Dracula Lives (1973) #12

Dracula Lives  12

No mention of Dracula Lives!’s forthcoming cancellation in the letters page, nor any explanation for the Bram Stoker’s Dracula adaptation skipping a month. Instead, the issue seems committed to origin stories; how Bram Stoker’s Dracula became the Marvel Universe’s Dracula. Or, in the case of Doug Moench’s three-part feature, how Marvel’s Dracula became Bram Stoker’s Dracula became Marvel’s Dracula.

Moench’s story is set in 1597, which is only important compared to Gerry Conway’s set in 1465. Moench’s Dracula is a sad, solitary sort. He hangs out in the castle, writing in his diary, whining about how he can’t find any good human blood these days. The villagers have gotten wise to Dracula being a bloodsucking vampire, though it turns out there’s plenty about vampires they don’t know yet.

While Dracula mopes, a stranger comes to town and offers to ride the village of Dracula for a thousand gold coins. He’s going to wait until Dracula comes to the village to feed, then head up to the castle and try to find some way to kill him. Except on this particular night, Dracula’s really, really pissed the humans are staying inside instead of coming out to be fed on—don’t they know he can’t enter a domicile without an invitation!

They do not, of course, because they don’t even know Dracula’s afraid of the sunlight yet. Or his aversion to crosses. Drac’s got a few surprises up his sleeves for the villagers, not just near the castle but also in a second village where he goes to feed the next night. But the stranger is somehow one step ahead, preparing those villagers for the attack; dejected, Dracula commits to his new role as lord of the undead and gets busy raising an army.

There’s a different artist for each chapter. Sonny Trinidad does the first; he and Moench have done some nice Lives stories. Trinidad’s work is quite nice this issue as well. Yong Montaño does the second part, which features Dracula and the new villagers, but also the first villagers getting too cocky. Montaño’s decent enough, but more on the people than the vampire. He’s got a comedic sensibility, and it doesn’t work here.

The third artist is Steve Gan, and it’s full Gothic horror. Beautiful stuff. However, his Dracula’s not as good as Trinidad’s. You’d think they’d have just ordered everyone to ape Gene Colan at some point.

Moench’s very intentional about Dracula’s character development. At the story’s start, Dracula’s a withdrawn, self-loathing monster. By the end of the story… well, he’s in a different spot. It’s an excellent feature and Moench’s best writing on the series. Does it make up for the missing Dracula adaptation chapter? Sure, fifty years later; at the time, I think I’d have been concerned.

Moench also contributes a text piece about Christopher Lee. It’s long, detailed, and enthusiastic because Moench’s a fan. It’s unclear why, however, since he seems to agree Hammer movies stink and Lee mostly made Hammer movies. The article’s disconcertingly spread throughout the magazine, presumably to make room for more advertisements.

The second story is the Conway one. Set six years after Dracula’s transformation to vampire and over a hundred years before Moench’s, this Dracula still has vampire orgies. He decides to go on a culinary trip and messes with the wrong German, who vows to avenge his sister’s death at Dracula’s hand.

Fang.

Whatever.

So Hans goes to kill Dracula in Transylvania, but times it wrong for vampire-killing success. Still, it’s warm and sunny, and Hans falls for a fetching local girl. Will Hans’s thirst for vengeance ruin their romantic bliss? Will it somehow tie into Tomb of Dracula? Will Conway bull in a china shop his way through the subtleties? Will it even matter?

Just to answer the last—no, it won’t matter, none of it will matter. Tom Sutton does the art, and it’s terrible. The story’s ten pages, and he manages to get worse every page. It’s indescribably bad art and a lousy way to finish an otherwise outstanding issue.

Dracula Lives (1973) #9

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Until the last story, which might be the least impressive entry in an issue of unimpressive entries… I think the most successful art, overall, in the issue is Ernie Chan’s one-pager. It opens the issue, with a Tony Isabella script, all about the various ways of killing vampires. It’s amusing and practical; statements it’s difficult to make about the rest of the issue.

The first story’s the most disappointing, just because it continues Doug Moench’s okay “Dracula vs. the NYPD” story from the previous issue. This time Frank Robbins is penciling with Frank Springer inking. It’s a cartoony style, with disappointing character work. Not sure if it’s Robbins or Springer, but the people look lousy. Neither good nor bad is Dracula, who’s more inhuman. The story involves Dracula tracking down the guy who looted his castle and having to figure out how to get his wares back.

Meanwhile, the cop whose wife Dracula killed last issue is out to get him. His fellow cops believe his story of a vampire forcing the guy to kill his own wife, which tracks. Imagine what police accountability was like in the seventies.

Interestingly, Dracula’s still a somewhat mythic figure, with the lady who buys his stuff at auction (seriously, hasn’t another Tomb story used this bit) wishing he were real. Well, she finds out.

For a panel, it seems like the Franks are at least enthusiastic about good girl art but then not really.

The disappointing art sets the tone for the rest of the issue, with the most personally disappointing coming up next. It’s another Moench story (there are four features, one movie review, and a letters page, yet another change of regular content), with art by twenty-one-year-old Paul Gulacy and inks by Mike Esposito. It’s about Dracula versus some other vampire; this other vampire’s terrorizing a European village, which pisses Dracula off because it means no easy feeding there.

I’d love to say baby Paul Gulacy has the chops.

He does not. He’s got better panels and worse panels, and you can see proto-Gulacy at work (even the almond eyes), but you can’t really see how good he’ll get from this one.

The story’s got a strange finish, kind of jokey. What’s more bizarre is the other two stories have the same kind of finish.

They have a different writer, though—Gerry Conway.

His first story has Alfredo Alcala art. Alcala’s a better inker than penciller and inker. His faces are flat in the wrong places, and his figures are strange. His backgrounds are fantastic. The story’s about a young couple; the evil girl convinces the boy to rob a jewelry store for her.

Meanwhile, Dracula’s around. Their paths cross. Unlike the Moench story, this one begins and ends with light humor. It’s a weird tone, especially with the art. The whole issue just feels off.

The last story—the only one where the art’s more successful than that Chan one-pager—is about a mysterious figure in a top hat hunting Dracula. Sonny Trinidad does the art. The art’s good. The story’s terrible. Conway takes a big swing with it and completely misses. So again, the issue feels off, especially with usually sturdy (on Lives anyway) Conway fumbling both his stories. Moench’s got more art problems, so it’s hard to say. But Conway’s stories go wrong because of the writing.

The movie review—by Gerry Boudreau—covers the Hammer Dracula film, The Scars of Dracula. Boudreau hates it, though with less personality than Moench or Isabella had in their previous reviews.

No Bram Stoker’s Dracula adaptation here.

Unfortunately—and unexpectedly—I’m back to wondering if Lives is worth it again.

Planet of the Apes 25 (October 1976)

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This issue has some insurmountable problems.

First, Sonny Trinidad takes over the pencils. He’s really, really bad. Planet of the Apes, thanks to him doing both the chapters in the issue, now becomes an ugly comic. It had some rough issues… but nothing compared to Trinidad. His reference for everything ape related seems to be the 1976 King Kong movie poster. One would think he’d never seen any of the Planet of the Apes movies.

The second problem stems from both chapters being part of the Battle adaptation. Battle for the Planet of the Apes is a dumb movie. Moench sticks with the dumb plotting of the film and it hurts. When Roddy McDowell disappears in the movie for a bit because he didn’t like the makeup or whatever, Moench doesn’t realize he doesn’t need to disappear in the comic book adaptation.

It’s not his fault, it’s bad source material.

CREDITS

Battle for the Planet of the Apes; writer, Doug Moench; pencillers, Sonny Trinidad and Marshall Rogers; inkers, Yong Montano, Dino Castrillo, Rogers and Virgil Redondo; editor, John Warner; publisher, Marvel Comics.

Planet of the Apes 23 (August 1976)

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And Moench is nicely back on track.

It helps he’s got Sutton back for their human and ape fugitives original story. Moench lays off the sci-fi elements and goes with the action instead. He’s made a fantastic villain out of the gorilla general—there’s a call back to the first issue in the series and it’s amazing how much weight Moench gets out of it.

Great, great stuff. Sutton goes crazy with the action too.

Unfortunately, the art on the Battle adaptation isn’t as consistent. It starts out absolutely amazing—Vicente Alcazar and Sonny Trinidad’s apes are the most detailed ever in the series—but then someone lost the interest. I actually thought Alcazar and Trinidad split the issue, but, no, Trinidad just inked. If he did all the added lines… he was the one who fell off.

Moench does a good job adapting, juxtaposing action and talking heads.

CREDITS

Messiah of Monkey Demons; artist, Tom Sutton. Battle for the Planet of the Apes, Part One: The Weapons Shop of Paradise; penciller, Vicente Alcazar; inker, Sonny Trinidad. Writer, Doug Moench; editor, Archie Goodwin; publisher, Marvel Comics.