The Maze Agency Special (1990) #1

The Maze Agency Special  1

It’s a busy day for Gabe and Jennifer in this Special issue. What makes it special–besides the three interconnected stories, the reprint of Barr’s ashcan for Maze Agency and the extra pages–is the art. Each story has incredibly different artwork.

The first has Joe Staton (inked by Rick Magyar). Shockingly, it works out well. His story looks very fifties or sixties crime comic. His detail isn’t great, but it’s all consistent. Never thought I’d be so impressed.

Magyar takes over the art himself on the second story. He has a beautiful, moody style. It’s a shame he usually just inks the book.

Then the Pander Brothers do the last one. They’re wonderfully crazy. Seeing a straight mystery comic in their style is awesome.

And Alan Davis does the ashcan. His art’s the least impressive, which is a surprise.

The mysteries are fine but the art’s the thing here.

The Maze Agency Special 1 (1990)

340993It’s a busy day for Gabe and Jennifer in this Special issue. What makes it special–besides the three interconnected stories, the reprint of Barr’s ashcan for Maze Agency and the extra pages–is the art. Each story has incredibly different artwork.

The first has Joe Staton (inked by Rick Magyar). Shockingly, it works out well. His story looks very fifties or sixties crime comic. His detail isn’t great, but it’s all consistent. Never thought I’d be so impressed.

Magyar takes over the art himself on the second story. He has a beautiful, moody style. It’s a shame he usually just inks the book.

Then the Pander Brothers do the last one. They’re wonderfully crazy. Seeing a straight mystery comic in their style is awesome.

And Alan Davis does the ashcan. His art’s the least impressive, which is a surprise.

The mysteries are fine but the art’s the thing here.

CREDITS

Morning: What Goes Up…; penciller, Joe Staton; inker, Rick Magyar; colorist, Scott Rockwell; letterer, Vickie Williams. Afternoon: Murder by a Hair; artist, Magyar; colorist, Rockwell; letterer, Williams. Evening: The Dog That Bit Back…; artists, Arnold Pander and Jacob Pander; colorist, Alicia Basil; colorist, Williams. The Mile-High Corpse!; artist, Alan Davis; letterer, Todd Klein. Writer, Mike W. Barr; editor, David Campiti; publisher, Innovation Publishing.

Dark Horse Presents (1986) #125

Dhp125

It’s a fantastic issue.

Zero Boy and Pander’s Jack Zero finishes up here, with a mildly unpredictable ending. The sensitivity the two give to the story is amazing. They manage to be both revisionist and iconic in their approach to the Western genre. It’s one of Presents’s best stories.

Brereton starts a Nocturnals story. The writing’s fine—it’s almost cute, a little witch (or something) and her scary bodyguard out on Halloween. The draw is the art. Brereton can’t escape the problem of painted art appearing static, but the art itself is so good, it makes the story worthwhile. And it’s got a funny ending (or cliffhanger setup).

Then Lutes has this gentle story about a couple high school friends at thirty or so, going through their old hometown. Lutes’s art is wonderful as always, but his writing is great too. The story has a lot of humor as well.

Dark Horse Presents 125 (October 1997)

dhp125.jpg
It’s a fantastic issue.

Zero Boy and Pander’s Jack Zero finishes up here, with a mildly unpredictable ending. The sensitivity the two give to the story is amazing. They manage to be both revisionist and iconic in their approach to the Western genre. It’s one of Presents’s best stories.

Brereton starts a Nocturnals story. The writing’s fine—it’s almost cute, a little witch (or something) and her scary bodyguard out on Halloween. The draw is the art. Brereton can’t escape the problem of painted art appearing static, but the art itself is so good, it makes the story worthwhile. And it’s got a funny ending (or cliffhanger setup).

Then Lutes has this gentle story about a couple high school friends at thirty or so, going through their old hometown. Lutes’s art is wonderful as always, but his writing is great too. The story has a lot of humor as well.

CREDITS

The Nocturnals, Part One; story and art by Dan Brereton; lettering by Sean Konot. Jack Zero, Part Five; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Side Trip; story and art by Jason Lutes. Edited by Jamie S. Rich.

Dark Horse Presents (1986) #124

Dhp124

It’s a strange issue.

First is Seagle and Rouleau’s take on Predator, which might be the most harmless Predator story ever. Three boys camping out in one’s backyard go into the nearby swamp and see a Predator. Rouleau’s art is charming, the writing’s decent… still, it’s a Predator story. It can only be so good.

Then Lewis has a long story about two adopted kids and their tragic misadventures. The root of the problem is their choice in gifts at their first Christmas after being adopted. Lewis’s cartooning does well, but his writing is the real success. He manages to cover three years in a short story, getting in everything important to the characters. It’s an excellent piece of work.

Pander and Zero Boy bring Jack Zero closer to the end. It’s good, with an emphasis on Jack’s friendship with his married love interest’s daughter. Just hope it finishes well.

Dark Horse Presents (1986) #123

Dhp123

Imago‘s finish opens the issue. Arcudi might have needed more time–this installment just gives up, admitting the concept was more interesting than the execution. O’Connell’s art is okay. His faces aren’t distinct enough, but it’s fine for a short story.

Nixey continues the issue’s lackluster vibe with Trout‘s conclusion. In it, Trout (the character) gets his big moment. Except Nixey hadn’t been building toward it except in this installment, so it sort of misfires. Nixey was best when he brought the questing aspect to the story. Without it, like here–an all-action installment–Trout has some good artwork and design, but nothing compelling about it.

Jack Zero reverses the issue’s negative tide a little. It’s got a problematic end, but Zero Boy and Pander do come up with a fantastic resolution to Jack’s trip to the west. Better, they continue coming up with unexpected developments. It’s fine work.

Dark Horse Presents (1986) #122

Dhp122

I can’t believe I’m saying it but Snejbjerg’s art messes up this Lords of Misrule. He’s unable to draw a regular person. Instead, the person appears frightening, even though he’s not supposed to be frightening. It’s an okay story–but the art, though great in most respects, doesn’t work.

Nixey’s back on track with Trout, at least as far as the art is concerned. He sort of hurries through this installment, which takes a lot of the charm out of it. I expected him to have a big world for Trout; instead, it’s very constricted.

Jack Zero has another good installment from Zero Boy and Pander–it’s very successful as a Western, a genre I’m not used to reading in comics. The ending is a little ominous though.

Arcudi and O’Connell’s Imago is a Batman and Robin analogue where Robin lets Batman die because he’s an overbearing pain. Mildly interesting.

Dark Horse Presents 124 (August 1997)

194834.jpg
It’s a strange issue.

First is Seagle and Rouleau’s take on Predator, which might be the most harmless Predator story ever. Three boys camping out in one’s backyard go into the nearby swamp and see a Predator. Rouleau’s art is charming, the writing’s decent… still, it’s a Predator story. It can only be so good.

Then Lewis has a long story about two adopted kids and their tragic misadventures. The root of the problem is their choice in gifts at their first Christmas after being adopted. Lewis’s cartooning does well, but his writing is the real success. He manages to cover three years in a short story, getting in everything important to the characters. It’s an excellent piece of work.

Pander and Zero Boy bring Jack Zero closer to the end. It’s good, with an emphasis on Jack’s friendship with his married love interest’s daughter. Just hope it finishes well.

CREDITS

Predator, Bump in the Night; story by Steven T. Seagle and Duncan Rouleau; pencils by Rouleau; inks by Jim Royal; lettering by Sean Konot. Outside, Inside (A Constructive Tragedy); story and art by Jon Lewis; lettering by Dave Cooper. Jack Zero, Part Four; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Edited by Bob Schreck and Jamie S. Rich.

Dark Horse Presents 123 (July 1997)

194833.jpg
Imago‘s finish opens the issue. Arcudi might have needed more time–this installment just gives up, admitting the concept was more interesting than the execution. O’Connell’s art is okay. His faces aren’t distinct enough, but it’s fine for a short story.

Nixey continues the issue’s lackluster vibe with Trout‘s conclusion. In it, Trout (the character) gets his big moment. Except Nixey hadn’t been building toward it except in this installment, so it sort of misfires. Nixey was best when he brought the questing aspect to the story. Without it, like here–an all-action installment–Trout has some good artwork and design, but nothing compelling about it.

Jack Zero reverses the issue’s negative tide a little. It’s got a problematic end, but Zero Boy and Pander do come up with a fantastic resolution to Jack’s trip to the west. Better, they continue coming up with unexpected developments. It’s fine work.

CREDITS

Imago, Part Two; story by John Arcudi; art by Brian O’Connell; lettering by Sean Konot. Trout, Nicky Nicky Nine Doors, Part Five; story and art by Troy Nixey. Jack Zero, Part Three; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Edited by Bob Schreck and Jamie S. Rich.

Dark Horse Presents 122 (June 1997)

194832.jpg
I can’t believe I’m saying it but Snejbjerg’s art messes up this Lords of Misrule. He’s unable to draw a regular person. Instead, the person appears frightening, even though he’s not supposed to be frightening. It’s an okay story–but the art, though great in most respects, doesn’t work.

Nixey’s back on track with Trout, at least as far as the art is concerned. He sort of hurries through this installment, which takes a lot of the charm out of it. I expected him to have a big world for Trout; instead, it’s very constricted.

Jack Zero has another good installment from Zero Boy and Pander–it’s very successful as a Western, a genre I’m not used to reading in comics. The ending is a little ominous though.

Arcudi and O’Connell’s Imago is a Batman and Robin analogue where Robin lets Batman die because he’s an overbearing pain. Mildly interesting.

CREDITS

The Lords of Misrule, Part Three; story by John Tomlinson; art by Peter Snejbjerg; lettering by Annie Parkhouse; edited by Ian R. Stude. Trout, Nicky Nicky Nine Doors, Part Four; story and art by Troy Nixey. Jack Zero, Part Two; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Imago, Part One; story by John Arcudi; art by Brian O’Connell; lettering by Sean Konot. Edited by Bob Schreck and Jamie S. Rich.