Captain America (1968) #255

Captain america 255

Wow, what a truly awful comic book.

Bryne inks himself here (I guess Joe Rubinstein) was busy and the results are unfortunate. The action lacks any punch and the bland faces have started, years earlier than I thought they would. It doesn’t help his rendition of the first Cap costume is silly.

As for the writing, Stern outdoes himself as far as expository. FDR narrates the beginning of the story (because FDR used to read reports aloud to subordinates) then Stern has the subordinate narrate some more of the issue.

It’s an iconic origin retelling. I remember it from when I was a kid (I think Marvel reprinted it a lot). If this retelling is the best one they had, they were in a sorry state. There’s not a single good moment in the entire comic book.

Every time Stern’s writing seems its worst, he drops it down another notch.

Captain America (1968) #254

Captain america 254

What a bunch of trouble to launch a new Union Jack. I guess Stern gets to kill the original Union Jack (and Baron Blood) but the whole thing is just a setup for Marvel UK. Whatever.

I’m being really harsh and I shouldn’t be. The issue’s not bad—except Cap running around in his outfit, shield in hand, all the time. It just doesn’t work. They should have rethought it. Otherwise, Stern does a fine job mixing horror and superhero and Blood’s death scene is absolutely fantastic.

There’s a strange logic misstep at the end too, with it being unclear how Union Jack survived his first, noisy heart attack (before succumbing to his second, silent one). But the real draw is Byrne’s artwork. Besides Cap’s weak big blues, the art this issue is outstanding. Byrne does a British village, horror, contained action. His composition is comics masterwork. Great looking stuff.

Captain America (1968) #253

Captain america 253

When Stern isn’t writing too much exposition, he really does a good job. I always forget during those exposition heavy issues.

Cap heads off to the UK to help out the aged former Captain Britain with a vampire problem. Byrne gets to draw the English countryside. The selling point of the issue is really Byrne’s art. The plotting’s fine and the dialogue’s decent, but the art’s just phenomenal. Except maybe the last page, where Cap’s eyes are too wide.

Other than the UK stuff, there’s only a couple scenes. The first is Cap foiling a robbery. Byrne really goes all out for it, using (or creating) iconic poses for Cap. Then Steve and Bernie have their first date. Stern accelerates the courtship awkwardly and kills a lot of the charm. Good will towards the characters helps the sequence pass.

It’s still impressive as an example of excellent superhero comic art.

Captain America (1968) #252

Captain america 252

Oh, is Stern’s exposition bad. I mean, it’s real bad. What I can’t figure out is why he bothers with it. It seems the only reason for the endlessly wordy narration is he has to fill space… but he doesn’t. This narration goes in boxes at the tops of panels. Byrne’s art is more than enough to hold the reader’s attention.

The best part of this issue is when Cap and Batroc team up against Mister Hyde. Byrne’s action is fantastic, but the team up also makes sense.

Unfortunately, the issue reads like a proto-“decompressed” narrative. Stern takes forever to get through what’s basically an all-action issue. Again, Byrne saves it.

At the end, there’s a little recap of Cap’s origin and his friends and so on. His apartment gets a page too. They just did an origin recap last issue, so the repeat’s pointless, but competently done.

Captain America (1968) #251

Captain america 251

Besides Stern inexplicably wasting four or five pages recapping Cap’s origin, it’s a good issue. The origin recap made me wonder if Byrne wanted to get to redo the iconic panels, but they’re really small.

Byrne does a great job this issue, especially once the fight scene gets started at the end between Cap and Batroc and Mister Hyde. The bad guys have teamed up to blackmail the city. The fight takes place on a ship. It just works out great.

Most of the issue is probably dedicated to the bad guys, actually. There’s a prison break sequence and then there’s them bickering about teaming up. Cap has his open, then pulls an all-nighter drawing for his day job. Bernie shows up (but not for long enough).

It seems like all Stern needs to do is write through his wordy exposition; once it’s out of his system, he’s fine.

Captain America (1968) #250

Captain america 250

After some hiccups, Stern finally gets the whole “Captain America for President” idea working. The problem scenes are the establishing ones. It’s Cap talking to the third party guys who want him to run on their ticket. The issue gets good once it’s Steve Rogers trying to figure out if he should run or not.

That opening is so bad, in fact, I thought the whole issue would be a disaster, but Cap’s speech explaining why he will not run is some iconic writing from Stern on the character.

Maybe the awful expository narration for the opening action scene (Cap versus a domestic terrorist) soured me to the issue prematurely.

Rubinstein’s art—Byrne’s credited with breakdowns—definitely has its moments. Unfortunately, the art’s the best while Steve Rogers is helping Bernie Rosenthal move into her apartment. That scene’s a good one anyway though.

It’s a fine issue, brief but effective.

Captain America (1968) #249

Captain america 249

The Dragon Man cliffhanger really does not resolve well. All Stern can think of to get it over with promptly is for Cap to throw his glove in Dragon Man’s eye.

Then Dragon Man heads off to confront Machinesmith and Cap tags along. This sequence, from the cliffhanger resolution to Machinesmith’s hide-out, is visually fantastic. Stern doesn’t even cloud it over with narration or exposition, we just get to see the Byrne and Rubinstein art.

Unfortunately, the Machinesmith stuff is far less satisfying. Three quarters of the issue is Cap fighting a robot (or a piece of a robot) only to discover another robot waiting to attack him.

The final resolution, coming after two flashbacks revealing Machinesmith’s tortured past (Daredevil beat him up amongst other things), has a very sci-fi feel to it. Stern inexplicably closes this sequence with some awkwardly patriotic thought balloons.

But the art’s great.

Captain America (1968) #248

Captain America  248

Steve Rogers as mild-mannered commercial artist is a little off at first, but once he settles in with his friends—and a girl, I sort of remember him dating Bernie Rosenthal when I was a kid—it gets a lot more comfortable.

Stern starts with more about him being wowed by the era, but it quickly dissipates and the issue’s a lot stronger than the previous one had suggested it could be. Dragon Man shows up and a big rooftop fight scene ensues. Machinesmith is still an annoying villain, but he eventually goes away.

I mean, Dragon Man tries to eat Steve’s shield. It’s hilarious.

But Byrne is what makes the fight scene work. They’re destroying building after building and Byrne makes it all seem real, down to the gigantic Dragon Man who can hold Steve in one hand.

Though, really, Captain America having money problems seems wrong too….

Captain America (1968) #247

Captain America  247

Byrne does a great job with everything this issue except Cap. He draws him a little like a big dope. There’s just something bland and dully affable about him. And he’s always in costume, so clearly Byrne is doing a good job of drawing him that way since he never gets to fully illustrate an expression.

The issue is about Cap recovering his memory, which might also lead to the dull part. He thinks he’s got false memories and he discovers the truth in a few pages, leaving him ready to fight Baron Strucker.

There’s a really cool bit about Nick Fury sending Strucker to Israel for war crimes, a nice mix of reality into it.

But most of Roger Stern’s script is too expository and obvious. The issue only has a pulse when Fury’s around. When it’s just Cap, it’s all too tepid.

Bryne partially makes up for it.

Doctor Strange: From the Marvel Vault (2011) #1

Dsmv

There’s nothing really wrong with this issue, it’s just off.

The combination of Roger Stern’s pleasant, deferential style and Neil Vokes’s animated-style artwork makes it all….

It’s like they’re trying to sell Doctor Strange for kids. But for kids who can’t even handle mildly scary stuff. This issue is maybe the least scary haunted house story I’ve ever read. It reveals Strange didn’t take up residence in his awesome pad without some problems. Ghosts, goblins, things along those lines.

Stern’s dialogue is all right—he relies a little too much on the funny names of spells—but his strength is in the plotting. It’s an origin story of sorts and Stern doesn’t have any pages to spare. He’s got to get it all down.

Vokes only once seems hurried (and not on Strange) and he does a good job. His style’s appropriate if Stern’s avoiding making it seem grownup.