Catwoman (2002) #11

Cw11Presumably, regular writer Ed Brubaker needed someone to cover for him so he could work on Catwoman Secret Files, so Steven Grant fills in on the writing here–Brad Rader’s on pencils, with new-to-the-series Mark Lipka and Dan Davis on inks.

It’s an outstanding issue for Rader. The issue’s entirely action, with Catwoman breaking into a mansion and defeating its elaborate security systems so she can steal a cat statue. There’s a bookend about an FBI agent and his partner setting up the robbery victim—a female gangster—so they could also catch Catwoman. The bookend’s terrible, but it’s an okay sort of terrible.

The issue’s just filler. There’s no reason to read it outside being a Catwoman reader, not even for other Catwoman canon. There’s a nothing-burger previous relationship between Catwoman and one of the people in the mansion, there’s not great fighting, but Rader’s sense of action pacing for Catwoman escaping the traps is phenomenal. It’d be a great action comic if there were any stakes whatsoever, but Grant writes Catwoman as a carefree adventurer. It seems like thin characterization until Grant gets to the FBI agent who’s narrating. The ending’s silly and desperate.

At times, the issue feels like they’re doing a Batman: The Animated Series Presents Catwoman special—just change the costume—but then the overwrought FBI stuff makes it feel more like it’s just a not skeevy rendition of a Jim Balent issue.

Worth the twenty bits? Maybe not. But it’s nice to see Rader developing even when the story and the vibe are middling.

Catwoman (2002) #10

Cw10This issue opens with Selina narrating—remember, she hasn’t been narrating lately, so it took until the second or so page before I realized it was her (and she wasn’t talking about her sister, whose name I thought was Rebecca—it’s Maggie). There’s a girl named Rebecca (in flashback) who went bad; real Bonnie & Clyde stuff. Including what seems like moralizing but won’t be. Writer Ed Brubaker’s going to get back on the ball with narration as the issue progresses, and, luckily, the next scene is a winner.

Socialite (or whatever) Selina Kyle pays local philanthropist Bruce Wayne a visit to talk about her “resurrection,” including mentions of New York City (was she in New York before this series?), but mostly it’s charming flirt banter. Brubaker writes the two with easy but unfulfilled chemistry–obviously, it’s better with the masks on—and penciler Brad Rader very quickly establishes the issue’s visual tone.

Rader and inker Rick Burchett deliver a great issue–none of the previous arc’s too (literal) cartoonish panels. The story’s a mix of flashbacks, including courtroom testimony, talking heads, and heist. See, Selina grew up with that girl in the opening flashback; now that woman is on death row, and today’s her last appeal. It turns into this exceptional (and exceptionally efficient) story for Selina. Brubaker also addresses the idea of real people in the superhero world, just as it seems a little strange Catwoman would be helpless in this situation.

Then there’s a delightful bookend with the Bruce Wayne scene.

It’s not the best issue in the series—though it’s Rader and Burchett’s best issue for art—but it showcases what makes Catwoman so special. Not just Brubaker and Rader’s attention to the characters but the (no pun) clawing humanity at the series’s foundations. It’s wild.

It’s also a done-in-one, so no hints at what’s to come, but I can’t wait, especially with Rader and Burchett having worked out the kinks.

Catwoman (2002) #9

Catwoman  9The finale proves way too much for penciler Brad Rader and inker Rick Burchett. It doesn’t look like a Batman: The Animated Series comic; it looks like a generic riff on one. Rader and Burchett rush through every character who isn’t Catwoman or Slam, which is kind of nice, I suppose. They were the leads of this arc, though this issue doesn’t have any time for anything but Catwoman’s complicated scheme to clear Holly’s name.

Oh, Holly and her girlfriend Karon are better illustrated than the norm. However, the dirty cops, who aren’t actually interchangeable, are where the artists really rush. And guest star Crispus Allen, who opens the issue talking on his phone to Montoya over at Gotham Central; they really should’ve had him break the fourth wall to announce the new series.

Anyway.

Selina’s plan involves getting Allen on her side, tricking a mob boss, using Slam as bait for the dirty cops, and so on. It’s a very tell, don’t show conclusion, with Rader getting some of the composition right until the big fight scene, and then he whiffs it. Burchett’s inks don’t help anyway, but it’s all composition problems.

And Allen being so front and center in the issue, he makes Slam and Selina feel like the guest stars.

It’s a pretty good resolution issue, but there’s nothing special about it, which is unfortunate. It’s unclear if writer Ed Brubaker’s in a hurry or just out of time (since he spent the first issue of the arc on a Holly done-in-one); the pacing’s fine for a talky triple-cross story or whatever; it’s the plotting where Brubaker falls short.

The last page reveals a secret villain, promising they’ll be back some time. But, even as the villain decides Catwoman needs to be dealt with… it just feels like another way to move the book’s focus away from Selina.

Also, I don’t know if they do anything with the stolen diamonds from last issue. Maybe they give them to Leslie off-page.

Again, it’s adequate. But I was definitely expecting more.

Catwoman (2002) #8

Cw8Batman doesn’t appear in this issue, but he really ought to be here somewhere. What with the cops moving a bunch of heroin through the city to make a deal with the Russians. One would think the Darkknight Detective would give a shit. But he apparently does not. It’s hilarious how bad Batman is at his job.

Anyway.

Enough about useless white men and on to the awesome ones.

Writer Ed Brubaker, penciler Brad Rader, and (sometimes) inker Rick Burchett do incredible work in this issue. The pace is phenomenal, starting with the cops pestering local businesses in the East End to put up Holly’s wanted poster. It leads to Karon, Holly’s girlfriend, calling the apartment to check on her, which wakes Slam, who’s on the couch (with a kitty), getting some shut-eye before he and Selina execute their plan.

The way Brubaker plots their plan is capital–it has different moving parts for each of them; Slam confronting a cop (which still hasn’t paid off) while Selina gets some information from a fence. Meanwhile, the cops (and their mobbed-up bosses) talk about their big deal for the night. Nothing can go wrong. We don’t see them setting up the deal; we don’t hear Selina’s plan to foil them (which Slam swears he doesn’t think is the worst idea, just not a good one because he doesn’t realize Selina’s the GOAT). Brubaker’s revealing the cops’ brash dealings in (for a comic) real-time, while Selina’s messing with them, but we don’t know to what end.

It’s brilliantly executed, heist-y stuff. Rader’s page layouts and visual pacing are exceptional; even at his best, nothing indicated he would do anything this good on the book. And Burchett, inking on his own (Cameron Stewart assisted last issue), only occasionally makes it look way too much like “Batman: The Animated Series.” It’s usually during the action sequences, so the lack of detail isn’t particularly painful.

And Burchett’s inks on the open’s outstanding; Slam and Selina are figuring out their team-up dynamics, and it’s gorgeous art. Fun, but serious.

Great heist-y cliffhanger, a sparing return of Selina’s narration, and some B plot building on the Mister Big… Brubaker balances it all beautifully. Catwoman already got great fast, but this issue’s sublimely raising the bar even more.

Catwoman (2002) #7

Cw7Last issue ended with Holly, on assignment from Selina (but maybe a little too gung ho), shot by dirty cops. This issue opens with them approaching; luckily, Selina gets there in time. Selina rushes Holly to Leslie Thompkins’s clinic and reveals she knew Holly was a recovering addict this whole time.

As Leslie gets to operating, Selina takes the scant information she’s got—Holly was trailing an undercover narc before seeing some cops kill him—and heads over to Slam Bradley’s. Meanwhile, very special uncredited guest star Crispus Allen shows up at the dirty precinct to help out in the murder investigation, not suspecting he’s after some fellow officers.

Most of the issue is Selina and Slam bantering and getting the skinny from his contact at the precinct. Writer Ed Brubaker wastes no time getting to the meat of the corruption; the precinct has taken over the local drug trade, shooting down anyone who gets in their way. It’s good exposition stuff, tough capes noir, with some really nice layouts from penciller Brad Rader.

The other big change this issue is the narration. There isn’t any. Brubaker’s not narrating from Selina’s perspective (or Holly’s, like last issue). And with Selina wearing her mask most of the time, there’s less potential insight into her emotions. The issue’s very quick—Selina wakes Slam up at four in the morning or thereabouts, and the cliffhanger is the morning news—something the art doesn’t convey.

The art this issue’s a tad disappointing. Rader has Rick Burchett and Cameron Stewart inking; Burchett makes it all look like an issue of Batman: The Animated Series, with Stewart presumably the one who gives Slam some visual character. It’s too bad, though it’s worst at the open and improves throughout.

It’s a compelling story, slightly bland visuals or not, and Brubaker’s plotting is impressive. I was expecting another first act for the arc since last issue was a Holly “fill-in,” but no, he’s full speed ahead on the story. And already writing Slam and Selina great together.

Catwoman (2002) #6

Cw6Still newish penciller Brad Rader (his second issue) leans a little too heavily into the Silver Age romance comic homage, but otherwise, it’s a near-perfect comic. Writer Ed Brubaker figures out how to give the story the done-in-one feel while still kicking off a new story arc. So it’s part one of four, but really (presumably) part zero of three.

It’s a prologue from Holly’s perspective. She’s out working for Selina, an East End Peculiar, trying to get some information on a new dealer while reconnecting with people she hasn’t seen in a while. Brubaker sets some of it up with the first scene, which has Holly filling out an email personality test. Her choices on that test come up throughout the issue, whether introducing the romantic interest, filling in some details of Holly’s story post-whenever she last appeared in a Catwoman comic, or addressing Holly’s addiction recovery.

She still hasn’t told Selina about her relatively recent sobriety and how she tried to avoid triggers, which Selina is now asking her to seek out. Lots of excellent character development for Holly, with her self-reflection arc causing her to make some ill-advised, daring choices to get the issue to a dramatic conclusion and set up the story arc with a good cliffhanger.

Brubaker, Rader, inker Cameron Stewart, colorist Matt Hollingsworth (who’s got to show shitty Gotham during the day), and letterer Willie Schubert (the narration is Holly’s journal—in her head presumably—and the lettering conveys personality) knock it out of the park.

The comic’s from the relatively short period between ubiquitous email (or enough you can turn it into a plot point) and smartphones. Lots of Holly’s day is frustratingly boring in a way a smartphone would help. In addition to everything else, it’s historically fascinating–just an all-around excellent book.

Catwoman (2002) #5

Catwoman  5

New art team Brad Rader and Cameron Stewart take over for this done-in-one, which brings Slam Bradley into the series proper—he appeared in a Detective Comics backup setting up Catwoman (or at least tying in enough to be reprinted in the first trade… I think). But he and Selina team up this issue, which is a profound style clash. Rader and Stewart visualize Catwoman action scenes akin to previous artist Darwyn Cooke—with one big exception, which I’m saving for later—but their Selina and Holly investigation procedural pages are like Silver Age romance comics.

And Slam looks like a villain out of a Dick Tracy knock-off, which is some of the point. There’s the contrast in characters, come together in this weird little corner of Gotham City, but Rader’s not great at integrating the two visually. Slam always looks out of place, just slightly too much of a literal caricature to fit.

It doesn’t really matter because it’s a great issue. Ed Brubaker’s script is superb, and—aside from Slam sticking out—Rader and Stewart do a fine job. And here’s that big exception—out of nowhere in the second half, Rader bakes in this building rage in Selina. She boils over with it, even as her narration is relatively cool. It’s fantastic stuff and one heck of a success for Rader on his first issue, especially following up Cooke. When a pissed-off Selina comes across a bad guy, her anger’s palpable entirely through the art.

Very cool.

The story’s about Selina trying to shut down a drug mule operation. The bad guy is getting neighborhood kids to do it, flying down to South America with a fake parent, swallowing a bunch of dope, flying back in intestinal distress, pooping it out. I’m pretty sure there’s another way to get the drugs….

Anyway, doesn’t matter. Holly has found this bad thing going on, Selina will take care of it. Even after she collides with Slam, who’s working a case somehow involving the Mr. Big.

But then there’s also the initial bad guy, who Brubaker gives this incredibly efficient character arc. Outstanding work, with Catwoman distinguishing itself well as something other than “Darwyn Cooke’s Catwoman without Darwyn Cooke.

The creative team seems to realize they’ve got to make a good impression, and all of them do so in unison and separately. It’s real good.

More, please.

Dark Horse Comics 15 (November 1993)

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Well, when Naifeh’s art falls off, The Thing gets a lot less interesting. Martin falls into the same tropes the pervious series did (even though Martin ignores them)—repeating the plot points in the Thing movie, only in a new setting. But Naifeh’s the disappointment here. It doesn’t even look like his work.

Barr and Rader finish up The Mark. Barr seems to let Rader just take over and create this homage to a film noir, only in color. It reminds a lot of M. The installment ends on a soft cliffhanger, preparing for a limited series, and it’s unnecessarily confusing.

Dan Jolley, John Nadeau and Terry Pallot contribute an Aliens story. It’s perfectly fine (compared to The Thing). Jolley concentrates on his first person narration; he does a good job with it, combining a natural tone with his exposition. Nadeu and Pallot are competent, what I expect from Aliens.

CREDITS

The Thing From Another World, Questionable Research, Part Three; writer, Edward Martin III; penciller, Ted Naifeh; inker, Alex Nino; colorist, Ray Murtaugh. The Mark, Part Two: What Goes Around; writer, Mike W. Barr; artist, Brad Rader; colorist, John A. Wilcox. Aliens, Cargo , Part One; writer, Dan Jolley; penciller, John Nadeau; inker, Terry Pallot; colorist, James Sinclair. Letterer, Clem Robins; editors, Bob Schreck, Dan Thorsland, Randy Stradley and Martin; publisher, Dark Horse Comics.

Dark Horse Comics 14 (October 1993)

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I realized, a few pages in to Mike W. Barr and Brad Rader’s Mark story, Rader’s a good artist. He’s at the beginning of his career, but he’s good. He does these Eisner-homage close-ups. Nice stuff. But The Mark looked bad at the start—because the character’s design is ludicrous.

It takes place in a pseudo-Nazi Germany or something. The writing’s generally okay, but the comics’s all about those close-ups.

Dorkin and Thompson finish their Predator story next and, wow, does Thompson get lazy. Dorkin’s script is dumb—his high humor is a dying guy making dumb jokes about being Ford-tough, but the art hammers in the nail.

Naifeh’s good on The Thing story, which really does seem to avoid any previous comic appearances. There’s some excellent writing… too bad it’s lines directly from the movie and not from Martin.

Besides Predator, it’s not bad.

CREDITS

The Mark, Part One: Taking Back the Streets; writer, Mike W. Barr; artist, Brad Rader; colorist, John A. Wilcox; letterer, Clem Robins. Predator, Bad Blood, Part Three; writer, Evan Dorkin; penciller, Derek Thompson; inker, Ande Parks; colorist, Robbie Busch; letterer, Pat Brosseau. The Thing From Another World, Questionable Research, Part Two; writer, Edward Martin III; penciller, Ted Naifeh; inker, Moose Baumann; colorist, Ray Murtaugh; letterer, Clem Robins. Editors, Bob Schreck, Chris Warner, Jerry Prosser, Randy Stradley and Martin; publisher, Dark Horse Comics.

Fogtown (2010)

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Fogtown is pretty gay.

Actually, it’s completely and utterly gay.

Fogtown is a gay detective noir comic book.

Nowhere does the description mention it’s about a closeted (did gay guys in 1953 even know there was a door to the closet?) private investigator. The previews I found online don’t mention it either. In fact, it seems like it’s a secret. The first “hint” is on page thirty or so (of 172) and it could just be a facet of the protagonist, not the comic’s entire point.

But no, it’s the whole point. There isn’t one major male character who isn’t gay. And there isn’t one major female character who isn’t hurt in some way by the protagonist being dishonest about his sexuality.

I was really excited for Fogtown because Gabrych wrote some great Batman comics a few years ago and, noir dialect aside, the dialogue’s decent. The plotting is contrived and terrible–nothing in the comic isn’t related to the ills of repressed homosexuality–but I’m not sure Gabrych is writing a comic. I think he’s writing a property for some TV or movie producer to option.

There’s also the strange way Gabrych portrays sex. The protagonist forces himself on everyone he can–male or female–and there’s no comment. The protagonist’s a crappy human being–Gabrych is constantly beating him up to garner sympathy–but it’s never clear if that sexual violence is just another “quality.”

Rader’s art is all right, but way too loose. He needs an inker.