Jonah Hex (2010, Jimmy Hayward)

If you ever find yourself not believing in the idea that White people of wanting talent can fail upward, watch Jonah Hex. Every one of the principals from the film worked again when, based on the film as evidence, maybe John Malkovich should’ve gotten another job. Sure, Josh Brolin isn’t terrible in the lead, but it’s not like he acts enough you’d think there’s something to him as a talent. Michael Fassbender and Megan Fox are just plain bad, though Fassbender’s failing at a part, Fox isn’t even acting a part enough to fail at it. Of course, she is sympathetic because Hex really likes victimizing Fox, the only woman in the cast with a speaking part.

At least, with multiple scenes and a speaking part.

The film runs an indeterminable seventy-five minutes (eighty with end credits); it feels closer to a couple hours just because it’s so boring in its badness. The only times Hex gins up any energy is when it’s being surprisingly bad in some way or another, like when Black man in 1876 Lance Reddick has to tell Brolin he knows he wasn’t racist when he was a Confederate soldier, he just didn’t like following orders.

Hex is a heritage not hate bunch of nonsense from 2010. It’s a very lazy film and could have just as easily not had the sexism, the racial optics, some ableism, and given everyone less work and based on everything else in the picture, they’d have embraced it, but screenwriters Mark Neveldine and Brian Taylor had some very definite places they wanted to go with the film. Ick places.

It’s a stunningly bad lead turn from Brolin. Yes, it’s clear director Hayward has no idea to direct actors—or even whether or not he should be directing them; I swear in a couple scenes it looks like Fox is glancing off screen for some kind of guidance. Or editors Kent Beyda, Daniel P. Hanley, Tom Lewis, and Fernando Villena just do bad work. Yes, all four of them for a seventy-five minute movie. Hex reuses at least three minutes of the same footage, bringing the “original” footage runtime down to 72, then throw in another couple for the opening animated sequence, which Brolin narrates and recaps what happens between the prologue and the present action, and you’re down to seventy.

And for a seventy minute “intense Western action” adaptation of a comic book… Jonah Hex is still surprisingly bad. Incompetent might be the best word, but no worries, both producers failed up.

The only reasonable performance is Malkovich, who gets through it without any exertion or ambition, but without any failings either. He’s perfectly fine as a Confederate general who fakes his death so he can come back and firebomb the U.S.A.’s first centennial celebration with a steampunk super weapon. Sadly it’s about the only steampunk thing in the film, outside some explosive crossbow guns Reddick makes for Brolin; steampunk might at least be interesting.

Hayward’s a terrible director. He’s not good at action, either with explosions, guns, horses, fists, knives, or whatever else. Jonah Hex makes you realize what truly bad ideas Hollywood producers have about what makes something good.

Maybe the only thing I’m grateful about with Hex—other than the runtime—is not recognizing Michael Shannon, who seems to have a cameo and I do remember seeing someone who looks a little like him but thinking it was Neal McDonough. Wes Bentley’s quite recognizable and quite bad. One has to wonder what Malkovich thinks of acting opposite people who can’t make bad material palatable.

Will Arnett and John Gallagher Jr. have small parts I hope they talked to their agents about recommending.

Jonah Hex is a crappy movie and not in any interesting ways.

Oh, and Aidan Quinn. Poor, poor Aidan Quinn. He too hopefully had a long talk with his agent.

All-Star Western 3 (January 2012)

All-Star-Western.jpg
There’s something missing from this issue. There’s lots of Western action–including a great scene of a gatling gun taking out Hex’s associates on a Gotham street–and the atmosphere is amazing. So it’s not that part of it… it’s the rest.

There’s no story.

Gray and Palmiotti resolve their lame cliffhanger in a page, so fast I didn’t even realize what happened, and then things race along. There are a bunch of conversations, an action scene, and the revelation Hex has something else to do in Gotham.

All the conspiracy stuff and character development are gone. But the issue’s so fun… I didn’t realize it until I had finished reading.

Moritat is getting a little loose, but he still delivers.

The El Diablo back-up is weak, except for Jordi Bernet’s art. It’s really talky and Gray and Palmiotti seem to be going for an ominous finish. They fail.

CREDITS

No News Is Good; artist, Moritat; colorist, Gabriel Bautista. El Diablo; artist, Jordi Bernet; colorist, Rob Schwager. Writers, Justin Gray and Jimmy Palmiotti; letterer, Rob Leigh; editors, Kate Stewart and Joey Cavalieri; publisher, DC Comics.

All-Star Western 2 (December 2011)

841038.jpg
First off, this comic is good.

I don’t plan on getting too negative sounding, but in case I do… I wanted to open saying it’s good. Gray and Palmiotti have found their niche with Jonah Hex.

And this issue has an El Diablo backup, which is extra nice because it provides a great example of what I wanted to talk about. The cliffhanger on the Hex story is terrible. He’s in danger. A giant is about to pop his head off.

Now, I do not believe for one moment Hex is going to die. It’s a waste of a page. The El Diablo backup, on the other hand, has a rousing soft cliffhanger—El Diablo is about to kick ass.

It’s strange to have both in the same issue, by the same writers.

The puzzling cliffhanger problem aside, it’s great stuff.

Moritat opens the Hex story with a fantastic shootout.

CREDITS

Showdown at House Arkham; artist, Moritat; colorist, Gabriel Bautista. El Diablo; writers, Gray and Palmiotti; artist, Jordi Bernet; colorist, Rob Schwager. Writers, Justin Gray and Jimmy Palmiotti; letterer, Rob Leigh; editors, Kate Stewart and Joey Cavalieri; publisher, DC Comics.

All-Star Western 1 (November 2011)

All_Star_Western_1_Cover.jpg
Probably foolishly, I always ignored Justin Gray and Jimmy Palmiotti’s Jonah Hex. They relaunch the title here, in All-Star Western and it’s one of the best DC relaunch books.

Maybe because Gray and Palmiotti aren’t really relaunching anything.

The issue takes Hex to Gotham City as it’s being founded and gets him involved in a mystery with Professor Arkham. Or Doctor Arkham. I can’t remember. Arkham narrates to great effect, spinning his wheels about Hex’s psychology while laying out the developments in their investigation too.

It’s really… neat. Gray and Palmiotti sort of embrace the idea of being a DC fan. There’s all sorts of mentions of ancestors to familiar cast members–Mayor Cobblepot, a Wayne, maybe something else. It feels more like a DC limited series from the nineties, Jonah Hex travels through DC’s history, and it works really well.

Of course, having Moritat’s excellent artwork doesn’t hurt.

CREDITS

Writers, Justin Gray and Jimmy Palmiotti; artist, Moritat; colorist, Gabriel Bautista; letterer, Rob Leigh; editors, Kate Stewart and Joey Cavalieri; publisher, DC Comics.

Jonah Hex (2006) #50

Jh50

I hate Palmiotti and Gray’s writing. I mock them every time I look through Previews. So damned if I know what I’ll do now one of their comics has made me tear up, has ruined my day, effectively kicked me in the stomach to the point I want to crawl up in the fetal position.

Clearly, the reason this issue of Jonah Hex succeeds is Darwyn Cooke’s artwork. No way anyone else could have made this story so affecting.

I should want to read more of their issues, just in case I’m missing something, but I don’t think anything can really top this issue. In just one issue, they fit in about as much tragedy as occurs in Hamlet.

It’s not particularly thoughtful tragedy, or brilliantly plotted tragedy, but it’s real effective and all because of Cooke. It’s haunting, in fact.

Though the cover doesn’t do the interior content justice.