The Punisher: Valley Forge, Valley Forge (2008)

Punisher MAX: Valley Forge, Valley Forge cover

According to Internet lore, Marvel once tried to get George Clooney interested in doing a Nick Fury movie with Garth Ennis’s original Fury MAX miniseries. Clooney pushed it away disgusted.

Makes you wonder if anyone tried giving Morgan Freeman a copy of Valley Forge, Valley Forge, or if maybe Ennis and artist Goran Parlov were just going full homage this time. The Freeman character is Colonel Howe, a regular Army officer who gets mixed up with the cabal of retiring Army brass—basically Dick Cheney guys—who are out to kill the Punisher before they retire from service into the private sector.

None of the cabal actually served in or during Vietnam, which ends up being important, and not just because Ennis structures the whole thing with inserts of a non-fiction book by the little brother of the protagonist from the Punisher: Born series. That series kicked off the whole Punisher MAX thing and Valley Forge is the finish. I thought there was one more story arc and I entirely misremembered Valley Forge. I have this seemingly unintentional thing where I forget a lot about Born because it’s not good and it extends to something peripheral to Born as well, it turns out.

Because Valley Forge isn’t a full story. Sort of. I mean, Morgan Freeman—Colonel Howe—has a full-ish arc, but he’s more present in the story than active in it. There are full issues without him doing much if he even appears. He just happens to get the fullest arc. Ennis is a little more intentional with the Nick Fury bookends, which serve to draw exceptionally clear parallels between Vietnam and the then current Iraq invasion. But mostly it’s about the potential literature of the non-fiction book, which is a bunch of interviews and then some editorializing from the “author.” Quotation marks because the author of the book is as much a character as any of the characters interviewed in the book. It’s not really mixed media—though the series of “snapshots” from Vietnam, courtesy Parlov, are staggeringly effective—and it’s not at all comprehensive. The pages in the book directly referring to the events in Born are missing, which is simultaneously frustrating and reasonable. It’s not even clear Ennis would want to ret-con it (though this story more directly refers to Born’s big problem flex than Ennis has done in Punisher MAX before; he hasn’t even mentioned it since the first story arc I don’t think), but it seems highly unlikely Marvel would go for it. Given when Born came out and who was running Marvel… I’m not even sure I’ve ever heard if the aforementioned flex was Ennis’s idea or from the company.

Regardless, Valley Forge isn’t a do-over of Born grafted to an epilogue for the last outstanding Punisher MAX plot threads. It’s something else.

It’s not entirely successful; there’s a long sequence where we get to see this much talked about confession tape from dozens of issues ago and, while Parlov does an amazing talking head sequence, Ennis “directs” the scene wrong because he’s got to avoid giving away a twist or two. The accompanying but detached book text, which Ennis was wrapped tight with the narrative in terms of narrative and dramatic echoes, also hides the relative simplicity of the comic story. The lengthy talking head sequences with the cabal guys being white imperialists—including the main one who looks like J. Jonah Jameson’s twin brother—is filler. Especially after Ennis reveals, rather late in the story, their flunky is the one to watch. Only we can’t, because Morgan Freeman’s in the room and you pay attention to him.

So, without the accompanying book text, Valley Forge is an incomplete, rushed finish to the series. With the accompanying book text, Ennis gets to realize Punisher MAX in a context closer to what seems to be his ideal—a place where you can take the character seriously. Only this time Ennis raises the stakes even higher, given where he gives the time in the book text. There’s a whole lot about racism. There’s so much about it—particularly because the book author is a white guy from Ohio or somewhere—it bleeds over to the main story and is the most significant tie between the two narratives. The presentation of the text isn’t great (seriously, no one at Marvel knew how to get a book typeset, really?), but it’s exceptionally effective. Ennis takes some wide swings and gets some good hits.

There’s also some good procedural writing when Ennis is filling pages with Parlov.

Parlov doesn’t get a lot of heavy art chores. There are some complex, elaborate fights but they’re not long fights. They’re functional. No Bond villain carping during them, dragging them out. Just point A to point B fights. Those snapshots of Vietnam, however, are haunting, stunning work. Especially when you consider only one of the characters actually appears in the comic portion and the rest are from the reader’s imagination.

Valley Forge, Valley Forge is a big win for Ennis and his war comics. It’s a solid finish for Punisher MAX, but it’s kind of an epilogue so who cares. But Ennis proves his point about taking Frank Castle seriously here. Sure, he’s been proving it for most of Punisher MAX’s fifty-some other issues, but here he hammers it in solid here.

Though it does always either feel too short or too long.

The Punisher: Long Cold Dark (2007-08)

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I’m going to go out on a limb and say having Howie Chaykin do an issue of art—the fiftieth Punisher MAX, so for the collectors’ who got anniversary issues–having Howie fill-in was a mistake.

Maybe if the rest of it weren’t regular artist Goran Parlov, like if it’d been all guest artists. But Howie ends up being a distraction. Sure, he’s doing the least connected material; his issue’s all first act stuff, with Barracuda back to attack Frank through his friends. Except it turns out Frank really does only have the one friend but Garth Ennis’s script has a surprise twist on that front. Meanwhile, Frank’s having a bad few weeks as he tries to shake off a dream about being a mundane white guy in his sixties, which is where the Howie art really comes through. Parlov’s going to visualize Frank and Barracuda as giant monsters in the real world, the monstrosities of toxic masculinity and patriarchy (whether Ennis wants to acknowledge it or not—he just uses bad dads, PTSD, and good dads for his terminology), but Howie makes them real. As real as anything else in Howie art anyway. And it lacks the energy Parlov’s going to bring later. Ennis actually coins it—“dark enthusiasm.” There’s a dark enthusiasm to the horrible violence and terror in Parlov’s rendering of Barracuda and Frank’s constant showdowns, as Barracuda (and Ennis) figure out a way to make Frank hurt. Howie doesn’t have it. His fight scenes are just fight scenes. He does much better with horny old man Frank getting it on with dream old lady Angie.

Because, you know, it’s Howie.

And despite a return guest star in Howie’s issue, it’s all new cast later on, with Frank having to pretend to be human again. Ennis has a very lyrical take on Frank’s first person, with the occasional poetic flex too far, but for the most part he makes it. Especially after Parlov shows up. The first chapter, while Barracuda’s terrorizing and Frank’s moping as much as he’s allowed to mope, has this exquisitely executed history of Vietnam-era rifles, with acerbic commentary from Frank as he fires off rounds to clear his head. The sequence does a lot of work later on, not exactly softening Frank but widening the potential for his first person narration let’s say, which has been Ennis’s whole trip on Punisher MAX.

I don’t think I’ve read Long Cold Dark since the floppies a decade plus ago. Maybe I read a trade. But I don’t think so. So I don’t know if, at the time, it was the first time Ennis had ever gotten me to tear up on a Punisher comic. Now it’s old hat. He got me sobbing with the last Vietnam flashback limited. Long Cold Dark only got me verklempt and teary-eyed and not even about the tragedy of Frank Castle. It’s over someone else, one of Ennis’s MAX originals, who Ennis has layered throughout the series to amazing effect before and even more amazing effect post-Long Cold Dark. It was during that sequence I realized just how unfair giving Howie the first chapter turns out to be, given how good Parlov has to be to execute the finale. Like, they got a guest artist, gave him the easiest stuff, then gave Parlov a whole big thing with no fanfare. Ennis asks a whole lot more of Parlov in Long Cold Dark than he asks of Howie, which is just one of the facts of the comics trade, but still.

The story itself is mostly split between action and Frank’s self-reflection; there are occasional talking heads sequences, sometimes exposition dumps, sometimes just there to get Frank’s first-person narration to the right place. Ennis isn’t using Barracuda for broad comic relief here either. Barracuda becomes a—conditional—tragedy. There are frequent flashbacks for both Frank and Barracuda and Ennis has a nice way of tying the characters and their shared history of Vietnam without worrying about an alter ego thing. It’s one of those “Frank is Barracuda’s nemesis but Barracuda isn’t Frank’s nemesis” things. Frank doesn’t have a nemesis, something Ennis has tried to drive home from the start of MAX.

And Long Cold Dark does feel like a leveling up for the series, not just because it got me teary, but where Ennis has moved the character and how to think about him. Having Barracuda—arguably Ennis’s most glaring misstep in the entire run of the series so far—be so successful doesn’t exactly make up for the previous slogs, but it does show Ennis is able to fix something he was wrong about, which is a fairly singular quality for a comic book writer. I misremembered the content of the story, thinking some of it was later on in the series, and wasn’t exactly looking forward to it.

Shows what I know. Howie’s guest art spot being completely out of sync aside (and terribly misprinted in the Punisher MAX Volume 2 Omnibus, beware), Long Cold Dark is outstanding.

The Punisher Presents: Barracuda (2007)

The Punisher Presents Barracuda  2007

Barracuda is one of Garth Ennis’s… what shall we call them… NC-17 action comedy limited series. He’s got a bunch of them at Vertigo, a few a handful of other places. The difference with Barracuda is it’s for Marvel (it’s the only Punisher MAX spin-off, which is something since Ennis loved spin-offs for Preacher and The Boys) and it’s maybe a little more… edgy as a pejorative for that thing White guys do edgy. Bad Tarantino and Tarantino knock-offs. Every twentieth word or so from series hero Barracuda is starts with ni- and ends in -ga. I wonder if you counted them you could figure out how many the editors at Marvel let Ennis have each issue….

Then there’s the main villain, Big Chris (as in Christopher Walken—Barracuda works best when you read Chris’s lines in Walken’s voice, which the lettering actually works towards, and Barracuda in JB Smoove’s, though you’d never really want to see Smoove play Barracuda as Barracuda’s a vicious sociopathic cannibal and Smoove’s really likable). Starting with Big Chris’s return to the story—he hires Barracuda in the first part, then Barracuda betrays him in the second, and Big Chris is back in the third issue and calling Barracuda a different racial epithet at the end of every sentence. Because Barracuda buys into brothers in arms—Airborne, crime, etc—over racism. Because it’s funny to have a racist sheriff hang out with Barracuda and call him slurs. It’s the kind of post-racist thing you’d expect to see after Obama was president but Ennis is a trailblazer so it’s a couple years early.

It also doesn’t add up to anything so it’s kind of pointless to look at it so hard.

Ennis fills the five issue series with eclectic, funny but unlikable characters. There’s Barracuda, obviously, who—at least in this series—only sexually assaults men; the women are all willing. He puts together various plans throughout, which keep changing based on his inability to successfully predict how his machinations will play out. We don’t get a lot of the plans. Occasionally Ennis showcases them with a monologue or two, but more often we hear the adjustments when Barracuda’s telling other people about them.

The biggest subplot in the series are these two FBI agents, one old, one young, who are trying to use Barracuda’s plotting to arrest Big Chris. It all takes place in a fictional South American Reagan Republic, where Barracuda and his team of military advisors slaughtered the existing socialist government to put drug-runner Leopoldo in charge. Lots of great real American history stuff here, though it’s just garnish. Oddly, Goran Parlov’s art is best on the FBI guys, just for their expressions. The older one’s in sunglasses but the curve of his lips, you can see what he’s thinking. Great work from Parlov.

So Leopoldo’s the drug-running dictator, Wanda is his ex-porn star wife who’s sleeping with Barracuda, there’s the child molesting priest hiding out with them—I forgot for how long “adult” humor just meant directly targeting Howard Stern listeners. Barracuda’s there because Big Chris has entrusted him with Oswald, his only son. Oswald’s supposed to kill Leopoldo. Barracuda double-crosses Big Chris for Leopoldo, then will try to double-cross Leopoldo to take both him and Big Chris out. Plans within plans.

Oswald’s a hemophiliac and, therefore, can’t be touched or in any way injured.

Fifty is Barracuda’s fellow military advisor from the eighties who went to work at the Pentagon but is a closeted trans woman, which Barracuda somehow knows about but maybe has never seen Fifty dressed for her gender. It’s unclear. Ennis’s take on it seems to be so transphobic it’s no longer transphobic? He also throws in some homophobia but… again, is it through the looking glass and circular? Doesn’t matter, because there’s no reason to read Barracuda. Not even for Punisher MAX completists. It’s not great or even good really, but it’s not incompetent or bad. Ennis just doesn’t have a story and tries to mug his way through it. Parlov’s art is good but it’s not particularly interesting stuff. It starts in Florida, which is basically just as tropical as the South American city-state; actually, Barracuda’s adventures in Florida seem more interesting than his attempted coup with an eclectic supporting cast.

Can’t wait to see what Disney does with the property.

The Punisher Presents Barracuda (2007)

The Punisher Presents Barracuda  2007Barracuda is one of Garth Ennis’s… what shall we call them… NC-17 action comedy limited series. He’s got a bunch of them at Vertigo, a few a handful of other places. The difference with Barracuda is it’s for Marvel (it’s the only Punisher MAX spin-off, which is something since Ennis loved spin-offs for Preacher and The Boys) and it’s maybe a little more… edgy as a pejorative for that thing White guys do edgy. Bad Tarantino and Tarantino knock-offs. Every twentieth word or so from series hero Barracuda is starts with ni- and ends in -ga. I wonder if you counted them you could figure out how many the editors at Marvel let Ennis have each issue….

Then there’s the main villain, Big Chris (as in Christopher Walken—Barracuda works best when you read Chris’s lines in Walken’s voice, which the lettering actually works towards, and Barracuda in JB Smoove’s, though you’d never really want to see Smoove play Barracuda as Barracuda’s a vicious sociopathic cannibal and Smoove’s really likable). Starting with Big Chris’s return to the story—he hires Barracuda in the first part, then Barracuda betrays him in the second, and Big Chris is back in the third issue and calling Barracuda a different racial epithet at the end of every sentence. Because Barracuda buys into brothers in arms—Airborne, crime, etc—over racism. Because it’s funny to have a racist sheriff hang out with Barracuda and call him slurs. It’s the kind of post-racist thing you’d expect to see after Obama was president but Ennis is a trailblazer so it’s a couple years early.

It also doesn’t add up to anything so it’s kind of pointless to look at it so hard.

Ennis fills the five issue series with eclectic, funny but unlikable characters. There’s Barracuda, obviously, who—at least in this series—only sexually assaults men; the women are all willing. He puts together various plans throughout, which keep changing based on his inability to successfully predict how his machinations will play out. We don’t get a lot of the plans. Occasionally Ennis showcases them with a monologue or two, but more often we hear the adjustments when Barracuda’s telling other people about them.

The biggest subplot in the series are these two FBI agents, one old, one young, who are trying to use Barracuda’s plotting to arrest Big Chris. It all takes place in a fictional South American Reagan Republic, where Barracuda and his team of military advisors slaughtered the existing socialist government to put drug-runner Leopoldo in charge. Lots of great real American history stuff here, though it’s just garnish. Oddly, Goran Parlov’s art is best on the FBI guys, just for their expressions. The older one’s in sunglasses but the curve of his lips, you can see what he’s thinking. Great work from Parlov.

So Leopoldo’s the drug-running dictator, Wanda is his ex-porn star wife who’s sleeping with Barracuda, there’s the child molesting priest hiding out with them—I forgot for how long “adult” humor just meant directly targeting Howard Stern listeners. Barracuda’s there because Big Chris has entrusted him with Oswald, his only son. Oswald’s supposed to kill Leopoldo. Barracuda double-crosses Big Chris for Leopoldo, then will try to double-cross Leopoldo to take both him and Big Chris out. Plans within plans.

Oswald’s a hemophiliac and, therefore, can’t be touched or in any way injured.

Fifty is Barracuda’s fellow military advisor from the eighties who went to work at the Pentagon but is a closeted trans woman, which Barracuda somehow knows about but maybe has never seen Fifty dressed for her gender. It’s unclear. Ennis’s take on it seems to be so transphobic it’s no longer transphobic? He also throws in some homophobia but… again, is it through the looking glass and circular? Doesn’t matter, because there’s no reason to read Barracuda. Not even for Punisher MAX completists. It’s not great or even good really, but it’s not incompetent or bad. Ennis just doesn’t have a story and tries to mug his way through it. Parlov’s art is good but it’s not particularly interesting stuff. It starts in Florida, which is basically just as tropical as the South American city-state; actually, Barracuda’s adventures in Florida seem more interesting than his attempted coup with an eclectic supporting cast.

Can’t wait to see what Disney does with the property.

The Punisher (2004) #36

The Punisher 36 Barracuda Part 6 of 6

Turns out the big problem with Barracuda isn’t going to be Barracuda not being a great villain or the Wall Street betrayal arc not creating great ones either, but Ennis not really having a finish for Frank. Sure, he’s got a concussion and he’s outgunned, but his big plan in this issue doesn’t allow for every contingency. It also goes wrong because Frank gets sloppy—again, the concussion can allow for those mistakes, but shouldn’t he at least recognize it, acknowledge it? After gliding over past tense narration pitfalls, Ennis slips and falls just when he needs to keep it going. Barracuda might seem like an arc about a “guest as tough as Frank” adversary and some scumbag Wall Street types, but it’s really about Frank Castle messing up and apparently not learning from it.

It’s weird.

Especially since Ennis brackets the arc with this open-ended “what’s the only thing more dangerous than a barracuda” bit in the narration. Is it the sharks? There are a lot of sharks in this issue, some fully visualized, some just shadows in the water—both equally awesome, thanks to Parlov. Or is it Frank? Is Frank the only thing more dangerous? Because he’s not. Because he gets caught with his pants down this issue. Again, weird.

But far from a bad issue. Parlov’s art is great, Ennis’s writing is strong in everything else, whether it’s the Wall Street subplot (the boss’s conniving wife and her lover) or Barracuda. Though the resolve does have an unfortunate plot… depression. It’s not a hole, it’s something they needed to deal with in panel not off page. Parlov's implication is fine, it just doesn’t have any dramatic resonance.

Ennis brings the conclusion in all right, albeit with a somewhat fake finish—that dangerous barracuda musing—but it certainly feels like something happened with the Barracuda arc. The Punisher versus Wall Street certainly promised a lot more potential. And it’s not like Ennis is trying to avoid sensationalism—there are sharks eating investors and so on. Something just seems off, like mid-arc changes were made or things just didn’t shake out in the writing.

For the first time ever, Punisher MAX ends up leveraging the art to support the writing. Thank goodness Ennis has got Parlov to do it because Parlov can do it, does do it. Barracuda’s not great (outside the art) and it’s more than a little disappointing, but it’s still good. It’s just good enough instead of superb.

The Punisher (2004) #35

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It’s a bridging issue but also not. Actually, there are some major plot developments here, just not much involving Frank. Other than him surviving and deciding it’s time to stop screwing around with the Wall Street guys and just take them out; thanks to Barracuda, Frank’s now taking things as seriously as he should have been before.

He doesn’t have that observation in his narration, but he’s dealing with a concussion for sure and probable brain damage so he’s too exhausted to reflect on the mistakes. He’s also got a time limit. Today’s the day—the Wall Street guys are going out on a boat and Frank’s going to do something to it. Ennis doesn’t reveal what, as next issue needs some surprises, but it involves Frank scuba diving for a bit. Also seagulls pooping on him, because Ennis wants to keep it a little lighter. And Parlov draws great passed out Frank and bird shit.

But Frank’s not in it much. Most of the issue has boss’s wife Alice and her lover (and boss’s flunky) Dermot teaming up with Barracuda. Ennis keeps Barracuda dangerous but starts using him for comic relief too, which would be fine if it didn’t make him seem less capable. He doesn’t think his plans through, eventually scaring Alice enough she decides they’ve got to get rid of him. So Barracuda is double-crossing the boss for Alice and Dermot and they’re going to double-cross him just… because.

As Barracuda’s characterization starts getting iffy, Ennis turns Alice into a much better character than he ever suggested before, which is too bad. It would’ve been nice for her to get all the agency earlier. Well, agency for something other than cheating on her husband with his protégé. And protégé Dermot’s need for a stronger leader comes through here too, even if Ennis doesn’t do much to it.

It’s a perfectly entertaining issue—great art from Parlov—but it’s pretty clear Ennis doesn’t have much more ambition for it than the entertaining. Gone is any character development for Frank and the Wall Street schemers are adequate villains, but far from great ones. Barracuda too seems like a bit of a misfire. It’s impossible to believe he could’ve survived with so many appendages intact given his irresponsible nature.

Instead of a worthwhile foe for Frank, Barracuda’s basically comic relief. Makes you wonder if someone told Ennis not to go so dark with the arc midstream.

The Punisher (2004) #34

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This issue makes two things very clear. First, Punisher MAX would’ve been an even more successful book if Goran Parlov had been handling the art chores throughout. His expressions—for the talking heads scenes—are phenomenal. There’s one scene where the big boss is monologuing to his flunkies and it’s just these three guys sitting around an outdoor table at a bar in Florida and it’s sublime. Parlov’s so good.

Especially when you take the second thing into account—everyone should have to fight a shark in a comic. Ennis and Parlov make Frank Castle versus great white shark into an absolutely phenomenal sequence, especially when you throw in the past tense narration not to mention the opening frame establishing Frank doesn’t end up a shark’s lunch. Parlov’s able to keep the situation terrifying and tense, even when the outcome is foregone.

The issue is split between Frank, the shark, and Barracuda, and then the Wall Street guys. Stephens cries his way back in the fold, pissing off Dermot because the boss treats it as a teamwork learning opportunity for Stephens. The weirdest thing about Barracuda is how thoughtful Ennis gets with the workplace dynamics, sure the big boss is a reprehensible piece of shit, but he’s good at managing people and encouraging performance from his staff. It’s like Dale Carnegie with mass corporate fraud, which might just be the natural result of Dale Carnegie.

Anyway, while Dermot’s running off to lover and boss’s wife Alice to lick his wounds after getting shut down, Frank’s trying to will himself to stay alive despite the considerable damage he’s taken.

Barracuda moves between the two plots, finally sitting down with the boss—after terrifying Stephens and Dermot—to figure out what’s next. Since they think the Punisher is dead, which is kind of an obvious mistake but Ennis has already started peppering in holes in Barracuda’s armor. He’s not quite as serious as he ought to be, in a very different way than Frank, who knows he’s screwing up. Barracuda is just overconfident. His bluster actually works really well with the Wall Street guys’ bluster. Barracuda is a relatively simple arc, but Ennis is very thoughtful in its execution. It’s extremely well done.

And Parlov’s just wonderful to have on the book.

The Punisher #34, Barracuda, Part 4 (of 6)

The Punisher #34This issue makes two things very clear. First, Punisher MAX would’ve been an even more successful book if Goran Parlov had been handling the art chores throughout. His expressions—for the talking heads scenes—are phenomenal. There’s one scene where the big boss is monologuing to his flunkies and it’s just these three guys sitting around an outdoor table at a bar in Florida and it’s sublime. Parlov’s so good.

Especially when you take the second thing into account—everyone should have to fight a shark in a comic. Ennis and Parlov make Frank Castle versus great white shark into an absolutely phenomenal sequence, especially when you throw in the past tense narration not to mention the opening frame establishing Frank doesn’t end up a shark’s lunch. Parlov’s able to keep the situation terrifying and tense, even when the outcome is foregone.

The issue is split between Frank, the shark, and Barracuda, and then the Wall Street guys. Stephens cries his way back in the fold, pissing off Dermot because the boss treats it as a teamwork learning opportunity for Stephens. The weirdest thing about Barracuda is how thoughtful Ennis gets with the workplace dynamics, sure the big boss is a reprehensible piece of shit, but he’s good at managing people and encouraging performance from his staff. It’s like Dale Carnegie with mass corporate fraud, which might just be the natural result of Dale Carnegie.

Anyway, while Dermot’s running off to lover and boss’s wife Alice to lick his wounds after getting shut down, Frank’s trying to will himself to stay alive despite the considerable damage he’s taken.

Barracuda moves between the two plots, finally sitting down with the boss—after terrifying Stephens and Dermot—to figure out what’s next. Since they think the Punisher is dead, which is kind of an obvious mistake but Ennis has already started peppering in holes in Barracuda’s armor. He’s not quite as serious as he ought to be, in a very different way than Frank, who knows he’s screwing up. Barracuda is just overconfident. His bluster actually works really well with the Wall Street guys’ bluster. Barracuda is a relatively simple arc, but Ennis is very thoughtful in its execution. It’s extremely well done.

And Parlov’s just wonderful to have on the book.

The Punisher (2004) #33

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Ennis wastes no time getting Frank and Barracuda together this issue. He even goes so far to use coincidence to speed things up—Barracuda’s on his way to New York to take out The Punisher and just happens to see Frank walking off his flight. Dumb luck. And bad luck for Frank, who’s almost completely unprepared for any trouble.

Frank’s narration gets into what he’s done wrong as well as why he’s done it, why he’s let his guard down so much. It’s interesting, engaging stuff, but it’s just priming the reader for the eventual confrontation.

But before Frank and Barracuda can mix it up, Ennis checks in on the Wall Street-half of the story. Number one flunky Dermot is continuing his affair with boss’s wife, Alice, even after she humiliates him—rather amusingly—in public just for a laugh. Even so, it turns out Alice hasn’t just been fooling around with Dermot for his disappointing sexual prowess; she’s looking for a partner. And she’s got him hooked. So they’re busy scheming to throw over the boss.

Their plotting subplot is the most exposition in the comic—until Barracuda gets talking later on—because when Frank wakes up, he and Barracuda just get into a fight. A big, bloody, gloriously illustrated fight. It’s an eight page fight scene, in two parts, with Frank taking out an eye, chopping off some fingers, but unable to even slow Barracuda. And the Goran Parlov art is nothing short of glorious. The way he paces the fight, the panel compositions, it’s superlative. Also very good colors from Giulia Brusco.

The issue ends on a couple cliffhangers, one hard, one soft. While Barracuda is driving his boat out to dump Frank to the sharks—and blathering at him the entire way—Dermot is hanging out with the boss, only to discover the boss has brought Stephens—who Dermot intended to have killed—back into the fold, seemingly cementing Dermot’s decision to plot against the boss.

It’s not a particularly fast read, even though it’s a mix of action (in addition to the eight page fist fight, there are a couple pages of Barracuda running Frank off the road) and abbreviated talking heads. The pacing just works right in both modes. Parlov does a great job with pauses in action or conversation; also time transitions.

It’s thrilling to have such accomplished art on the book.

The Punisher #33, Barracuda, Part 3 (of 6)

Ennis wastes no time getting Frank and Barracuda together this issue. He even goes so far to use coincidence to speed things up—Barracuda’s on his way to New York to take out The Punisher and just happens to see Frank walking off his flight. Dumb luck. And bad luck for Frank, who’s almost completely unprepared for any trouble.

Frank’s narration gets into what he’s done wrong as well as why he’s done it, why he’s let his guard down so much. It’s interesting, engaging stuff, but it’s just priming the reader for the eventual confrontation.

But before Frank and Barracuda can mix it up, Ennis checks in on the Wall Street-half of the story. Number one flunky Dermot is continuing his affair with boss’s wife, Alice, even after she humiliates him—rather amusingly—in public just for a laugh. Even so, it turns out Alice hasn’t just been fooling around with Dermot for his disappointing sexual prowess; she’s looking for a partner. And she’s got him hooked. So they’re busy scheming to throw over the boss.

Their plotting subplot is the most exposition in the comic—until Barracuda gets talking later on—because when Frank wakes up, he and Barracuda just get into a fight. A big, bloody, gloriously illustrated fight. It’s an eight page fight scene, in two parts, with Frank taking out an eye, chopping off some fingers, but unable to even slow Barracuda. And the Goran Parlov art is nothing short of glorious. The way he paces the fight, the panel compositions, it’s superlative. Also very good colors from Giulia Brusco.

The issue ends on a couple cliffhangers, one hard, one soft. While Barracuda is driving his boat out to dump Frank to the sharks—and blathering at him the entire way—Dermot is hanging out with the boss, only to discover the boss has brought Stephens—who Dermot intended to have killed—back into the fold, seemingly cementing Dermot’s decision to plot against the boss.

It’s not a particularly fast read, even though it’s a mix of action (in addition to the eight page fist fight, there are a couple pages of Barracuda running Frank off the road) and abbreviated talking heads. The pacing just works right in both modes. Parlov does a great job with pauses in action or conversation; also time transitions.

It’s thrilling to have such accomplished art on the book.