Judge Dredd 31 (May 1986)

Judge Dredd #31Besides having some very odd angles from Ezqerra, this issue does pretty well. Even if Wagner and Grant have a really, really silly setup.

The Judge Child, across the galaxy, is able to control minds back on Earth. And I think read minds too. He wrecks havoc as he plots against Dredd. Part of that plot is releasing Fink Angel, the creepiest of them–the one with the pet rat who wears a hat–and that part of the issue works out well.

Unfortunately, then the Judge Child raises Mean Machine from the dead. So he can control minds across the galaxy and resurrect people. It’s silly.

Dredd has a good encounter with Fink; what Ezqerra doesn’t do in detail, he at least breaks out well into panels.

Besides the goofy elements and some wonky art, it’s a rather good issue. Wagner and Grant keep the storytelling precise and brisk.

CREDITS

Writers, John Wagner and Alan Grant; artist, Carlos Ezquerra; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 30 (April 1986)

Judge Dredd #30It’s a tough issue. Not in a bad way, but in a post-Apocalypse War, the future is a tough place, tough issue. Wagner, Grant and Ezquerra do both stories. The writing is better than the art, but Ezquerra does pretty well with it. There’s humor and humanity. Can’t ask for much more.

The first story has Dredd dealing with a robot city’s tyrannical ruler. Wagner and Grant manage to make it silly and still rather affecting; maybe because Dredd seems to be in actual danger after a point. And the handling of the War’s aftermath is fantastic.

The second story–the much longer one–has a fungus outbreak putting the struggling Mega-City One in danger and Dredd has to race to stop it. It’s a rather good story, with Wagner and Grant roaming with the focus for a while.

The toughness never feels overdone or tongue in cheek.

CREDITS

Writers, John Wagner and Alan Grant; artist, Carlos Ezquerra; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 29 (March 1986)

Judge Dredd #29It’s a fairly strong issue, with only one weak story–a retelling of Frankenstein, only in Mega-City One; the other three stories are good.

The first couple, with art from John Cooper, shows a kinder, gentler Dredd. The first deals with animal experimentation, the second with the plastic substance they use in the future dissolving. Writer Wagner goes for a final twist in the latter, which doesn’t do it much good (he’s thrown Dredd into a story not needing Dredd), but it’s still a good story. Cooper handles the humor of the situations and the action well.

The last story, with Brendan McCarthy art, opens with a New Year’s Eve thing, then reveals the actual story. It’s still kinder Dredd, but ruthless too.

As for the Frankenstein story–Brett Ewins does okay with the art, but it’s still weak. Wagner’s details are better than the plot.

Still, nice overall.

CREDITS

Writer, John Wagner; artists, John Cooper, Brett Ewins and Brendan McCarthy; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 28 (February 1986)

Judge Dredd #28It’s almost a great issue of Dredd. The opening story, with Wagner and Grant sending Dredd into the Cursed Earth (no longer called Mutieland) with a bunch of cadets for a test, is awesome. Smith’s art is good, the story has a nice flow and the supporting cast of cadets is good. It’s probably the best mix of narrative and Wagner wanting to expound on the judges’ rigorous training.

Unfortunately, the second half of the issue has two Judge Anderson stories and neither of them is particularly good. The first one at least has good art from Kim Raymond. Raymond gives it almost a horror comic vibe, which is appropriate given Anderson is fighting a demon.

The last story, with too busy art from Ian Gibson, is really lame. Grant and Wagner write the final one together, with Wagner writing the first Anderson alone. So he’s worse with help, apparently.

B- 

CREDITS

Writers, John Wagner and Alan Grant; artists, Ron Smith, Kim Raymond and Ian Gibson; colorist, John Burns; letterers, Tom Frame, Tony Jacob and Steve Potter; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 27 (January 1986)

Judge Dredd #27It’s an uneven issue. Except the art, of course. Smith does a great job on the art. And Wagner and Grant do have some highs. The issue opens with the low–and the only time there’s a lot of forced symbolism about Dredd and the law. I think it comes up later, but the writers actually counter it.

The highlight of the issue is about Dredd being on graffiti detail. It’s not a violent story at all and it sort of just shows regular life for a kid in Mega-City One. Because Grant and Wagner open with it being a Dredd story, then switch the protagonist, it feels expansive, something these short stories usually don’t.

There’s a so-so story about a cult and then a murder mystery. The latter tries too hard with future details, but it’s solidly written. Wagner and Grant have a good tone this issue.

B 

CREDITS

Writers, John Wagner and Alan Grant; artists, Ron Smith and Robin Smith; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 26 (December 1985)

Judge Dredd #26There’s a lot of imaginative Ron Smith art this issue. He does an excellent job mixing action with setting detail, especially since all of Wagner’s stories have something to do with Mega-City One, whether with the block architecture or with the people.

Unfortunately, Wagner’s stories of Dredd and the general public, even when they’re good, are too much of Wagner trying to play up Dredd’s ideals. The first story has a minor crime turn into a major, the second has Dredd showing compassion (while appearing not to show compassion), the third and fourth are Walter stories.

The final story, from Alan Grant and Kelvin Gosnell, is this way too conceptually big, but way too small in terms of pages–and Smith’s scale–story of a runaway mobile traffic thing.

These Mega-City One details, even with good art, are really hard to take one after another. There’s no story.

B- 

CREDITS

Writers, John Wagner, Alan Grant and Kelvin Gosnell; artist, Ron Smith; colorist, John Burns; letterers, Peter Knight and Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 25 (November 1985)

Judge Dredd #25Smith handles the art on both stories.

The first story is about an ugly clinic (people go to get plastic surgery to look ugly). It’s a little silly, but it does get more interesting as it goes along. The problem is writers Wagner and Grant want to basically do some future musing and they don’t really have a narrative to it, much less a reason for Dredd to get involved.

It’s a really weird ending too, because Dredd wants to shut down the ugly clinics and has to figure out a way to do it legally (in Wagner and Grant’s terms of legal). Only… I couldn’t figure out why he cares so much.

The second story has a community group worried about the judges being too harsh. Does the shrill harpy change her mind about her shallow, liberal affectations when confronted with actual criminals?

Besides being obvious, it works out.

B- 

CREDITS

Writers, John Wagner and Alan Grant; artist, Ron Smith; colorist, John Burns; letterers, Peter Knight and Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 24 (October 1985)

Judge Dredd #24The Apocalypse War saga ends. There’s some silliness–like Wagner and Grant referring to Dredd’s “Apocalypse Squad”–but most of the comic works out, at least as far as narrative.

Dredd’s got to take care of the enemy’s mega city, which proves easy thanks to Anderson (who the writers use to get out of plotting difficulties), and then he heads home to win the war.

There’s a little bit too much exposition and it doesn’t work because Wagner and Grant are overextending themselves. They’re giving more information than the story needs to succeed and it weighs down a lot of sequences. The subplots don’t really provide any additional texture, they just fill pages.

And those pages have really bad art. Ezquerra is worse than he was in the previous issue. His composition is worse, his detail is worse. It’s a hideous looking comic.

But the writing is effective. So… yeah.

B 

CREDITS

Writers, John Wagner and Alan Grant; artist, Carlos Ezquerra; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 23 (September 1985)

Judge Dredd #23From the start, Ezquerra’s art is off. His figures are weak, his composition is worse. Maybe he just burned out on all the war stuff–there are constant empty backgrounds, like he’s trying to do less work. It actually feels like someone doing an Ezquerra impression and and a rushed one.

As for the writing… Wagner and Grant have two things to do in the issue. First is to resolve the Soviet brainwashing of the Chief Judge. Dredd has to infiltrate and take him out, which doesn’t cause Dredd any consternation because the Chief Judge knows he’s been brainwashed and wants to die. What that plot lacks in dramatic impact, at least the infiltrating should be interesting (and the extraction).

Sadly, Ezquerra’s weak art hurts it a lot.

Ditto the second plot point, the judges waging war against the Soviets. Or getting ready to.

The art significantly impairs the issue.

C+ 

CREDITS

Writers, John Wagner and Alan Grant; artist, Carlos Ezquerra; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd 22 (August 1985)

Judge Dredd #22It’s the war comic I’ve been expecting from Wagner for a while now. Dredd and the judges with him have a mission and they try to carry it through. There are changes, but minor ones. It’s just a war comic, even during the bewildering sequence where the judges have to knock down the supports on a giant highway system to stop the invasion.

It all looks too simple. Ezquerra has some nice panels but he never establishes the lack of reality in the set pieces. Instead of it being fantastic, Ezquerra instead goes for cheap thrills.

But the big silly action sequences are still mostly successful. Wagner writes them well, silly or not. The only drawback, other than the major problems, is Walter and the comic relief. Wagner goes too far with the comic relief, which leads to some lame jokes.

It’s fine enough, it’s just a little bit tiresome.

B 

CREDITS

Writer, John Wagner; artist, Carlos Ezquerra; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.