Judge Dredd’s Crime File (1985) #3

Judge Dredd s Crime File  3 ml

It’s an okay issue. It’s just too uneven.

The first story, with art by Ian Gibson, is a flop. Gibson’s style might be how I always think of Judge Dredd–visibly British, visibly stilted. Such long faces. Literally.

Grant and Wagner’s script is about a Block War, sort of. There’s a simple explanation though and a moral to the story. Dredd might even get touchy-feely at the end. It doesn’t come off with the Gibson art.

But the second story is a major improvement, with Colin Wilson taking over. Wilson makes one bad style choice–he casts one character as a noir villain instead of a luckless sap, which is more appropriate; I think an evil mustache is involved. The story’s solid. Dredd versus loan sharks who keep your loved one in suspended animation until you pay.

The last story, again with Wilson art, isn’t particularly good. It’s better than the first story, with Wilson showing how the right artist can make anything in a Grant and Wagner story work, but Dredd versus hackers is boring. Except how well Grant and Wagner forecast cybersecurity threats.

Judge Dredd’s Crime File 3 (October 1985)

Judge Dredd's Crime File #3It’s an okay issue. It’s just too uneven.

The first story, with art by Ian Gibson, is a flop. Gibson’s style might be how I always think of Judge Dredd–visibly British, visibly stilted. Such long faces. Literally.

Grant and Wagner’s script is about a Block War, sort of. There’s a simple explanation though and a moral to the story. Dredd might even get touchy-feely at the end. It doesn’t come off with the Gibson art.

But the second story is a major improvement, with Colin Wilson taking over. Wilson makes one bad style choice–he casts one character as a noir villain instead of a luckless sap, which is more appropriate; I think an evil mustache is involved. The story’s solid. Dredd versus loan sharks who keep your loved one in suspended animation until you pay.

The last story, again with Wilson art, isn’t particularly good. It’s better than the first story, with Wilson showing how the right artist can make anything in a Grant and Wagner story work, but Dredd versus hackers is boring. Except how well Grant and Wagner forecast cybersecurity threats.

CREDITS

Writers, Alan Grant and John Wagner; artists, Ian Gibson and Colin Wilson; colorist, Janet Landau; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd’s Crime File (1985) #2

Judge Dredd s Crime File  2 ml

Again, it’s an excellent issue. Eagle really puts together a great combination of Dredd–though it isn’t hard with the Smith art. He just gets better and better throughout the issue; the third manages to have almost Eisner-esque thugs, the ultra-realistic future, but then the slightly cartoonish Dredd. It’s awesome.

Alan Grant joins Wagner on the scripts. The first one is a longer story involving Dredd going undercover and a bunch of other stuff. It’s going into space, it’s introducing aliens real quick and criminal interstellar shipping activities. The scenes are good–especially with the aliens; Grant and Wagner don’t hesitate to use them as a mean punchline–but the overall story is a little broad.

The second story, involving alien mobsters wrecking havoc on Mega-City One’s underworld is goofy but the storytelling is really tight. The first story is from two issues of 2000 AD and they aren’t paced well together. The second and third story are so much stronger.

The third story’s sort of the best. It’s just a Dredd action story with great Smith art. There’s some future details, but it’s like Grant and Wagner apply all their action experience, usually done in broad strokes, finely.

It works out.

Judge Dredd’s Crime File 2 (September 1985)

Judge Dredd's Crime File #2

Again, it’s an excellent issue. Eagle really puts together a great combination of Dredd–though it isn’t hard with the Smith art. He just gets better and better throughout the issue; the third manages to have almost Eisner-esque thugs, the ultra-realistic future, but then the slightly cartoonish Dredd. It’s awesome.

Alan Grant joins Wagner on the scripts. The first one is a longer story involving Dredd going undercover and a bunch of other stuff. It’s going into space, it’s introducing aliens real quick and criminal interstellar shipping activities. The scenes are good–especially with the aliens; Grant and Wagner don’t hesitate to use them as a mean punchline–but the overall story is a little broad.

The second story, involving alien mobsters wrecking havoc on Mega-City One’s underworld is goofy but the storytelling is really tight. The first story is from two issues of 2000 AD and they aren’t paced well together. The second and third story are so much stronger.

The third story’s sort of the best. It’s just a Dredd action story with great Smith art. There’s some future details, but it’s like Grant and Wagner apply all their action experience, usually done in broad strokes, finely.

It works out.

CREDITS

Writers, Alan Grant and John Wagner; artist, Ron Smith; colorist, Janet Landau; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd’s Crime File (1985) #1

Judge Dredd s Crime File  1

Judge Dredd’s Crime File has three stories in this first issue, all written by John Wagner. They all have good art–John Byrne, Ron Smith, Colin Wilson–they all have slightly different art. Wilson’s future landscape is more stylish than Byrne’s, for example. Ron Smith is the most rounded for what Wagner’s trying to do with the differing stories.

The most significant thing about these stories in relation to Judge Dredd is the lack of Dredd. The second story, with the Smith art, has the most Dredd–it’s about these alien plants people are growing but the plants turn into little alien monsters. Dredd is investigating. But in the first story, the one with the Byrne art, Wagner goes way more into the game of the future than Dredd’s quelling of a footballer-like riot.

The third story–Wilson’s–has some guy going crazy and shooting up civilians. It’s about urban plight in the future. It’s not Dredd’s story (even though the guy ends up gunning for Dredd in a very cheap action movie revenge manner).

For the unfamiliar Dredd reader, Crime File might seem an odd collection of stories but it’s actually some of Wagner’s best work.

Judge Dredd’s Crime File 1 (August 1985)

Judge Dredd's Crime File #1

Judge Dredd’s Crime File has three stories in this first issue, all written by John Wagner. They all have good art–John Byrne, Ron Smith, Colin Wilson–they all have slightly different art. Wilson’s future landscape is more stylish than Byrne’s, for example. Ron Smith is the most rounded for what Wagner’s trying to do with the differing stories.

The most significant thing about these stories in relation to Judge Dredd is the lack of Dredd. The second story, with the Smith art, has the most Dredd–it’s about these alien plants people are growing but the plants turn into little alien monsters. Dredd is investigating. But in the first story, the one with the Byrne art, Wagner goes way more into the game of the future than Dredd’s quelling of a footballer-like riot.

The third story–Wilson’s–has some guy going crazy and shooting up civilians. It’s about urban plight in the future. It’s not Dredd’s story (even though the guy ends up gunning for Dredd in a very cheap action movie revenge manner).

For the unfamiliar Dredd reader, Crime File might seem an odd collection of stories but it’s actually some of Wagner’s best work.

CREDITS

Writer, John Wagner; artists, John Byrne, Ron Smith and Colin Wilson; colorist, John M. Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 35 (September 1986)

Judge Dredd #35This issue has two stories–a long feature (or a combination of at least three 2000 A.D. chapters) and a backup. Wagner and Grant write both, Ron Smith does the art on both. Smith’s an interesting artist for Dredd because he doesn’t take any time with the judges. Both stories require judges to be distinguished, Smith doesn’t care. But he does care about the rest of the story.

The rest of the story–for the feature–has to do with a town of refugees and what happens when Dredd brings the law. Lots of big action and small future post-apocalyptic stuff. Wagner and Grant do a whole exile thing with the criminals; it’s fairly awesome Dredd. Once one gets over Smith’s inability to draw Dredd.

The backup has judge impersonators (while the feature just has lots of judges). The scheming criminals distinguish it (in their silliness) most of all.

CREDITS

Writers, John Wagner and Alan Grant; artist, Ron Smith; letterer, Tom Frame; editor, Dave Elliot; publisher, Quality Periodicals.

Judge Dredd 34 (August 1986)

Judge Dredd #34It’s an excellent issue about a vigilante hitting various organized crime guys in Mega-City One. Does it make any sense for there to be mobsters above the Judges? No. It’s sort of weird and has something of a retro vibe–like it doesn’t really star Judge Dredd but his training officer.

Nice art from Ezquerra and Ian Gibson. There’s a lot of precise action in the story–Dredd is sure the vigilante has been trained as a Judge and the vigilante has a couple intricate plans to execute. The art on those sequences is real strong and would be surprisingly ambitious if Ezquerra and Gibson didn’t also take a very grand approach to Dredd himself this story.

It’s big and awesome.

The backup has Dredd fighting a giant ape robot. Ezquerra’s art is inventive, Malcolm Shaw’s script is short and goofy.

That lead story is rather good Judge Dredd.

CREDITS

Writers, John Wagner, Alan Grant and Malcolm Shaw; artists, Ian Gibson and Carlos Ezquerra; letterers, Tom Frame and Stan Richardson; editor, Nick Landau; publisher, Quality Periodicals.

Judge Dredd 33 (July 1986)

Judge Dredd #33This issue of Dredd seems to be the strange issue, like they found all the absurdly funny strips from 2000 AD and gave them their own issue. And artist Ron Smith works for it. He has a jovial, cartoon-y style. He doesn’t draw Dredd very well, but everything else is good. Dredd–and the rest of Judges–seem inserted and static.

Wagner and Grant’s stories range from what happens with the morbidly obese following the Apocalypse War, where the foodstuffs of the future come from (it’s oddly prescient), then a rabid robo-dog one (probably the weakest) and one about plastic surgery to all look alike. Besides the robo-dog story, Wagner and Grant are certainly getting better at their sci-fi elements. Sure, Dredd and the Judge stuff feels shoehorned in, but shoehorned into a thought-out story.

Mega-City One’s not quite plausible, but can be intriguing.

CREDITS

Writers, John Wagner and Alan Grant; artist, Ron Smith; colorist, John Burns; letterers, Tom Frame and Tony Jacob; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 32 (June 1986)

Judge Dredd #32Dredd has his showdown with the surviving Angel brothers. It’s an oddly incomplete story just because Walter has a silent but important role and Wagner and Grant never get around to resolving it. At least not in this collection of progs; maybe in the actual 2000 A.D. they got to it in a good amount of time.

There’s some more silly stuff–the rat going to get Dredd at the Hall of Justice–but the showdown is good. Wagner and Grant pace it out well and Ezqerra’s energy is good. The final resolution for the Judge Child is fine; pointless, but fine.

Unfortunately, the second story–with nice, if too comedic, art by Jose Casanovas Jr.–is idiotic. Wagner and Grant try too much for social commentary. And they don’t even have anything to say, they’re often clearly padding out the exposition.

But they do reference the Apocalypse War well.

CREDITS

Writers, John Wagner and Alan Grant; artists, Carlos Ezquerra and Jose Casanovas Jr.; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.