Werewolf by Night (1972) #25

Werewolf by Night  25

I can’t imagine Werewolf will keep it going, but somehow they find themselves this issue. I mean, it’s Doug Moench’s surfer bro pulp and Don Perlin’s “what if I just page layout like it’s 1952” penciling and inking, but still. They’re in sync here, and it’s… fine?

Or at least closer to fine than I’d have thought. I was dreading Perlin taking over the inks, but it ought to be okay if he keeps aiming low.

Now, there are caveats, of course. Perlin’s figure drawing is hard to describe without sounding ableist. He seems to draw an oval for the body, an oval for the head, not thinking about necks, shoulders, or chests. There is one panel where he seems to be doing a Mike Ploog homage with Jack’s features. However, Perlin’s got no consistency with Jack’s features, so maybe it’s just roll of the dice.

The story finishes up last issue’s modern Jekyll and Hyde story (sort of). Wolfman Jack escapes the police—after wrestling with the obnoxious cop in the worst drawn net I’ve ever seen or imagined—and fights the Hyde monster on the streets of Pasadena or wherever. It’s the first time the werewolf seems to have killed someone in ages (for all the killer werewolf talk, Jack’s only killed like one guy), but then Jekyll recovers to turn out to be a future foil.

Jack’s stepfather (and uncle) Phillip and sister Lisa show up for a few panels. She’s still waiting to turn eighteen and werewolf out; the funny thing about Werewolf is the monthly structure means you could count how many months since Jack’s eighteenth birthday (within a two-month margin of error). In other words, this Lissa thing better pay off.

(It won’t).

The finale brings back a previous villain, which is perilous. Moench doesn’t have the space to go overboard with narration (Perlin’s got six landscape panels most pages, no deviations), and it helps immensely. We don’t get seven adjectives a sentence anymore.

But Werewolf’s in precarious “harmony.” Too much personality from a villain might break it.

I’m not exactly enthusiastic about Werewolf, but I’m not dreading it… which usually lasts two issues. We shall see.

The Legion of Monsters (1975) #1

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Legion of Monsters opens with a defensive letter from editor Tony Isabella, responding to the Marvel faithful who were mad at the inglorious cancellation of the other black and white magazines. Isabella explains the books weren’t ever losing money; it’s just not in Marvel’s best interest not to make money. If readers really want black-and-white monster magazines, they better buy Legion.

They did not.

Although there’s a subscription form in the issue, Monsters only had this one issue.

And kind of for good reason.

There are four features. One Monster of Frankenstein, one continuation from Dracula Lives, and two original horror stories. All of them are uneven, starting with Doug Moench, Val Mayerik, Pablo Marcos, and Dan Adkins’s Frankenstein story. It’s after the Monster has woken up in the modern age, and he’s wandering around. He sees a princess, and even though he knows it always ends with villagers and pitchforks, he follows her.

Now, if it were just about the Monster following some girl, it’d be tired fast. But the Monster finds himself amid intrigue; it’s a costume party, and the jester tells him someone’s out to kill the princess, will the Monster help? Of course, he will. But will it be helpful help or disastrous?

The art’s sometimes excellent. Mayerik inking himself, Marcos inking Mayerik, it works out. The Adkins inks are wanting. And the story’s really dang long.

But at least it’s not the Secret Origin of Manphibian, the following story. Tony Isabella scripts from a Marv Wolfman plot. Dave Cockrum pencils, Sam Grainger inks. It’s about a Creature from the Black Lagoon type coming up through an oil well and getting in a fight with another monster from the same species, as well as some husband out to kill his wealthy wife. Or something.

It’s tedious. Maybe if the art were more distinct.

Ditto the next story, about kids picking on a former circus “freak” whose only friends are flies. It bleeds empathy, but the story’s way too long, and the art lacks Paul Kitchener pencils, Ralph Reese inks. They also share story credit with scripter Gerry Conway.

Maybe if Marvel wanted more people to be excited about Legion, they should’ve gotten together a better first issue.

The next chapter in Roy Thomas and Dick Giordano’s adaptation of Bram Stoker’s Dracula wraps up the issue. After a lengthy (and welcome) recap of events to date, this installment covers Mina going off to marry Jonathan in Europe while Lucy’s condition worsens in England. There are multiple diary and journal keepers: Mina, Steward, and eventually Lucy.

It sure seems like Lucy has no idea she’s been Dracula’s steady blood bag for months, and, to this point, Mina hasn’t read Jonathan’s diary, even though he wants her to do so. But what Thomas doesn’t fix—and Giordano doesn’t help with—is Dr. Van Helsing, who arrives this issue to commit medical malpractice.

With the timeline visually broken out so nicely, it’s even more apparent than usual Van Helsing messes up with Lucy’s initial diagnosis and then waits too long to tell everyone what they’re dealing with.

Giordano draws Van Helsing like a combination of Santa Claus and a leprechaun.

Otherwise, lots of good art, but Lucy’s the only sympathetic character, with Seward whining almost nonstop about her marrying someone else and Van Helsing blandly kind and incompetent.

There’s one page of single-panel strips from Stuart Schwartzberg. They’re a highlight and shouldn’t be. There’s also another text article recapping monsters in other media, like it’s a real magazine again. Too little, too late.

Is it a bummer Legion didn’t continue? Sure?

But it makes sense why it didn’t.

Dracula Lives (1973) #13

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They do briefly mention Dracula Lives’s impending demise; very, very briefly. It’s an excellent finale, with a couple surprising successes, but—outside a three-page Russ Heath portfolio (two Draculas and a Lilith, with lots of nipple bumps the Code’d never allow)—it’s a very different kind of issue. Besides the letters column (which doesn’t seem to reference the imminent cancellation) and the “Marvel black-and-white magazines coming soon” (which includes all the canceled titles still), there aren’t any text pieces in the issue. Lives has had a bumpy ride, so at least they go out strong with the comics.

The first story is a Western set in Transylvania. An Old West sheriff has-been goes bounty hunting Dracula; some rich guy’s son fell for a vampire bride, and now there’s a bounty to collect. Tony Isabella writes, Tony DeZuniga on art. It’s gorgeous, slightly experimental art from DeZuniga, playing to the situation’s unreality. Isabella splits the story between the bounty hunter’s Old West forced retirement story and tracking Dracula through the castle. It’s absurd, but thanks to the art, it more than works.

There’s not good art on the next story—George Tuska pencils and Virgil Redondo inks combine into a bland Dracula outing, but the peculiar story more than makes up for it. Rich Margopoulus gets the writing credit, and it’s an ambitious tale. In the present, Dracula meets a hippie artist chick who reminds him of a vampire bride he had a lot of fun with a few hundred years ago. This hippie chick’s a New Yorker moved to Paris, where she finds dudes are really more interested in bedding her a few times than staying with her. On the further negative, they’re also shitty to her about her art.

Unfortunately, there’s never a scene where Dracula likes her paintings, but it’s a fine, bittersweet tale deserving much better art.

Then comes the surprise of the issue—Tom Sutton. He writes and arts the story of a swamp mutant and how the local normies abuse him. It’s a devastating seven pages, with shockingly good art and narrative sensibilities. It doesn’t feature any vampires, much less any Dracula; not sure if it’s coincidentally great filler, Sutton’s flexing (or just his personal work), but the story’s an incredible, devastating success. It doesn’t reinvent any wheels, instead perfects them.

The last story is a Gerry Conway “History of Marvel Dracula” tale, with art by Steve Gan, set relatively soon after Dracula’s conversion, which means anywhere from ten to 100 years. Dracula’s still playing local despot, defending his serfs against outside aggression. He saves a village girl—collaterally, he’s trying to kill the enemy soldier—and she becomes enamored with him. Dracula’s not interested in school girl crushes, however, he’s got the other local warlords to argue with. They don’t seem to realize the vampire bit is for real.

Conway’s always done a little better in Lives than Tomb (despite being the first Tomb writer, I think), and even though he lays it on a bit thick—the story’s about how Dracula decided to free his serfs—there’s solid character development and excellent Gan art. It took them a while, but Marvel eventually figured out these origin tales.

It’s an outstanding late period Dracula Lives; mostly strong art, all solid or much better stories. I’m going to miss this book.

Dracula Lives (1973) #12

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No mention of Dracula Lives!’s forthcoming cancellation in the letters page, nor any explanation for the Bram Stoker’s Dracula adaptation skipping a month. Instead, the issue seems committed to origin stories; how Bram Stoker’s Dracula became the Marvel Universe’s Dracula. Or, in the case of Doug Moench’s three-part feature, how Marvel’s Dracula became Bram Stoker’s Dracula became Marvel’s Dracula.

Moench’s story is set in 1597, which is only important compared to Gerry Conway’s set in 1465. Moench’s Dracula is a sad, solitary sort. He hangs out in the castle, writing in his diary, whining about how he can’t find any good human blood these days. The villagers have gotten wise to Dracula being a bloodsucking vampire, though it turns out there’s plenty about vampires they don’t know yet.

While Dracula mopes, a stranger comes to town and offers to ride the village of Dracula for a thousand gold coins. He’s going to wait until Dracula comes to the village to feed, then head up to the castle and try to find some way to kill him. Except on this particular night, Dracula’s really, really pissed the humans are staying inside instead of coming out to be fed on—don’t they know he can’t enter a domicile without an invitation!

They do not, of course, because they don’t even know Dracula’s afraid of the sunlight yet. Or his aversion to crosses. Drac’s got a few surprises up his sleeves for the villagers, not just near the castle but also in a second village where he goes to feed the next night. But the stranger is somehow one step ahead, preparing those villagers for the attack; dejected, Dracula commits to his new role as lord of the undead and gets busy raising an army.

There’s a different artist for each chapter. Sonny Trinidad does the first; he and Moench have done some nice Lives stories. Trinidad’s work is quite nice this issue as well. Yong Montaño does the second part, which features Dracula and the new villagers, but also the first villagers getting too cocky. Montaño’s decent enough, but more on the people than the vampire. He’s got a comedic sensibility, and it doesn’t work here.

The third artist is Steve Gan, and it’s full Gothic horror. Beautiful stuff. However, his Dracula’s not as good as Trinidad’s. You’d think they’d have just ordered everyone to ape Gene Colan at some point.

Moench’s very intentional about Dracula’s character development. At the story’s start, Dracula’s a withdrawn, self-loathing monster. By the end of the story… well, he’s in a different spot. It’s an excellent feature and Moench’s best writing on the series. Does it make up for the missing Dracula adaptation chapter? Sure, fifty years later; at the time, I think I’d have been concerned.

Moench also contributes a text piece about Christopher Lee. It’s long, detailed, and enthusiastic because Moench’s a fan. It’s unclear why, however, since he seems to agree Hammer movies stink and Lee mostly made Hammer movies. The article’s disconcertingly spread throughout the magazine, presumably to make room for more advertisements.

The second story is the Conway one. Set six years after Dracula’s transformation to vampire and over a hundred years before Moench’s, this Dracula still has vampire orgies. He decides to go on a culinary trip and messes with the wrong German, who vows to avenge his sister’s death at Dracula’s hand.

Fang.

Whatever.

So Hans goes to kill Dracula in Transylvania, but times it wrong for vampire-killing success. Still, it’s warm and sunny, and Hans falls for a fetching local girl. Will Hans’s thirst for vengeance ruin their romantic bliss? Will it somehow tie into Tomb of Dracula? Will Conway bull in a china shop his way through the subtleties? Will it even matter?

Just to answer the last—no, it won’t matter, none of it will matter. Tom Sutton does the art, and it’s terrible. The story’s ten pages, and he manages to get worse every page. It’s indescribably bad art and a lousy way to finish an otherwise outstanding issue.

Dracula Lives (1973) #11

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I had planned on opening bemoaning Dracula Lives only having two issues left just when the series has found itself again, but then I did some research and discovered it’s worse than the series just canceling. They’re not going to finish the Bram Stoker’s Dracula adaptation here; there’s no more Lilith (more on her adventures in a bit). I wish I hadn’t looked ahead. However, if I hadn’t, I wouldn’t have known where to go for the next (and temporarily final) Stoker adaptation entry.

There’s a reason reading monthly comics is a pain in the ass, even fifty years later.

Anyway.

This issue’s great, and I’m super duper sad there are only two more issues.

The magazine aspects of Lives are gone this issue; letters column, but no features—lots of ads. But the stories are all good. The art on the Lilith story’s a disaster, but if Lilith had been well-executed back in the day (writer Steve Gerber’s finding his legs fast), we’d remember it.

We’ll go in reverse order, starting with the Lilith story. It’s a long story, and Bob Brown’s pencils are terrible. They’ve got Frank Chiaramonte inking him, which is a choice, but then Pablo Marcos also has a credit, and even though I’m lukewarm on Marcos (or do I like him, it’s been so long since Lives had top-shelf artists), I was expecting the art to not be terrible.

But it’s terrible. Oddly, Brown’s pencils look like they were meant for digest size, not a magazine page, like seeing them smaller would improve things. Like the frequent lack of faces. Though the story’s all about there not being a face. Lilith’s human half runs afoul of some incel planning to do a mass shooting—no shit, in 1975–and Lilith takes over to stop him. Except there’s only so much she can do. It’s intense.

There’s some character development for Lilith and her human half. It’s good. The art’s an incredible problem, but the story’s good. I had wondered what was wrong with Gerber on the previous story, but he’s got it here.

The middle story is the Bram Stoker adaptation, and it’s a good argument Dick Giordano’s career should’ve been spent illustrating journals with accurate scenery. This portion of the adaptation is Mina and Lucy still at Lucy’s mom’s house, no suitors around, just Lucy sleepwalking around the English countryside. In Bram Stoker’s Dracula, it’s when werewolf Dracula assaults Lucy. Only there’s a whole thing about there being a stone chair and gravestone, and it’s the girls’ favorite spot, and it’s lovely. Gorgeous art from Giordano eighty-five percent of the time. It’s a delight.

It’s also where writer Roy Thomas (and, obviously, Giordano) get to do some adapting. Because they’re not doing werewolf Dracula, they’re doing (close to) Tomb of Dracula Dracula, and it adds some very interesting layers to the adaptation. Presumably. Dracula is just around this issue in the background.

I’m positive I read this adaptation (Marvel finished it in the aughts), but I don’t remember it being so impressive. Probably my bad (or it falls apart).

Then there’s a two-pager from Doug Moench and Win Mortimer, done sort of in a fifties horror style. Some European city’s problems with vampires over the years. It’s solid, with Moench finding a good tone for the exposition.

The first story is also Moench; he and artist Tony DeZuniga finish their “husbands vs. Dracula” story, which started in the last issue. Dracula has just thrown some widower into a pit—possibly the pit from Tomb, but also possibly not—and the guy quickly discovers it’s where Drac’s been keeping his latest vampire brides.

Including the hero’s wife.

What follows is horror action, with the hero coming up with a scheme to avenge himself while also saving the town or something. He also has a plan to save his wife’s eternal soul, which seems to be entirely in his head and the dialogue because Moench goes nowhere with that aspect (souls). The exposition’s a little overwritten, but who cares, the DeZuniga art is gorgeous. Great Gothic good girl art, fantastic horror trappings.

The finale’s a little bit of a miss, especially given the build-up, but it all works out. Especially since the comic goes uphill as it continues, with the Lilith finish graded on a different, Bob Brown-related scale, of course.

Dracula Lives (1973) #10

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The secret to Doug Moench on Dracula Lives is the art. Tony DeZuñiga does a great, sometimes sketchy, always emotive style for their story this issue, and it’s fantastic. The art’s moody enough to sell Moench’s more turgid exposition.

They’re on the first story, which takes place in 1809 Transylvania, though the outfits and mannerisms make me wonder if DeZuñiga thought it was 1909, and they moved it back after the art was done. The vampire living in the big scary castle on the mountain keeps killing the town’s wives and daughters, but the mayor and police chief don’t want to hear about it.

One angry husband decides he will not let Dracula have his wife and fights back, with multiple terrible consequences and an excellent cliffhanger. Such good art. So, so good. I’d been impressed with DeZuñiga’s last work on Lives, but this one’s even better. Lots of range.

The magazine continues to suffer format adjustments—less funny text pieces, a letters page—but Gary Gerani’s Dracula A.D. 1972 review fits the Lives review pattern. Gerani gives a lengthy recap of the Hammer Dracula movies, mentioning the one or two he thinks are good, then does a very brief, disappointed review of the subject sequel. It’s a lot of filler for anyone reading Lives regularly.

Then comes the next part of the Bram Stoker adaptation by Roy Thomas and Dick Giordano. Giordano excels at drawing Victorian Good Girl art but can’t manage to draw a dog close-up. It’s an outlier panel in an otherwise gorgeous entry.

The action has moved to England, where Mina is writing in a new journal all about how much she misses her fiancé, Jonathan Harker, and why doesn’t he write more. She’s staying with her newly engaged friend Lucy, who’s taken to sleepwalking. It’s standard Dracula adaptation fare, but Giordano’s enthusiastic, and the chapter’s the first to really engage with the novel’s epistolary style. First Mina’s journal, then a newspaper report about the ship crashing. It’s one of the most successful entries, even if the source novel’s prose ain’t great.

The following story is a tedious sixteen-page story from Steve Gerber, Bob Brown, and “Crusty Bunkers.” It’s not a Dracula story; it’s a Lilith, Daughter of Dracula, story. My bad for reading things out of order, but at least this way, I know I don’t want to backtrack and read Vampire Tales for Gerber’s Lilith stories. Lilith is a Marvel attempt at a sexy female vampire who lusts for male blood. It’s very awkward wish fulfillment.

Lilith’s a good guy, though, beating up Mongols who interrupt Village hippies’ acoustic sets. This story has her getting involved in the problems of her human host’s boyfriend. He’s been framed; it’s up to Lilith to save the day. Or night, as it were.

Gerber writes a lot. A lot. Some of the action is good, but the endless exposition and Lilith’s tepid characterization are big minuses. Then there’s the art. Brown clearly needs a strong inker, and even though the Bunkers were Neal Adams, Bob McLeod, Terry Austin, and Russ Heath, apparently their Voltron combination was not what the art needed. As a result, it feels amateurish at times.

Not a strong finish to an outstanding issue—the best in a while, but also the most accomplished.

Though it does remind me to read Giant-Size Chillers in-line with my Tomb of Dracula read-through.

I also forgot the two-page finale: uncredited Moench script, uncredited Win Mortimer art. It’s in the style of a fifties horror quickie but way too overwritten by Moench. They obviously should’ve gotten DeZuñiga to even him out.

Batgirl: The Bronze Age Omnibus Vol. 1 (1975-77)

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I was waiting for Bronze Age to get to the Batman Family reprints, assuming since DC moved Batgirl from backups to an anthology—and even a feature or two—the stories must be better. Surely Elliot S. Maggin and Bob Rozakis had to be better at writing her comics than Frank Robbins. Silly me.

Most of the Batman Family stories have Batgirl teaming up with Robin. There’s one where she teams up with the Golden Age Batwoman, which features some of the worst Rozakis exposition. At least until his last story, which is the last story in the collection, where Rozakis calls the readers dummies for not understanding how his very bad plot line works. Usually he’s just being oddly sexist to Batgirl (and alter ego Barbara Gordon) in a way Maggin never hits. Maggin’s got his issues—Batgirl kisses Robin to show him he can’t tell her she’s a girl and can’t do crimefighting—not to mention his very weird take on Robin:

If Spider-Man’s superpower came from being bitten by a radioactive spider, Robin’s special power is having the agile body of a boy and the intellect of man. He’s a man-boy or a boy-man. Definitely makes Robin seem like a better superhero name.

When the Dynamite Duo—Batgirl and Robin—first team up, they still don’t know each others secret identities. They quickly figure it out—off panel because Maggin’s not into any character development whatsoever—but that discovery even further stalls their character development. There’s maybe some implications—like Dick’s girlfriends being jealous of his friendship with Babs—but he tells Batman at one point he’s not interested in older women. Bruce Wayne doesn’t agree (oddly, Barbara never figures out Bruce Wayne is Batman despite Grayson being his ward); meanwhile, Barbara thinks Dick’s too young for her and when you subtract seven from her twenty-five (I’m fairly sure they’ve de-aged her and also taken away at least one advanced degree) he’s just outside jailbait. Guess she’s not impressed with the boy body, especially since Robin’s usually just using the man intellect to tell Batgirl she’s too much a girl to be a good superhero.

All of the stories are silly or bad. The first one has the Devil bringing Benedict Arnold back to life to take over the United States, which is actually a low point until Maggin brings in the Huntress and the Sportsmaster (doesn’t matter, don’t ask) who trick Robin and Batgirl into doing an elaborate heist in South America. But then Rozakis comes on and, while the stories are less patently absurd, they’re also intentionally confusing so Rozakis can turn around and be condescending to the reader on the last page or whatever.

Also disappointing is the art. Unless you want to see when Mike Grell didn’t know people had knees or Pablo Marcos drew everyone at 6’6”. Not even the José Luis García-López entry pays off. Curt Swan’s entries are also rather disappointing. Irv Novick’s is maybe the best. It’s a very low bar.

There are some decent DC extreme long shot action panels, which usually involve Batgirl doing a flip out of danger. Those panels at least show some good composition work.

The Batman Family reprints are a tepid finish to the already tepid collection. Every story, you see the artists credits and assume it’ll at least look good and then it never even looks good.

I’m a few years too young for the late seventies Batman Family but am now really glad I never bought a bunch of back issues of it because, if Maggin and Rozakis’s writing is any indication, they’re probably pretty stinky overall.

Batgirl: The Bronze Age Omnibus Vol. 1 sure doesn’t motivate to read Vol. 2.

Barry Lyndon (1975, Stanley Kubrick)

The first half of Barry Lyndon, very nicely delineated on screen with a title card and then an intermission, is a black comedy. The second half is a tragedy. The epilogue explicitly reconciles the two, but there’s also Michael Hordern’s narration, which does the most expository work of anything in the picture. For the most part, Barry Lyndon’s characters are inscrutable. There are occasional exceptions, usually driven from ambiguity by rage—often directed at the titular protagonist, played by Ryan O’Neal—like first nemesis Leonard Rossiter and final nemesis Leon Vitali. Rossiter and Vitali’s souls lay bare. Most everyone else’s do not. Least of all O’Neal’s. O’Neal and his protagonist, subject of the narration but not the film, are forever a mystery. The narration often will describe O’Neal’s actions and reactions, even their motivations, but sometimes not. For example, in the first half of the film, when O’Neal deserts and assumes the identity of an officer, we never know why O’Neal doesn’t put more work into his disguise. In the second half, and far more consequentially for everyone, it’s never clear if O’Neal knocking off the drinking and carousing once he marries rich widow Marisa Berenson is sincere and, regardless, what made him knock it off.

Part one of the film follows O’Neal from poverty in Ireland to military success—albeit enlisted—in the Seven Years War on the continent, then his escape from the military into professional gambling, which leads him to Berenson. The scene where O’Neal seduces Berenson is exquisite and singular, a sublime mix of various movie magics—Kubrick’s direction, the actors silent looks exchanged over a card game, John Alcott’s glorious, gorgeous lighting, Tony Lawson’s editing, the music—the film’s main theme is a Handel piece, which Kubrick trains the audience throughout the first half to recognize for what it accompanies dramatically and then is able to use it later to amplify sequences—not to mention Ken Adam’s production design, Milena Canonero and Ulla-Britt Söderlund’s costumes. Every frame of Barry Lyndon is resplendent in one way or another, often in many ways. Kubrick doesn’t do a lot of camera movements, instead relying on zooms to reveal and hide various actions.

Part two of the film is O’Neal and Berenson’s marriage, complicated by his mother (Marie Kean) and her son (Dominic Savage then Leon Vitali), amongst others—not to mention O’Neal’s callousness and cruelty as he assumes control of Berenson’s riches. He’d seduced her while her first husband, aged Frank Middlemass, was still alive and, once his prize is secured, he becomes quite the dick. Again, it’s impossible to know whether O’Neal was always a dick—he’d picked out Berenson as a target, during his days with mentor Patrick Magee, a fellow Irishman pretending to be a Frenchman to card sharp around Europe. O’Neal’s his committed sidekick.

O’Neal and Berenson’s eventual child, David Morley, provides a kind of touchstone for everyone to connect around, even Vitali, who’s seen through O’Neal the whole time and hates him. But it also ends up being Morley who will finally break Vitali’s fragile place in this home he loathes, with his final outburst arguably setting everyone’s lives on a path of destruction. The narrator tells the audience when it’s all too late, some fifty minutes before the end of the film, announcing when it’s time to prepare for the descent, a luxury the characters are without.

The first part of the film is full of entertaining supporting cast members, a somewhat eclectic, somewhat mundane bunch O’Neal meets as his destiny—already rerouted in youth as his father died in a duel just after securing stable employment—moves towards its inevitable conclusion. There’s cousin Gay Hamilton, who teaches O’Neal his way around a woman—it’s unclear how young thirty-two year-old O’Neal is supposed to be playing, but it’s like… seventeen or something. And O’Neal’s frequently blank look is perfect. One of the mysteries is how much O’Neal is grokking things around around him. The Hamilton stuff, at least then O’Neal’s naivety isn’t in question. Hamilton isn’t seriously going to marry her cousin so she warms up to a British officer, aforementioned first nemesis Rossiter, who O’Neal has no problem confronting and making his first duel. The film opens with O’Neal’s father’s death in the duel, so it’s always hanging around. O’Neal is actually fearless while his betters pretend to be and he wields that situation for his own class improvement. Again, does he do it consciously or instinctively… it’s intentionally unclear.

Because while O’Neal is an interesting historical figure to track through these turbulent times, he’s not a sympathetic one. He’s more sympathetic than many and he frequently deserves at least a measure of empathy, he’s never Kubrick’s tragic hero. The tragic hero of the film, its actual subject but not protagonist (because it’s not possible for her to be one) is Berenson. There are tragedies abound in the second part of Lyndon and none of them don’t serve to further devastate Berenson, who weathers them all onscreen in silence, with Kubrick and Alcott’s camera and then Lawson’s cuts all scrutinizing her. O’Neal gives a fantastic performance in Barry Lyndon, but Berenson is the performance the film hinges on. She’s got to convey all the answers without addressing them—or having them addressed in the narration—while O’Neal gets to embrace the inscrutability because, well, he’s a man. And the men of Barry Lyndon place very little value on anything.

The film doesn’t engage much with the fatalism of dueling culture but it’s ever-present. It lurks in the background, waiting for an opportunity to lunge. Similarly, while the first half of Barry Lyndon is very much a war film, it never greatly engages with it; often it’ll happen out-of-shot, but heard, a technique Kubrick utilizes to great effect throughout the first half. Reaction shots from the listener without showing this line or that line being spoken. Eventually it scales up to be the gunfire, which Kubrick actually foreshadows without sound effects earlier in the film. It’s all very intricate, very precise, very delicate.

Everything needs to work for the third act, say the last fifty or so minutes, to deliberately walk its tightrope.

Most everyone O’Neal meets along his way are distinct and excellent—Arthur O'Sullivan’s highwayman only gets a couple scenes but is memorable, Godfrey Quigley’s kindly captain is the closest thing O’Neal, the film, and the audience have to a wholesome role model. Murray Melvin is excellent as Berenson’s personal reverend. Philip Stone’s good as the suffering estate accountant.

Vitali’s got the hardest part in the film and he pulls it off. He manages to be loathsome—he always saves some of his lashings out for Berenson, spitting venom at her once he’s got everyone’s attention—and hateful but never exactly villainous. He’s a very interesting mirror for O’Neal, though neither (apparently) acknowledges it.

Barry Lyndon, especially in the first half, is a history lesson (of sorts); it examines particular times and places, particular cultural norms and mores, without engaging with the larger scale historical events passing. The second half just focuses it in more, examining the participants of the unfolding drama, watching them struggle with their historical contexts… doomed by them, actually. But with a sense of humor about it.

It’s a singular motion picture, always grandiose but never unwieldy, with a superb script from Kubrick, every technical contribution an achievement, and perfect performances. There’s nothing else like it.

The Frontier Experience (1975, Barbara Loden)

The strange thing about The Frontier Experience is how it’s really bad with exposition for an educational film. Watching it, you can imagine an accompanying quiz and if the filmmakers do acknowledge the potential test question instead of just ignoring it, they treat the plot point or detail like a secret. I’m sure if I’d watched Frontier Experience is third or fourth grade I’d have gotten a C on the quiz. Though I don’t think I got Cs in third or fourth grade; I wouldn’t have failed, but I wouldn’t have gotten everything. Because it’s often easy to zone out during the film. It’s blandly American exceptionalism with some period specific details and sympathetic characters.

Even if none of the performances are particularly good. Except Phyllis McNeely as the kindly neighbor woman who likes having another woman living around even though it doesn’t end up meaning anything other than the exposition dump. How many women live in a ten mile radius besides McNeely and lead (and director and producer) Loden… A, 3, B, 2, or C, none. But McNeely’s good. In her scene and a quarter.

Frontier doesn’t have any opening titles, at least not with credits, so I wasn’t sure if Loden also directed the short or also wrote the short (in addition to starring in it). I thought it was writing, which seemed to make sense as the directing often sabotages Loden’s performance. Frontier Experience has a (light) handful of artistic ambitions. For example, Loden tries to do a fun footrace thing but doesn’t shoot it well. So it seems like she wouldn’t have directed it, because nothing seems to be in sync. But no, Loden did direct; Joan Micklin Silver wrote the script, which starts a lot better than it finishes. Including with the diary entries Loden’s writing as time moves on. Frontier starts with her moving out to Kansas with her family to homestead. The husband’s Roger Hoffman. He’s a man with dreams, the expository dialogue to convey them, but not the performance to make them interesting. There are a lot of wanting performances in the film. Educational film really does mean “don’t care.”

But until the third act, I kind of assumed Frontier Experience at least wouldn’t choke on the ending. But for the jingoism, it’d be fine. The jingoism ruins it and makes Frontier Experience seem a lot less like an educational film than disinterested propaganda.

The Super Inframan (1975, Hua Shan)

Until the third act, Super Inframan at least keeps a brisk pace. The movie’s got almost nothing going for it—other than Chen Yung—yu frankly courageous very seventies score and even it’s a small blip of goodness, not a positive feature—but at least it moves. It doesn’t drag through the entire third act, there are a couple good (out of nowhere the fight choreography gets interesting) fight scenes, then some terrible fighting and some silliness, but once the good fight scenes are over, it starts to crawl. Though I assume the general annoyance at the pace slowing instead of the movie ending contributes.

Super Inframan is a low budget Chinese giant monster movie, only with the superhero, Inframan, able to grow big to fight the monsters. There’s a name for the genre; I’m not Googling. The miniatures—outside the opening scene city fire—are bad. But even bad, when it’s giant Inframan fighting a giant monster, Inframan is at its best. That fight is actually successful, whereas the good ones at the end both go bad for various plot-related reasons. They’re a bummer; the Inframan versus kanji is cool.

Danny Lee plays Inframan, which requires he wear a crafting-enhanced motorcycle helmet with antenna so he looks a little like a bug. He’s kind of a cyborg. It’s unclear what scientist Wang Hsieh’s doing to Lee during the transformation scene. Apparently he’s turning him very straightforwardly into a cyborg because there are these illustrated cards flashing over Lee’s body showing mechanical stuff… but they never talk about it. There are monsters to fight. Super Inframan doesn’t have childlike wonder it has childlike stupidity. Screenwriter Ni Kuang is targeting two year-olds and managing to talk down to them.

The effects are mostly silly illustrated lasers. There’s no ingenuity to how director Hua does any of it; he doesn’t even care what blonde-haired, thigh-high booted, supervillain dragon lady Terry Liu whips when she whips. She just likes to whip. She’s got a scantily clad sidekick (Dana) to keep dad awake and Lee’s a very square-jawed handsome leading man type for mom. Though Lee never does anything in the movie after the opening scene. He saves a baby in a fire. Later on, when he’s Inframan, he does all sorts of stuff but it’s probably not Lee and even if it were, Inframan doesn’t talk much (if ever) and so there’s no character development. It’s a fail on some really basic levels.

Still, besides Yuan Man-tzu, none of the acting is too terrible, all things considered, so maybe if it just knew when to stop being bad and roll the credits, Inframan would be all right. But not with the third act slowdown. Not after the fight gets too cartoony. It goes from being a fairly solid albeit boringly directed fight scene between Inframan and his fellow motorcycle-helmeted stunt men, only they’re supposed to be skeleton men to some bad exposition to Inframan doing this almost silent fight against these two robots with slinky missiles and stuff. It’s dumb, but it’s just about to be accidentally really nice and then it stops and the next fight scene is terrible. And the end of the movie’s too dumb too.

Inframan’s a big fail.

Oh, and Bruce Le—not Bruce Lee—is pretty good as Lee’s teammate who fights a monster. See, they’re not all giant, they’re usually just man-sized rubber-suit monsters. And they all talk smack. And Le fights one all by himself and you’re sympathetic to him because he’s being heroic, while Lee’s got the Inframan gig and is bad at it. Scientist Wang, charged with protecting the whole planet from these monsters, he doesn’t make a good choice with Lee. Le’s better. Just not square-jawed.

There’s nowhere near that much angst in the film; no one except monsters get hurt. Okay, one guy but he doesn’t count.

Inframan would be better if it were worse. Though maybe if they just got rid of the backflips it might be a little better too. The backflips are obnoxious.