• Judge Dredd: The Judge Child Quest 3 (October 1984)

    Judge Dredd: The Judge Child Quest #3A lot of the issue is rough going. Wagner tries out a few things on the second two planets–Dredd and company go to three–and has some success. But the adventure on the first planet, which has a bunch of different alien species at war, but as televised entertainment, is tedious.

    Still, Wagner somehow distracts from Dredd not getting any clues about the location of the Judge Child. It’s just a trip through the galaxy, really.

    The second story is more horror-influenced, which leads to some silly elements (like a giant monster in outer space grabbing Dredd’s spaceship), but the stuff in the scary castle is good. McMahon’s art on this section is utterly fantastic; he revels in the creepiness.

    The last planet is prehistoric cavemen, with Wagner narrating from a storyteller’s song. It’s a cool little digression. Nice art from McMahon too.

    That first story hurts though.

    B- 

    CREDITS

    Writer, John Wagner; artists, Mike McMahon and Ron Smith; colorist, Ian Stead; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Mannequin (1987, Michael Gottlieb)

    When Mannequin is at its best, it makes one forget about its worst. There’s a lot of weak writing–and some strong writing–and director Gottlieb is terrible with actors. What’s so strange about his inability to direct them (most visible with Carole Davis) is how well other performances turn out. Both James Spader and G.W. Bailey are playing, at best, thinly written buffoon roles, but both of them are entirely committed and it leads to some successes.

    The film gets off to a rocky start–after a nice animated opening credits sequence–because Gottlieb can’t find his narrative distance. Lead Andrew McCarthy often seems like he’s waiting for some kind of direction, not getting any, then proceeding ahead. Without Gottlieb getting any better, the film gets comfortable pretty soon after Kim Cattrall reappears–she’s McCarthy’s mannequin (who only he can see).

    Like Mannequin needs any explanation.

    There are a number of montages, which are usually successful thanks to Tim Suhrstedt’s photography and Sylvester Levay’s music. It helps McCarthy and Cattrall are, if not actually having fun, giving the impression of it. The film never finds a tone, which doesn’t help the actors, but they muddle through. Gottlieb seems like he wants it to be realistic, but it’s absurd in concept and his execution.

    Estelle Getty also suffers from Gottlieb’s direction, but she’s still likable. Meshach Taylor starts as a caricature but soon becomes a reliable sidekick to McCarthy.

    The leads’ chemistry and sincerity–and Levay’s music–carry the picture.

  • Wool 1 (June 2014)

    Wool #1Wool opens with one protagonist, then moves on to another, then promises a third. It’s a novel adaptation, which might have handled the transitions smoother, but writers Justin Gray and Jimmy Palmiotti are a tad abrupt. They do well establishing the setting–a post-apocalyptic future where everyone lives in a huge silo underground and can’t go outside–but the characters and their relationships are confusing.

    They don’t, for example, explain how people communicate with one another in the silo. It’s vaguely manipulative writing, intended to create drama instead of be reasonable.

    Most of the issue follows the mayor and a sheriff’s deputy on their way to hire a new sheriff (the original protagonist being the previous sheriff). Gray and Palmiotti do a decent job establishing the mayor character, but at the end it’s unclear if she was worth the investment.

    It definitely engages and Jimmy Broxton’s art is fantastic.

    B 

    CREDITS

    Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.

  • Judge Dredd: The Judge Child Quest 2 (September 1984)

    Judge Dredd: The Judge Child Quest #2Wagner takes Dredd and company–though the company is rather indistinct–on an intergalactic quest. They’re in pursuit of the Angel family, who have kidnapped the Judge Child. There’s not a lot on the pursuit, but rather a series of imaginative sci-fi encounters.

    The first has Dredd encountering a space station where the computer has taken over. Kind of 2001 with a lot of action. Not entirely original, but it works.

    The second encounter, on a planet where the humans can download their consciousness into chips to live forever (another person loans out their body for the consciousness’s usage), is the best. This section is where Dredd gets a sidekick and Wagner gets to write the most.

    Since Dredd is hopping from planet to planet, it never feels episodic.

    The finale has him against a living, hungry planet.

    Some great art from McMahon, Bolland and Smith throughout.

    Excellent stuff.

    A 

    CREDITS

    Writer, John Wagner; artists, Mike McMahon, Brian Bolland and Ron Smith; colorist, Ian Stead; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Kinski 6 (November 2014)

    Kinski #6Hardman brings the story to a satisfactory, if somewhat unreasonable conclusion. He jumps through time a lot–a year total–and skips over the more interesting parts of his protagonist’s experiences. He also stops with the character study aspect of Kinski and treats the whole issue as an epilogue.

    So while the narrative has a neat tie at the end, Hardman never really did anything with it. The point was the reading experience, something he succeeded executing. But the comic often feels like it could go further–and not explaining means Hardman can’t fail. However, as a narrative where he never tries to explain, it all feels too traditional.

    Still, it’s a beautifully illustrated, often really well written comic book. Hardman got six issues out of a relatively slight idea–one he never significantly expanded on. It’s just a little too bad he didn’t try for more with the series.

    B 

    CREDITS

    Writer and artist, Gabriel Hardman; publisher, Monkeybrain Comics.

  • Judge Dredd: The Judge Child Quest 1 (August 1984)

    Judge Dredd: The Judge Child Quest #1Judge Dredd heads into the Cursed Earth looking for a mutant child who’s going to have to save Mega-City One, or so one of the pre-cogs says. Writer John Wagner comes up with some decent encounters for Dredd–this issue’s primary villain is a “garbage god” who has thousands of slaves mining antiques from pre-apocalypse Memphis for him. There’s an ancient Egypt thing too; it doesn’t make much sense, but the Brian Bolland and Ron Smith are is excellent so it doesn’t need to make any.

    The series is more compiled entries from 2000 AD but never feels too bumpy–with Wagner so focused on Dredd trying to find the child, it’s mostly action. The biggest bump comes after the end of the Garbage God episode, with Dredd continuining his hunt into Texas.

    That finale, which leads to the cliffhanger, makes the issue seem a tad bloated.

    B 

    CREDITS

    Writer, John Wagner; artists, Brian Bolland, Ron Smith and Mike McMahon; colorist, McMahon; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Kinski 5 (October 2014)

    Kinski #5Hardman finds a better mix of the character work and the action, with his protagonist sharing a car ride with the dog’s owner and finding out a little more about her life. There’s nothing more about the protagonist (except his willingness to talk himself into bad situations). Instead, Hardman expands the supporting cast through the protagonist’s journey.

    It’s almost a soft boot of the series, which started as the protagonist’s story, moved into more action oriented episodes and is now a look at the dog’s actual owners and their lives. Though Hardman does manage to get in some more action at the end of the issue.

    Whether or not there’s a satisfactory conclusion, Hardman has definitely shown he can get a lot of mileage out of a simple idea and a good setting. His dialogue and character work this issue are phenomenal. And his action composition is masterful as always.

    B+ 

    CREDITS

    Writer and artist, Gabriel Hardman; publisher, Monkeybrain Comics.

  • Judge Dredd 13 (November 1984)

    Judge Dredd #13Wagner finishes the Chief Judge Cal storyline. There are a couple surprises before the end, with Wagner in something of a hurry. Smith doesn’t get much space on the art, which is unfortunate, but he uses the space he gets really well at times. It’s a satisfactory conclusion, but the denouement is way too abrupt.

    The next story has Dredd contending with a block where people are reverting back to apes. Wagner gets a lot of good jokes in, especially with how he writes the misadventures of the affected residents. But he’s just as sympathetic when things go really bad. It’s an excellent story, with wonderful art from McMahon. He does well with the ape people in action.

    The last story, with Alan Grant and Kelvin Gosnell writing, is a little obvious. Dredd is suspicious of an amusement center where people act out their violent urges.

    Overall, it’s fine stuff.

    B 

    CREDITS

    Writers, John Wagner, Alan Grant and Kelvin Gosnell; artists, Ron Smith and Mike McMahon; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Kinski 4 (February 2014)

    Kinski #4So now the action moves to the RV park, or RV gathering–it’s unclear how it’s working but the RVs aren’t parked in any sort of sensible way. Not to harp on it, it’s just strange. And the sidekick even says he needs to leave to get back to real life.

    This issue is when Kinski goes from being real and strange to just being strange. It’s a tragedy now, with contrivances just to make the plot move. Bad luck following around the protagonist, who gets almost nothing to do this issue–except his action scenes. And an issue like this one, set over a half hour or less, it just… it’s too slight again.

    There’s a good scene at the open with the dog owner, with Hardman taking a moment away from the missing dog (in the RV park) main plot. Its writing has personality, the rest… far less.

    B- 

    CREDITS

    Writer and artist, Gabriel Hardman; publisher, Monkeybrain Comics.

  • Judge Dredd 12 (October 1984)

    Judge Dredd #12It’s a surprisingly awesome issue, with Wagner giving Dredd a big dumb sidekick, but one with a lot of character and comic relief value. They have to get back to the surface (Dredd and company escaped underground), so there’s a decent action sequence when Wagner brings them up against some other judges.

    He also explains why the rest of the judges are falling in line with evil, crazy Chief Judge Cal. It’s sort of obvious and should have been handled better, but once Wagner has it out of the way, the rest of the issue’s smooth.

    Especially once the focus turns to Dredd’s annoying robot. Wagner is able to follow it through the evil judges’ side of the story and since Chief Judge Cal is crazy, it’s very amusing. His jokes are a lot less forced now.

    There’s some great art from Ewins at the end too.

    Real good issue.

    B+ 

    CREDITS

    Writer, John Wagner; artists, Brian Bolland, Garry Leach, Ron Smith and Brett Ewins; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Kinski 3 (September 2013)

    Kinski #3It’s the equivalent of an action issue for Kinski. Hardman resolves the previous issue’s cliffhanger, putting the protagonist and his friend back on the road. There’s some slight character drama–and a way too obvious plea for exposition from the friend–before Hardman gets to the rest stop.

    Because they’re stuck in traffic; I forgot they were stuck in RV traffic. It’s a little much, though the image of the one car amid a bunch of RVs does seem like a gritty Far Side cartoon or something.

    Hardman doesn’t have much in the way of character work or action this issue. All the character stuff is forced and when he finally does get to a silent scene, it’s the action scene. There’s no talking, but there’s no character work in the art, just running. Lots and lots of running.

    Hardman’s timing for the panels is great… the issue’s just slight.

    B 

    CREDITS

    Writer and artist, Gabriel Hardman; publisher, Monkeybrain Comics.

  • Judge Dredd 11 (September 1984)

    Judge Dredd #11Somehow, even though Bolland and McMahon alternate the chapters in this issue–so it’s always very clear when moving from one to the next–the story flows a lot smoother. Maybe because Wagner has gotten into the middle of the story, he’s established the lunatic rule of Chief Judge Cal. He’s moving through instead of building up.

    He also focuses a lot less on Dredd and his plans. Instead, it’s mostly Cal and his lunacy, though without as many new absurd jokes. Or, if there are absurdities, Wagner backgrounds them instead of bringing them out front as his focus. It works much better.

    And Cal’s lunacy gives McMahon a real chance to show off. In the craziest parts of the issue–usually involving Cal having an episode, sometimes on the air, sometimes just for his weary supporting judges–McMahon just goes wild. It looks great.

    It’s a sturdy, steady issue.

    B 

    CREDITS

    Writer, John Wagner; pencillers, Brian Bolland and Mike McMahon; inkers, Bolland, Garry Leach and McMahon; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Kinski 2 (June 2013)

    Kinski #2The strangeness of Kinski continues. Hardman sort of wraps the narrative around itself, with the protagonist going back to the same motel from the previous issue, having another encounter with one of the dog’s actual owners. But these similar situations play fresh, thanks to all the character work Hardman does on his protagonist.

    And that character work, which Hardman is doing mostly in art, not in dialogue, is one of Kinski’s most striking qualities. It’s a character study masquerading as a more traditional epical story, with Hardman doing the former in the art and the latter in the narrative. Hardman’s not a mad scientist, but he’s definitely experimenting with traditional comic storytelling.

    For the most part, the art is outstanding. Hardman never rushes himself; the panel compositions and layouts are great. Until the last scene, where he ends with a full page spread after rushing the previous page.

    Still….

    A- 

    CREDITS

    Writer and artist, Gabriel Hardman; publisher, Monkeybrain Comics.

  • Judge Dredd 10 (August 1984)

    Judge Dredd #10This issue reads a lot smoother, with Dredd again a fugitive, leading the revolt against the crazy new chief judge. Unfortunately, Wagner goes for absurdity at every turn–the new chief judge is so crazy he appoints a fish as his deputy–and it’s never believable the other judges would follow the new leader with such blindness. It’s almost like Wagner saw he couldn’t make the story work straightforwardly, so he introduced the lunacy to at least make it funny.

    And there are a couple decent comic moments but there’s also a lot of laziness.

    Of the three pencillers, Brett Ewins does the best on his pages. He captures the mania of Wagner’s script and the enthusiasm helps a lot. The pacing gets the better of McMahon, who handles the beginning of the issue (and the setup); he can’t keep up.

    If Wagner had fuller scenes, it’d probably work better.

    B- 

    CREDITS

    Writer, John Wagner; pencillers, Mike McMahon, Brett Ewins and Brian Bolland; inkers, McMahon, Ewins and Garry Leach; colorist, John Burns; letterers, Tom Frame and Jack Potter; editor, Nick Landau; publisher, Eagle Comics.

  • Drifter 1 (November 2014)

    Drifter #1After one issue, all Drifter has done is establish itself as another sci-fi Western. It’s not a new genre. Nic Klein clearly works at the art, so while the design work reminds of other sci-fi movies, TV shows and comic books going back forty years, at least he’s visibly committed.

    And writer Ivan Brandon seems committed too. Unfortunately, he shows that commitment with truncated narration and dialogue–Drifter reads like a pulp novel with its tough guy (and girl) dialogue. Ditto the protagonist’s narration. Instead of establishing characters, Brandon goes with caricatures.

    Only the comic is about some guy who wakes up in a settlement on an unknown (to him) desert planet. Without Klein’s illustration–which seems fit more for covers to old science fiction paperbacks than it does to sequential narrative–Drifter wouldn’t have much going for it. It’s blandly inoffensive, unimaginatively derivative. There’s just no meat.

    B- 

    CREDITS

    Hanging On; writer, Ivan Brandon; artist, Nic Klein; letterer, Clem Robins; editor, Sebastian Girner; publisher, Image Comics.

  • Judge Dredd 9 (July 1984)

    Judge Dredd #9It’s something of a lackluster issue.

    The opening resolves the Cursed Earth storyline, but it’s the final chapter and probably should’ve somehow been fit in with the rest of the Cursed Earth issues. Especially since it’s extremely anticlimactic, though Mills does attend the character relationships he’s developed.

    Then Wagner takes over with Dredd on trial, followed by Dredd as a fugitive, followed by Dredd redeemed, followed by Dredd versus a conspiracy. The compiled nature of the series comes through way too much–every few pages it stops and starts, sometimes going in a wildly different direction.

    And Wagner’s characterization of Dredd, who’s shouting off one-liners, seems too forced. Wagner’s characterizations of the rest of the cast is similar–he’s rushing. There are some occasional high points, like Dredd’s showdown with a robot duplicate, but otherwise it’s a problematic outing. The constant Dredd in danger cliffhangers get tiresome really fast.

    B- 

    CREDITS

    Writers, Pat Mills and John Wagner; pencillers, Brian Bolland, Brendan McCarthy and Mike McMahon; inkers, Bolland, Dave Gibbons, Brett Ewins and McMahon; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Batgirl #36It’s another solid issue, with Babs stumbling onto a crime on campus. Stewart and Fletcher also introduce a few more supporting cast members–the issue ends with a sitcom-like tag with all of them, sans Dinah, who’s clearly a guest star. It gives Batgirl a nice feel, though the more impressive stuff comes just before.

    Babs’s investigation leads her to a showdown with the bad guys, which is the second action scene in the comic. Between two action scenes and a lot of character stuff for Babs–not to mention Batgirl investigating–it’s a full comic book. The plotting is fantastic.

    And, slowly, it’s starting to come together. Stewart, Fletcher and artist Tarr are trying really hard to establish Batgirl as a hip, yet incredibly competent comic book. Unfortunately, Babs is the single aspect of the book without a lot of character yet. She’s indistinct; getting better, but indistinct.

    B 

    CREDITS

    Tomorrow Cries Danger; writers, Cameron Stewart and Brenden Fletcher; pencillers, Stewart and Babs Tarr; inker, Tarr; colorist, Maris Wicks; letterer, Jared K. Fletcher; editors, Dave Wielgosz and Chris Conroy; publisher, DC Comics.

  • Judge Dredd 8 (June 1984)

    Judge Dredd #8The resolution to the Las Vegas cliffhanger is a little lame. Dredd just happens to get there in time to challenge the sitting judge and there just happens to be a good resistance movement in place to help out. The whole subplot–the mob being the corrupt judges of Vegas–is weak anyway.

    But then Mills does a long flashback of Tweak (the alien) and his full story. It’s a nice diversion, leading to some nice character moments in the present action, as well as some affecting ones in the flashback. It’d be the highlight of the issue, if not for the finale.

    There’s a contrived battle scene in Death Valley. Dredd and company versus war robots. The setup stinks and the actual sequence is fantastic. Great pacing and writing also make up for the art getting too confused.

    Although the open is rough, the issue turns out quite well.

    B 

    CREDITS

    Writers, John Wagner and Pat Mills; pencillers, Mike McMahon and Brian Bolland; inkers, McMahon, Dave Gibbons and Bolland; colorist, John Burns; letterers, John Aldrich, Gibbons and Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • MPH 4 (November 2014)

    MPH #4There’s quite a bit of talking in this comic. Not just the lead characters, who talk a whole bunch, but also the government guys out to catch the lead characters. There’s also a revelation scene, which Millar doesn’t do particularly well. It’s a talking heads issue and Millar is just dumping exposition to set up for the finish.

    He opens the issue with the secret government agency explaining most of the backstory to the drug and to the mysterious prisoner, who’s been so unimportant he’s barely memorable. Millar plays some tricks, since he’s dealing with fortune telling and, presumably, next issue will have a big surprise or two, but the problem with MPH is the characters.

    They aren’t just unsympathetic at this point, they’re annoying and tedious. Millar didn’t set them up strong enough and without development–especially after all the talking–they’re just dragging the comic down.

    Too bad.

    B- 

    CREDITS

    Writer, Mark Millar; artist, Duncan Fegredo; colorist and letterer, Peter Doherty; editors, Jennifer Lee and Nicole Boose; publisher, Image Comics.

  • Judge Dredd 7 (May 1984)

    Judge Dredd #7It’s Dredd versus a dinosaur. Not just any dinosaur, but the offspring of the dinosaur from the early issues of 2000 AD. Mills spends more time writing from the dinosaur’s perspective than he does from Dredd’s, which makes for a vaguely annoying, while still engaging enough outing.

    The pacing is off in this one though, with the episodic origin of the story too obvious. Dredd’s story stops and starts with the dinosaur stuff. Mills likes it way too much considering it’s so goofy. Except his flashback to the origins of modern dinosaurs reads a lot like Jurassic Park, just twelve years early.

    Then Wagner takes over for Dredd in Las Vegas, which ends up being the issue’s cliffhanger. Everyone in Vegas bets on everything; it doesn’t seem particularly insightful, but McMahon’s art has enough energy to get it through. Ditto the first part; without McMahon’s eccentricities, the issue’d stall out.

    B- 

    CREDITS

    Writers, Pat Mills and John Wagner; artist, Mike McMahon; colorist, John Burns; letterers, Tom Frame and John Aldrich; editor, Nick Landau; publisher, Eagle Comics.

  • Big Trouble in Little China 6 (November 2014)

    Big Trouble in Little China #6And Big Trouble is back. Powell is setting up a new storyline, but he’s also back with his core cast–or maybe just developing his core cast. It feels less like a direct sequel to the movie and more like a real one.

    Maybe just because Powell finally gets to explaining what’s going on with Gracie Law, who was inexplicably missing from the first story arc–until now–but also because he’s developing. He’s developing Miao Yin (the kidnapped girl from the movie) and the friendship between Jack and Eddie.

    The humor’s stronger too. Powell holds on to jokes and gets all the laughs he can from them; there are also fish people and dumb bikers. The only place where Powell stumbles is with the new villains–men in black–but not significantly.

    Churilla gets a lot stuff to draw–the fish people–and some good action.

    It’s good again.

    CREDITS

    Writers, John Carpenter and Eric Powell; artist, Brian Churilla; colorist, Lisa Moore; letterer, Ed Dukeshire; editors, Alex Galer and Ian Brill; publisher, Boom! Studios.

  • Judge Dredd 6 (April 1984)

    Judge Dredd #6It’s an excellent issue. Mills sends Dredd on something of a self-discovery; he encounters all different types in the Cursed Earth, with the villainous gangs being the only bad guys. It comes as a surprise to Dredd, but not the reader. Mills has a way of trying to surprise the reader with Dredd’s humanity. He’ll give Dredd a choice and one of them seems obvious if Dredd is just a caricature, then Dredd’ll choose the other option and Mills will gently explain.

    Or not so gently. The issue goes out on a real obvious note, but it’s also a strong one.

    One of the chapters–the stories take place on different days of Dredd and company’s trip across the Cursed Earth–has Dredd against robot vampires, with some odd developments, but is particularly well-written.

    The finale, with an sympathetic alien, devastates. Good work from Mills, McMahon and Bolland.

    A 

    CREDITS

    Writer, Pat Mills; artists, Mike McMahon and Brian Bolland; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • Ghosted 15 (November 2014)

    Ghosted #15Gianfelice has some great expressions this issue. Wonderful moments with the characters mid-thought. These moments occasionally make Ghosted seem to light while also making it more accessible. Williamson goes for a lot of exposition this issue. There’s so much talking, the word balloons obscure important visual details (the pacing of the big action scene is all off because of them). It’s too much to digest, especially since most of it’s fluff.

    There are some excellent moments throughout the issue but almost as many mundane ones. Williamson tries way too hard to make callous protagonist Jackson lovable. Gianfelice does it in the art already, far more discreetly. Though, to be fair, Williamson doesn’t exercise any restraint. He goes overboard.

    The excesses hurt the issue. It reads like Williamson’s asking the reader to come back next time instead of being confident. Bad kind of excess. But it’s still more than adequate.

    CREDITS

    Writer, Joshua Williamson; artist, Davide Gianfelice; colorist, Miroslav Mrva; letterer, Rus Wooten; editors, Helen Leigh and Sean Mackiewicz; publisher, Image Comics.

  • Judge Dredd 5 (March 1984)

    Judge Dredd #5Mike McMahon does the art for the first three quarters of the issue, with Dredd getting ready to go on a mission through the Cursed Earth. Writer Pat Mills does a decent job setting up the back story, though once it moves on to preparations for the mission, he and McMahon get wrapped up in showing off the goofy hardware Dredd’s going to have. It’s relatively short sequence–the initial double-page spread of a militarized RV–but it stops the story cold.

    And Mills is extremely episodic so every few pages, the story feels a little different (this Dredd series being collections from 2000 AD), but most of those differences are good–if not smooth. Mills’s enthusiasm for setting construction helps one ignore his more derivative details.

    For the last few pages, Bolland takes over. He gets a goofy Mount Rushmore battle sequence with mutants but it’s visually gorgeous.

    B 

    CREDITS

    Writer, Pat Mills; artists, Mike McMahon and Brian Bolland; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • She-Hulk 10 (January 2015)

    She-Hulk #10Soule wraps up the Captain America story rather nicely. The story doesn’t really belong in a She-Hulk comic, just because it doesn’t have anything to do with Jen (not the explanation of the past nor the current lawsuit, which is just a red herring) but it’s a good Marvel universe story. Soule manages to correct the story arc’s trajectory; it helps he’s sincere.

    Even though trial scenes–along with the explanatory flashback–take up the majority of the issue, Soule gets in a rather good postscript (or two) to the courtroom stuff. It almost reads like Soule thanking the reader for enjoying the story with he and Pulido. It’s a good finish, even though it gets a little cute as far as the composition flourishes.

    Unfortunately, the cliffhanger suggests Soule’s returning to his–and the series’s–least successful plot line. Who knows, maybe he’ll pull it off after all.

    B 

    CREDITS

    The Good Old Days, Conclusion; writer, Charles Soule; artist, Javier Pulido; colorist, Muntsa Vicente; letterer, Gus Pillsbury; editor, Jeanine Schaefer; publisher, Marvel Comics.

  • Judge Dredd 4 (February 1984)

    Judge Dredd #4The feature story, with Mega-City One under attack from mutants from the Cursed Earth, is fairly strong. Wagner foreshadows throughout the story, but gently enough it just looks like he’s doing a lot of texture. He’s enthusiastic about describing the various settings; even when connections seem obvious later, when he’s introducing them, Wagner never draws too much attention.

    There’s a weird bigotry against the mutants. It’s very matter of fact and institutionalized. While Dredd is harsh, Wagner–and the comic–subtly work to make sure it isn’t glib. In the second story, a short one about a judge getting killed, Wagner has an unsurprising plot twist at the finish. But Dredd’s reaction to the twist and the story’s resolution are where Wagner most visibly gets to show the sincerity.

    Some excellent Bolland art at the beginning–and for the disaster scene; Ron Smith does okay enough on the rest.

    B+ 

    CREDITS

    Writer, John Wagner; artists, Brian Bolland and Ron Smith; colorist, John Burns; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

  • The Fade Out 3 (November 2014)

    The Fade Out #3Brubaker switches protagonists for the issue–with the normal, screenwriter protagonist basically getting a cameo–and moves over to the actress replacing the dead actress in the movie.

    It’s a phenomenal comic book, showing more ingenuity from scene to scene than anything Brubaker’s done in The Fade Out in a while. Than he’s done in anything in a while, actually–he has a number of great surprises in the issue and they’re just details he’s revealing. They’re not flashy, they’re just great writing.

    The issue just covers this actress on her last screen test, with Brubaker using slight expository dialogue to imply her history and her relationships–not to mention how gently he moves along the main plot.

    Brubaker’s really good at these done-in-one issues set amid his bigger stories. Or maybe Fade Out is going just get better. Regardless, this issue’s great work from Brubaker and Phillips.

    A 

    CREDITS

    The Replacement Blonde; writer, Ed Brubaker; artist, Sean Phillips; colorist, Elizabeth Breitweiser; editor, David Brothers; publisher, Image Comics.

  • Copperhead (2014) #3

    Ch03

    From the first page, there’s something off about this issue of Copperhead. Godlewski goes with a full page spread but of a really bland situation–actually, it’s supposed to be a tense situation but the full page spread makes it bland. Then the scene itself is bland, with Faerber eschewing logic and character.

    The issue itself moves way too fast–there are three or four scenes, all of them part of the police investigation, none of them doing any character work or even establishing the setting. Godlewski gets to draw a few locations–there’s a mine, for example–but the comic rushes through them.

    And then the finale reveals everything so far has been connected, which makes Copperhead feel really small and contrived. It’s still a decent comic, it’s just not on par with what Faerber and Godlewski have done until this point.

    Hopefully the problems are just Copperhead hiccuping.

  • Copperhead 3 (November 2014)

    Copperhead #3From the first page, there’s something off about this issue of Copperhead. Godlewski goes with a full page spread but of a really bland situation–actually, it’s supposed to be a tense situation but the full page spread makes it bland. Then the scene itself is bland, with Faerber eschewing logic and character.

    The issue itself moves way too fast–there are three or four scenes, all of them part of the police investigation, none of them doing any character work or even establishing the setting. Godlewski gets to draw a few locations–there’s a mine, for example–but the comic rushes through them.

    And then the finale reveals everything so far has been connected, which makes Copperhead feel really small and contrived. It’s still a decent comic, it’s just not on par with what Faerber and Godlewski have done until this point.

    Hopefully the problems are just Copperhead hiccuping.

    B 

    CREDITS

    Writer, Jay Faerber; artist, Scott Godlewski; colorist, Ron Riley; letterer, Thomas Mauer; publisher, Image Comics.

  • Nightworld 4 (November 2014)

    Nightworld #4Once again, McGovern manages not to do anything special–or even particularly good–with his script for the issue and still it all turns out fine. Leandri’s art is so strong, his ability to mix in all the action and the mood–this issue has the good guys creeping through a varied landscape–just makes Nightworld work.

    McGovern still has some dumb pop culture stuff and he entirely changes the narrative style for this issue–there’s a lot of talking–and the ending is weak, but there’s an earnestness to the script. And Leandri can deliver the visuals.

    Unfortunately, McGovern’s plotting is so shabby the last page is a real disappointment. There’s not enough space to make the finish visually compelling; the series goes out on a down note.

    But the rest of the art is so strong, it doesn’t matter. It’s a goofy, glorious comic; Leandri does awesome work.

    B 

    CREDITS

    Clash by Night; writer, Adam McGovern; artist and letterer, Paolo Leandri; colorist, Dominic Regan; publisher, Image Comics.