Punisher: The Platoon (2017) #3

Pp3

This issue of Platoon is Ennis looking at the quiet time for Frank Castle and his unit. Most of the issue has to do with Frank trying to get better rifles for his men. There’s some stuff with the Viet Cong, there’s the framing sequences, but really, it’s just an issue about Frank trying to get better rifles for his men. It’s very, very strange.

The comic itself is phenomenal. Ennis’s dialogue, his narration, the plotting, it’s all great. Parlov’s art’s great, but playing more for… humor. There’s some absurdity of war stuff going on and Ennis tries to find the humanity in the characters’ reactions to it. He also nicely echoes sentiments from the past to the future with the modern day framing stuff. It feels very whole.

But it’s strange. It’s not really a bridging issue, not unless everything hinges on Frank going to the black market for better rifles. It seems like an aside. A texture issue in a limited series. Does Ennis have time to do it?

Of course he does. Because it’s Ennis and Punisher. He never lets Frank down.

Punisher: The Platoon 3 (January 2018)

Punisher: The Platoon #3This issue of Platoon is Ennis looking at the quiet time for Frank Castle and his unit. Most of the issue has to do with Frank trying to get better rifles for his men. There’s some stuff with the Viet Cong, there’s the framing sequences, but really, it’s just an issue about Frank trying to get better rifles for his men. It’s very, very strange.

The comic itself is phenomenal. Ennis’s dialogue, his narration, the plotting, it’s all great. Parlov’s art’s great, but playing more for… humor. There’s some absurdity of war stuff going on and Ennis tries to find the humanity in the characters’ reactions to it. He also nicely echoes sentiments from the past to the future with the modern day framing stuff. It feels very whole.

But it’s strange. It’s not really a bridging issue, not unless everything hinges on Frank going to the black market for better rifles. It seems like an aside. A texture issue in a limited series. Does Ennis have time to do it?

Of course he does. Because it’s Ennis and Punisher. He never lets Frank down.

CREDITS

3: The Black Rifles; writer, Garth Ennis; artist, Goran Parlov; colorist, Jordie Bellaire; letterer, Rob Steen; editors, Kathleen Wisneski and Kathleen Lowe; publisher, Marvel Comics.

Punisher: The Platoon (2017) #2

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I think three times this issue there are full page panels with the credit “Ennis/Parlov.” I’m not sure if they’ve got their first names on it. They’re heavy panels. Ennis is doing a Vietnam story. He’s got the vets, he’s got the author, he’s got Frank. The vets get most of the time, whether telling the author their story or just in flashback. The author opens it, introduces some details and some unexpected reality (a former Viet Cong officer being a happy old man visiting the U.S. frequently).

Ennis saves Frank. He and Parlov do a lot with the violence, starting with the Viet Cong launching an attack and the Americans having to go to bayonets. But then they go farther. They go so far you’re scared to see Frank again.

No one but Ennis could take what should be a Punisher cash grab and deliver The Platoon. Anyone else would be foolish to try, but with Ennis, his ability to plot this thing… it’s unreal. Reading it, the world off the page goes silent.

Punisher: The Platoon 2 (December 2017)

Punisher MAX: The Platoon #2I think three times this issue there are full page panels with the credit “Ennis/Parlov.” I’m not sure if they’ve got their first names on it. They’re heavy panels. Ennis is doing a Vietnam story. He’s got the vets, he’s got the author, he’s got Frank. The vets get most of the time, whether telling the author their story or just in flashback. The author opens it, introduces some details and some unexpected reality (a former Viet Cong officer being a happy old man visiting the U.S. frequently).

Ennis saves Frank. He and Parlov do a lot with the violence, starting with the Viet Cong launching an attack and the Americans having to go to bayonets. But then they go farther. They go so far you’re scared to see Frank again.

No one but Ennis could take what should be a Punisher cash grab and deliver The Platoon. Anyone else would be foolish to try, but with Ennis, his ability to plot this thing… it’s unreal. Reading it, the world off the page goes silent.

CREDITS

2: Ma Deuce; writer, Garth Ennis; artist, Goran Parlov; colorist, Jordie Bellaire; letterer, Rob Steen; editors, Kathleen Wisneski and Kathleen Lowe; publisher, Marvel Comics.

Punisher: The Platoon (2017) #1

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Punisher: The Platoon is Garth Ennis doing a Vietnam war comic with Frank Castle. Young Frank Castle. Green Frank Castle. An author has tracked down Castle’s first platoon to interview them for a book; the author is never seen. Is it Ennis? Peter Parker? Maybe we’ll find out by issue six.

The Vietnam stuff is excellent. Castle’s just become a second lieutenant, it’s his first ever command, his first ever time in a war zone. Platoon is a colorful story, almost jarring the reader from Goran Parlov’s art. It’s precise and tranquil. There’s no violence until Castle arrives.

Ennis is using a couple different points of view devices for the flashback. Subjective narration, presumably objective events. It’s interesting. Art’s great. Seems like Ennis found something else to say about Big Frank. And, if not, hopefully he can get a new car from the Marvel bucks.

Punisher: The Platoon 1 (December 2017)

Punisher: The Platoon #1Punisher: The Platoon is Garth Ennis doing a Vietnam war comic with Frank Castle. Young Frank Castle. Green Frank Castle. An author has tracked down Castle’s first platoon to interview them for a book; the author is never seen. Is it Ennis? Peter Parker? Maybe we’ll find out by issue six.

The Vietnam stuff is excellent. Castle’s just become a second lieutenant, it’s his first ever command, his first ever time in a war zone. Platoon is a colorful story, almost jarring the reader from Goran Parlov’s art. It’s precise and tranquil. There’s no violence until Castle arrives.

Ennis is using a couple different points of view devices for the flashback. Subjective narration, presumably objective events. It’s interesting. Art’s great. Seems like Ennis found something else to say about Big Frank. And, if not, hopefully he can get a new car from the Marvel bucks.

CREDITS

1: Crack the Sky and Shake the Earth; writer, Garth Ennis; artist, Goran Parlov; colorist, Jordie Bellaire; letterer, Rob Steen; editors, Kathleen Wisneski and Kathleen Lowe; publisher, Marvel Comics.

Starlight 6 (October 2014)

Starlight #6You know, I hate Mark Millar. I hate how he was able to goof around with Starlight–not just drag out the series, but be really late on the last issue–and how he’s still able to deliver exactly what he needs to deliver on this finale.

Maybe it works better because he’s already disappointed in other issues, so when this one comes through, it works out. But I think it’s more because Millar actually understands how to write mainstream heroic moments and he just lets himself get too confused, too commercial. Starlight is definitely mainstream, definitely commercial, but it’s also got Millar taking the time with his protagonist.

Even though he’s been through a problematic six issue limited series, Duke McQueen’s a great character and Millar wants to celebrate him–and the time the reader’s spent with him.

So it’s cheap and easy, but it sure does taste good.

A- 

CREDITS

Writer, Mark Millar; artist, Goran Parlov; colorist, Ive Svorcina; letterer, Marko Sunjic; editor, Nicole Boose; publisher, Image Comics.

Starlight 5 (August 2014)

Starlight #5I didn’t realize Starlight was a limited series. I guess it makes sense, given the creative team, but Millar sure didn’t pace it well for a finite run. Subplots would have been cool. I just thought he was padding it out.

This issue is all action. There’s a minute amount of character development for Duke, but it’s really just old man action movie stuff and it’s fine. Millar writes it well enough and Parlov draws it beautifully. It’s too bad Millar’s plotting isn’t better because most of the action takes place in a gas fog and all the activity is in long shot.

The tediously setup cliffhangers have the supporting cast in shackles and Duke on his way to save them. Duke surviving an off-panel death might be a spoiler but Millar doesn’t actually present it as a possibility. It’s a narrative trick.

They’re all tricks, but effectively executed.

B- 

CREDITS

Writer, Mark Millar; artist, Goran Parlov; colorist, Ive Svorcina; letterer, Marko Sunjic; editor, Nicole Boose; publisher, Image Comics.

Starlight 4 (June 2014)

Starlight #4I don't know if Starlight is exactly deceptive, but Millar does make you forget he's up to his old content tricks. There's just enough humor, character revelations (I was going to say development, but not really) and nods to the Flash Gordon roots of the project to move things along. Not to mention the Parlov art. There's some phenomenal Parlov art this issue.

But then, as the issue wraps up, it becomes clear Millar only really resolved his cliffhanger from the previous issue and set Duke up for the next big cliffhanger and the next big opportunity for fantastic Parlov art. There's nothing wrong with that approach but if Starlight is just going to be comic to read for the art… maybe Millar could talk less.

Because he doesn't really have anything to say. He hints at having something to say, but then avoids it.

Even hampered, the comic's successful.

B 

CREDITS

Writer, Mark Millar; artist, Goran Parlov; colorist, Ive Svorcina; letterer, Marko Sunjic; editor, Nicole Boose; publisher, Image Comics.

Starlight 3 (May 2014)

Starlight #3For the third issue of Starlight, things are coming together. Well, not so much things, but Millar’s writing. He’s pacing out the narrative a lot better. There are probably six or seven scenes this issue and they’re mostly good scenes. The cliffhanger is a little abrupt and he spends too much time with the lame villain, but the stuff with Duke is all pretty great.

Except maybe how Millar resolves the big action sequence. There’s this fantastic fight scene with Duke taking on a bunch of bad guys–Parlov does beautiful work with the figures, but also with how he lays out the panels on the page–except then Millar remembers Duke is an old guy and has to get real. The real part’s problematic.

And the followup with Duke; not great. But otherwise, all of Duke’s scenes are great.

It’s a well-executed comic book. Parlov’s abilities outweigh Millar’s lack of imagination.

B- 

CREDITS

Writer, Mark Millar; artist, Goran Parlov; colorist, Ive Svorcina; letterer, Marko Sunjic; editor, Nicole Boose; publisher, Image Comics.