Judge Dredd’s Crime File (1985) #3

Judge Dredd s Crime File  3 ml

It’s an okay issue. It’s just too uneven.

The first story, with art by Ian Gibson, is a flop. Gibson’s style might be how I always think of Judge Dredd–visibly British, visibly stilted. Such long faces. Literally.

Grant and Wagner’s script is about a Block War, sort of. There’s a simple explanation though and a moral to the story. Dredd might even get touchy-feely at the end. It doesn’t come off with the Gibson art.

But the second story is a major improvement, with Colin Wilson taking over. Wilson makes one bad style choice–he casts one character as a noir villain instead of a luckless sap, which is more appropriate; I think an evil mustache is involved. The story’s solid. Dredd versus loan sharks who keep your loved one in suspended animation until you pay.

The last story, again with Wilson art, isn’t particularly good. It’s better than the first story, with Wilson showing how the right artist can make anything in a Grant and Wagner story work, but Dredd versus hackers is boring. Except how well Grant and Wagner forecast cybersecurity threats.

Judge Dredd’s Crime File 3 (October 1985)

Judge Dredd's Crime File #3It’s an okay issue. It’s just too uneven.

The first story, with art by Ian Gibson, is a flop. Gibson’s style might be how I always think of Judge Dredd–visibly British, visibly stilted. Such long faces. Literally.

Grant and Wagner’s script is about a Block War, sort of. There’s a simple explanation though and a moral to the story. Dredd might even get touchy-feely at the end. It doesn’t come off with the Gibson art.

But the second story is a major improvement, with Colin Wilson taking over. Wilson makes one bad style choice–he casts one character as a noir villain instead of a luckless sap, which is more appropriate; I think an evil mustache is involved. The story’s solid. Dredd versus loan sharks who keep your loved one in suspended animation until you pay.

The last story, again with Wilson art, isn’t particularly good. It’s better than the first story, with Wilson showing how the right artist can make anything in a Grant and Wagner story work, but Dredd versus hackers is boring. Except how well Grant and Wagner forecast cybersecurity threats.

CREDITS

Writers, Alan Grant and John Wagner; artists, Ian Gibson and Colin Wilson; colorist, Janet Landau; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Judge Dredd’s Crime File (1985) #1

Judge Dredd s Crime File  1

Judge Dredd’s Crime File has three stories in this first issue, all written by John Wagner. They all have good art–John Byrne, Ron Smith, Colin Wilson–they all have slightly different art. Wilson’s future landscape is more stylish than Byrne’s, for example. Ron Smith is the most rounded for what Wagner’s trying to do with the differing stories.

The most significant thing about these stories in relation to Judge Dredd is the lack of Dredd. The second story, with the Smith art, has the most Dredd–it’s about these alien plants people are growing but the plants turn into little alien monsters. Dredd is investigating. But in the first story, the one with the Byrne art, Wagner goes way more into the game of the future than Dredd’s quelling of a footballer-like riot.

The third story–Wilson’s–has some guy going crazy and shooting up civilians. It’s about urban plight in the future. It’s not Dredd’s story (even though the guy ends up gunning for Dredd in a very cheap action movie revenge manner).

For the unfamiliar Dredd reader, Crime File might seem an odd collection of stories but it’s actually some of Wagner’s best work.

Judge Dredd’s Crime File 1 (August 1985)

Judge Dredd's Crime File #1

Judge Dredd’s Crime File has three stories in this first issue, all written by John Wagner. They all have good art–John Byrne, Ron Smith, Colin Wilson–they all have slightly different art. Wilson’s future landscape is more stylish than Byrne’s, for example. Ron Smith is the most rounded for what Wagner’s trying to do with the differing stories.

The most significant thing about these stories in relation to Judge Dredd is the lack of Dredd. The second story, with the Smith art, has the most Dredd–it’s about these alien plants people are growing but the plants turn into little alien monsters. Dredd is investigating. But in the first story, the one with the Byrne art, Wagner goes way more into the game of the future than Dredd’s quelling of a footballer-like riot.

The third story–Wilson’s–has some guy going crazy and shooting up civilians. It’s about urban plight in the future. It’s not Dredd’s story (even though the guy ends up gunning for Dredd in a very cheap action movie revenge manner).

For the unfamiliar Dredd reader, Crime File might seem an odd collection of stories but it’s actually some of Wagner’s best work.

CREDITS

Writer, John Wagner; artists, John Byrne, Ron Smith and Colin Wilson; colorist, John M. Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

Rocketeer Adventures 2 2 (April 2012)

863522I’m having a hard time buying the Rocketeer as Captain America. The first story, from Tom Taylor and Colin Wilson, sets Cliff up as an official U.S. military superhero. It makes no sense. Especially not fighting giant robots. But the story’s good anyway. Taylor structures it well and Wilson’s art is great. Very effective work.

Paul Dini and Bill Morrison’s story is not so effective. It’s actually rather annoying. It’s an unfunny episode of a Rocketeer cartoon–cartoon as a pejorative. Dini writes cheap jokes and weak characterizations. Morrison’s art isn’t terrible, but it’s nothing special.

The last story, by Walt Simonson and John Paul Leon, is dumb. The Dini story’s unrealistic and moronic, but this one is dumb. There’s a difference. Simonson attempts realism and fails. Leon’s art is way too design oriented; it’s static. The Rocketeer can’t be static.

Except the first story, it’s a weak issue.

CREDITS

Work To Do; writer, Tom Taylor; artist, Colin Wilson; colorist, Dave Stewart; letterer, Robbie Robbins. Betty’s Big Break; writer, Paul Dini; artist, Bill Morrison; colorist, Serban Cristescu; letterer, Chris Mowry. Autograph; writer, Walt Simonson; artist, John Paul Leon; colorist, Stewart; letterer, Shawn Lee. Editor, Scott Dunbier; publisher, IDW Publishing.

Bullet to the Head (2010) #6

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Matz does a good job wrapping it up. Not a great job, but a good one.

He layers his narrative—going three weeks into the future or something, then two days before that point, so he can keep some suspense going as to the final fate of the protagonists.

Wilson has his New York setting again and it’s lovely. But there’s a lot of complex action (because of the narrative layering) and the composition could be a lot clearer. The reader only knows what’s going on because he or she is seeing something already discussed.

The ending is exceptionally cute, in the narrative sense, and it makes me wonder if maybe Matz—or the translators at Dynamite—were maybe hoping for the movie deal. It’s too absurdly perfect for one.

And, for a series about vicious hitmen and dirty cops, the finale’s is pretty affable.

Still, it’s a worthwhile read.

Bullet to the Head (2010) #5

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Lots of surprises this issue, little ones, but surprises just the same.

Matz’s pacing has been excellent throughout (probably because the French originals are split somehow into manageable American length) but this issue might be the best. He’s established a new status quo for the last two issues—even discussing the establishing of it and still having time to let it play out.

Matz’s artwork is still a little loose, but he’s got a lot to cover here—day scenes, night scenes, New York, New Orleans, New York again. There’s a nice walk through Central Park.

It’s interesting to see a comic like this one told without being concerned about a possible movie option. Matz’s plot is too organic to work as a film.

It’s a good issue and a pleasant, if occasionally difficult read. Matz doesn’t shy away from making it confrontational to the reader’s expections.

Finally, Bullet’s excelling.

Bullet to the Head (2010) #4

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Matz surprised me this issue. He definitely makes some rather unexpected plot changes—by this issue, Bullet to the Head doesn’t seem anything like where the first couple issues were headed. These developments have made the series strong, even if Matz’s dialogue (the cops are back) is as weak as usual.

Again, it might not be Matz—given the typos, I imagine some unpaid intern at Dynamite handled all the translating.

Unfortunately, Wilson’s art has taken a bit of a hit here, quality-wise. It’s a little more rushed than usual; he’s hurried. Some of the panels should be amazing and they aren’t. The art’s never bad or even close to bad, it’s just not the level I’m used to seeing from Wilson on this series.

Now, the dialogue gets really bad, so it’s hard to see past it… but Matz has come up with a very good plot overall.

Bullet to the Head (2010) #3

Bth03

Besides the goofy, mildly homoerotic last page (a waste of a page too, Wilson does a full page panel), this issue of Bullet to the Head is easily the best so far.

The secret—no shock—to Matz turning in a good issue is the cops not being in it very much. About eighty percent of this issue is the hitmen. Not just them, their boss too. The cops only show up for three pages and it turns out Matz doesn’t contrive a New Orleans rendezvous. While it’s unlikely what he does do will remain as disconnected as it is now, it’s a sign Matz can plot the overall story without coming up with a bunch of dumb events.

The issue’s actually a little difficult to discuss, just because it’s so successful. It moves the story along nicely, setting up something totally different than what the first two issues suggested.

Bullet to the Head (2010) #2

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Well, the dialogue certainly doesn’t get any better. Matz wastes two pages on some repetitive talking heads nonsense. That one can’t be a translation issue because the art’s laid out for it.

As for the story, it stinks.

The hitmen’s scenes are fine, quite good at times. But with everything else, Matz writes these hackneyed, obvious situations. The FBI is dirty and the only people who care are the only two good cops in New York.

Some of it might be more tolerable with better dialogue, but a lot of it is, like I said, just too stupid for words.

Once again, Wilson makes it digestible. He gives New York a lot of personality, but some of the comic takes place in New Orleans too (characters will undoubtedly intersect in a huge plot contrivance) and it looks even better.

It’s too bad the writing’s not as good as the art.