Strange Heroes 1 (June 2000)

879917Apparently Lone Star Press comics need contrived Texas connections. Bill Willingham isn’t from Texas, but both his Strange Heroes stories have Texan lead characters. The first is about a wizard in training and the location doesn’t matter whatsoever. The second is about someone stuck on a lost world island; particularly doesn’t matter there.

Neither story has much going for it. In the first, with Kelsey Shannon pencils and Sam de la Rosa, Willingham tries to get a lot of mileage out of a talking wizard cat. He doesn’t get any. Not even the punchlines work. Shannon’s layouts are excruciatingly boring. Terrible expository dialogue too.

The second story has somewhat better art from Bobby Diaz and Bill Williams. Diaz doesn’t have enough detail and his action pacing’s off, but it’s better. It’s all action, so even though the writing’s not great, it too exceeds the first story.

It’s a tepid effort.

CREDITS

Spellbinder, Chapter One; penciller, Kelsey Shannon; inker, Sam de la Rosa; letterer, Brad Thomte. Otherland, Chapter One; penciller, Bobby Diaz; inker and letterer, Bill Williams. Writer, Bill Willingham; editor, Williams; publisher, Lone Star Press.

Thessaly: Witch for Hire (2004) #4

Thwfh04

Reading this last issue, it’s like Willingham wanted to write himself into a corner so no one would ask for another Thessaly series. He just stops the series, sort of admitting defeat (or disinterest) on the last page. I suppose he foreshadows the ending earlier, when he’s got Thessaly freeing all her minions. These are interesting characters—at least, amusing ones for a few pages—and Willingham is only showing us the end of them.

Maybe the Sandman spinoffs were winding down and they didn’t think anyone would want another series. Given the way he handles this one, it’s a fair assumption, but the McManus artwork still creates a lot of good will for the series.

And isn’t as though Willingham’s writing, on scene level, is bad. His dialogue is good, his plotting is just a disaster.

Successful limited series often have this type of disinterested sequel. It’s very unfortunate.

Thessaly: Witch for Hire (2004) #3

Thwfh03

Okay, I clearly don’t have a clue what Willingham is going for here.

The entire story is flashback, but framed by Thessaly telling Fetch her adventures while away from him. She was gone for six years (it seemed like a week to him) researching how she might slay the monster he’s inadvertently sicced on them.

One might say it’s another opportunity for some lovely McManus art… but this issue really is just talking heads. There’s some stuff during the quest flashbacks, but it’s small and not particularly visual.

After this issue, I think it’s pretty clear Willingham wishes he was writing something else. He throws in a bunch of Sandman characters (I think). Maybe it’s not wishing he was writing something else, but nothing at all… this issue feels like a contractual obligation.

It’s competently written, but the charm’s absent.

While McManus makes it worthwhile, he can’t make it good.

Thessaly: Witch for Hire (2004) #2

Thwfh02

Willingham and McManus do a lovely talking heads issue. It’s not entirely talking heads—McManus has a very complex two page spread, something he excels at—but it’s mostly a talking heads issue.

What’s so strange about the issue is how little Willingham cares about presenting a big narrative, or even the impression of one. A lot of it is Thessaly and Fetch (her would be paramour) in a house; she’s pulling skeletons from him and questioning him. It’s all beautiful because of the McManus art, but it’s also very difficult to discuss….

Nothing really happens. There’s a conversation setting up the next issue—maybe Willingham agreed to four issues but only had enough story for three and knew the readers wouldn’t complain so long as it looked fantastic.

There are three scenes in the entire issue. Willingham writes them well, but it’s still only three.

But the issue works.

Thessaly: Witch for Hire (2004) #1

Thwfh01

Willingham is in very comfortable territory with this issue. It sort of resembles the first series, but with the charm factor increased. It doesn’t hurt the issue is set in Italy and McManus is fabulous at drawing scenery so the whole issue is lovely.

And Willingham does come up with a good story for the issue, though it doesn’t really explain what the next three issues will be about. It’s a somewhat direct sequel, with Thessaly’s admirer returning to her life. Willingham takes it further than just keeping the same cast as the first series, he also treats this issue as a direct continuation of small events mentioned. It’s great for the familiar reader and probably slightly confusing for anyone just picking up this issue.

There are some great lines—a lot of it is talking heads—and the tone’s welcoming.

It’s a fun first issue, but not earth-shattering.

The Thessaliad (2002) #4

Th4

Something’s off with the eyes this issue. It never looks like people are looking where they’re supposed to be looking. Otherwise, McManus and Pepoy do a fine job.

This issue—and the last one—are narration free as Willingham turns Thessaly into the main character (she was the subject in the first issue and shared the spotlight in the second). He has to change things up so he can come up with his multiple surprises this issue.

He does a good job of giving that change in narrative device an organic feel. This issue he takes it even further in regards to pacing. It’s mostly summary. He has characters talking about their actions after the fact, providing brief narration while McManus does a couple panels or a full page spread to work with the words.

Unfortunately, the last page isn’t quite perfect and it needs to be.

Still, great work.

The Thessaliad (2002) #3

Th3

Willingham does a good twist and cliffhanger this issue. It’s especially funny since he sort of mocks any reader—like me—who fell for it in the dialogue. It’s nice how he can work on both layers.

I sort of remember this one—when Barry Allen guest stars in a great panel. But definitely not the end.

Pepoy’s back on inks and he and McManus do another lovely job. The second and third page are a double-page spread of a garden and seeing McManus’s work on such a big scale… he really does have a great touch for scenery too.

The issue’s smart and funnier than usual. There’s a sequence where Thessaly takes the reader (and her sidekick) through all the clues. Some the reader might have gotten, others probably not. It’s a nice layer for Willingham and McManus to incorporate.

It’s an excellent little series, pleasant and intelligent.

The Thessaliad (2002) #2

Th2

Willingham is still writing a little fast. This issue’s better, but it’s really just four conversations—three of them involving the same two people (protagonists Thessaly and Fetch). The conversations are good and amusing but they only sort of move the story along. Willingham has this idea of a question, with guardians. Moving past a guardian moves the story along. Thessaly gets passed two this issue (so, just like before, it’s hard to imagine how Willingham has enough story for three issues).

The issue also opens weird. Willingham has two layers—one with the action, then another with Fetch’s narration (actually, it appears to be Fetch talking, Thessaly just isn’t responding). It takes maybe three pages for it to start syncing and working and the scene’s over by the fourth or fifth page.

So, a little bumpy, but still charming.

McManus is still great (Pepoy does slightly change the art).

The Thessaliad (2002) #1

Th1

I do so enjoy Shawn McManus art. His work on this issue of Thessaliad is nice and finished. The way he mixes styles, inviting, almost comic strip-ready art with grotesque (hell hounds losing their flesh but still eating people) is just lovely.

I think as a kid I didn’t appreciate him. I was a dumb kid.

The issue’s fine, though Willingham’s pacing is too fast. He has a likable, jocular narrator and that tone, along with the art, make the read enjoyable… but a little light. We don’t even meet the main characters until the last couple pages. In fact, Willingham baits and switches characters. It’s a nice move and it does pay off to some degree, but he’s pretty much wasted a quarter of his limited series doing some tricks.

Still, it’s hard to complain. McManus’s people art, his scenery, it makes it all worthwhile. Especially the people.