Dracula Lives (1973) #9

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Until the last story, which might be the least impressive entry in an issue of unimpressive entries… I think the most successful art, overall, in the issue is Ernie Chan’s one-pager. It opens the issue, with a Tony Isabella script, all about the various ways of killing vampires. It’s amusing and practical; statements it’s difficult to make about the rest of the issue.

The first story’s the most disappointing, just because it continues Doug Moench’s okay “Dracula vs. the NYPD” story from the previous issue. This time Frank Robbins is penciling with Frank Springer inking. It’s a cartoony style, with disappointing character work. Not sure if it’s Robbins or Springer, but the people look lousy. Neither good nor bad is Dracula, who’s more inhuman. The story involves Dracula tracking down the guy who looted his castle and having to figure out how to get his wares back.

Meanwhile, the cop whose wife Dracula killed last issue is out to get him. His fellow cops believe his story of a vampire forcing the guy to kill his own wife, which tracks. Imagine what police accountability was like in the seventies.

Interestingly, Dracula’s still a somewhat mythic figure, with the lady who buys his stuff at auction (seriously, hasn’t another Tomb story used this bit) wishing he were real. Well, she finds out.

For a panel, it seems like the Franks are at least enthusiastic about good girl art but then not really.

The disappointing art sets the tone for the rest of the issue, with the most personally disappointing coming up next. It’s another Moench story (there are four features, one movie review, and a letters page, yet another change of regular content), with art by twenty-one-year-old Paul Gulacy and inks by Mike Esposito. It’s about Dracula versus some other vampire; this other vampire’s terrorizing a European village, which pisses Dracula off because it means no easy feeding there.

I’d love to say baby Paul Gulacy has the chops.

He does not. He’s got better panels and worse panels, and you can see proto-Gulacy at work (even the almond eyes), but you can’t really see how good he’ll get from this one.

The story’s got a strange finish, kind of jokey. What’s more bizarre is the other two stories have the same kind of finish.

They have a different writer, though—Gerry Conway.

His first story has Alfredo Alcala art. Alcala’s a better inker than penciller and inker. His faces are flat in the wrong places, and his figures are strange. His backgrounds are fantastic. The story’s about a young couple; the evil girl convinces the boy to rob a jewelry store for her.

Meanwhile, Dracula’s around. Their paths cross. Unlike the Moench story, this one begins and ends with light humor. It’s a weird tone, especially with the art. The whole issue just feels off.

The last story—the only one where the art’s more successful than that Chan one-pager—is about a mysterious figure in a top hat hunting Dracula. Sonny Trinidad does the art. The art’s good. The story’s terrible. Conway takes a big swing with it and completely misses. So again, the issue feels off, especially with usually sturdy (on Lives anyway) Conway fumbling both his stories. Moench’s got more art problems, so it’s hard to say. But Conway’s stories go wrong because of the writing.

The movie review—by Gerry Boudreau—covers the Hammer Dracula film, The Scars of Dracula. Boudreau hates it, though with less personality than Moench or Isabella had in their previous reviews.

No Bram Stoker’s Dracula adaptation here.

Unfortunately—and unexpectedly—I’m back to wondering if Lives is worth it again.

Showcase 2 (May-June 1956)

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Good grief. I thought I was going to be able to talk seriously about this comic, starting with the story of a young Native American lad whose spirit animal keeps saving his butt, then through the story of a misunderstood youth and his mutt… but the final story is about a circus bear who escapes.

Now, the circus bear knows he has it pretty good at the circus, he just wants adventure. So the story–which, sadly, does not have an author credit–proposes the idea circuses (in the fifties) treated animals well. It’s also this Disney-like look at animals, which talk and think. It’s incredible. Russ Heath’s art is pretty charming, actually.

The Joe Kubert art on the Native American kid story is okay, some great vistas, but Ross Andru and Mike Esposito bore on the orphaned kid one.

This comic’s glorious nuts (and completely unaware of it).

Planet of the Apes 6 (March 1975)

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How did Tuska manage to screw up the reveal shot at the end of Planet of the Apes? It’s inconceivable, yet he ruins it.

Wow.

Sorry, didn’t mean to skip the original story. In it, Moench introduces gypsies. Mostly ape gypsies, but a couple humans too. Again, no idea how they found out about traditional Hollywood gypsies to continue the practice two thousand years in the future.

Or a thousand. Damned Apes timeline.

It’s all right—the story’s really about Moench’s human protagonist working out some emotional things. It’s nice to see Moench spend the time on that recovery.

It’s also nice to see Ploog ink himself. He goes crazy here, lots of ink washes… he must have been sick of Chiaramonte inking him too.

The adaptation, besides the awful Tuska art (he doesn’t even take time on scenery now), is fine. Moench hits the familiar moments, paces it well.

CREDITS

Maleguena in a Zone Forbidden; writer, Doug Moench; artist, Mike Ploog. Planet of the Apes, Part Six: The Secret; writer, Moench; penciller, George Tuska; inker, Mike Esposito. Editor, Don McGregor; publisher, Marvel Comics.

Planet of the Apes 5 (February 1975)

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Ed Hannigan isn’t any great shakes at the beginning of his story—he does the original story, with Moench writing again—but at least he’s not lazy. By the end of it, he’s to the point he’s no longer distinguishing between apes and people. Oddly, he draws ape faces a lot better than human faces, even when he’s concentrating.

The original story is a morality tale about a wounded ape and a wounded human working together to survive and still not learning their hatred is pointless.

While Moench is able to retain the depressing harshness of reality throughout, it still seems like a story better suited for a kids comic than a black and white Marvel magazine.

The adaptation of the first film is wrapping up and Moench’s able to make it move. It’s a lot of action, not much talking. It’s fine… except Tuska’s given up entirely on detail.

CREDITS

Evolution’s Nightmare; writer, Doug Moench; penciller, Ed Hannigan; inker, Jim Mooney. Planet of the Apes, Part Five: Into the Forbidden Zone; writer, Moench; penciller, George Tuska; inker, Mike Esposito. Editor, Don McGregor; publisher, Marvel Comics.

Planet of the Apes 4 (January 1975)

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I hope Moench had fun with the original story in this issue of Planet of the Apes. While journeying through the Forbidden Zone, the heroes discover a settlement of mountain men apes. Moench uses them as a gag—and a plot device—and while the protagonists never know to ask how they learned about the lifestyle to adopt it… the reader does.

Of course, ignoring logic is part of the Apes franchise, so the magazine fits right in.

Chiaramonte’s back, sharpening Ploog’s lines (the human hero’s nose is a constant reminder of how fluid it used to be).

It’s not a bad installment, just silly. It’s filler; it doesn’t do anything to progress the overall story.

As for the adaptation, Tuska goes crazy with differing body sizes. Moench’s hit the “meat” of the film and can’t do much original. It’s the weakest of the scripts, but it’s not Moench’s fault.

CREDITS

Terror On the Planet of the Apes; writer, Doug Moench; penciller, Mike Ploog; inker, Frank Chiaramonte. Planet of the Apes, Part Four: Trial; writer, Moench; penciller, George Tuska; inker, Mike Esposito. Editors, Moench, David Kraft and Don McGregor; publisher, Marvel Comics.

Planet of the Apes 3 (December 1974)

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Ploog’s got Frank Chiaramonte inking him this time. The result is all those smooth Ploog lined becoming all of a sudden sharp. Chiaramonte seems to concentrate on making the apes look more like the movie apes, removing the Ploog fluidity.

Moench and Ploog’s original story is, again, really well-paced. The first part of the story is all action, with Alex the chimp and Jason the human on the run from mutants and gorillas. It slows for the second part, introducing the bickering mutant brains who use zombie drones. Moench comes up with some great details.

He also plots Return of the Jedi. It’s so similar I can’t believe no one’s ever mentioned it.

The adaptation continues without a hitch. Moench uses this installment to move emphasis from Zira to Taylor. It’s nicely done. And with Chiaramonte inking the other story, Tuska’s art is no longer as shocking a change.

CREDITS

Terror On the Planet of the Apes; writer, Doug Moench; penciller, Mike Ploog; inker, Frank Chiaramonte. Planet of the Apes, Part Three: Manhunt; writer, Moench; penciller, George Tuska; inker, Mike Esposito. Editor, Tony Isabella; publisher, Marvel Comics.

Planet of the Apes 2 (October 1974)

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I love the way Moench plots the original story. It opens with a title suggesting the heroes on the run will end up in the Forbidden Zone then he does everything he can to keep them out of it.

Moench also gets a lot of mileage out of the diversions (they do end up in the Forbidden Zone) and he shows a real understanding of pacing. He’s able to convince the distractions will work, even with the title forecasting the plot developments.

Plus, he’s got Ploog art. And the Forbidden Zone proves to be full of creatures for Ploog to render… though Ploog on the apes is more than enough.

On the adaptation part, Moench finds a good sequence of the movie to summarize and he turns Zira into the installment’s protagonist. Again, the pacing helps a lot.

But Tuska can’t differentiate between apes. The story frequently becomes unnecessarily confusing.

CREDITS

Terror On the Planet of the Apes; writer, Doug Moench; artist, Mike Ploog. Planet of the Apes, Part Two: World of Captive Humans; writer, Moench; penciller, George Tuska; inker, Mike Esposito. Editor, Tony Isabella; publisher, Marvel Comics.

Planet of the Apes 1 (August 1974)

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I guess since Marvel started their Planet of the Apes magazine after the final movie, they didn’t worry about mixing up the magazine. For example, this issue starts with a story by Doug Moench and Mike Ploog (Gerry Conway gets story credit) set after the final movie… in the new Apes timeline. But the second half of the magazine is an adaptation of the first movie by Moench and George Tuska, with Mike Esposito inking. It’s set before the new timeline.

Or I’ve completely wrong.

Moench’s got a human protagonist in his original story (with a chimp buddy). He gets in some analogies to the KKK and human racism; it works okay. Ploog’s art is great. Moench has strong dialogue here.

But he also has it in the adaptation, which he makes into a simple story of bickering astronauts. He does it well. Tuska’s better on scenery than people though.

CREDITS

Terror On the Planet of the Apes; writers, Gerry Conway and Doug Moench; artist, Mike Ploog. Planet of the Apes, Part One; writer, Moench; penciller, George Tuska; inker, Mike Esposito. Editor, Tony Isabella; publisher, Marvel Comics.

Marvel Team-Up (1972) #146

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Oh, those young toughs, how dare they break up a date between Peter Parker and… Jack Monroe (Nomad). Seriously, they’re on a date. They meet in an alley, beat up some threatening toughs, then head to see Rio Bravo together. All while Nomad is supposed to be delivering art to Steve Rogers.

Unfortunately, it’s a star crossed romance, with Taskmasker showing up to train a bunch of gangs to fight superheroes. So Spidey and Nomad have to break it up.

The writing is occasionally weak, but it’s some of the better stuff I’ve read from Burkett. While it’s a complete waste of time, it’s not terrible. Even LaRocque is stronger than usual–it’s mostly action this issue, so no heavy lifting.

There’s some funny forced continuity to the other Spider-Man books here. Peter’s taking a break from the alien costume trying to kill him for his date with Nomad.

Marvel Team-Up 146 (October 1984)

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Oh, those young toughs, how dare they break up a date between Peter Parker and… Jack Monroe (Nomad). Seriously, they’re on a date. They meet in an alley, beat up some threatening toughs, then head to see Rio Bravo together. All while Nomad is supposed to be delivering art to Steve Rogers.

Unfortunately, it’s a star crossed romance, with Taskmasker showing up to train a bunch of gangs to fight superheroes. So Spidey and Nomad have to break it up.

The writing is occasionally weak, but it’s some of the better stuff I’ve read from Burkett. While it’s a complete waste of time, it’s not terrible. Even LaRocque is stronger than usual–it’s mostly action this issue, so no heavy lifting.

There’s some funny forced continuity to the other Spider-Man books here. Peter’s taking a break from the alien costume trying to kill him for his date with Nomad.

CREDITS

Hero Worship!; writer, Cary Burkett; penciller, Greg LaRocque; inker, Mike Esposito; colorist, George Roussos; letterer, Diana Albers; editors, Bob DeNataleh and Danny Fingeroth; publisher, Marvel Comics.