Besides having some very odd angles from Ezqerra, this issue does pretty well. Even if Wagner and Grant have a really, really silly setup.
The Judge Child, across the galaxy, is able to control minds back on Earth. And I think read minds too. He wrecks havoc as he plots against Dredd. Part of that plot is releasing Fink Angel, the creepiest of them–the one with the pet rat who wears a hat–and that part of the issue works out well.
Unfortunately, then the Judge Child raises Mean Machine from the dead. So he can control minds across the galaxy and resurrect people. It’s silly.
Dredd has a good encounter with Fink; what Ezqerra doesn’t do in detail, he at least breaks out well into panels.
Besides the goofy elements and some wonky art, it’s a rather good issue. Wagner and Grant keep the storytelling precise and brisk.
CREDITS
Writers, John Wagner and Alan Grant; artist, Carlos Ezquerra; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.
It’s a tough issue. Not in a bad way, but in a post-Apocalypse War, the future is a tough place, tough issue. Wagner, Grant and Ezquerra do both stories. The writing is better than the art, but Ezquerra does pretty well with it. There’s humor and humanity. Can’t ask for much more.
It’s a fairly strong issue, with only one weak story–a retelling of Frankenstein, only in Mega-City One; the other three stories are good.
It’s almost a great issue of Dredd. The opening story, with Wagner and Grant sending Dredd into the Cursed Earth (no longer called Mutieland) with a bunch of cadets for a test, is awesome. Smith’s art is good, the story has a nice flow and the supporting cast of cadets is good. It’s probably the best mix of narrative and Wagner wanting to expound on the judges’ rigorous training.
It’s an uneven issue. Except the art, of course. Smith does a great job on the art. And Wagner and Grant do have some highs. The issue opens with the low–and the only time there’s a lot of forced symbolism about Dredd and the law. I think it comes up later, but the writers actually counter it.
There’s a lot of imaginative Ron Smith art this issue. He does an excellent job mixing action with setting detail, especially since all of Wagner’s stories have something to do with Mega-City One, whether with the block architecture or with the people.
Smith handles the art on both stories.
The Apocalypse War saga ends. There’s some silliness–like Wagner and Grant referring to Dredd’s “Apocalypse Squad”–but most of the comic works out, at least as far as narrative.
From the start, Ezquerra’s art is off. His figures are weak, his composition is worse. Maybe he just burned out on all the war stuff–there are constant empty backgrounds, like he’s trying to do less work. It actually feels like someone doing an Ezquerra impression and and a rushed one.
It’s the war comic I’ve been expecting from Wagner for a while now. Dredd and the judges with him have a mission and they try to carry it through. There are changes, but minor ones. It’s just a war comic, even during the bewildering sequence where the judges have to knock down the supports on a giant highway system to stop the invasion.