Swamp Thing (1972) #2

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Wrightson (and Wein) take Swampy to Europe this issue for Arcane’s first appearance. Arcane doesn’t even get a first name here. I say Wrightson first because the art is truly wondrous. He gets to do daytime scenes, so there aren’t any colors muddling his art, and he gets to do the Un-Men and a big, scary Eastern European castle. The issue is beautiful from the first page.

Wein’s writing, as usual, has strengths and weaknesses. The third person narration is particularly overwritten and Matt Cable seems like Wein’s ideal character (the alpha male in pursuit of a fugitive). But he still has the wonderful Swamp Thing arc. I’d forgotten Arcane does give Swampy back his humanity… only for him to decide it’s not worth the price. It’s a great little arc and Wein handles it all beautifully, especially the thought balloons.

The issue’s a fast, lovely, outstanding comic book.

Swamp Thing (1972) #1

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Horror comics can get away with overwritten narration; other genres it stands out, but something about horror… it fits.

Writing this issue’s narration, Wein goes overboard with the narration. Some of it works, more doesn’t. But his thought balloons for Swamp Thing (there aren’t any for Alec Holland, just Swamp Thing) work. They’re still a little overcooked, but the guy just got turned into a big swamp monster, he’s allowed to live in his head.

The big draw to Swamp Thing—the element I was most looking forward to seeing on this reading—was supposed to be Wrightson. And he’s fantastic, but not the whole show. It’s the package; Swamp Thing works because how Wrightson’s wondrous panels and his great character designs (human and Swamp Thing) integrate with Wein’s writing.

Wein plots a great origin, particularly excelling at the passage of time. It’s where Swamp Thing’s thoughts are most essential.

Conan the Barbarian (1970) #12

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Conan has another dalliance, this time as consort to a queen. It doesn’t turn out so well for him—well, he gets in trouble because of her fetching handmaid as well. At least in the queen’s perspective. To Conan, he’s getting weary of women.

The sex is so obvious, I was a little surprised to see the Comics Code on the cover.

Thomas gets in a first and second act here, not much of a third one. There’s an organic feel to the plotting though—it’s very nice how he passes two weeks in brief narration.

The ending is Conan and the handmaid against the queen’s pet monster. Windsor-Smith does an excellent job of the action, using pages full of small panels to convey the scene.

The backup is a story of a knight’s machinations to marry the king’s daughter. Great art from Kane. Thomas paces it poorly though.

Dark Horse Presents (1986) #102

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Shockingly, the Niles story story this issue–one of his Cal McDonald ones–is mildly inoffensive. It’s poorly written detective narration, but at least he’s work in a recognized genre (badly written detective narration). It’s stupid and Casey Jones’s art isn’t any good… but it’s not intolerable.

Oh, the Marz and Wrightson Aliens story ends this issue too. It’s not as predictable as I thought it was going to be, but it’s still pointless. Maybe it’s setup for a series or something.

Shaw’s Alan Bland, about a floundering painter, is all right. Shaw’s art isn’t quite finished enough for the cartoon look, which he seems to be going for. He’s too busy with lines. But it’s not bad.

Pekar and Sacco contribute another page–this time so Pekar can tell jazz enthusiasts to check out Sun Ra. Thanks Harvey.

The issue ends with a sublime Pope installment. It’s just lovely.

Dark Horse Presents (1986) #101

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Wow, has Steve Niles ever been able to write? He has a story in this issue and it’s the worst written police procedural I think I’ve ever read. A hundred issues or no, if Dark Horse was publishing Niles… imagine what made the reject pile. The Paul Lee art on the story is bad, but much better than the writing.

Musgrove’s The Alienator is more bad writing. At least the art is good. Musgrove’s drawing a bunch of ugly stuff, but he does it well. His writing is… well, it’s almost as bad as Niles’s.

There’s some inexplicable Aliens story from Marz too. But Wrightson’s doing the art so it at least looks great.

Pope’s the saving grace—One Trick Rip-Off starts this issue. This first installment sets it up as a heist story. Fantastic art; a great eight pages.

Pekar and Sacco contribute a pointless “human interest” piece.

Dark Horse Presents 102 (October 1995)

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Shockingly, the Niles story story this issue–one of his Cal McDonald ones–is mildly inoffensive. It’s poorly written detective narration, but at least he’s work in a recognized genre (badly written detective narration). It’s stupid and Casey Jones’s art isn’t any good… but it’s not intolerable.

Oh, the Marz and Wrightson Aliens story ends this issue too. It’s not as predictable as I thought it was going to be, but it’s still pointless. Maybe it’s setup for a series or something.

Shaw’s Alan Bland, about a floundering painter, is all right. Shaw’s art isn’t quite finished enough for the cartoon look, which he seems to be going for. He’s too busy with lines. But it’s not bad.

Pekar and Sacco contribute another page–this time so Pekar can tell jazz enthusiasts to check out Sun Ra. Thanks Harvey.

The issue ends with a sublime Pope installment. It’s just lovely.

CREDITS

Aliens, Incubation, Part Two; story by Ron Marz; art by Bernie Wrightson; lettering by Sean Konot. Alan Bland, That’s Mr. Painter to You, Part One; script and art by Stan Shaw. Sun Ra; story by Harvey Pekar; art by Joe Sacco. Cal McDonald, Hairball, Part One; story by Steve Niles; pencils by Casey Jones; inks by Bruce Patterson; lettering by Konot. The One Trick Rip-Off, Part Two; story and art by Paul Pope; lettering by Michael Neno. Edited by Bob Schreck and Scott Allie.

Dark Horse Presents 101 (September 1995)

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Wow, has Steve Niles ever been able to write? He has a story in this issue and it’s the worst written police procedural I think I’ve ever read. A hundred issues or no, if Dark Horse was publishing Niles… imagine what made the reject pile. The Paul Lee art on the story is bad, but much better than the writing.

Musgrove’s The Alienator is more bad writing. At least the art is good. Musgrove’s drawing a bunch of ugly stuff, but he does it well. His writing is… well, it’s almost as bad as Niles’s.

There’s some inexplicable Aliens story from Marz too. But Wrightson’s doing the art so it at least looks great.

Pope’s the saving grace—One Trick Rip-Off starts this issue. This first installment sets it up as a heist story. Fantastic art; a great eight pages.

Pekar and Sacco contribute a pointless “human interest” piece.

CREDITS

Aliens, Incubation, Part One; story by Ron Marz; art by Bernie Wrightson; lettering by Sean Konot. Iced; story by Steve Niles; art by Paul Lee; lettering by Konot. The Alienator; story and art by Scott Musgrove. The One Trick Rip-Off, Part One; story and art by Paul Pope; lettering by Michael Neno. A Rose for Greg Selker; story by Harvey Pekar; art by Joe Sacco. Edited by Bob Schreck and Scott Allie.