This issue has some strange turns. Mostly when Flesh all of a sudden become about dinosaurs teleporting to the future and having Fly-like effects with the guys’ heads ending on a dinosaur. It’s the cliffhanger and it’s dumb, but Gosnell writes a decent enough story before it.
Invasion is a little weird too. Finley-Day plots the opening somewhat backwards, leading to a confusing story.
Gibbons has some good panels and some really bad ones on Harlem Heroes. The bad ones outweigh the good, unfortunately.
And Moore doesn’t have much going on with Dan Dare. It’s basically a bridging story–but all action. It’s not good. And Belardinelli can’t decide on Dare’s hair.
Allen and Redondo do an almost incomprehensible skiing M.A.C.H. 1. The art’s good, but confusing.
Wager and Gibson play Dredd mostly for laughs. There’s a big fight, where Gibson fails; luckily, he does the comedy well.
CREDITS
Invasion, Slaves; writer, Gerry Finley-Day; artist, Mike Dorey; letterer, John Aldrich. Flesh, Book One, Part Seventeen; writer, Kelvin Gosnell; artist, Felix Carrion; letterer, Tony Jacob. Harlem Heroes, Part Seventeen; writer, Tom Tully; artist and letterer, Dave Gibbons. Dan Dare, Hollow World, Part Six; writer, Steve Moore; artist, Massimo Belardinelli; letterer, Peter Knight. M.A.C.H. 1, Spotbox; writer, Nick Allen; artist, Jesus Redondo; letterer, Knight. Judge Dredd, Robot Wars, Part Eight; writer, John Wagner; artist, Ian Gibson; letterer, Knight. Editor, Gosnell; publisher, IPC.
All in all, not a bad issue.
It’s another weak issue.
Good grief it’s a bad one.
With a couple exceptions, it’s one of the better 2000 AD progs so far.
Carlos Pino does the art on Invasion. He does pretty well, though Finley-Day’s script has all these analogues to the Nazis. It seems inappropriate and somewhat insensitive.
It’s another less than impressive outing.
Overall, it’s not a terrible issue. Nothing really stands out as good or bad. The first half of the Dan Dare is okay even–Belardinelli really does do a lot better with space battles than anything else.
What a stinker of an issue. I think the M.A.C.H. 1 might actually be the second best story, which is sort of unbelievable.
Harlem Heroes takes place in a world with a Mega City-One. That one detail is more diverting than anything else in this issue’s entry, except maybe how Gibbons draws the Russian players. They’re giant bear furries. They’ve been so attired a while now, I just hadn’t bothered to comment.