The Punisher (2004) #32

P32

There’s a lot of action this issue, but it’s all Barracuda doing it. Meanwhile Frank is getting information about why a dirty cop risked it all to take out Wall Street guy Stephens. Frank and Stephens have breakfast in a diner. The diner’s called “Frank’s Favorite Diner.” Not sure if that one is an Ennis touch or a Parlov touch, but it’s sure a welcome bit of humorous detail.

Parlov draws the hell out everything in the issue—Barracuda versus snake, Frank and Stephens’ talking heads, catching up with the Wall Street wolves (particularly number two man Dermot as he lets himself get seduced by the boss’s wife), Barracuda versus bangers, Frank preparing for what’s next. It moves quickly, Ennis again playing with the whole idea of a bridging issue. The scenes with Frank and Stephens fill out the backstory—why Frank Castle is going to care about some energy company and their Wall Street schemes—while Dermot screwing around with boss’s wife Alice is setting the ground situation for what’s going to come. Very few people are more successful at plotting out a six issue arc than Garth Ennis. Especially when he’s got Parlov on the art.

Meanwhile, Barracuda terrorizes the rest of the issue, giving even the most obnoxiously unsympathetic a sliver of humanity (because he’s so utterly lacking in it).

The finale has Frank prepping for the trip—he’s going to Florida to strong-arm the big boss. It’s an easy job (Frank tells us in the narration), so why bother driving and bringing guns with him, he’ll be able to just pick them up in Florida. Easy-peasy. Except it’s past tense narration and Frank knows he’s making mistakes; so we get what is de facto introspection from Frank. Including the gem about what promotes white collar criminals to his sights—deaths. It’s not a soft Frank Castle by any means, just a too cocky one. And a talkative one. Ennis’s character development for Frank in Barracuda comes in the narration more than anywhere else.

The issue ends on a rather ominous note, one panel after Parlov (and Ennis) get in a sight gag about Frank’s reading habits. Because even though we know the story’s not going to go smoothly—we’re in flashback from a shark slaughter, after all—at this point, we’re seeing a relaxed Frank Castle. We know he should be concerned with that approach, even if he doesn’t. And not just because his narration tells us to get worried. Because at this point, Frank doesn’t even know Barracuda exists; the reader’s just spent an entire issue being mortified by the guy.

The Punisher #32, Barracuda, Part 2 (of 6)

The Punisher #32There’s a lot of action this issue, but it’s all Barracuda doing it. Meanwhile Frank is getting information about why a dirty cop risked it all to take out Wall Street guy Stephens. Frank and Stephens have breakfast in a diner. The diner’s called “Frank’s Favorite Diner.” Not sure if that one is an Ennis touch or a Parlov touch, but it’s sure a welcome bit of humorous detail.

Parlov draws the hell out everything in the issue—Barracuda versus snake, Frank and Stephens’ talking heads, catching up with the Wall Street wolves (particularly number two man Dermot as he lets himself get seduced by the boss’s wife), Barracuda versus bangers, Frank preparing for what’s next. It moves quickly, Ennis again playing with the whole idea of a bridging issue. The scenes with Frank and Stephens fill out the backstory—why Frank Castle is going to care about some energy company and their Wall Street schemes—while Dermot screwing around with boss’s wife Alice is setting the ground situation for what’s going to come. Very few people are more successful at plotting out a six issue arc than Garth Ennis. Especially when he’s got Parlov on the art.

Meanwhile, Barracuda terrorizes the rest of the issue, giving even the most obnoxiously unsympathetic a sliver of humanity (because he’s so utterly lacking in it).

The finale has Frank prepping for the trip—he’s going to Florida to strong-arm the big boss. It’s an easy job (Frank tells us in the narration), so why bother driving and bringing guns with him, he’ll be able to just pick them up in Florida. Easy-peasy. Except it’s past tense narration and Frank knows he’s making mistakes; so we get what is de facto introspection from Frank. Including the gem about what promotes white collar criminals to his sights—deaths. It’s not a soft Frank Castle by any means, just a too cocky one. And a talkative one. Ennis’s character development for Frank in Barracuda comes in the narration more than anywhere else.

The issue ends on a rather ominous note, one panel after Parlov (and Ennis) get in a sight gag about Frank’s reading habits. Because even though we know the story’s not going to go smoothly—we’re in flashback from a shark slaughter, after all—at this point, we’re seeing a relaxed Frank Castle. We know he should be concerned with that approach, even if he doesn’t. And not just because his narration tells us to get worried. Because at this point, Frank doesn’t even know Barracuda exists; the reader’s just spent an entire issue being mortified by the guy.

The Punisher (2004) #31

P31

Punisher #31 starts off with a couple surprises. First is Goran Parlov on the art. Parlov’s excellent. He’s the best artist the book’s had in a long time. Second is Ennis using a flashback device. The issue starts with sharks chowing down on a bunch of fresh bodies and Frank watching from a boat. The narration announces it’s a frame—it’s the end of the story—so Ennis, via Frank’s narration, takes us back to the start of it.

Ennis has done some past tense narration before—last arc, actually—but he didn’t use an actual framing device where he had action set in the present and then flashed back. Not like he’s doing here. It’s interesting; Ennis is far more comfortable with Frank as narrator than ever before, which is a good thing. Presumably.

So the story starts with Frank finding some Wall Street guy tied up naked in a drug den (after Frank’s hit the den). Turns out the dealers had been keeping the guy hostage and raping him. Frank’s not particularly sympathetic and leaves the guy, not thinking much about it. The reader’s going to think about it—because Ennis jumps the action over to his Wall Street pals, including the one who hired the drug dealers to kill him. Unclear this guy knows what they did instead.

There’s a lot of good talking heads—both in Frank and the guy, Stephens, and then Stephens’ pals, big boss Harry and Harry’s number one flunky, Dermot. Ennis and Parlov also make sure we take notice of Harry’s trophy wife, Alice. Well, they make sure we take notice of Alice making sure Dermot takes notice of Alice.

Frank gets brought back into the situation because he notices a dirty cop on the news, heading in to talk to the survivor. Gets Frank thinking he might not want to abandon him. So off he goes for a rescue mission, which is complicated because he’s still ostensibly on the cops’ shit list (from the previous Slavers arc).

Harry the big boss calls in the nuclear option, Barracuda. Now, the issue opens with Frank musing in narration about barracudas without context (other than he’s on a boat named Barracuda), so there’s a very nice wrapping feel. And it’s been a great setup issue as well. Ennis gets a lot done. Parlov’s able to do a bunch of exposition in the art, lots of great tone setup and so on (particularly the “wealth porn” aspect of it).

So very good issue. Even if the setup—Frank coming across someone at a crime scene and helping them against his better judgement—is identical to the Slavers setup. It’s fine… you’d just think Frank would acknowledge it in the narration, especially with everything else he calls out.

Parlov’s such a welcome art change too. He gets how to do the script.

So good.

The Punisher #31, Barracuda, Part 1 (of 6)

The Punisher #31Punisher #31 starts off with a couple surprises. First is Goran Parlov on the art. Parlov’s excellent. He’s the best artist the book’s had in a long time. Second is Ennis using a flashback device. The issue starts with sharks chowing down on a bunch of fresh bodies and Frank watching from a boat. The narration announces it’s a frame—it’s the end of the story—so Ennis, via Frank’s narration, takes us back to the start of it.

Ennis has done some past tense narration before—last arc, actually—but he didn’t use an actual framing device where he had action set in the present and then flashed back. Not like he’s doing here. It’s interesting; Ennis is far more comfortable with Frank as narrator than ever before, which is a good thing. Presumably.

So the story starts with Frank finding some Wall Street guy tied up naked in a drug den (after Frank’s hit the den). Turns out the dealers had been keeping the guy hostage and raping him. Frank’s not particularly sympathetic and leaves the guy, not thinking much about it. The reader’s going to think about it—because Ennis jumps the action over to his Wall Street pals, including the one who hired the drug dealers to kill him. Unclear this guy knows what they did instead.

There’s a lot of good talking heads—both in Frank and the guy, Stephens, and then Stephens’ pals, big boss Harry and Harry’s number one flunky, Dermot. Ennis and Parlov also make sure we take notice of Harry’s trophy wife, Alice. Well, they make sure we take notice of Alice making sure Dermot takes notice of Alice.

Frank gets brought back into the situation because he notices a dirty cop on the news, heading in to talk to the survivor. Gets Frank thinking he might not want to abandon him. So off he goes for a rescue mission, which is complicated because he’s still ostensibly on the cops’ shit list (from the previous Slavers arc).

Harry the big boss calls in the nuclear option, Barracuda. Now, the issue opens with Frank musing in narration about barracudas without context (other than he’s on a boat named Barracuda), so there’s a very nice wrapping feel. And it’s been a great setup issue as well. Ennis gets a lot done. Parlov’s able to do a bunch of exposition in the art, lots of great tone setup and so on (particularly the “wealth porn” aspect of it).

So very good issue. Even if the setup—Frank coming across someone at a crime scene and helping them against his better judgement—is identical to the Slavers setup. It’s fine… you’d just think Frank would acknowledge it in the narration, especially with everything else he calls out.

Parlov’s such a welcome art change too. He gets how to do the script.

So good.

Punisher: The Platoon (2017) #6

Pp6

Here’s the thing about Garth Ennis. His story arcs might read well in trade. His limited series might read great in a sitting. But he writes comic books. He paces comic books. And Punisher: The Platoon #6 is one hell of a comic book.

Ennis goes an unexpected route resolving the previous issue’s cliffhanger. He uses the frame a lot, revealing the frame isn’t a frame so much as a perch. It’s the reader point of view, whether they know it or not. Ennis has his epical story arc and juxtaposing and it flows nicely, but these things aren’t the most important thing. The most important thing is how the comic has read and reads.

Because Ennis delivers. He confirms he made a promise earlier in the series–one entirely without verbalization–and he delivers on it. He shows he can do this comic and do a war comic and also do a Punisher comic and then he moves past proving he and Parlov’s abilities to someplace else.

Or maybe Ennis just wanted to make a bunch of grown men cry. With the added bonus it’s a Punisher comic making them cry. It’s one hell of a comic.

Parlov’s art is on, of course. There are a lot of talking heads moments cut into the big action–with the narration and the talking heads so strong the big action flashback panels are almost intrusive. They don’t break the pacing because they’re supposed to be intrusive. Ennis is sort of doing the Wizard of Oz reveal on how the comic works and he needs to get the reader alert.

Damn.

What a comic. The issue and the series. Ennis and Parlov.

Damn.

Punisher: The Platoon #6 (April 2018)

Punisher: The Platoon #6Here’s the thing about Garth Ennis. His story arcs might read well in trade. His limited series might read great in a sitting. But he writes comic books. He paces comic books. And Punisher: The Platoon #6 is one hell of a comic book.

Ennis goes an unexpected route resolving the previous issue’s cliffhanger. He uses the frame a lot, revealing the frame isn’t a frame so much as a perch. It’s the reader point of view, whether they know it or not. Ennis has his epical story arc and juxtaposing and it flows nicely, but these things aren’t the most important thing. The most important thing is how the comic has read and reads.

Because Ennis delivers. He confirms he made a promise earlier in the series–one entirely without verbalization–and he delivers on it. He shows he can do this comic and do a war comic and also do a Punisher comic and then he moves past proving he and Parlov’s abilities to someplace else.

Or maybe Ennis just wanted to make a bunch of grown men cry. With the added bonus it’s a Punisher comic making them cry. It’s one hell of a comic.

Parlov’s art is on, of course. There are a lot of talking heads moments cut into the big action–with the narration and the talking heads so strong the big action flashback panels are almost intrusive. They don’t break the pacing because they’re supposed to be intrusive. Ennis is sort of doing the Wizard of Oz reveal on how the comic works and he needs to get the reader alert.

Damn.

What a comic. The issue and the series. Ennis and Parlov.

Damn.

CREDITS

6: Happy Childhoods; writer, Garth Ennis; artist, Goran Parlov; colorist, Jordie Bellaire; letterer, Rob Steen; editors, Kathleen Wisneski and Nick Lowe; publisher, Marvel Comics.

Punisher: The Platoon (2017) #5

Pp5

One issue to go. Why am I so surprised Ennis is bringing the two plotlines together–Frank and his platoon, the Viet Cong and the female soldier. But he handles it in a way it can surprise, even after a whole issue of visual reminders the two subplots are very, very close to intersecting.

Ennis and Parlov do it on the last page. They completely change what Platoon might be about. They introduce all sorts of new potential in the penultimate issue. In the last page. Because Ennis has been so careful at advancing the Viet Cong plot line. He never neglects it.

The Frank plot line has the platoon on a body reclamation mission. Ennis gets some history and some commentary out of that subject. Parlov gets to do some gorgeous green landscapes. Those Jordie Bellaire colors. Then, little by little, Frank and the platoon lose the sky. It’s not night, they’re just going deeper and deeper into the jungle. It’s incredibly claustrophobic.

And it’s all a distraction so Ennis can bring out the proverbial big gun. He foreshadows it a little and builds expectation, but it’s still a surprise; the foreshadowing is nonspecific, ditto the expectation. Parlov and Ennis pace this issue deftly, confidently guiding the reader to the cliffhanger.

Next issue’s going to be something.

Punisher: The Platoon #5 (March 2018)

The Punisher: Platoon #5.One issue to go. Why am I so surprised Ennis is bringing the two plotlines together–Frank and his platoon, the Viet Cong and the female soldier. But he handles it in a way it can surprise, even after a whole issue of visual reminders the two subplots are very, very close to intersecting.

Ennis and Parlov do it on the last page. They completely change what Platoon might be about. They introduce all sorts of new potential in the penultimate issue. In the last page. Because Ennis has been so careful at advancing the Viet Cong plot line. He never neglects it.

The Frank plot line has the platoon on a body reclamation mission. Ennis gets some history and some commentary out of that subject. Parlov gets to do some gorgeous green landscapes. Those Jordie Bellaire colors. Then, little by little, Frank and the platoon lose the sky. It’s not night, they’re just going deeper and deeper into the jungle. It’s incredibly claustrophobic.

And it’s all a distraction so Ennis can bring out the proverbial big gun. He foreshadows it a little and builds expectation, but it’s still a surprise; the foreshadowing is nonspecific, ditto the expectation. Parlov and Ennis pace this issue deftly, confidently guiding the reader to the cliffhanger.

Next issue’s going to be something.

CREDITS

5: Deadfall; writer, Garth Ennis; artist, Goran Parlov; colorist, Jordie Bellaire; letterer, Rob Steen; editors, Kathleen Wisneski and Nick Lowe; publisher, Marvel Comics.

Punisher: The Platoon (2017) #4

Pp4

The tragedy of Punisher: The Platoon is almost unbearable. Ennis juxtaposes the Americans and the Viet Cong. The female Viet Cong Frank Castle, the Frank Castle Frank Castle. The one with a dark shadow over him, even though only the reader can see it. It’s not in the bookend narration. The vets sitting around being interviewed? They don’t acknowledge the tragedy of Frank. It’s the saddest thing in the world… an earnest Frank Castle.

And something I suppose you wouldn’t get if you weren’t entirely versed in the character. Or at least in Ennis’s Punisher MAX. Or some of it, anyway. It’s freaking intense. Nothing happens this issue; violent-wise, I mean. The two times things could go violent? They don’t. Ennis and his war comics realism.

Frank’s marines are on R and R. Drinking and whoring. Ennis loves writing the old men jovially recalling those days. It’s actually kind of cute, as very little else in Platoon ever gets to be cute. Frank’s Viet Cong alter ego’s mentor is sort of cute. But he’s also a brutal commander so it’s a problematic cute.

There’s a conversation scene with Frank and one of his men. Just talking about their lives. Frank Castle talks about his personal philosophy. The other guy offers him advice. It’s extremely affecting as it continues because it’s so foreign from Punisher comics. Freaking Ennis. So good.

Parlov’s art is awesome. No action, lots of talking heads, just beautifully paced visuals. Parlov’s really got this one down.

Punisher: The Platoon #4 (February 2018)

Punisher: The Platoon #4The tragedy of Punisher: The Platoon is almost unbearable. Ennis juxtaposes the Americans and the Viet Cong. The female Viet Cong Frank Castle, the Frank Castle Frank Castle. The one with a dark shadow over him, even though only the reader can see it. It’s not in the bookend narration. The vets sitting around being interviewed? They don’t acknowledge the tragedy of Frank. It’s the saddest thing in the world… an earnest Frank Castle.

And something I suppose you wouldn’t get if you weren’t entirely versed in the character. Or at least in Ennis’s Punisher MAX. Or some of it, anyway. It’s freaking intense. Nothing happens this issue; violent-wise, I mean. The two times things could go violent? They don’t. Ennis and his war comics realism.

Frank’s marines are on R and R. Drinking and whoring. Ennis loves writing the old men jovially recalling those days. It’s actually kind of cute, as very little else in Platoon ever gets to be cute. Frank’s Viet Cong alter ego’s mentor is sort of cute. But he’s also a brutal commander so it’s a problematic cute.

There’s a conversation scene with Frank and one of his men. Just talking about their lives. Frank Castle talks about his personal philosophy. The other guy offers him advice. It’s extremely affecting as it continues because it’s so foreign from Punisher comics. Freaking Ennis. So good.

Parlov’s art is awesome. No action, lots of talking heads, just beautifully paced visuals. Parlov’s really got this one down.

CREDITS

4: Absolute Consequences; writer, Garth Ennis; artist, Goran Parlov; colorist, Jordie Bellaire; letterer, Rob Steen; editors, Kathleen Wisneski and Kathleen Lowe; publisher, Marvel Comics.