The Punisher #34, Barracuda, Part 4 (of 6)

The Punisher #34This issue makes two things very clear. First, Punisher MAX would’ve been an even more successful book if Goran Parlov had been handling the art chores throughout. His expressions—for the talking heads scenes—are phenomenal. There’s one scene where the big boss is monologuing to his flunkies and it’s just these three guys sitting around an outdoor table at a bar in Florida and it’s sublime. Parlov’s so good.

Especially when you take the second thing into account—everyone should have to fight a shark in a comic. Ennis and Parlov make Frank Castle versus great white shark into an absolutely phenomenal sequence, especially when you throw in the past tense narration not to mention the opening frame establishing Frank doesn’t end up a shark’s lunch. Parlov’s able to keep the situation terrifying and tense, even when the outcome is foregone.

The issue is split between Frank, the shark, and Barracuda, and then the Wall Street guys. Stephens cries his way back in the fold, pissing off Dermot because the boss treats it as a teamwork learning opportunity for Stephens. The weirdest thing about Barracuda is how thoughtful Ennis gets with the workplace dynamics, sure the big boss is a reprehensible piece of shit, but he’s good at managing people and encouraging performance from his staff. It’s like Dale Carnegie with mass corporate fraud, which might just be the natural result of Dale Carnegie.

Anyway, while Dermot’s running off to lover and boss’s wife Alice to lick his wounds after getting shut down, Frank’s trying to will himself to stay alive despite the considerable damage he’s taken.

Barracuda moves between the two plots, finally sitting down with the boss—after terrifying Stephens and Dermot—to figure out what’s next. Since they think the Punisher is dead, which is kind of an obvious mistake but Ennis has already started peppering in holes in Barracuda’s armor. He’s not quite as serious as he ought to be, in a very different way than Frank, who knows he’s screwing up. Barracuda is just overconfident. His bluster actually works really well with the Wall Street guys’ bluster. Barracuda is a relatively simple arc, but Ennis is very thoughtful in its execution. It’s extremely well done.

And Parlov’s just wonderful to have on the book.

The Punisher #33, Barracuda, Part 3 (of 6)

Ennis wastes no time getting Frank and Barracuda together this issue. He even goes so far to use coincidence to speed things up—Barracuda’s on his way to New York to take out The Punisher and just happens to see Frank walking off his flight. Dumb luck. And bad luck for Frank, who’s almost completely unprepared for any trouble.

Frank’s narration gets into what he’s done wrong as well as why he’s done it, why he’s let his guard down so much. It’s interesting, engaging stuff, but it’s just priming the reader for the eventual confrontation.

But before Frank and Barracuda can mix it up, Ennis checks in on the Wall Street-half of the story. Number one flunky Dermot is continuing his affair with boss’s wife, Alice, even after she humiliates him—rather amusingly—in public just for a laugh. Even so, it turns out Alice hasn’t just been fooling around with Dermot for his disappointing sexual prowess; she’s looking for a partner. And she’s got him hooked. So they’re busy scheming to throw over the boss.

Their plotting subplot is the most exposition in the comic—until Barracuda gets talking later on—because when Frank wakes up, he and Barracuda just get into a fight. A big, bloody, gloriously illustrated fight. It’s an eight page fight scene, in two parts, with Frank taking out an eye, chopping off some fingers, but unable to even slow Barracuda. And the Goran Parlov art is nothing short of glorious. The way he paces the fight, the panel compositions, it’s superlative. Also very good colors from Giulia Brusco.

The issue ends on a couple cliffhangers, one hard, one soft. While Barracuda is driving his boat out to dump Frank to the sharks—and blathering at him the entire way—Dermot is hanging out with the boss, only to discover the boss has brought Stephens—who Dermot intended to have killed—back into the fold, seemingly cementing Dermot’s decision to plot against the boss.

It’s not a particularly fast read, even though it’s a mix of action (in addition to the eight page fist fight, there are a couple pages of Barracuda running Frank off the road) and abbreviated talking heads. The pacing just works right in both modes. Parlov does a great job with pauses in action or conversation; also time transitions.

It’s thrilling to have such accomplished art on the book.

The Punisher #32, Barracuda, Part 2 (of 6)

The Punisher #32There’s a lot of action this issue, but it’s all Barracuda doing it. Meanwhile Frank is getting information about why a dirty cop risked it all to take out Wall Street guy Stephens. Frank and Stephens have breakfast in a diner. The diner’s called “Frank’s Favorite Diner.” Not sure if that one is an Ennis touch or a Parlov touch, but it’s sure a welcome bit of humorous detail.

Parlov draws the hell out everything in the issue—Barracuda versus snake, Frank and Stephens’ talking heads, catching up with the Wall Street wolves (particularly number two man Dermot as he lets himself get seduced by the boss’s wife), Barracuda versus bangers, Frank preparing for what’s next. It moves quickly, Ennis again playing with the whole idea of a bridging issue. The scenes with Frank and Stephens fill out the backstory—why Frank Castle is going to care about some energy company and their Wall Street schemes—while Dermot screwing around with boss’s wife Alice is setting the ground situation for what’s going to come. Very few people are more successful at plotting out a six issue arc than Garth Ennis. Especially when he’s got Parlov on the art.

Meanwhile, Barracuda terrorizes the rest of the issue, giving even the most obnoxiously unsympathetic a sliver of humanity (because he’s so utterly lacking in it).

The finale has Frank prepping for the trip—he’s going to Florida to strong-arm the big boss. It’s an easy job (Frank tells us in the narration), so why bother driving and bringing guns with him, he’ll be able to just pick them up in Florida. Easy-peasy. Except it’s past tense narration and Frank knows he’s making mistakes; so we get what is de facto introspection from Frank. Including the gem about what promotes white collar criminals to his sights—deaths. It’s not a soft Frank Castle by any means, just a too cocky one. And a talkative one. Ennis’s character development for Frank in Barracuda comes in the narration more than anywhere else.

The issue ends on a rather ominous note, one panel after Parlov (and Ennis) get in a sight gag about Frank’s reading habits. Because even though we know the story’s not going to go smoothly—we’re in flashback from a shark slaughter, after all—at this point, we’re seeing a relaxed Frank Castle. We know he should be concerned with that approach, even if he doesn’t. And not just because his narration tells us to get worried. Because at this point, Frank doesn’t even know Barracuda exists; the reader’s just spent an entire issue being mortified by the guy.

The Punisher #31, Barracuda, Part 1 (of 6)

The Punisher #31Punisher #31 starts off with a couple surprises. First is Goran Parlov on the art. Parlov’s excellent. He’s the best artist the book’s had in a long time. Second is Ennis using a flashback device. The issue starts with sharks chowing down on a bunch of fresh bodies and Frank watching from a boat. The narration announces it’s a frame—it’s the end of the story—so Ennis, via Frank’s narration, takes us back to the start of it.

Ennis has done some past tense narration before—last arc, actually—but he didn’t use an actual framing device where he had action set in the present and then flashed back. Not like he’s doing here. It’s interesting; Ennis is far more comfortable with Frank as narrator than ever before, which is a good thing. Presumably.

So the story starts with Frank finding some Wall Street guy tied up naked in a drug den (after Frank’s hit the den). Turns out the dealers had been keeping the guy hostage and raping him. Frank’s not particularly sympathetic and leaves the guy, not thinking much about it. The reader’s going to think about it—because Ennis jumps the action over to his Wall Street pals, including the one who hired the drug dealers to kill him. Unclear this guy knows what they did instead.

There’s a lot of good talking heads—both in Frank and the guy, Stephens, and then Stephens’ pals, big boss Harry and Harry’s number one flunky, Dermot. Ennis and Parlov also make sure we take notice of Harry’s trophy wife, Alice. Well, they make sure we take notice of Alice making sure Dermot takes notice of Alice.

Frank gets brought back into the situation because he notices a dirty cop on the news, heading in to talk to the survivor. Gets Frank thinking he might not want to abandon him. So off he goes for a rescue mission, which is complicated because he’s still ostensibly on the cops’ shit list (from the previous Slavers arc).

Harry the big boss calls in the nuclear option, Barracuda. Now, the issue opens with Frank musing in narration about barracudas without context (other than he’s on a boat named Barracuda), so there’s a very nice wrapping feel. And it’s been a great setup issue as well. Ennis gets a lot done. Parlov’s able to do a bunch of exposition in the art, lots of great tone setup and so on (particularly the “wealth porn” aspect of it).

So very good issue. Even if the setup—Frank coming across someone at a crime scene and helping them against his better judgement—is identical to the Slavers setup. It’s fine… you’d just think Frank would acknowledge it in the narration, especially with everything else he calls out.

Parlov’s such a welcome art change too. He gets how to do the script.

So good.