Dracula Lives (1973) #11

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I had planned on opening bemoaning Dracula Lives only having two issues left just when the series has found itself again, but then I did some research and discovered it’s worse than the series just canceling. They’re not going to finish the Bram Stoker’s Dracula adaptation here; there’s no more Lilith (more on her adventures in a bit). I wish I hadn’t looked ahead. However, if I hadn’t, I wouldn’t have known where to go for the next (and temporarily final) Stoker adaptation entry.

There’s a reason reading monthly comics is a pain in the ass, even fifty years later.

Anyway.

This issue’s great, and I’m super duper sad there are only two more issues.

The magazine aspects of Lives are gone this issue; letters column, but no features—lots of ads. But the stories are all good. The art on the Lilith story’s a disaster, but if Lilith had been well-executed back in the day (writer Steve Gerber’s finding his legs fast), we’d remember it.

We’ll go in reverse order, starting with the Lilith story. It’s a long story, and Bob Brown’s pencils are terrible. They’ve got Frank Chiaramonte inking him, which is a choice, but then Pablo Marcos also has a credit, and even though I’m lukewarm on Marcos (or do I like him, it’s been so long since Lives had top-shelf artists), I was expecting the art to not be terrible.

But it’s terrible. Oddly, Brown’s pencils look like they were meant for digest size, not a magazine page, like seeing them smaller would improve things. Like the frequent lack of faces. Though the story’s all about there not being a face. Lilith’s human half runs afoul of some incel planning to do a mass shooting—no shit, in 1975–and Lilith takes over to stop him. Except there’s only so much she can do. It’s intense.

There’s some character development for Lilith and her human half. It’s good. The art’s an incredible problem, but the story’s good. I had wondered what was wrong with Gerber on the previous story, but he’s got it here.

The middle story is the Bram Stoker adaptation, and it’s a good argument Dick Giordano’s career should’ve been spent illustrating journals with accurate scenery. This portion of the adaptation is Mina and Lucy still at Lucy’s mom’s house, no suitors around, just Lucy sleepwalking around the English countryside. In Bram Stoker’s Dracula, it’s when werewolf Dracula assaults Lucy. Only there’s a whole thing about there being a stone chair and gravestone, and it’s the girls’ favorite spot, and it’s lovely. Gorgeous art from Giordano eighty-five percent of the time. It’s a delight.

It’s also where writer Roy Thomas (and, obviously, Giordano) get to do some adapting. Because they’re not doing werewolf Dracula, they’re doing (close to) Tomb of Dracula Dracula, and it adds some very interesting layers to the adaptation. Presumably. Dracula is just around this issue in the background.

I’m positive I read this adaptation (Marvel finished it in the aughts), but I don’t remember it being so impressive. Probably my bad (or it falls apart).

Then there’s a two-pager from Doug Moench and Win Mortimer, done sort of in a fifties horror style. Some European city’s problems with vampires over the years. It’s solid, with Moench finding a good tone for the exposition.

The first story is also Moench; he and artist Tony DeZuniga finish their “husbands vs. Dracula” story, which started in the last issue. Dracula has just thrown some widower into a pit—possibly the pit from Tomb, but also possibly not—and the guy quickly discovers it’s where Drac’s been keeping his latest vampire brides.

Including the hero’s wife.

What follows is horror action, with the hero coming up with a scheme to avenge himself while also saving the town or something. He also has a plan to save his wife’s eternal soul, which seems to be entirely in his head and the dialogue because Moench goes nowhere with that aspect (souls). The exposition’s a little overwritten, but who cares, the DeZuniga art is gorgeous. Great Gothic good girl art, fantastic horror trappings.

The finale’s a little bit of a miss, especially given the build-up, but it all works out. Especially since the comic goes uphill as it continues, with the Lilith finish graded on a different, Bob Brown-related scale, of course.

Dracula Lives (1973) #10

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The secret to Doug Moench on Dracula Lives is the art. Tony DeZuñiga does a great, sometimes sketchy, always emotive style for their story this issue, and it’s fantastic. The art’s moody enough to sell Moench’s more turgid exposition.

They’re on the first story, which takes place in 1809 Transylvania, though the outfits and mannerisms make me wonder if DeZuñiga thought it was 1909, and they moved it back after the art was done. The vampire living in the big scary castle on the mountain keeps killing the town’s wives and daughters, but the mayor and police chief don’t want to hear about it.

One angry husband decides he will not let Dracula have his wife and fights back, with multiple terrible consequences and an excellent cliffhanger. Such good art. So, so good. I’d been impressed with DeZuñiga’s last work on Lives, but this one’s even better. Lots of range.

The magazine continues to suffer format adjustments—less funny text pieces, a letters page—but Gary Gerani’s Dracula A.D. 1972 review fits the Lives review pattern. Gerani gives a lengthy recap of the Hammer Dracula movies, mentioning the one or two he thinks are good, then does a very brief, disappointed review of the subject sequel. It’s a lot of filler for anyone reading Lives regularly.

Then comes the next part of the Bram Stoker adaptation by Roy Thomas and Dick Giordano. Giordano excels at drawing Victorian Good Girl art but can’t manage to draw a dog close-up. It’s an outlier panel in an otherwise gorgeous entry.

The action has moved to England, where Mina is writing in a new journal all about how much she misses her fiancé, Jonathan Harker, and why doesn’t he write more. She’s staying with her newly engaged friend Lucy, who’s taken to sleepwalking. It’s standard Dracula adaptation fare, but Giordano’s enthusiastic, and the chapter’s the first to really engage with the novel’s epistolary style. First Mina’s journal, then a newspaper report about the ship crashing. It’s one of the most successful entries, even if the source novel’s prose ain’t great.

The following story is a tedious sixteen-page story from Steve Gerber, Bob Brown, and “Crusty Bunkers.” It’s not a Dracula story; it’s a Lilith, Daughter of Dracula, story. My bad for reading things out of order, but at least this way, I know I don’t want to backtrack and read Vampire Tales for Gerber’s Lilith stories. Lilith is a Marvel attempt at a sexy female vampire who lusts for male blood. It’s very awkward wish fulfillment.

Lilith’s a good guy, though, beating up Mongols who interrupt Village hippies’ acoustic sets. This story has her getting involved in the problems of her human host’s boyfriend. He’s been framed; it’s up to Lilith to save the day. Or night, as it were.

Gerber writes a lot. A lot. Some of the action is good, but the endless exposition and Lilith’s tepid characterization are big minuses. Then there’s the art. Brown clearly needs a strong inker, and even though the Bunkers were Neal Adams, Bob McLeod, Terry Austin, and Russ Heath, apparently their Voltron combination was not what the art needed. As a result, it feels amateurish at times.

Not a strong finish to an outstanding issue—the best in a while, but also the most accomplished.

Though it does remind me to read Giant-Size Chillers in-line with my Tomb of Dracula read-through.

I also forgot the two-page finale: uncredited Moench script, uncredited Win Mortimer art. It’s in the style of a fifties horror quickie but way too overwritten by Moench. They obviously should’ve gotten DeZuñiga to even him out.

Showcase 15 (July-August 1958)

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This issue of Showcase features Space Ranger, the secret interplanetary superhero identity of Rick Starr. Except Space Ranger wears a see-through helmet, so his identity can’t be very secret.

Rick Starr is a bored blue blood, living some time in the future after humans have colonized other planets in the solar system (and met alien races). Space Ranger is fairly unambitious science fiction, but Edmond Hamilton’s scripts for the two stories in this issue are genial enough. Rick’s got a girlfriend who he doesn’t include on his adventures enough and an adorable little pink shapeshifting alien sidekick.

Space Ranger feels like most other pulp sci-fi, though Hamilton keeps it pretty chaste.

The first story involves a villain with a teleportation ray, the second a planet of robots out to conquer the solar system.

It’s oddly endearing, even if Bob Brown’s art isn’t particularly imaginative or even generally good.