Robocop: Last Stand (2013) #3

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Robocop: Last Stand #3 gives a great example of what’s lost in the idea of adapting Robocop 1, 2, 3, or 4 to comic books—the damage to Robocop. The movies are all about him getting beat to crap, just about broken, losing limbs, his human face getting revealed, on and on. This issue has something similar, but since Robo doesn’t have anyone to play off of, Grant and Oztekin can’t give any insight into his condition. The comic doesn’t have any Robo-vision shots giving the efficiency level. It’s just a lot of dialogue-free action as Robocop tries to survive an ambush by the Japanese cyborg bad guy. It’s a great sequence, thanks to Oztekin’s art and how he paces it, but it’s extremely detached from Robocop’s trials.

In fact, when he rescues a young girl left homeless by a fire (one the evil company doesn’t let the firefighters fight until Robocop forces them to do so), Grant’s script moves to her perspective (because she’s talking) and Oztekin follows suit (a little, but a little shift in the art’s narrative distance is a big thing).

The issue opens awkwardly once again; turns out the final panel of last issue was one of those panels where Oztekin was doing important, unspoken visual exposition. Once the issue reorients—there’s a twisted back twist to start things off, which might play differently in the trade—it’s straight into the Robocop action. The beginning, albeit with the plot twist teaser and some black comedy, is all evil company OCP plotting and bickering. The comic’s biggest leap in logic is how such a dysfunctional organization could coordinate enough to even set a trap for Robocop. And not because Robocop is too smart, but because there’s no one particularly bright at OCP.

Once the action starts at the burning building, it never stops. The third act of the issue, with Robo playing guardian to the little girl, is just him getting into a souped up car so he can outrun the OCP cops chasing him. It’s got an excellent pace thanks to Oztekin (and presumably Grant) and a rather effective finish.

Though, once again, it feels like Grant is just starting the story. Now we’re going into the second act, at the end of #3. Of eight.

So it’ll be very interesting if the next issue really does end with a “Volume One” feel.

Robocop: Last Stand #3 (of 8)

Robocop: Last Stand #3 gives a great example of what’s lost in the idea of adapting Robocop 1, 2, 3, or 4 to comic books—the damage to Robocop. The movies are all about him getting beat to crap, just about broken, losing limbs, his human face getting revealed, on and on. This issue has something similar, but since Robo doesn’t have anyone to play off of, Grant and Oztekin can’t give any insight into his condition. The comic doesn’t have any Robo-vision shots giving the efficiency level. It’s just a lot of dialogue-free action as Robocop tries to survive an ambush by the Japanese cyborg bad guy. It’s a great sequence, thanks to Oztekin’s art and how he paces it, but it’s extremely detached from Robocop’s trials.

In fact, when he rescues a young girl left homeless by a fire (one the evil company doesn’t let the firefighters fight until Robocop forces them to do so), Grant’s script moves to her perspective (because she’s talking) and Oztekin follows suit (a little, but a little shift in the art’s narrative distance is a big thing).

The issue opens awkwardly once again; turns out the final panel of last issue was one of those panels where Oztekin was doing important, unspoken visual exposition. Once the issue reorients—there’s a twisted back twist to start things off, which might play differently in the trade—it’s straight into the Robocop action. The beginning, albeit with the plot twist teaser and some black comedy, is all evil company OCP plotting and bickering. The comic’s biggest leap in logic is how such a dysfunctional organization could coordinate enough to even set a trap for Robocop. And not because Robocop is too smart, but because there’s no one particularly bright at OCP.

Once the action starts at the burning building, it never stops. The third act of the issue, with Robo playing guardian to the little girl, is just him getting into a souped up car so he can outrun the OCP cops chasing him. It’s got an excellent pace thanks to Oztekin (and presumably Grant) and a rather effective finish.

Though, once again, it feels like Grant is just starting the story. Now we’re going into the second act, at the end of #3. Of eight.

So it’ll be very interesting if the next issue really does end with a “Volume One” feel.

Robocop: Last Stand (2013) #2

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The previous issue of Robocop: Last Stand had a weird ending; it was truncated. This issue continues that scene and it’s very awkward since the previous context is gone. Maybe Grant’s not so much being quirky with the screenplay adaptation as just not knowing how to break out scenes because this issue goes out on a very similar truncation. Instead of the end of a scene, it’s like the “movie” fades out on a reaction shot.

But once that awkward opening is done—it’s also part of the Robocop and Marie character arc, which is pretty strange—the issue’s incredibly solid. Grant just has a hard time with the two characters. Robo it’s hard because he doesn’t have a story arc (it started before the comic did, with the cops being shut down or maybe Nancy Allen getting killed), Marie because she’s the tech person without any history. She’s a Robocop expert—at one point she tells Bertha how she’s only in it for Robocop, not to help save Old Detroit from OCP and the Japanese bad guys. Oztekin uses a lot of in-panel action this issue, often with Marie and Bertha, because he’s trying to move along conversation without going over to talking heads for exposition. It’s a nice move but it doesn’t leave time to really think about the ramifications of Bertha or Marie’s statements; see, Bertha doesn’t think it’s cool Marie is trying to make Robo fall for her, even if Bertha does just think Robo’s a tool.

There’s some more interesting “sequel” stuff this issue, with Dan O’Herlihy’s “Old Man” from the first two movies returning. He wasn’t back in that Miller Robocop 2 adaptation, so it’s a bit of a surprise (even if it’s an inglorious cameo). Meanwhile, villain lady from 2 is also back, which is a bigger surprise when taking that Frank Miller Robo 2 adaptation into account—the character, while a villain lady, was a different villain lady. Grant does a rather good job bringing the character back here; she’s in charge of the company’s brainwashing unit, which electro-shocks teens into behaving well. It’s all prelude to a solid action sequence.

Lots of good art from Oztekin, but more impressively the way he utilizes the panels to move scenes along. Grant has a some decent scenes too, though—like I said before—the end has a similar truncation problem to the first issue.

I really do wonder if Boom! laid out the comic to be read in two four issue trades. I’ll have to pay attention to the end of #4.

Robocop: Last Stand #2 (of 8)

The previous issue of Robocop: Last Stand had a weird ending; it was truncated. This issue continues that scene and it’s very awkward since the previous context is gone. Maybe Grant’s not so much being quirky with the screenplay adaptation as just not knowing how to break out scenes because this issue goes out on a very similar truncation. Instead of the end of a scene, it’s like the “movie” fades out on a reaction shot.

But once that awkward opening is done—it’s also part of the Robocop and Marie character arc, which is pretty strange—the issue’s incredibly solid. Grant just has a hard time with the two characters. Robo it’s hard because he doesn’t have a story arc (it started before the comic did, with the cops being shut down or maybe Nancy Allen getting killed), Marie because she’s the tech person without any history. She’s a Robocop expert—at one point she tells Bertha how she’s only in it for Robocop, not to help save Old Detroit from OCP and the Japanese bad guys. Oztekin uses a lot of in-panel action this issue, often with Marie and Bertha, because he’s trying to move along conversation without going over to talking heads for exposition. It’s a nice move but it doesn’t leave time to really think about the ramifications of Bertha or Marie’s statements; see, Bertha doesn’t think it’s cool Marie is trying to make Robo fall for her, even if Bertha does just think Robo’s a tool.

There’s some more interesting “sequel” stuff this issue, with Dan O’Herlihy’s “Old Man” from the first two movies returning. He wasn’t back in that Miller Robocop 2 adaptation, so it’s a bit of a surprise (even if it’s an inglorious cameo). Meanwhile, villain lady from 2 is also back, which is a bigger surprise when taking that Frank Miller Robo 2 adaptation into account—the character, while a villain lady, was a different villain lady. Grant does a rather good job bringing the character back here; she’s in charge of the company’s brainwashing unit, which electro-shocks teens into behaving well. It’s all prelude to a solid action sequence.

Lots of good art from Oztekin, but more impressively the way he utilizes the panels to move scenes along. Grant has a some decent scenes too, though—like I said before—the end has a similar truncation problem to the first issue.

I really do wonder if Boom! laid out the comic to be read in two four issue trades. I’ll have to pay attention to the end of #4.

Robocop: Last Stand (2013) #1

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Robocop: Last Stand is, conceptually, a tough sell. It’s a comic book adaptation of a movie no one liked (Robocop 3) when it came out twenty years before the first issue of Last Stand dropped. It’s ostensibly based on Frank Miller’s original screenplay, but when a different publisher did a “based on Frank Miller’s original screenplay” adaptation of Robocop 2 (just called Frank Miller’s Robocop), it turned out Miller’s Robocop 2 script included a lot of his Robocop 3 too. That much-hyped adaptation, Frank Miller’s Robocop, wasn’t just a bad comic, it was a notoriously late one. It’s also not like there had been any particularly good Robocop comics over the years. But the license kept bopping around as one publisher after another tried to hit Robo-gold.

So it’s interesting Last Stand is so… well… good.

The comic is a perfect storm of creative impulse—Steven Grant’s adaptation of the film (which he’d already adapted for Dark Horse back in 1993) is one event after another, with Korkut Öztekin’s punky cartooning tying them together. This first issue has plenty of action violence, but never gets particularly gory. Or, more accurately, Öztekin doesn’t focus on the gore. He emphasizes the action, focuses on the characters.

The issue opens with the issue’s only direct tie-in to the Frank Miller’s Robocop series, which Boom! (Last Stand publisher) reprinted when they picked up the Robo-license. It’s a TV ad showing the future dystopia, which the movies did a lot better. The TV segment also reveals some of the ground situation—Robocop has gone rogue. The newscasters, again played by Leeza Gibbons (who hadn’t returned for the actual Robocop 3) and Mario Machado don’t buy it. The evil company, OCP, has fired all the cops. They’ve also renamed their urban housing project for some nonsensical reason. Maybe something with the license?

Seriously, if it weren’t for Öztekin, the most interesting thing about Last Stand would definitely be the behind-the-scenes editorial mandates.

There’s an action intro to Robocop, saving a streetwalker from the OCP cops, then the action cuts to a new character, Marie. She’s trying to find Robocop. Only Grant doesn’t establish her name so her identity is unclear; she could even be Nancy Allen. Only she’s not because there’s a flashback to Nancy Allen dying and making Robocop promise to avenge her, which he’s apparently doing now as he takes on the OCP cops.

Meanwhile, OCP is trying to kick people out of their homes in Old Detroit and they’ve only got five days to do it, then OCP and their Japanese financing partners will default. There’s a big expository altercation involving a company suit, Bertha (who everyone always assumed was a Frank Miller nod to Martha Washington, but who knows), and then Robocop. Öztekin gets to do a big action scene involving an ED-209 robot, then the issue ends awkwardly with Marie—introducing herself finally—tracking down Robocop.

The awkward finish, which leaves the scene hanging mid-conversation, is just the sort of awkward Last Stand needs. Grant and Öztekin can only do so much, with a Robocop 3 adaptation, with a Robocop comic, and the truncated finish seems to acknowledge it. Grant’s not willing to make Robocop a more traditional protagonist, but he’s also shifting the spotlight. Not in this first issue, anyway.

The comic functions as a peculiar hook, distinguishing itself—in no small part thanks to Öztekin—from all those conceptual limitations and obligations.

Maybe it’s all thanks to editors Alex Galer and Eric Harburn. But whoever’s responsible… it’s a Robocop comic where you want to read the next one, which is quite a feat.

Robocop: Last Stand #1 (of 8)

Robocop: Last Stand is, conceptually, a tough sell. It’s a comic book adaptation of a movie no one liked (Robocop 3) when it came out twenty years before the first issue of Last Stand dropped. It’s ostensibly based on Frank Miller’s original screenplay, but when a different publisher did a “based on Frank Miller’s original screenplay” adaptation of Robocop 2 (just called Frank Miller’s Robocop), it turned out Miller’s Robocop 2 script included a lot of his Robocop 3 too. That much-hyped adaptation, Frank Miller’s Robocop, wasn’t just a bad comic, it was a notoriously late one. It’s also not like there had been any particularly good Robocop comics over the years. But the license kept bopping around as one publisher after another tried to hit Robo-gold.

So it’s interesting Last Stand is so… well… good.

The comic is a perfect storm of creative impulse—Steven Grant’s adaptation of the film (which he’d already adapted for Dark Horse back in 1993) is one event after another, with Korkut Öztekin’s punky cartooning tying them together. This first issue has plenty of action violence, but never gets particularly gory. Or, more accurately, Öztekin doesn’t focus on the gore. He emphasizes the action, focuses on the characters.

The issue opens with the issue’s only direct tie-in to the Frank Miller’s Robocop series, which Boom! (Last Stand publisher) reprinted when they picked up the Robo-license. It’s a TV ad showing the future dystopia, which the movies did a lot better. The TV segment also reveals some of the ground situation—Robocop has gone rogue. The newscasters, again played by Leeza Gibbons (who hadn’t returned for the actual Robocop 3) and Mario Machado don’t buy it. The evil company, OCP, has fired all the cops. They’ve also renamed their urban housing project for some nonsensical reason. Maybe something with the license?

Seriously, if it weren’t for Öztekin, the most interesting thing about Last Stand would definitely be the behind-the-scenes editorial mandates.

There’s an action intro to Robocop, saving a streetwalker from the OCP cops, then the action cuts to a new character, Marie. She’s trying to find Robocop. Only Grant doesn’t establish her name so her identity is unclear; she could even be Nancy Allen. Only she’s not because there’s a flashback to Nancy Allen dying and making Robocop promise to avenge her, which he’s apparently doing now as he takes on the OCP cops.

Meanwhile, OCP is trying to kick people out of their homes in Old Detroit and they’ve only got five days to do it, then OCP and their Japanese financing partners will default. There’s a big expository altercation involving a company suit, Bertha (who everyone always assumed was a Frank Miller nod to Martha Washington, but who knows), and then Robocop. Öztekin gets to do a big action scene involving an ED-209 robot, then the issue ends awkwardly with Marie—introducing herself finally—tracking down Robocop.

The awkward finish, which leaves the scene hanging mid-conversation, is just the sort of awkward Last Stand needs. Grant and Öztekin can only do so much, with a Robocop 3 adaptation, with a Robocop comic, and the truncated finish seems to acknowledge it. Grant’s not willing to make Robocop a more traditional protagonist, but he’s also shifting the spotlight. Not in this first issue, anyway.

The comic functions as a peculiar hook, distinguishing itself—in no small part thanks to Öztekin—from all those conceptual limitations and obligations.

Maybe it’s all thanks to editors Alex Galer and Eric Harburn. But whoever’s responsible… it’s a Robocop comic where you want to read the next one, which is quite a feat.

Robocop: Last Stand 8 (March 2014)

Robocop Last Stand 008 CoverSo Ed Brisson gets the job of sending the original Robocop into the sunset. My first thought–he does an admirable job, though he could have easily turned it into three issues. He’s got a lot of ideas for how to bring things together. And that spark, even if it’s hilarious fan fulfillment, leads me to my second thought.

It’ll be too bad if Boom! doesn’t continue with the license for these types of series. Experimental ones, where an artist like Öztekin gets free run. Or, if the artist doesn’t get free run, at least it appears he or she does.

This issue, with Brisson’s writing, makes me want more of he and Öztekin’s Robocop. Maybe a prequel… the creative spark seems like it might have mileage.

Robocop, regardless of marketers, was never a film needing a sequel. But Brisson and Öztekin give that franchise a fine send off.

B 

CREDITS

Writer, Ed Brisson; artist, Korkut Öztekin; colorist, Michael Garland; letterer, Ryan Ferrier; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop: Last Stand 7 (February 2014)

Robocop Last Stand 007 rev Page 1It’s an all art issue. It’s an all action issue too, but there’s not even the regular amount of witty banter for an action issue. So it’s just Öztekin doing a fight scene between Robocop and various cyborgs. All the cyborgs look alike. Robocop does have some special gear and there are a couple plot twists and sight gags… but it’s basically just this one fight scene.

I love Öztekin’s artwork but this issue doesn’t challenge him. He’s not doing anything crazy. Gone is the way he paced out intricate action sequences. It’s just Robocop punching one cyborg, then another one. Oh, they gang up on him and he’s got to persevere, but there’s no tension. That lack of tension is Grant’s fault.

Even though this issue has the big fight scene, it feels like a bridging one. What’s important isn’t what has happened here but what’s coming next. Unfortunate.

C+ 

CREDITS

Writer, Steven Grant; artist, Korkut Öztekin; colorist, Michael Garland; letterer, Ryan Ferrier; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop: Last Stand 6 (January 2013)

293044 20140108233914 largeIt’s funny how interesting art changes things in terms of pacing. Not just good art; there are plenty of comics out there with good art and bad pacing and the issue doesn’t work out. But with good, interesting art?

Take this issue of Last Stand–Grant skirts over a big plot development because it’s better to let Öztekin show it visually than to tell it with exposition. The whole issue takes place over fifteen or twenty minutes it seems and the issue reads in like four.

Except it’s bunch of great art used in perplexing ways. Öztekin still has Robocop, but he gets to visually play with all sorts of crazy other machinery and then also the desperate humanity of the whole thing. It’s big stuff and would have made a cool montage in a movie. But Öztekin does better than a movie could.

It’s a great-looking, solid comic.

B 

CREDITS

Writer, Steven Grant; artist, Korkut Öztekin; colorist, Michael Garland; letterer, Ryan Ferrier; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

Robocop: Last Stand 5 (December 2013)

Robocop 05 revWow, what a downer issue.

In a lot of ways, it seems like a rejection of the reader’s expectations, which Grant had only recently raised–and only if the reader is familiar with Robocop 3. But this issue? This issue reaffirms the reader has no idea what’s going on.

Unfortunately it does feel rushed. Some of the rushing is for effect–bluntly and quickly presenting plot twists gives the issue a sense of urgency–but Öztekin’s art also suffers. The art’s still awesome, he just doesn’t get to do as many awesome action sequences. The action here is, like I said, rushed.

The narrative also suffers. Grant relies on one or two panel updates–not even the traditional Robocop news updates–to show big changes going on.

It’s a bridging issue. The twists get Grant some more good will–but the comic’s readable no matter what thanks to the art.

CREDITS

Writer, Steven Grant; artist, Korkut Öztekin; colorist, Michael Garland; letterer, Ryan Ferrier; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.