legionaries date amongst themselves), does all the work. Including strong-arming the local law enforcement into letting him destroy the planet and assault civilians. Seemingly innocent ones, as it turns out.

Kupperberg fills the pages with the exposition, all of it bad. It’s a grueling read.

I’m sure some Legionaries aren’t complete assholes, but apparently, Levitz never wants to do stories about them.

Superboy and the Legion of Super-Heroes (1977) #240

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So Howard Chaykin doing layouts of a teen superhero book without being pervy. All the dudes look about forty-five. It’s hilarious. It’s not good, but it’s hilarious. There’s only one female Legionnaire in the story—Phantom Girl—who’s not as scantily clad as Cosmic Boy, so not the salacious Chaykin one might expect. Also, he’s just doing layouts (over Alan Kupperberg’s layouts, according to Kupperberg), with Bob Wiacek finishing. And maybe Al Milgrom, who’s got editor credit, doing more inks (according to Milgrom, not the credits).

Not good art. Like. There are some cool ideas for visuals—Colossal Boy holding up a bridge and various future stuff—but it’s a patriarchal decorum story set in a cool-looking sci-fi future. The patriarchal decorum thing is the subtext; the main plot is about a bad guy named “Grimbor the Chainsman” hunting down the Legion because they locked up his lady love, Charma (whose power was to charm men), and she died in prison. Because they put her in a lady jail and ladies hate Charma; the power she had over men worked in reverse over ladies. Everyone’s really boringly straight in the future.

Including Cosmic Boy, who’s bummed out because he misses the Legionnaires who just got married and left. He’ll never get married and leave, though, he assures Superboy, who’s all up in his business; Legion over ladies.

Superboy and Phantom Girl have that patriarchal decorum thing going; he wants to make sure Cosmic Boy’s not lollygagging over missed friends and failed romances. If you’re going to be a Legionnaire, your head’s got to be in the game. Meanwhile, Phantom Girl’s made at Colossal Boy about something he did last issue, and her subplot is about not being allowed to have feelings if they go against the boys.

Cool.

Jack C. Harris scripts from Paul Levitz’s plot. The plot’s better than the script, though only slightly. After spending the issue setting up a second part, they wrap it up in a few pages anyway, so there’s at least a wasted page forecasting a future adventure. They’ve also got the problem the bad guy’s got a real motive–shame it was too early for them to call the story The Wrath of Grimbor. The “chainsman” stuff is weird, though maybe it’s all a metaphor for a bunch of vanilla straights bullying bondage enthusiasts.

And the story comments on how Legionnaires are cast based on how their powers will combine to resolve plot points, which is a little on the nose.

The backup, however, is a visual delight. James Sherman on pencils, Bob McLeod on inks, it’s absolutely gorgeous. The art sustains for the whole story, all twelve pages, with some standouts even on the last page. It’s great-looking superhero art, just phenomenal.

The story’s about how Dawnstar’s a stuck-up b-word who needs to learn to play well with others. She’s one of those uppity Native American descendants gone to space who became navigational mercenaries, and she’s only in the Legion because she gets paid. She’s not some nerd who wants to be a superhero.

She and three other trainees need to go on a real mission, only she’s pissed everyone off, and no one wants to work with her. Will she survive on her own? Will she learn a valuable lesson about teamwork?

What’s funny is how the setup for Dawnstar being the focus is team leader and trainee trainer Wildfire asking her out on a date. Mind you, he’s a complete asshole in addition to not having a physical form outside his super-suit. So there’s a considerable power dynamic thing going on, but, obviously, the comic will not acknowledge it. Please.

Again, truly great art, so it doesn’t matter. Levitz plots, Paul Kupperberg scripts. The dialogue’s much better than the feature. Not great—it’s also not a great dramatic arc—but much better.

That Sherman and McLeod art, however, is divine.

All-New Collectors’ Edition (1978) #C-55

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The cover promises an “epic-length novel,” which apparently works out to sixty-one pages. It’s four chapters, starting with Superboy traveling to the future for Saturn Girl and Lightning Lad’s wedding. Once there, he discovers a militaristic world where the Legion (and the U.S.) is fighting moon colonists, led by the Chinese. We find out later it’s the Chinese. Because they stole something from the Americans in the 1980s.

It’s initially not too moldy, but once the action gets to the moon and the Chinese villain is basically future Fu Manchu, it’s ick. Though the scene doesn’t last long, and the whole moon colonists versus Earth thing is a time aberration red herring.

The “bad guys” interrupt the wedding, kidnapping the couple after their vows; the plan is to ransom them for the polar ice caps to create oceans on the moon. As if there are any polar ice caps in the future.

Anyway.

Superboy wants to go to the past and fix the timeline; Wildfire intends to attack the moon and rescue the hostages. Writer Paul Levitz does each of those missions as a chapter, then brings everyone back together for the finale.

The Superboy team goes back to 1978, natch, where they’ve got to stop a mysterious businessman from destroying the United Nations. Only Superboy can’t be seen in 1978 (Superman’s there, after all), and the villain is prepared for the Legionnaires even though they ought to be a surprise. There’s not much in the way of time travel hijinks (though there’s a disappearing spaceship in a park eight years before The Voyage Home), and there’s not enough time for it to be a mystery, but it’s engaging.

The hostage rescue story is more exciting. Lightning Lad and Saturn Girl are in danger, and it turns out the Legion’s got the wrong kind of powers to rescue them. Unless they can all work together and figure out the right power formula to save the day. Err. The couple. While the chapter relies a lot on familiar characters—whereas the time travel one is about the period and villain—it’s better with the danger tension.

The finale, however, is a familiar Legion villain monologuing about his evil plan with an editor’s note every fifth panel referring to a previous Legion of Super-Heroes comic. And Levitz does even try to cook up a good solution; it’s very basic, very silly. Though Mike Grell and Vince Colletta’s art sells it.

I’ve always been bearish on Grell and Colletta’s a punchline, but their art’s good. There’s a lot of it, but Grell loves drawing capes, and lots of the heroes have capes, so it works. The flow’s good, though. It’s about the flow. And it’s consistent through the sixty-one pages. Even the opening with Superboy is good art, along with the interesting tidbit Smallville pre-Crisis was in… Massachusetts or something?

Levitz’s plotting is good. His details less so. Despite being three times the size of a regular story, there’s very little character work. Wildfire’s a dick, and Superboy’s fed up with him. The newlyweds only get to respond to their plight, nothing else.

It’s an immensely readable “epic-length” novel, but it’s not particularly substantial. Unless you’re really into the mystery villain and all the callbacks to previous Legion stories.

The last few pages are a combination Legion history and roll call, going over the various heroes, giving each a paragraph, and a nice drawing from James Sherman (inked by Jack Abel). Nothing in the backup relates to the main story’s callbacks, which is kind of amusing; the feature requires different reader foreknowledge than Levitz drops in his history lesson.

Superboy and the Legion of Super-Heroes (1977) #236

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Who’s James Sherman, and why have I never heard of him before? He pencils two of the three stories in the issue, with Bob McLeod inking him on the first, Joe Rubinstein on the second, and he’s good. He’s a little too designed-focused, but more on the second story, and the design element comes from the narrative. But he’s good. Great expressions. Pretty good flying superhero sci-fi space action.

Though the first story doesn’t just have sci-fi action, it’s also got some sports ball.

The story begins with Superboy convincing Brainiac 5 not to pay attention to his monitor duty and play three-dimensional chess instead. As if it didn’t feel enough like “Star Trek.” Brainy was supposed to be keeping an eye on Cosmic Boy and Night Girl, who are on vacation on Cosmic Boy’s home planet.

Now, during the sports ball sequence, the girls are scantily clad for the game. The boys are in shorts and t-shirts. It seems a little weird, but then Cosmic Boy and Night Girl put on their superhero costumes, and they’re both basically wearing lingerie. It’s comically revealing for both of them, but more Cosmic Boy because he’s the story’s lead. Once the rest of the Legion shows up to help them, Night Girl gets squat. Her powers don’t help.

The one other female superhero is also in an absurdly scanty outfit (the cape doesn’t offset it). Otherwise, for a few pages, anyway, I thought Legion would try to balance its gazes.

The actual story involves some funny-looking alien terraforming the planet. The superheroes utilize their powers in precisely the right way to save the day, which makes me wonder if writers Paul Levitz and Paul Kupperberg came up with the solution or the problem first.

The second story is about an evil alien spaceship interrupting Mon-El’s vacation. Levitz writes this one solo, and, wow, is there a lot of Mon-El interior monologue. Thought balloons crowd the emptiness of space.

Michael Netzer pencils this one, with Rubinstein and Rick Bryant on inks. The art’s low okay; the sci-fi spaceship stuff is all good, but the Mon-El action is eh. Might also just be a boring story with too many thought balloons. The end’s a cop-out too, which doesn’t help.

The last story is where Sherman comes back and goes wild with the design stuff. Lightning Lad and Saturn Girl want to get married, but it means leaving the Legion (unlike failing to explain Cosmic Boy’s bustier-based costume or Night Girl’s thong, writer Levitz does cover the marriage rules for new readers). So they go to mind-reading VR place to test whether or not they should get hitched or stay on the super-team.

Sherman goes all out with the transitions as the VR throws the heroes into unexpected sci-fi fisticuffs. He’s got detail and consistency—though McLeod’s a better inker for him than Rubinstein—but the repetitive visuals get tedious fast.

There aren’t any standouts as far as the stories go; the first one “wins,” but only because the third one’s draggier than the second one, which is already tedious. Nice art, though. And the character work is solid. They’re just doing boring things.